Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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I guess I could cover a minor controversy happening in the fangames dome, as recently a new game came out called Pokemon Eternal Emerald (link), which is another Gen 3 sequel game because of course it is, and apparently enough controversy came in the form of the inclusion of the Sound type, being one of the most requested new types that could be added in...and of course people were turned off by it due to them being hooked on "Gen 3 sequel" and expected the typical purist shit.
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The guy ended up making a Sound-type-less version of the game after a bit. Didn't help that it was perpetuated due to that new "Today's News" feature on Twitter.
 
>I just can't play games with fakemon
>it kinda ruins the experience for me
>new/different pokemon ruins this person's experience

Who the fuck are these people? No wonder new Pokemon games suck, they cater to this exact kind of mindset.

I'm the complete opposite. In fact Infinite Fusion is the only fan-made game where I can tolerate the official 'mons being in it because at least you can create whatever kind of pokemon you want with the fusion mechanic. Otherwise I want more fakemons. I want to see originality and creativity, not the same shit with mayonnaise this time instead of ketchup.
 
>I just can't play games with fakemon
>it kinda ruins the experience for me
>new/different pokemon ruins this person's experience

Who the fuck are these people? No wonder new Pokemon games suck, they cater to this exact kind of mindset.

I'm the complete opposite. In fact Infinite Fusion is the only fan-made game where I can tolerate the official 'mons being in it because at least you can create whatever kind of pokemon you want with the fusion mechanic. Otherwise I want more fakemons. I want to see originality and creativity, not the same shit with mayonnaise this time instead of ketchup.
I can see why they are that way: fans tend to call fakemon, especially in hacks, 'cringe'.
 
>I just can't play games with fakemon
>it kinda ruins the experience for me
>new/different pokemon ruins this person's experience

Who the fuck are these people? No wonder new Pokemon games suck, they cater to this exact kind of mindset.

I'm the complete opposite. In fact Infinite Fusion is the only fan-made game where I can tolerate the official 'mons being in it because at least you can create whatever kind of pokemon you want with the fusion mechanic. Otherwise I want more fakemons. I want to see originality and creativity, not the same shit with mayonnaise this time instead of ketchup.
This behaviour is seen even in who makes romhacks, every few weeks we see another vanilla plus QoL with the same maps/story as if people who play romhacks wants to play the same shit again.

I am all for new stuff, even more when I already played the original ones to death.

Also I am currently on hiatus on my pokemon lazarus because I am playing Fate/EXTRA CCC and it is an amazing game
 
I am playing Fate/EXTRA CCC and it is an amazing game
I played the first EXTRA and was turned off by the battle system regarding how it's always a guessing game where you need to find a chart online that tells you the bajillion patterns the enemies will use. Even smaller enemies have more than 2/3 patterns. Story is not too bad though, got up to where you have to make the big decision of saving the Tsundere or not, and then just kinda forgot about it.
 
I played the first EXTRA and was turned off by the battle system regarding how it's always a guessing game where you need to find a chart online that tells you the bajillion patterns the enemies will use. Even smaller enemies have more than 2/3 patterns. Story is not too bad though, got up to where you have to make the big decision of saving the Tsundere or not, and then just kinda forgot about it.
Yeah the gameplay is a guessing game. However when you finish your first playthrough you can get their answers so you can beat easier.

Also the sequel has an automated button that completes all the correct imput if you know already. The story is so much better too.

If I translated to pokémon games, EXTRA is pokemon DP and extra CCC is BW2. Same console and absolutely an improvement. It was translated into english not long ago, most of the years we couldn't play in english
 
>I just can't play games with fakemon
>it kinda ruins the experience for me
>new/different pokemon ruins this person's experience

Who the fuck are these people? No wonder new Pokemon games suck, they cater to this exact kind of mindset.

I'm the complete opposite. In fact Infinite Fusion is the only fan-made game where I can tolerate the official 'mons being in it because at least you can create whatever kind of pokemon you want with the fusion mechanic. Otherwise I want more fakemons. I want to see originality and creativity, not the same shit with mayonnaise this time instead of ketchup.
Most fakemon look like shit and don't feel part of an eco system. All of the rom hacks lose sight of the eco system. It's immersion breaking to see 10 Pidget types shoved into the first route. It spoils the games for me and I lost interest because it feels so gamified. The only exception I've seen is Clover because there's a real quality game there with proper balancing and mon selection despite being a joke hack.

Infinite fusion was fun to see what you would get from mixing stuff.

Most rom hacks are terrible games any way. They're not balanced at all and tedious to play. Either an annoying in your face story or broken balance where every trainer has to be a puzzle to solve rather than an enjoyable battle experience.

The new types almost always suck because the type chart is already bloated. One fans forget how complex the type chart is and lose sight of that. It's easy with 20 years experience, but talk to a new player and see if they can remember what Steel, Fairy or Dragon are weak to. Some of them make no sense like Dragon resisting electric.
 
Looking at Pokopia, there is FOR SURE going to be at least one DLC area announced, and I'm dead-certain it's gonna be Ice-themed.
This stuck out to me, too.
What's even more egregious to me is the fact that there are only 101/151 Kanto Pokemon available...in Kanto! There are some pretty glaring omissions. I'm also curious if they'll include other fossilmons, like...y'know, the other Kanto ones lol.

I also thought it was interesting that none of the water types besides --I think the Magikarp line--are fully aquatic. I wonder if they'll get included later somehow.

It appears there's going to be a Sableye event soon-ish. That's super neat! I was able to get the Hoppip line and I was able to get a bunch of the flower garland to decorate with! :)
 
This behaviour is seen even in who makes romhacks, every few weeks we see another vanilla plus QoL with the same maps/story as if people who play romhacks wants to play the same shit again.

I am all for new stuff, even more when I already played the original ones to death.
There was already a discussi on Reddit abou this very subject.
One of the answers was 'Making these hacks is easy.'
I would like to expand on this because these hacks are tied to th early days of hacking, back when you had to rely on manually editing binary code. Because of the delicate manner binary hacks are, not helped by how tools that assist binary hacking are strictive on purpose, vanilla plus QoL hacks were the standard. You can see this plenty even wi the DS and console games, whic have not been decompiled the way the previous generations have been.
There is also the paradox of earlier games being jank yet easy, opening up to QoL difficulty hacks. When I was doing my (currently hiatused) Scarlet and Violet demakes, I ended up fixing quite a few things that bothered me in the original Gen 2 games imply because the massive inroads done with decompilation hacking made those changes easy.
 
All of the rom hacks lose sight of the eco system. It's immersion breaking to see 10 Pidget types shoved into the first route. It spoils the games for me and I lost interest because it feels so gamified.
Holy fucking shit this.
I thought I was just being a biased biologistfag when this got under my skin, but I'm glad someone else feels this way.

It's less the inclusion of all of them, and more that romhacks seem to fucking shove ALL OF THEM in the same place.

Like looking at IRL, if I go to the beach I see different birds than I would if I went to the pinewoods than I would if I went downtown.
You could make this work, like you maybe find Tailow in more generic routes, you find Pidgey in towns and cities, you find Hoothoot in the deep woods and you find Spearow in rugged, scrubby or semi-arid routes.

Several romhacks are particularly bad offenders at doing this for niche types like Ghost or Fire.
"Hey welcome to the haunted cave! Here you can catch Ghastly, Misdreavous, Shuppet, Duskull, Drifloon, Litwick and Yamask all in one place! Ignore that these are all different kinds of ghosts that might haunt different locations based on their history/energy/biotic or abiotic factors! Nope, it's the ghost cave!!!"

Repeat ad nauseum for the Token Volcano, Generic Powerplant and necessary Ice Cave.

One fans forget how complex the type chart is and lose sight of that. It's easy with 20 years experience, but talk to a new player and see if they can remember what Steel, Fairy or Dragon are weak to. Some of them make no sense like Dragon resisting electric.
I bought my wife Let's Go Eevee, and she still forgets that Psychic is good on Poison and doesn't understand how Ice is good on Flying.
 
Some of them make no sense like Dragon resisting electric.
I find Dragon's resistances easy to remember since it's resistant to the starter elements, including Pikachu. There's no obvious reason for it, but it solidifies Dragon as the "boss element" I suppose.
doesn't understand how Ice is good on Flying
I always imagine it like it's their wings get frozen solid so then they drop out of the sky like a rock.
 
There was already a discussi on Reddit abou this very subject.
One of the answers was 'Making these hacks is easy.'
I would like to expand on this because these hacks are tied to th early days of hacking, back when you had to rely on manually editing binary code. Because of the delicate manner binary hacks are, not helped by how tools that assist binary hacking are strictive on purpose, vanilla plus QoL hacks were the standard. You can see this plenty even wi the DS and console games, whic have not been decompiled the way the previous generations have been.
There is also the paradox of earlier games being jank yet easy, opening up to QoL difficulty hacks. When I was doing my (currently hiatused) Scarlet and Violet demakes, I ended up fixing quite a few things that bothered me in the original Gen 2 games imply because the massive inroads done with decompilation hacking made those changes easy.
I know it is easier but the point should be for them to make these easier hacks just for learning and later to something better. The player doesn't need another 30 hacks of emerald with just QoL shit done by decomps. You dont need even a new map, just imagine this: make a hack that has the inverse gym order or change the types/characters of the gym, it is already an improvements over vanilla+ hacks out there.

Holy fucking shit this.
I thought I was just being a biased biologistfag when this got under my skin, but I'm glad someone else feels this way.

It's less the inclusion of all of them, and more that romhacks seem to fucking shove ALL OF THEM in the same place.

Like looking at IRL, if I go to the beach I see different birds than I would if I went to the pinewoods than I would if I went downtown.
You could make this work, like you maybe find Tailow in more generic routes, you find Pidgey in towns and cities, you find Hoothoot in the deep woods and you find Spearow in rugged, scrubby or semi-arid routes.

Several romhacks are particularly bad offenders at doing this for niche types like Ghost or Fire.
"Hey welcome to the haunted cave! Here you can catch Ghastly, Misdreavous, Shuppet, Duskull, Drifloon, Litwick and Yamask all in one place! Ignore that these are all different kinds of ghosts that might haunt different locations based on their history/energy/biotic or abiotic factors! Nope, it's the ghost cave!!!"

Repeat ad nauseum for the Token Volcano, Generic Powerplant and necessary Ice Cave.


I bought my wife Let's Go Eevee, and she still forgets that Psychic is good on Poison and doesn't understand how Ice is good on Flying.
Your argument doesn't make sense at all.

Because in real life you have even more biodiversity in the same place than a game. I see one kind of bird in the morning, at noon and owls at night in my own home.

What the game does is to give the player options to choose. If you just put a pidgey or taillow in your route, there is no way I will choose any of them. Why? Because I already did play with them in other games. Having lots of options for myself is being able to choose, the way I play, official games and games with less options are just sad to play because I don't have options to what to choose (always some new pokemon) over the same ones over and over again.

This idea that the dev will choose what team you will use by limiting their options will just create problems like THOSE teams that people used in pokemon platinum or GSC (starter + Ampharos + gyarados + whatever you want)

If the game has 1000 pokemon, put them to use. You dont get anything by limiting their options
 
Because in real life you have even more biodiversity in the same place than a game. I see one kind of bird in the morning, at noon and owls at night in my own home.
You have a point, but with the 12 encounter% slots it's kind of hard to mimic that diversity.

I can also walk out onto my balcony and count 7 different species in my neighborhood without trying, not including bushes, vines and weeds. That doesn't mean that loading every route with Grass types is the way to go.

Yes, IRL has more biodiversity than Pokemon - but there are still species which are more prominent in or associated with certain habitats than others.

What the game does is to give the player options to choose. If you just put a pidgey or taillow in your route, there is no way I will choose any of them. Why? Because I already did play with them in other games. Having lots of options for myself is being able to choose, the way I play, official games and games with less options are just sad to play because I don't have options to what to choose (always some new pokemon) over the same ones over and over again.
It's not removing your choice, it's just forcing you to explore.

Making you go to an early game forest fo find Hoothoot or wait for the first rocky route to find Spearow doesn't remove your choice to use them (unless introduced mid or late game past their utility), it just gives reason to keep searching the grass and spend more time on routes beyond DO NEXT PLOT! and BATTLE NEXT TRAINER!

Running with the Ghost type example, having 3 main locations with 2-3 accessory locations makes me want to explore more than just "wow I found the Ghost type spot".

Instead of just one spooky graveyard or dark cave you could have like:
- a haunted house with Ghastly, Shuppet and Litwick
- a boneyard style location featuring Duskull and a chance of Spiritomb, along with non-ghosts like Cubone and Murkrow
- a foggy, haunted swamp/moor for Drifloon and Misdreavous, with some Ghastly as well

And then a few others like Sableye being found in a gem mine, and Yamask being found in an ancient ruin with Baltoy and Unown.
This is just me spit balling inside a few minutes, if you're an actual dev/romhacker you could probably think of way more with the time you have.

Tying diversity of Pokemon to diversity of locations doesn't remove choice.
It just encourages exploration.
And IMO it helps with replay value too, because I'm more likely to replay romhacks (Vega Minus, Blazed Glazed) where I realize later what options I would have had.

This idea that the dev will choose what team you will use by limiting their options will just create problems like THOSE teams that people used in pokemon platinum or GSC (starter + Ampharos + gyarados + whatever you want)
That's not my point or implication at all?
 
I find Dragon's resistances easy to remember since it's resistant to the starter elements, including Pikachu. There's no obvious reason for it, but it solidifies Dragon as the "boss element" I suppose.
I've played these since the start and I didn't know dragon resisted grass. It was better as a boss element and now it's weird it's mixed in with the others like it's just a generic thing.
What the game does is to give the player options to choose. If you just put a pidgey or taillow in your route, there is no way I will choose any of them. Why? Because I already did play with them in other games.
That's a you problem, if you don't want to use the same mons because you replay the games constantly it's an issue you created not the games fault.
This idea that the dev will choose what team you will use by limiting their options will just create problems like THOSE teams that people used in pokemon platinum or GSC (starter + Ampharos + gyarados + whatever you want)
Limiting access to your options is how you balance things and make your own game some what unique. When I see a rom hack and the encounter table in route 1 is 20 pokemon I don't see a biodiverse location. I see a bloated game gamifying the world. It's the same with randomizing things. Mewtwos being outside Pallet town doesn't make the game more enjoyable to me. I find it immersion breaking.
If the game has 1000 pokemon, put them to use. You dont get anything by limiting their options
Maybe autists should learn from game freak and realize you don't need 10 pidgeys and rats. Cut that shit out and curate a dex for your region. We don't need every single pokemon and all their forms ever. I really dislike them adding modern pokemon into older games. They feel like invasive species and I don't need route 1 to be Eevee and whatever evolution method Sylveon has so the trannies can get their little flag pokemon immediately. I want tighter game design without it being a straight up puzzle game based on competitive autism and I'm willing to sacrifice 700 pokemon to make it happen. 150 is already a huge amount of options, 250 even more so and when we get beyond Gen 3 dex sizes we have too many copy and paste options and many of the new options are so powerful they invalidate older options any way. A steel type early bird is insanely strong over Pidgeot so why even bother having it?

One of the things I always wanted was a randomized that matches biomes to pokemon. So a fire route would have pokemon you would naturally find there. Rock, Ground, Steel and Fire types randomized there. Grassy areas would have more generic grazing types. It's still random, but you don't see a goldeen swimming in the electric plant or Houndoom running around the trainer school full of babies.

Pocket TCG launched the new set today. It's Shiny Megas.
 
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