Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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I doubt they care since its a free fan made none-profit game and not some big AAA corporation that replaced works with AI.
Well there's places like Eevee Expo who hardban anything that has even an ounce of AI used in it...though then again, they are proudly woke so that makes sense. They used to be known as relic castle before someone sent them a DMCA...
 
Tl;DR: this isn't even close to be new, pokemon cards always have been about retard trading them like some kind of rare collectable, and the rules were too complicated for people to learn even with the instruction book, Yugioh was simpler to understand, and the fact that there was a cartoon showing off how to play the game helped, it wasn't just the new thing, it had better exposition, but what kind of exposition did the pokemon tcg had? Logan paul and a bunch of retards (+Maxmoefoe) on youtube opening card packs and acting like chimps when the holo foil has a swirl between charizard's balls.
There was a time when Yugioh was thought to be "the next Pokemon"
TIME: Yu-Gi-Oh has been called the next Pokemon. What has turned it into such a monstrous hit?
Kazuki Takahashi: The thing about the card game is that you can’t play by yourself. You have to play with friends. That’s how it spread: one kid saying to another, let’s play Yu-Gi-Oh.
But I remember people playing Pokemon too, just not the TCG but the video games while having cards nearby. To be fair with Pokemon, it has always really been more about "catching (collecting) 'em all" so there's something about it inherently lends itself more to "just collecting".
Shame, what happened to Yugioh... You know, many, many, MANY Yugioh fans hate 4kids (the original company that brought the cartoon over to the USA) but Yugioh really was at its peak when people who were focused on children and saturday-morning cartoon vibes and having fun were at the helm. The further Yugioh strayed from the friendly, beginner, child welcoming Pokemon vibes, the more it drifted towards it's hyper competitive, overcomplicated, win-at-all-costs, super-serious "hobby" it's known as today.
 
and the rules were too complicated for people to learn even with the instruction book
I'm more of a visual learner, so having the GameBoy game teach me how to play was better than reading the instructions.

I also remember having one of those bundle sets that came with a "Deck Construction Guide" and I've pretty much used that for every deck I built, even in the games.
shopping.webp

Although I will say my all time favorite pre-built deck from long ago has to be "Blackout". Normally I steer clear away from coin-based luck cards, but something about that deck just drew me in.
Capture.PNG
 
Although I will say my all time favorite pre-built deck from long ago has to be "Blackout". Normally I steer clear away from coin-based luck cards, but something about that deck just drew me in.
Base set hitmonchan has always been a strong card.
High hp, good damage and great typing.
Personally, in term of starter decks, I guess I'm more of a brushfire fan, since I actually used Ninetales in the gb game and I got a copy of that card irl.
 
Base set hitmonchan has always been a strong card.
High hp, good damage and great typing.
Personally, in term of starter decks, I guess I'm more of a brushfire fan, since I actually used Ninetales in the gb game and I got a copy of that card irl.
There was a whole deck centered around him called haymaker that lasted for most of WotC’s time with the TCG. It pretty much centered around basics with strong enough attacks to outrace decks based on evolving Pokemon.

I still don’t understand how people thought the game was harder than yugioh. There’s so little interaction between players between turns and they’re afraid of disruption whereas yugioh had an entire zone dedicated to setting up ways to disrupt your opponent and build a board state.
 
At least the male and female trainers in the upcoming vidya look kinda more different than in SV maybe?

(shouldn't be surprised if they still pull that bullshit of "Body Type A" and "Body Type B")
 
There was a whole deck centered around him called haymaker that lasted for most of WotC’s time with the TCG. It pretty much centered around basics with strong enough attacks to outrace decks based on evolving Pokemon.
It used Electrabuzz, Scyther, Hitmonchan and, later interactions, Promo Mewtwo, I know well that deck.
I still don’t understand how people thought the game was harder than yugioh. There’s so little interaction between players between turns and they’re afraid of disruption whereas yugioh had an entire zone dedicated to setting up ways to disrupt your opponent and build a board state.
Probably becayse yugioh didn't use energy cards, fusions weren't common and even then, you had easier access to the game rules via the anime, while learning to play pokemon tcg required having your parents buying you an expensive theme deck instead of a cheaper booster pack.
 
I still don’t understand how people thought the game was harder than yugioh. There’s so little interaction between players between turns and they’re afraid of disruption whereas yugioh had an entire zone dedicated to setting up ways to disrupt your opponent and build a board state.
As a kid, the energy shit really put me off. Yugioh, for how complex it was and all its faults, basically wrote down every rule pertaining to each card on the card itself. So as a kid, it made more "sense" and was less intimidating than the energy rules of Pokemon. It seems simple looking through adult eyes now, but the way it was laid out made a world of difference back then.
 
Sun and moon is the only generations i have not yet played. Its mechanics put me off and it being 3D as well. Thread what is your opinion on the game.
It's alright. The vanilla games have a better story while the Ultra games have better gameplay. If you like the "anti-frustration" features from the modern games you'll get a kick out of them.

Do you like Hawaii aesthetics? Stating the obvious here but your enjoyment of the games hinges on it.

Like I said they're not bad
 
Sun and moon is the only generations i have not yet played. Its mechanics put me off and it being 3D as well. Thread what is your opinion on the game.
I actually replayed base sun and moon recently. From a game play prospective it's great, a huge step forward from XY and ORAS in that regard. The region is pretty linear but there's still a couple side areas, though not a much as say the unova games. The addition of ride pokemon is also super convenient, and a genuinely great attrition (there's still a decent amount of areas you can return to when getting new ride pokemon, similar to HM moves). Storywise, I do like how team skull is just a group of thugs you'd find on the street, similar to team rocket. The true™ evil team the aether foundation is alright, this was the first time pokemon had a "twist villain" and lusimine in base SM is a genuinely evil villain even if it was because of influence from the ultra beasts. Despite flaws, I'd say SM is still pretty good, and GF was still trying out new things around this era. However the pacing is pretty bad with dialogue and cutscene spam.

I haven't replayed the Ultra games in a long time though, but from what I remember they are a bit effy compared to something like emerald and especially platinum. Gameplay wise, they are great, even better than base SM. They also extended the pokedex by 100 or so mons, which gives a lot more veriaty but doesn't make it overwelming. They also made move tutor moves more acceable due to easy bp grinding from the mantine surf minigame. They didn't really fix much regarding pacing though, still too much dialogue and cutscenes. The actually decent base SM story was made worse in the ultra games. Post game is better but I don't think is amazing as some people claim. Also USUM was made less than a year after base SM, so it was and still is often seen as a lazy cashgrab (I understand even though my opinion on the ultra games have improved slightly the last year or so).

I'd say play base sun and moon first, and after a while come back to the ultra games as to prevent alola fatigue,

Also fun fact, apparently East Asian pokemon players are way more negative on the ultra games than the western playerbase. Though East Asian player base is also more positive towards Scarlet and Violet than western players are, so "bad opinions" go both ways.
 
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Sun and moon is the only generations i have not yet played. Its mechanics put me off and it being 3D as well. Thread what is your opinion on the game.
I hate gen 7, it doesn't let you explore at all. You can't walk two steps without being interrupted by Hau and Lillie, there are roadblocks everywhere to funnel you into the next shitty cutscene, and even when you can explore it's barely worth it because most routes are straight lines with some patches of tall grass on the side.

However, I hate SuMo slightly less than the Ultra games, the story is more coherent and the Rotom dex is much less annoying.
 
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