Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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-sighs-

caught a... shiny machoke...

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(:_(
 
it's not kawaii

i wanted to say it was also female, but fortunately i was not that unlucky. i think somewhere in one of my old games i have a hacked shiny female machamp.
>shitposts about men in the spiderman thread
>the algorithm at gamefreak gives her the most masculine pokemon possible as a shiny
real talk tho, still cool imo, a shiny is a shiny still. not everyone can get a shiny ponyta moment
Edit: recently finished legends ZA, was pretty good but can understand why some are underwhelmed by it
 
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real talk tho, still cool imo, a shiny is a shiny still. not everyone can get a shiny ponyta moment
agreed. i know there are people out there that would probably like it more than i would, might trade it or something at some point idk

i had mistakenly believed that machamp had a mega form, but alas, no, i was thinking of its fucking dynamax form. ffs, gamefreak, just combine mega evolution and dynamaxing.

i fucking hate when they introduce gimmicks and then just forget about them. i want more ultra beasts, but nope, we're probably never going to see those guys again.
 
agreed. i know there are people out there that would probably like it more than i would, might trade it or something at some point idk

i had mistakenly believed that machamp had a mega form, but alas, no, i was thinking of its fucking dynamax form. ffs, gamefreak, just combine mega evolution and dynamaxing.
with the next legends game being leaked as galar, we can only hope we get some mega vs dynamax shit in the france vs british war stuff
i fucking hate when they introduce gimmicks and then just forget about them. i want more ultra beasts, but nope, we're probably never going to see those guys again.
I do think we will probably sporadically get more mega, if only because its the more marketable gimmick , and with champions I am hopeful that they will at the very least try to support each gimmick on the competitive side with that game
 
Though I already linked to some YouTubers hyping the game, I ask the farms here: what do Pokéfans think of Digimon Story: Time Stranger?
I was recommended Time Stranger from a friend after beating my emulated copy of PLZA. The game, in most objective measurements, is a good time, but as a monster-collecting game, it was more often unsatisfying than fulfilling. I got a laundry list of complaints so bear with me here.
  • At a certain point, collecting mons in Time Stranger is pointless because of how Digivolution works. With enough time and gumption, any Digimon can evolve into any other Digimon. Despite all the freedom you are offered, most of the 400ish Digimon here are unavailable in the explorable portions of the digital world. You have to abuse the Digivolution system just find new mons, let alone any mons you actually want. The only proper use of collecting mons is by destroying and converting the excess mons into bonus EXP or money.
  • Collecting a wide variety of mons to use is also pointless, due to how leveling/Digivolution works in Time Stranger. At best, you are heavily disincentivized from using any mons other than your main 6. There are items and features to mitigate these issues but from my experience, there wasn't nearly enough to properly compensate the constraint in team building.
  • The Digimon themselves are also lacking in this game. Each and every mon only gets ONE (1) special ability, and the bare minimum of coverage options. The battles and mons will all play and feel the same, unless you try and experiment with different mons, which again, you are at best heavily disincentivized from doing anyway.
  • Grinding is an unironic chore, due to already mentioned poor variety of mons and enemy mons. There's a built-in battle speed up button in every fight. It is an unfortunately mandatory must-use feature since even regular battles take so long to get thru. It baffles me that you can effectively skip battles when they are supposed to be a core feature of JRPGs and Digimon games.
  • Side-quests are overall, hot dogshit timewasters. There's too many bogstandard fetch quests or bogstandard minibosses. There are some mini-games spread around too but they all feel like shallow timewasters as well. There are a select few, really good side-quests in Time Stranger yet for whatever reason, they are all placed near the very end of the game.
  • In a shorter game, all of the complaints above could be readily forgivable, but Time Stranger wastes way too much of your time for that excuse to work. On average, it takes 60-70 hours just to beat the final boss. 100% completion easily adds another 30. I know it's expected for JPRGs take a long time to beat but in this case I feel the game takes way too much time and effort for so little reward and variety.
  • The one outstanding feature of this game is the story. It's charming enough to carry you thru the dry 60-70 hour campaign. Its pacing can get weird at times but nothing so weird that it completely takes you out of the plot. I'm not too convinced that the story was worth slogging thru the monotony but hey maybe that's my fault for playing on Hard Mode, I shoulda played the easy Game Journalist mode instead.
TL;DR: I think a lot of my ire comes from the fact that Time Stranger is game made FOR Digimon fans, and ONLY Digimon fans. Anyone who isn't gets stuck with a competently made, if a bit too by-the-numbers JRPG. If you're looking for a better pokemon-like experience, Time Stranger ain't it, especially at full fucking retail price.

If you want some more opinions, a few other K-Farmers have discussed the game over here:

Digimon Time Stranger Thread

They aren't as nitpicky as I am, but they aren't as hyped about it as the Youtubers are. Also you shouldn't be posting a youtubers opinion here at all, really. Their job is to sensationalize their opinions for views my dude. Not much worth discussing about

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Edit: recently finished legends ZA, was pretty good but can understand why some are underwhelmed by it
What did you find so good about it? Genuine question because whenever I hear someone bring up a positive for this game they always add a caveat, which to me doesn't really sound like a positive at all. Like for example, are you saying Legends ZA's underwhelming moments didn't personally bother you, or are you saying that Legends ZA doesn't have any underwhelming moments at all, but can be perceived as underwhelming by some?
 
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next hyped card
:wow: the newer TCG really is just throwing random big numbers around 🧐

Like 300 HP here, 200 attack there. Unlike during Gen 1 - 3, I doubt they're even going for consistency or consistency with the vidya.

And that's not even getting into the nerfed resistances, like the vidya ground type 'mons now lacking Lightning resistance in the TCG.
 
Any of you guys know what the competitive meta is like in legends za? Apparently the real time gameplay has shaken things up, but im a bit wary of the new entries after swsh.
 
Any of you guys know what the competitive meta is like in legends za? Apparently the real time gameplay has shaken things up, but im a bit wary of the new entries after swsh.
Not a competitive player (at least anymore, my showdown days are years behind me), but from what I could gather it's pretty much the same its always been, or at least when megas were a thing. Megas are almost always going to be meta but I hear some of the new ones rival the old meta megas. Basically the meta is the same as it was in XY but including the new megas, for non-megas I doubt you'll be seeing much of a difference from last meta, from what little gameplay I've seen (that free for all thing looks fun admittedly) you can probably ice beam most teams to victory.
The real question is, do you want to be metafag(or in this case mega)or do you want to have fun?
 
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from what I could gather it's pretty much the same its always been, or at least when megas were a thing.
I haven't played LZA myself, but from what I've seen, the meta is really nothing like the main series's meta.
Things don't work like you'd expect them to, the lack of abilities really fucks over a lot of Pokémon, and the changes to Mega Evolution make it pointless a lot of the time. What's left of the battle system seems pretty unintuitive and unbalanced.

More thoughts from someone who has actually played it: https://www.youtube.com/watch?v=JrJCLxD0obw
 
Any of you guys know what the competitive meta is like in legends za? Apparently the real time gameplay has shaken things up, but im a bit wary of the new entries after swsh.
It's currently bulky physical types. Gyarados being a top tier, but not its mega. It's immune to earthquake, making it super valuable, because everything in the game uses fucking earthquake. It also has access to Bounce, which has i-frames, and auto-targets. Ampharos is an ok counter, and it has access to the shield moves, but...the earthquake problem.

I've seen people run Xerneas, because it's a bulkier fairy type, and I've seen aggron get used as a counter to that.
 
Any of you guys know what the competitive meta is like in legends za? Apparently the real time gameplay has shaken things up, but im a bit wary of the new entries after swsh.
Add to what others said: running around corners, benches and fucking light poles like an autistic child is extremely valid strategy.
Tactical nuclear beams easily blocked by a mere pole.
 
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