Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Heart and Soul got an updates for the Johto sufferers.



This may be the best way to experience Johto for now at least, it looks like a really good rom and I played the original 1.0 version
So far I like how they allow you to customize a crapload of options before you start the game. The fact that you can give everyone max IVs from the get-go is a HUGE plus because I've always HATED hidden stats in general. Also gave the CPU max IVs while turning off EV gains for both player and CPU.
 
Assuming you're lucky.

I never really had the greatest of luck with coin-flip attacks, which is why I abstain from those kinds of cards entirely (e.g. Nidoran Male with Horn Hazard)
I’m glad coin flips have become all but totally phased out. The prize mechanic and the coin flips mechanics are just unnecessarily punishing.
the virgin first Charizard card
  • can be ridiculously overpriced
  • guzzles energy to attack
  • attacks directly: boring

that Chad first Sandshrew card
  • can be dirt cheap*
  • energy efficient
  • stalls opponents

* (you know because Ground type in vidya)
I like to use charizard as a tell on whether or not people actually played back then because it was such a bad card despite having such high damage output. I remember when energy removal and gust were legal just bumping him back and making it to where they’d have to rebuild a setup for him or try to build up an alternate Pokemon to come back with.

People who never played the game will tell you it’s the best card of that era, but then get angry if you mention that they made a special promo version for the neo files. The Japanese liked it better than the base set because it was reverse holo.
 
I’m glad coin flips have become all but totally phased out.
Sometimes it can feel like that coin is weighted in favor of the opponent in the TCG vidya, but then again that could just be a streak of crappy flips. But what does seem to be not so random is in the core vidya with confusion seemingly meaning 5 turns of hitting oneself, while opponent seemingly never does and snaps out of confusion right away.
 
Sometimes it can feel like that coin is weighted in favor of the opponent in the TCG vidya, but then again that could just be a streak of crappy flips. But what does seem to be not so random is in the core vidya with confusion seemingly meaning 5 turns of hitting oneself, while opponent seemingly never does and snaps out of confusion right away.
I’m just glad they didn’t add frozen to the TCG, I couldn’t imagine how nightmarishly worse than paralysis it would be.
 
I’m just glad they didn’t add frozen to the TCG, I couldn’t imagine how nightmarishly worse than paralysis it would be.
Frozen was simulated with paralysis, like with Articuno using Freeze Dry and Starmie using Star Freeze.

Also you mentioned coin flips being pretty much gone, and Energy Removal and Gust of Wind no longer being "legal"? How different is the TCG system now compared to late '90s?
 
Frozen was simulated with paralysis, like with Articuno using Freeze Dry and Starmie using Star Freeze.

Also you mentioned coin flips being pretty much gone, and Energy Removal and Gust of Wind no longer being "legal"? How different is the TCG system now compared to late '90s?
They started to lower the energy costs and raise the damage. This meant that there’d be less attacks requiring 3 energy to do 30 damage. The energy costs have become more streamline in the last 20 years, where DP base set introduced attacks that required no energy to use. Every so often you’ll have a Pokemon with an attack that’ll be like 5 energy for 200 damage, but there’s always more than just the energy cost as a sort of setback. Radiant charizard and bloodmoon ursaluna both had abilities that were complimentary to their attacks, but they also had the clause that said they couldn’t use their attacks again the next turn.

Coin flips still exist, but sadly they’re mostly used by Pokemon that’ll never see competitive play. There’s just too much variance to make them consistent enough to be used. The game still uses +/-/x modifiers for attack damage, but more often now it’s dependent on game state such as number of cards in play, energy attached, prizes taken, etc. those still have variance on their own, but it’s more in your control than the coin flips. The coin flips are also why despite being in every single standard and every era, pokeball very rarely sees play. At best you get a search to replace the card and at worst your hand goes -1.

Lastly, there’s that division between trainer cards being items that are allowed as many as you have in hand per turn, tools that you can only attach one at a time onto pokemon, supporters that can only be played once per turn and stadiums that can only be played once per turn and are discarded when another comes into play with a different name.
 
I'm finally playing BDSP. I know that we're not "supposed" to like them, but I'm having a phenomenal time.
rm1.png
 
Sometimes it can feel like that coin is weighted in favor of the opponent in the TCG vidya
The coin flips in the GameBoy game are actually pre-determined before the actual flip, so you're never going to get a "fair" result. Depending on what you and/or the CPU is doing, the coin will mostly favor one or the other, especially if the actions are repetitive. For example, if your opponent keeps attaching energy cards to their pokemon before doiing the coin flip, it will ALWAYS show one side until that pattern is broken. Then a new result will happen, which is a 50/50 chance it'll be a different side.

I was bored enough to test this theory one day because everytime I soft reset for a coin side I needed, it would 100% give me the side I didn't want, even if I timed the coin just right. Then I decided to just stall the match by fucking around (e.g. switching pokemon, using a trainer card even though I didn't really need to) and then all of a sudden I got the coin side I wanted.

So essentially your victory/loss in the game is already pre-determined before you even touch a card, because even if you have the right amount of cards, the coin will go out of its way to fuck you over. It's why it's better to save before a match, even against the elite four, because then you'll get better coin results if one battle doesn't go your way because the game decides you're not going to win, ever.
 
The coin flips in the GameBoy game are actually pre-determined before the actual flip, so you're never going to get a "fair" result. Depending on what you and/or the CPU is doing, the coin will mostly favor one or the other, especially if the actions are repetitive. For example, if your opponent keeps attaching energy cards to their pokemon before doiing the coin flip, it will ALWAYS show one side until that pattern is broken. Then a new result will happen, which is a 50/50 chance it'll be a different side.

I was bored enough to test this theory one day because everytime I soft reset for a coin side I needed, it would 100% give me the side I didn't want, even if I timed the coin just right. Then I decided to just stall the match by fucking around (e.g. switching pokemon, using a trainer card even though I didn't really need to) and then all of a sudden I got the coin side I wanted.

So essentially your victory/loss in the game is already pre-determined before you even touch a card, because even if you have the right amount of cards, the coin will go out of its way to fuck you over. It's why it's better to save before a match, even against the elite four, because then you'll get better coin results if one battle doesn't go your way because the game decides you're not going to win, ever.
I am not sure how true th is. In TCG2, there is this Promo Mew card that you can only get by getting Heads 10 times in a row in the Game Centre. I managed to get the Mew card several times by exploiting save states in Visual Boy Advance.
 
The early era ex Pokemon have stats that line up with uncommon Pokemon.
Even if it's not "legal", I imagine a typical TCG match between a deck of '90s cards versus a current deck would usually end in favor of the newer deck. The one playing that older deck could be taking to long to get the energy cards needed, while the one playing that newer deck could be soon just 1HKO-ing and getting prize card after prize card.
 
Even if it's not "legal", I imagine a typical TCG match between a deck of '90s cards versus a current deck would usually end in favor of the newer deck. The one playing that older deck could be taking to long to get the energy cards needed, while the one playing that newer deck could be soon just 1HKO-ing and getting prize card after prize card.
That may play a part in, say, a Rain Dance deck, but a Haymaker deck may fall on different troubles. A Stall deck would be more plausible, whether that be one based off Alakazam's Damage Swap or one based on Mewtwo's Barrier.
 
Remember that Mr. Mime who can prevent damage over some small amount?

:thinking:
It was actually a huge damage nullifier. Only attacks less than 30 could damage it, so essentially something like Charmander's scratch, or you could just status it to turn it off (or give it poison to slowly zap it). Otherwise it was a literal gigantic wall against powerful cards.
800px-MrMimeJungle6.jpg
 
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The coin flips in the GameBoy game are actually pre-determined before the actual flip, so you're never going to get a "fair" result. Depending on what you and/or the CPU is doing, the coin will mostly favor one or the other, especially if the actions are repetitive. For example, if your opponent keeps attaching energy cards to their pokemon before doiing the coin flip, it will ALWAYS show one side until that pattern is broken. Then a new result will happen, which is a 50/50 chance it'll be a different side.
Yoooo, you gave me an opportunity to share a funny moment I had with TCG2

So I was fighting Imakuni to get his promo card (I believe it was one of the last cards I had to get for 100% completion), and he was surprisingly kicking my butt during the fight, mainly because he was getting incredibly lucky with his Drowzee's sleep ability

After dealing with countless stall turns, he got his Meowth on the active slot and then used the "Earn Coins" attack for easy card draws (Flip a coin until tails, for each heads, draw a card)

.... And this guy just decided to draw 15 FREAKIN CARDS FROM HIS DECK

1763868243039.png


I don't have a screenshot of the aftermath, but he basically had a 22 card hand with almost no cards in the deck. I actually won because of this, by somehow unintentionally milled my opponent with a Do The Wave deck.

It was actually a huge damage nullifier. Only attacks less than 30 could damage it, so essentially something like Charmander's scratch, or you could just status it to turn it off (or give it poison to slowly zap it). Otherwise it was a literal gigantic wall against powerful cards.
800px-MrMimeJungle6.jpg
There's even a hilarious TCG2 deck that I assume is based on a real competitive deck which was used for the JPN TCG tournaments.

It's a stall deck that involved Mr. Mime/Chansey, Tentacool and Alakazam.

The setup was simple: You needed to have either Mr. Mime or Chansey on the active slot.

After some turns of stalling, you would play a Alakazam to the bench to use his Damage Swap ability (arrange any damage counters from your pokemon however you like)

1763869688456.png

With the Alakazam ready, you would then play some Tentacool cards for their unique ability

1763870300840.png

So the gameplan was: Everytime you active pokemon took any form of damage, you would swap its damage counters to Tentacool, and then use Tentacool's ability to return it to your hand, which would remove all of its damage counters, and then play it back to be able to activate its ability again. You could get rid up to 80 HP worthy of damage on the best case scenario, but even one Tentacool was enough to make Mr. Mime an infinite wall.

There was some counterplay that wasn't hard to pull off, like running 4 Gust of Winds to kill the Cools (which was a great card in general), or even some status moves to disable Mr. Mime or Alakazam, but do remind that they're either tickling you to death with an unkillable Mr. Mime, or they're blocking all your damage every few turns with a Chansey using a lucky Scrunch.
 
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