Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Is it controversial to say I usually use rare candies in games to grind?
I used to think it was a bit cheaty or cheap but after having to grind against 1000 level 13 Zigzagoons in a pokemon fangame to hit the level cap? All of my pokemon are gonna be fucking diabetic I don't care gimme those candies.
 
After Magi-nation, Pokemon grinding feels like nothing (pokemon also does not let you get overleveled dragons in early game that end steamrolling everything, rendering your previous team useless), but it IS regular jrpg-level annoying.
 
I used to think it was a bit cheaty or cheap but after having to grind against 1000 level 13 Zigzagoons in a pokemon fangame to hit the level cap? All of my pokemon are gonna be fucking diabetic I don't care gimme those candies.
Rare candied Pokemon are weaker than those you get thru grinding since you don't have EVs gained from training, and by this point you might as well finish grinding out levels the same way anyways. Amateur mistake, not that EVs matter that much in a normal playthru but you can tell how green a player is if they think they can just rare candy their way out of a grind to get an optimal Pokemon.
 
Rare candied Pokemon are weaker than those you get thru grinding since you don't have EVs gained from training, and by this point you might as well finish grinding out levels the same way anyways. Amateur mistake, not that EVs matter that much in a normal playthru but you can tell how green a player is if they think they can just rare candy their way out of a grind to get an optimal Pokemon.
If not for stores in game selling the various EV Medicines, or the various Feathers you could get in Gen 9 that boosted a single EV, I’d agree.

The later Gens have made it remarkably easy to EV/IV train a team and get them up to Level 100, it’s just the catch is I hope you like grinding Raids to fund it…
 
If not for stores in game selling the various EV Medicines, or the various Feathers you could get in Gen 9 that boosted a single EV, I’d agree.

The later Gens have made it remarkably easy to EV/IV train a team and get them up to Level 100, it’s just the catch is I hope you like grinding Raids to fund it…
Vitamins are way too expensive, it's much easier to just grind Pokemon that give +2 EVs, especially if you have Pokerus(not that hard to keep one effected Pokemon in your PC once you get it so you can keep it permanently). If you have enough time to grind out battles or Elite 4 to get enough money to effortlessly buy a shitload of vitamins, you have enough time to go grind some low level encounters. Not to mention that Medicines stop working past 100 EVs and most optimal builds involve maxing out a couple of stats rather than spreading them evenly.
Considering how casualized the franchise is, I don't doubt it's easier than ever to EV train, but that's not the case in earlier gens.
 
Not to mention that Medicines stop working past 100 EVs and most optimal builds involve maxing out a couple of stats rather than spreading them evenly.
Slight correction there - they changed that in Gen 8. Vitamins can now be used to EV Train up to 510 Total EV’s.

It’s still ludicrously expensive, I won’t deny that, but considering they made it doable the same generation that introduced Raids as Endgame content? It’s technically fundable, especially considering how easy the games are these days - money becomes a non-issue fast after all.
 
Slight correction there - they changed that in Gen 8. Vitamins can now be used to EV Train up to 510 EV’s.

It’s still ludicrously expensive, I won’t deny that, but considering they made it doable the same generation that introduced Raids as Endgame content? It’s technically fundable, especially considering how easy the games are these days - money becomes a non-issue fast after all.
That's the same generation that let you change natures via Mints and change Pokeball of your Pokemon(via DLC of course), right? Not surprised.
Well then, EV training is still the optimal way to raise a Pokemon in Gens 3-7 then. Gens 1 and 2 have no cap on EVs so you can theoretically max out everything given time, but nobody ever does this. Even in competitive people play on simulators, not, you know, on the N64 or a Game Boy via Link Cables. This is also one of the reasons why Crystal's Battle Tower is not fun at all, enemy will always have max EV Pokemon in everything and you probably never will, putting you at a massive disadvantage.
 
I play through the main storylines with minimal grinding, and if I want do any content in the post-game where you really want optimized Pokemon like the Battle Tower I'll just open up pkhex and set my team to level 100 with optimal EVs, IV, natures, abilities, and moves. Time spent grinding is a cost you spend to make the game easier so you don't have to strategize as much. If a game has such intense number checks that you NEED to grind beyond maybe a bit at the start to get over level 1 then that's a flaw in the game design. If some end-game content requires you grind till your team is basically maxed out to do it and there's nothing else productive than can be done in tandem then I'll often just cheat to skip it because it's nothing more than an enforced waste of time at that point.
 
I finally found a little store that still has card packs.
$8 for Journey Together ($4 for Japanese), $7 for Temporal Forces, $9+ for everything else.
Back in my day (literally just 4 months ago), Pokémon card packs were $5 at most, and it was a scandal if the store wanted more than that. But I guess we're living in different times now. I still don't really get it.

Weirdly, the store also had some of those promo packs that you usually see by the checkout lanes in Walmart or Target—the ones that come with one or two regular packs, a holographic card in the front that you can see, and a plastic coin, all held together in thin clear plastic on a cardboard backing.
They were from normal, contemporary sets, not vintage or rare or anything, but they had prices in the $20-$40 range. I have no idea what was going on there.
They also had some packs from Sword & Shield sets going for normal prices ($8-$10), but then some other sets going for almost $30.
I should have taken pictures.

Does anyone know why some of this recent (seemingly-random) stuff would be so expensive, beyond the price hikes that the cards already have these days?
Scarcity from distribution, that’s why people are still holding on to $100 ETBs of journey together despite it being an I block set that’s being widely distributed. The only reason I bought one of those checkout booster packs is because I wanted the wooper for my collection. I don’t know how much worse it’ll get when packs of paradox rift are being sold for $7 despite that set being ass.

I’ve been going back and collecting the trainer and galarian gallery cards while they’re still cheap before the investoors try to pump them up. There’s a lot of gems in those collections.
 
Dynamx Entei broke me because out of 3 attempts, I only had 1 successful catch attempt. It's almost a year since we got Max fights in Pokemon Go, and people still don't build their Pokemon or at least use the right counters. Legendary Dynamax fights are always disasters unless you can do with friends or people you trust. I'm never touching this shit ever again.

So, any expectatives for Z-A?
It's going to be rushed, woke slop with a $90-100 price tag, but it will still sell a lot of copies. Like someone else here said, it will top SV for being the shittiest Pokemon game. The only thing I look forward to seeing are the new Megas, and how can Excadrill be more awesome in Pokemon Go (it's getting a Mega form according to rumors and leaks).
 
Doubles/triples seem really well suited for a challenge like that. I can totally see a cool situation where you have maybe a lower level support character with Helping Hand to kinda compensate for having an attacker be a little lower level. Slight divergence, are these rom hacks you made yourself that make the whole game doubles/triples only? Because if so, that sounds super fun. I have a randomizer that makes every battle doubles and that's been fun, but sometimes I'd prefer not randomized ones. I started messing with triple battles in PWT a little and thought about how much fun it could be to play a whole game with them.
Sorry it took so long to reply, but I was messing around with making patches. I made romhacks for the Japanese versions of Black and Black 2 to change all the Single battles to Triple battles, but because of how the data is structured in Gen 5 the same data insertions should work just fine for White and White 2 as well, and in any language. So I went through and made 14 patches each for BW and B2W2 that applies my changes for any version/language combo. I'm sure anyone here would really only care for English, but I get annoyed when I find a romhack that only works for the American rom and I want to use it in Japanese so I made sure everyone no matter how niche has their choice. There's just tiny patches with no copyrighted data, so should be no issue just sharing them directly on here.

As for other generations, I did make similar romhacks years ago for FireRed and Emerald that changed all the battles to Doubles, but that was also for the Japanese versions and I wouldn't be able to make a patch for English without literally remaking the entire hack, which I don't have the will to do. I also found messing around that if I did make a patch for them the one for FireRed is weirdly huge, which probably means back when I made it I was using some bad or outdated dump of FireRed since that was before I overhauled my rom library.

Unfortunately, you can't really make a hack like this for Gen 4 since there was a change to the code process for starting trainer battles with minor NPCs where if the battle is set to Doubles the game seems to assume there's a linked partner NPC whose dialogue should be loaded, but if you forcibly changed a regular Singles NPC to Doubles then there is no partner, so the game hangs on a blank text box. Gen 5 has the same issue, which is partially why I went with Triples there. The best you could do is see if there's some Action Replay code that forces a battle to be Doubles and turn that on for any battle against someone with 2 or more Pokemon.

And for Gen 6, they also have glitched text boxes when you set normal trainers to Doubles, but you can click past them initiate the battle so it only keeps you from reading their dialogue. So I did make Doubles hacks for X and Alpha Sapphire, but I can't figure out any way to make patches for them that would make them easy to share. xdelta doesn't want to work right with them and spits out a 1.8 GB "patch", and the romhacking tool has a "make patch" option but it doesn't work for whatever reason which is why I just went with the rebuilding a trimmed .3ds option. But trust me, it's not a big loss anyway. X is super braindead easy even with my changes, and Alpha Sapphire is probably not much better (I made the hack a while ago but haven't actually played it yet.)
 

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As for other generations, I did make similar romhacks years ago for FireRed and Emerald that changed all the battles to Doubles, but that was also for the Japanese versions and I wouldn't be able to make a patch for English without literally remaking the entire hack, which I don't have the will to do. I also found messing around that if I did make a patch for them the one for FireRed is weirdly huge, which probably means back when I made it I was using some bad or outdated dump of FireRed since that was before I overhauled my rom library.
You better not be giving us Dolphin Porn here
Do you have the roms for FireRed and Emerald?
 
That's the same generation that let you change natures via Mints and change Pokeball of your Pokemon(via DLC of course), right? Not surprised.
Well then, EV training is still the optimal way to raise a Pokemon in Gens 3-7 then. Gens 1 and 2 have no cap on EVs so you can theoretically max out everything given time, but nobody ever does this. Even in competitive people play on simulators, not, you know, on the N64 or a Game Boy via Link Cables. This is also one of the reasons why Crystal's Battle Tower is not fun at all, enemy will always have max EV Pokemon in everything and you probably never will, putting you at a massive disadvantage.
Nature Mints were introduced in Gen 8 SwSh. Uncapped Vitamins were introduced in Gen 9 SV. Changing Pokeballs are not a thing yet in any official game.

You also get so much money by spamming raids that the cost of vitamins is trivial. Buy 26 Protein, 26 Carbos and 1 HP up and there's your 252/252/4 Atk,Spd,HP mon.

I personally don't see the issue with this since this isn't relevant in the base game where EVs aren't relevant and you don't yet have the money to do this. All this did is make it easier to constantly make battle ready Pokemon for online.
 
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Changing Pokeballs are not a thing yet in any official game.
I could have sworn one of the DLCs in Sword Shield added a machine that lets you change Pokeballs, which kind of makes balltist collections like mine useless. Yet another reason to dislike the newer games.
 
I could have sworn one of the DLCs in Sword Shield added a machine that lets you change Pokeballs, which kind of makes balltist collections like mine useless. Yet another reason to dislike the newer games.
You might be thinking of the Cram-O-Matic. It's a gacha machine in SwSh DLC that has a low chance of dispensing special balls like the Johto balls, Safari Balls, Dream Balls and Beast Balls. You can't change balls but it does let you catch SwSh origin mons in those special balls. SV has the same thing in its DLC area but you could also get the special balls in the base game's auction city.
 
You might be thinking of the Cram-O-Matic. It's a gacha machine in SwSh DLC that has a low chance of dispensing special balls like the Johto balls, Safari Balls, Dream Balls and Beast Balls. You can't change balls but it does let you catch SwSh origin mons in those special balls. SV has the same thing in its DLC area but you could also get the special balls in the base game's auction city.
That's still a negative for me since it makes really rare balls common, and in return ultimately useless as anyone can have them. Or it would be if I bothered to play Gen 8 and up.
Also, I'm pretty sure the only reason Gamefreak did this was to let cheaters get away with having Dream Ball mon. There was an incident with competitive players having blatantly illegal Pokemon before, that includes new Pokemon caught in balls they're impossible to be caught in, Dream Ball being the absolute rarest since it's only available on a few select Gen 5 Pokemon.
 
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