Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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When I say this is a kids game and it should have stayed a kids game, I meant it. Pokemon is at it's root not meant to be competitive and the staff at Game Freak are so inept that any attempts they make at balancing it around competitive play will only serve to further fuck over the base gameplay of Hero's Journey Simulator: Pet Monster Edition.
What would a Pokémon game that was competitive at its root be?
 
I don't care about competitive videogames so i don't know these things, but are players required to bring their own Pokemon and consoles to official Pokemon company hosted tournaments? Seems a bit odd and something that could be exploited. Are other competitive games similar, where the players have to bring their own stuff in order to compete?
 
I don't care about competitive videogames so i don't know these things, but are players required to bring their own Pokemon and consoles to official Pokemon company hosted tournaments? Seems a bit odd and something that could be exploited. Are other competitive games similar, where the players have to bring their own stuff in order to compete?
Of course in both counts.
The Super Smash community has a strong BYOE community, especially with Melee where they bring their own 'lag-free' CRT monitors.
 
I don't care about competitive videogames so i don't know these things, but are players required to bring their own Pokemon and consoles to official Pokemon company hosted tournaments? Seems a bit odd and something that could be exploited. Are other competitive games similar, where the players have to bring their own stuff in order to compete?
The spirit of the game is that you are fighting with a team of pet monsters that you raised yourself. You take out that aspect and what little soul the franchise has left withers even more.

What would a Pokémon game that was competitive at its root be?
Probably a mobile game that's pay to win so it could rake in as much money as humanly possible.
 
Cope, kids play competitively too so it's clear it's not too hard for them, given they have their own bracket at the VGC. If a child can do it, what's your excuse? This is the same kind of kvetching that gave us yellow paint, lobotomy markers everywhere and made almost every game today piss easy, idiots complaining that "things are too hard" or "it takes too much effort!". The filter that is main story vs Battle Tower/Battle Frontier/Online Competitive is real visible and I'm glad it's there.
Anyone who has any experience with competitive Pokemon knows the effort isn't as bad as people make it out to be, breeding and raising competitive Pokemon takes time but not skill. Movesets can be gotten from Bulbapedia and Smogon unless you're experimenting, and the only pain in the ass is transfering some obscure event Pokemon or those with move combinations not available in the newer games(moot point as Dexit killed that and all Pokemon are forced to wipe their movesets when deposited from HOME). Still, if you're this dedicated to playing competitively, you should already own all required hardware years ago, have fun trying to get it now with all the scalpers. Once you're done it a few times, the process becomes almost automatic, but then again, learning things is too hard so we need dumb down everything. "Hurr durr, kidz game!" despite everything I mentioned being easy enough for hundreds of kids to learn and compete against one another. This franchise deserves the absolute mindless brainrot that modern mechanics, difficulty and meta are, it's clearly what the fans have wanted.
It doesn't matter if it's "not that hard," requiring anyone to drop hundreds of dollars on auxiliary titles/hardware and spend hours grinding just to participate in an officially sanctioned format is fucking stupid. Imagine if playing Smash required you to buy not only Ultimate, but also an out-of-circulation copy of melee and a GameCube so you could import Ness and unlock Samus' up tilt.
 
My initial argument was that arrested development man-babies who don't even have the excuse that they're autistic were causing themselves psychological damage because they dedicated their lives to playing a children's game and all you've done is convince me my initial hot-take was truer than I knew.
It's okay, you're not good enough to play a children's game properly, happens to the best of us. Of course, if you're not into that sort of thing, that's not the issue, both the casual and hardcore elements are always separated by a post game that most kids/casual gamers never reach anyways. Problem is that you're banging on the treehouse doors, telling the boys you're entitled to be let in.
No, you're not. Try and do some basic research first, then take a few hours to raise a few Pokemon and if that's too much effort, you should just play a modern game where yellow paint guides you by the nose everywhere you go. You will be right at home, it takes years to get gud in the competitive environment anyways as for most it is quite a culture shock to go from piss-easy difficulty of the main game to cheap, nuanced strategies both AI and human opponents use, but that's a moot point if you're already filtered out by what is essentially light reading you can do over the weekend.

It doesn't matter if it's "not that hard," requiring anyone to drop hundreds of dollars on auxiliary titles/hardware and spend hours grinding just to participate in an officially sanctioned format is fucking stupid. Imagine if playing Smash required you to buy not only Ultimate, but also an out-of-circulation copy of melee and a GameCube so you could import Ness and unlock Samus' up tilt.
If you don't already have the games and the means to transfer older Pokemon to the newer games, you're not a hardcore player, period. Still, if it's the money issue for you, every single game has a means to get almost every single Pokemon with a good competitive moveset, you don't need a copy of Emerald to get that one special Pokemon to compete. Many tourneys don't allow Pokemon caught or raised from outside generations anyways.
Again, do some basic research first instead of listening to some youtube soyboy. Third versions are released for a reason, so that you always have access to move tutors and extra Pokemon that weren't initially there without dependence on previous games. Even the half-assed DLCs of the newer games sort of fulfill that purpose, so there is no excuse.
 
~Incoherent Babbling~
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No counter argument? Not even that you're too stupid to play a children's game properly, something you brought up specificly? Oh well, a poorly made soyjak edit will do, I guess.
DSPs of the world can seethe all they want, I am glad that there is at least some entry barrier to the competitive scene so people like you can't make it even worse. You can stay in the open world playpen specifically designed for people with ADHD all you want, please do.
 
No counter argument? Not even that you're too stupid to play a children's game properly, something you brought up specificly? Oh well, a poorly made soyjak edit will do, I guess.
Why would I argue with you? I said it was a kid's game that man babies take too seriously and you rolled up to prove my point.

DSPs of the world
Oh my goodness, you're a DSP alog. I'm so sorry, I didn't know. I take back everything I've said.

You're a very special boy @30+GameOvers, you keep telling us killjoys we're wrong. We believe in you. 💗
 
You're right that it was designed as a kids game, however over the years, people found that the mechanics are indepth enough to play competitively, hence in-game battling facilities and an IRL active competitive scene. Even the very first generation had tournaments and a competitive meta that grew more and more complex over the years as players understood the inner workings of the janky game engine.
It's better to say that the game has two sides to it: One for casual players, one for more hardcore players, and both are valid. Trying to generalize Pokemon as a "kids game" when there is a kids bracket where they play on pretty much the same skill level as adults is a dumb argument. That's not to mention that many of the veterans today started out as kids, many of them during Gen 4 when internet was widely used enough to look up strats and play online against others without simulators.
Competitive is high IQ but tbh it's a waste of time as well as nuzlocking and shiny hunting.
It's for fun, people shouldn't take it so seriously.

I am glad that there is at least some entry barrier to the competitive scene so people like you can't make it even worse. You can stay in the open world playpen specifically designed for people with ADHD all you want, please do.
Looking at Showdown, I'm not that sure about this any more.
 
Looking at Showdown, I'm not that sure about this any more.
Showdown is an interesting beast, you either see some of the worst matches you will ever experience or some of the best. There is quite a few dedicated youtubers that post videos where they make really memey teams and make people ragequit/get pissed off and call them names.
Competitive is high IQ but tbh it's a waste of time as well as nuzlocking and shiny hunting.
It's for fun, people shouldn't take it so seriously.
Correct, it's a hobby like any other. At the same time I am going to shit on every single drooling retard that wants video games to be even easier and more casual, they're directly responsible for not just Pokemon going to shit but most of other franchises. I don't see them differently than I see DSP aka the guy who directly lead to yellow paint in gaming.
 
2025 and Pokemon hasn't learned shit from 2020 when it comes to the TCG.

Scalping is so bad that the LGS I work at had to implement huge limitations to product as well as unsealing product when costumers buy Booster Boxes/ETBs.

I blame Social Media for this faggotry.
 
https://youtube.com/watch?v=_p-PAnQ4lAcWhy are Pokemon fans the only ones who see the act of grinding and putting a lot of time/money into a game as "unfair" and "unwelcoming", and use it as a justification to cheat?
I consider the amount of effort I put into any game as a badge of honor. If you cheat to win a competition, you're a loser. It's a digital sport, the effort and time you put into it is apart of the challenge.
I just want to point out that this video talks about making competetive Pokemon from the DS and GBA games. Which you have literally 0 reason to do for getting into competetive Pokemon in current gen because Pokemon transferred from a Pre-Switch game into a Switch game will have their movesets changed into the Switch game that they entered. Specifically so there is no longer any advantage in bringing in a special Pokemon from an older game that has an exclusive move because that is now impossible.

Here's how you actually create a battle ready Pokemon in current gen:
-buy 6 bottlecaps on the ingame store
-buy the correct nature mint
-buy the exact amount of vitamins and feathers to get your desired EV spread
And there you go now you have a competetive Pokemon in less than 10 mins. It used to be you had to buy bottle caps and nature mints using the Battle Tower currency but Scarlet and Violet just made it even easier by letting you buy it all with regular pokedollars. You also previously couldn't spam vitamins to get max evs forcing you to EV train but now you can so you can just buy the correct amount of Vitamins (+10 EVs) and Feathers (+1 EVs) to get whatever exact amount of EVs you need. Sun and Moon and SwSh also required a Pokemon to be level 100 before you can use a Bottlecap but Scarlet Violet has also changed that into only needing to be level 50.
 
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I just want to point out that this video talks about making competetive Pokemon from the DS and GBA games. Which you have literally 0 reason to do for getting into competetive Pokemon in current gen because Pokemon transferred from a Pre-Switch game into a Switch game will have their movesets changed into the Switch game that they entered. Specifically so there is no longer any advantage in bringing in a special Pokemon from an older game that has an exclusive move because that is now impossible.

Here's how you actually create a battle ready Pokemon in current gen:
-buy 6 bottlecaps on the ingame store
-buy the correct nature mint
-buy the exact amount of vitamins and feathers to get your desired EV spread
And there you go now you have a competetive Pokemon in less than 10 mins. It used to be you had to buy bottle caps and nature mints using the Battle Tower currency but Scarlet and Violet just made it even easier by letting you buy it all with regular pokedollars. You also previously couldn't spam vitamins to get max evs forcing you to EV train but now you can so you can just buy the correct amount of Vitamins (+10 EVs) and Feathers (+1 EVs) to get whatever exact amount of EVs you need. Sun and Moon and SwSh also required a Pokemon to be level 100 before you can use a Bottlecap but Scarlet Violet has also changed that into only needing to be level 50.
This YouTube has an entire series that goes over the same concept in each mainline game, specifically to compare the investment required and how it has changed over the years.

This video is true to when the games were the current meta; referencing his SV video, the time investment is now down to about ~16 hours for the whole team, but does still include older titles because not all Legendaries are available or can be effectively nature/IV hunted.

They also heavily abuse RNG manipulation when possible, so in many cases for more casual players, the time required can be much longer. It also doesn't include having to remake teams which is often required to test strays, or needing multiple of hard-to-get mons like box legendaries for different sets which can require having to play the game multiple times if you're unable to trade for what you need.
 
You can stay in the open world playpen specifically designed for people with ADHD all you want, please do.
I will, thank you! It's why Arceus was a better game: because it doesn't have competitive weirdos bogging it down. The battles are completely unbeholden to the number crunching, and you're free to just run around, enjoying the world.
In short:
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The closest I've come to competitive pokemon was bullying my younger cousin by putting his entire team to sleep with a Gengar and laughing manically as I added Confuse Ray on top of it.

The competitive thing is just too autistic for me. I can beat the game itself with regular pokemon and that's fine for me. I don't want to micromanage all these stats. I guess some people's idea of fun is just that. But to me it's just a fun sucking hole.
 
Emails from TPCi's event staff are going out regarding the Worlds 2025 spectator pass interest list have been going out for the past two weeks. If you get one you've been selected and can purchase a pass based on which one you selected or which one is available, whichever comes first. And yes, I got selected yesterday and managed to score a multi-day pass. Now all I have to do is find a nice hotel in Anaheim near the convention center.
2025 and Pokemon hasn't learned shit from 2020 when it comes to the TCG.

Scalping is so bad that the LGS I work at had to implement huge limitations to product as well as unsealing product when costumers buy Booster Boxes/ETBs.

I blame Social Media for this faggotry.
From what I've been told it's also due to distributors being really gay in response to allocations, some stores have had their's cut down to around 25% of what they requested whilst selling products on side via shell companies.

As for it being social media's fault you're partially right, it's also due to a bunch of new shops popping up during the pandemic (some of which don't even have physical stores) and the rise of rip streamers on sites like WhatNot.

That said TPCi seems to be fixing this as best they can, they may have fixed the pull rates for Journey Together (the newest TCG set) since I'm seeing booster box pulls that are on-par with early SV-era boxes. Market prices for Journey Together products have been also dropping week by week and big box stores like Target are starting to put limits on the amount of products you're allowed to buy.
 
The competitive thing is just too autistic for me. I can beat the game itself with regular pokemon and that's fine for me. I don't want to micromanage all these stats. I guess some people's idea of fun is just that. But to me it's just a fun sucking hole.
It is only a timesink if you're training Pokemon in game, which I don't know why you would unless you're participating in a battling facility, playing online or going into actual tourneys. For everyone else, you can fire up a simulator like Showdown and it does all the hard work for you, you can create a team in less than 5 minutes and compete with it against other people. Don't know what Pokemon to choose? There is tons of meta builds and teams available all over the web for every generation, for every ladder, with Smogon having the most up-to-date meta builds ready to go, downright to IVs/EVs and Natures to choose. You really shouldn't even be bothering with raising competitive Pokemon at all until you've played enough on the simulators to know what you will need to compete, and that requires zero upfront investment. This is why I don't take people who weep that "it's too hard" seriously, as they've done less than zero research or are so lazy that they can't even fire up showdown and a team builder and give it a try. Too autistic for you? Not your cup of tea? Sure, it takes quite a bit of dedication to make any sort of progress and get better, kind of like you're drilled in-game it takes years to become a good trainer, and that's not for everyone. Too hard to get started, or too obtuse because it is a kid's game? Wrong on both counts as I already explained, easy way to spot a tourist.
 
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