Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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@The handsome tard

It is just the most bland, boring and badly designed region of all. Even more when I am playing a remake (FRLG) that doesn't fix the problems with it.

I am currently playing Unbound and the difference is monumental and the thing is: it is just a modification of it, but the framework was already there even when comparing with RSE.

The pokemon distribution in Kanto is so bad it hurts, even more with my playstyle (get an early team and beat the game with an early rooster instead of changing as I go)

I tried to do the same in recharged yellow but couldn't, most early area are the same shitters every single time. The water pokemon is even worse since the old rod is only found way later in the game and the transition to good and super depends of the route you take (i always end up getting super before good).

The routes are incredibly bland it hurts and the problem isn't even that it was technology inferior since GSC routes are already superior.

And the Dex is incredibly bland too. I feel that this problem is the same as the GSC dex where most teams are starter + ampharos + bird since most pokemon early are quite bad and you can pick whatever you want.

Check out my team in unbound, all were acquired before level 15, look the variety (and there are even more that I played already with so I let them go like Gardevoir, abra, poochyena, lucario and gengar)
View attachment 6972823

And the moto of my team building is always to use a pokemon that I never used before + starter
Should I do an Unbound playthrough?
 
In the original TCG, they should have made Blastoise have a Grass weakness, so there's a "rock-paper-scissors" thing going on with the final evolutions of the starters. But nah, they made him have a Lightning weakness instead. Also Gyarados should have had a Lightning weakness, but nah, he's got a Grass weakness instead. Design mistakes maybe?
I mean, this is the same generation that had psychic be weak to itself.

I get why, considering the Gengar line is tied to psychic, but it's only 1 ghost line out of how many other psychic lines?
 
@The handsome tard

It is just the most bland, boring and badly designed region of all. Even more when I am playing a remake (FRLG) that doesn't fix the problems with it.

I am currently playing Unbound and the difference is monumental and the thing is: it is just a modification of it, but the framework was already there even when comparing with RSE.

The pokemon distribution in Kanto is so bad it hurts, even more with my playstyle (get an early team and beat the game with an early rooster instead of changing as I go)

I tried to do the same in recharged yellow but couldn't, most early area are the same shitters every single time. The water pokemon is even worse since the old rod is only found way later in the game and the transition to good and super depends of the route you take (i always end up getting super before good).

The routes are incredibly bland it hurts and the problem isn't even that it was technology inferior since GSC routes are already superior.

And the Dex is incredibly bland too. I feel that this problem is the same as the GSC dex where most teams are starter + ampharos + bird since most pokemon early are quite bad and you can pick whatever you want.

Check out my team in unbound, all were acquired before level 15, look the variety (and there are even more that I played already with so I let them go like Gardevoir, abra, poochyena, lucario and gengar)
View attachment 6972823

And the moto of my team building is always to use a pokemon that I never used before + starter

Well, those are fair points. With that said, I supposed I tend to be more forgiving with the shortcomings of Kanto given how it was the original region and its not fair to expect that much from it. And I know you will say that GSC show that tech wasnt an excuse but it was, a least a bit since there wasnt much of a frame to base the "Pokemon" experience and Im very sure the devs were just throwing stuff at the wall and hoping it would work.

Gen 1 is unbalanced as shit, especially the original versions and its all held together by charm and duct tape but I guess I cant get mad even if I try, but thats just me. The franchise was learning how to walk before it could start running.
 
Well, there's no ghost line in the TCG. That's why. It's the same reasoning behind ice types being water in TCG.
O.K. but why are there only a small number of types to begin with? They eventually added other types later on like dragon and dark, so what's their excuse for other types like poison and ghost?

It can't be for balancing reason because that went out the window once EX cards came into the picture with their gigantic HP and huge attack power for little energy.
 
O.K. but why are there only a small number of types to begin with? They eventually added other types later on like dragon and dark, so what's their excuse for other types like poison and ghost?

It can't be for balancing reason because that went out the window once EX cards came into the picture with their gigantic HP and huge attack power for little energy.
Probably just to make it easier to play. Having ghost + poison + psychic under one umbrella allows for different themed decks, and more flexible use of Pokemon. Sure, they're all under the "psychic" label, but the weaknesses can vary. The weaknesses are how you can even differentiate types.

Take the Blastoise and Gyarados example that set off this discussion.
Blastoise is weak to grass because it's pure water type in the game. So, why is Gyarados weak to lightning? Because it's a flying subtype in the game.


Nidorina is listed as a grass type, because idk it's a pure poison type, and you can tell it's a poison type because it's weak to psychic.
Screenshot_20250212_083053_Chrome.jpg
Gloom is also poison, but it's also a grass type, so it gets a fire weakness.
Screenshot_20250212_083118_Chrome.jpg
The card colors/types are just broad strokes. Any more colors, and it would be just ass to play, because it's easy to pick out a card at a glance for your deck. You don't have to pay attention to the little symbols, just the color. They already have problems with this now, because steel type is such a light color that it looks like colorless.

It's all about ease of access.
 
HOME just updated and...
View attachment 6972818
Goddamn it, I'm still trying to complete BDSP's Pokédex!

Jokes aside, you can now get Shiny Meltan for completing the Kanto Pokédex (with Pokémon from LGPE) and Shiny Keldeo if you complete the Galar, Isle of Armor, and Crown Tundra Pokédexes (with Pokémon from SWSH). Shiny Keldeo makes sense considering there's a little sidequest involving the Swords of Justice in SWSH and Meltan makes sense due to LGPE's connections, it's just a shame that the latter can't evolve into Melmetal outside of GO.
All these dex rewards are making me paranoid that they're going to axe HOME in like a year. I think they started pulling this shit with Bank a year or two before its death as well, just with Hidden Abilities instead of shiny forms, and given that gen 10 is a shoe-in for 2026 the timing lines up. I'm also surprised that these didn't already exist, but whatever. It's not like ILCA's known for competence.
 
Anyone playing Pokescape you need a clean copy of emerald for your emulator and they have a patch file for it on the site. The site has a patch tool as well. It’s really good and I’m actually hooked on a Pokémon game for the first time in a while.

Its a mix of RuneScape and Pokémon so the mons and world sprites are RuneScape related for that double hit of nostalgia.
 
I mean, this is the same generation that had psychic be weak to itself.
During Gen 1 the only Ghost mons had no weaknesses in the original TCG. Even though in the vidya they are weak to Ghost and Psychic.*

* (because all 3 of them are Ghost and Poison)
 
Should I do an Unbound playthrough?
I just started, there was someone in this thread that did already.

There is lots of dialogue tho, but there is also an option to skip it.

@The handsome tard

The problem isn't gen 1 per se, it is the updated games that doesn't fix the problema and there is no way to excuse it. It is the same shit as not using the platinum changes in BDSP and getting an worse experience.

And what bother me the most is that they introduced the VS Seeker in FRLG, one of the coolest ideas and mist useful items ever. You can't avoid the good game design for it to be more faithful.
 
Probably just to make it easier to play. Having ghost + poison + psychic under one umbrella allows for different themed decks, and more flexible use of Pokemon. Sure, they're all under the "psychic" label, but the weaknesses can vary. The weaknesses are how you can even differentiate types.

Take the Blastoise and Gyarados example that set off this discussion.
Blastoise is weak to grass because it's pure water type in the game. So, why is Gyarados weak to lightning? Because it's a flying subtype in the game.


Nidorina is listed as a grass type, because idk it's a pure poison type, and you can tell it's a poison type because it's weak to psychic.
View attachment 6973612
Gloom is also poison, but it's also a grass type, so it gets a fire weakness.
View attachment 6973613
The card colors/types are just broad strokes. Any more colors, and it would be just ass to play, because it's easy to pick out a card at a glance for your deck. You don't have to pay attention to the little symbols, just the color. They already have problems with this now, because steel type is such a light color that it looks like colorless.

It's all about ease of access.
Seconding this, it’s also the reason why types get shuffled around (Poison started out as Grass, shifted to Psychic in Diamond & Pearl, and is now Dark as of Sword & Shield) or dropped completely (Fairy was introduced as a standalone type in XY and folded into the Psychic type with Sword & Shield).
All these dex rewards are making me paranoid that they're going to axe HOME in like a year. I think they started pulling this shit with Bank a year or two before its death as well, just with Hidden Abilities instead of shiny forms, and given that gen 10 is a shoe-in for 2026 the timing lines up. I'm also surprised that these didn't already exist, but whatever. It's not like ILCA's known for competence.
Nintendo mentioned a while back that the Switch 2 will still have NSO so I’m not sure if it’ll actually get dropped, especially when Bank is still usable despite the 3DS being dead since early last year.
 
Yesterday I played hours of unbound and only managed to get 1 badge, there are so many missions and backtrack to do, it is literally fun to explore.

And the gym had a gimmick: inverse battles and it was a normal battle.

And holy shit he used a fucking milktank. Jesus this fucking pokémon is terrible to kill. Just now I found a VS seeker, by back tracking. I choose the option to use level cap and it was kinda hard.
 
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Yesterday I played hours of unbound and only managed to get 1 badge, there are so many missions and backtrack to do, it is literally fun to explore.

And the gym had a gimmick: inverse battles and it was a normal battle.

And holy shit he used a fucking milktank. Jesus this fucking pokémon is terrible to kill. Just now I found a VS seeker, by back tracking. I choose the option to use level cap and it was kinda hard.
I played today on the vanilla difficulty and found it kinda hard. I don't know if I was under levelled or Gible not having good base stats.
 
I got one last roadblock before I start my playthru of FireRed Remixed proper: I want to teach my Jolteon Thunder before I go(and a few Battle Frontier Tutor Moves to others). Thing is, with how Revelations has TMs that don't disappear on use, consequently TMs you buy from the store cost a lot more money. 50,000 Yen to be exact in the case of Thunder, which I never bought. Thankfully, the Tutor Moves in Battle Frontier are much cheaper since most cost 4BP rather than 16+ like in the original. I got a few more things I have to wrap up afterwards which will require me to fire up my GC romhacks for moves my Pokemon would never normally be able to learn, and I'm done. I should be able to start my playthru sometime today, and about time. I gave Trigger's PC a look and most of my Legendaries have awful natures, I am looking forward to filling up entire boxes with competitive Legendaries by the time I'm done here.
 
I'm taking a break from completing BDSP's HOME Pokédex and I'm working on completing all three of SWSH's HOME Pokédexes instead.

It's going well so far, breeding the Galar Starters and some Sword-exclusive Pokémon (so far it was just the Seedot line) was easy but some of the wild Pokémon have crazy-low encounter rates that make hunting them a pain in the ass. I'm also being somewhat-smart and catching certain Pokémon, specifically those that are only encountered in certain weather conditions and/or have very low encounter rates (take Milotic for example, in the base game it's only encountered as a wandering Pokémon in South Lake Miloch in foggy conditions) and squirreling them away until I can slot them into their proper box placements.
 
I'm finally working on the collection challenge for Arceus, and it's amusing which Pokemon I didn't have to submit. Like bidoof.

But I found a female shiny basculin, completing my basculegions, and a shiny alpha infernape!
Isnt't there a glitch that you can't get cherubi in PLA, only Cherrim?
 
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