Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Gonna post my favorite ideas from 4 gen here, lots of them were in GBA and others were implemented in later gamea

-Your eyes get used to the darkness When you enter a cave, it's pitch black at first, but it gradually gets brighter. Over time, you'll be able to see without the flash.
-Vehicles Ships, airships, Cessnas, buses, etc.
- Morning, noon, night 5 stages of change. The passage of time is expressed by the lighting on the field in units of time (discontinuously).
- Map changes over time Tides. The water level in ponds and other places changes, and depending on the time of day, waterfalls will flow and you can go up, or the waterfalls will disappear and reveal caves.
- Make it your own gym You can become like a gym leader.
- Smoke ball When activated, smoke will be emitted and the screen will turn completely white. Rub the touch panel to wipe it off!
-Marking Internal changes in Pokemon, such as becoming tame or intelligent, are displayed as symbols and pictures of the Pokemon's status.
-Berries only in overseas versions There are berries and mail that only exist in overseas versions. You can't get fruit unless you go to a ROM in a different language.
- Pokégear Gear with comprehensive functions. Hangs around the neck. Reminiscent of an I-pod. Mainly has information about all Pokémon. Database.
- Asks "Should I save?" Asked after a certain amount of time has passed, or when in front of a legendary Pokémon.
- There are different encounters depending on whether it's morning, noon or night. All 481 types of Pokemon appear.
- Representation of water Pokemon Sometimes the shadows of Pokemon are shown in the water. Sometimes there are giant fish Pokémon swimming around. There is a high chance that you will catch that Pokémon when fishing.
- Diversification of encounters - Different Pokémon are encountered in the sun or shade, and when walking or running.
- Pokémon hiding in the grass - If you stand still on the map, you will hear the cries of wild Pokémon and the grass will shake. If you go to that location you will encounter it.
- Double battle with wild Pokémon Double battle with wild Pokémon.
- Skin color Slightly expands the range of trainer races.
- Ghost Pokemon Living in the Ruins Ghost Pokemon from overseas have taken up residence in the ruins without you knowing, and you can identify them with the Silph Scope.
- Tidal flats Garbage floats down here every day. If you keep it clean, many Pokemon will come.
- Pokemon part-time job You can train Pokemon other than the ones you have by sending them out to work part-time.
- Scary events, scary Pokemon These are things that make you want to see scary things over and over again. A figure in an empty castle!? People don't talk about it for some reason. A cursed place!?
-
 
But going back to the fourth gen: here is a translated version of what they wanted to do and their initial ideas. The perfect game would be something like this, so many cool ideas.

https://pastebin.com/9xRWwDa6
academic elements.png

...What the fuck do they mean by "academic elements?" Were anatomically correct Pokémon on the table at one point?
 
XYSIDER WAS REAL

BETA TEAM FLARE THEMES ARE ALL MORE SPACE-Y THAN FINAL





THERE EXISTS A VERSION OF MEWTWO'S THEME BUILT OUT OF DIANTHA'S LEITMOTIF WITH HEAVY EMPHASIS ON THE SPACEY SOUND EFFECTS




KALOS WAS FUCKING ROBBED

edit i've calmed down. Soundtracks are located at 20105110488宇宙船が到着_くじら in the xy.cci dump.


Early version of Mewtwo's battle theme with Diantha's leitmotif (instead of gen 1 sound effects) incorporated into it exists in xy.cci and y20130122_075257.cci. This is almost certainly real.



Edit 2: have included a .zip of the xy.cci sound files dump for greater accessibility. Also unsure about the spacecraft arrived thing now since it sounds rather different and does not appear in the .zip. HOWEVER. EVERYTHING ELSE IS INCLUDED IN THE RIPPED SOUND FILES. XYSIDER WON.
 

Attachments

Last edited:
Where were you when the Vaporean copypasta stopped being just a copypasta?
View attachment 6518083
I can only imagine the torrent of porn we are about to get from this.
Something of note: There is more than one story where the Pokemon comes back after the dicking, willingly. This means that this isn't something out of the ordinary in the Pokemon world. Nothing can compete with human males, it is simply a fact.
Pokemon being able to impregnate humans and vice versa is also now confirmed canon. In fact, all of this was meticulously documented by Gamefreak, they took hours to write this into the canon. That wouldn't be the case if this wasn't the word of god, as intended.
Whenever you read or see a piece of poke-shipping or pokephilia, just remember that it is canon and Masuda approves. Now we know why he loves bugs in his anus!
Finally, the Japanese can show Greenpeace they aren't cruel to animals, and the rest of the world has the justification to nuke them again.
 
From the name I expected the leak to be 1tb and not 35gb
Oh don't worry, what we have will easily take you over 200GB once fully disassembled, and we haven't even gotten to some games yet.

The early maps for RS have plenty of hidden secrets as well. This includes:
*Almost completely removing flowers from the game. There is only a hint of them in the final game, where as they were everywhere in the Beta.
*Many buildings were redesigned.
*Route 116 has been completely revamped, it originally had a large pave road. The tunnel itself was also more complicated to navigate.
PKMNRS-Route_116_xls.png
PKMNRS-Cave02_1_map.png
*Weather Institute was originally in Slateport, which would explain why Castform is so weak if it was still a gift Pokemon. Contest Halls looked completely different.
PKMNRS-Slateport_City_xls.png
*Mauville had a much brighter palette, to match Wattson's gym. Cosmo's house was also located here instead of Fallabour. Route leading to Mauville from the South lacks the gatehouse for the Cycling Road, New Mauville and the Trick House.
PKMNRS-Mauville_City_xls.png
*You can make your way to Lavaridge from Route 112 directly as there is no cliffs in the way. Fiery Path and Jagged Path did not exist yet.
PKMNRS-Route_112_xls.png
*Route 117, the one with a Day Care, was missing the ponds in the beta and had not just 3 but 4 flower gardens compared to the 2 in the final game. The area with the trees, berry fields and a joggin Triathlete right by Day Care was completely redesigned to become one of the said flower gardens.
PKMNRS-Route_117_xls.png
*Route 119, the one where Feebas can be caught and where Weather Institute was originally located, has been completely redesigned. There is no more water present and instead you get extra cliffs, mountains and tall grass to navigate.
PKMNRS-Route_119_xls.png
*Route 120 has similarly been completely redesigned, with the lake at the north side of the map being moved to the South. This means that Scorched Slab wasn't implemented yet and neither are the ancient ruins(No Regi ruins are at this point). The general layout of the map is much different, there is a lot more going on instead of a small grass maze in the final game.
PKMNRS-Route_120_xls.png
*Route 121 lacks the fence maze and the Safari Zone.
PKMNRS-Route_121_xls.png
*Route 123 wasn't originally a one-way ledge drop from Mt. Pyre and instead a normal open route that connected the two sides of the map. Berry Master's house is present, but closed and inaccessible.
PKMNRS-Route_123_xls.png
*Lilycove lacks the Department Store and has a regular Poke Mart instead, this cell is actually still in the final game but completely inaccessible. You didn't originally need to make your way all the way to the top of the cliffs and then drop down to access the beach, the area was much more open much like Route 123.
PKMNRS-Lilycove_City_xls.png
*Rote 124 has a different layout, lacks the Treasure Hunter's house and you can swim directly to Route 125 without going to Mossdeep
PKMNRS-Route_124_xls.png
*Mossdeep not only lacks the building for the Space Administration, but the launch site from Emerald is actually unused content that was originally planned for RS.
PKMNRS-Mossdeep_City_xls.png
*Route 130 is empty and Mirage Island didn't seem to exist yet. Similarly, Route 131 is empty and Sky Pillar didn't exist yet.
*Route 133, the one with the currents that push you towards Slateport, has been completely redesigned and the only thing of note is a small island.
PKMNRS-Route_133_xls.png
*The leak has uncovered the famous Festa demo for Route 104 in all it's glory.
PKMNRS-Route_104_Festa_2002.png
*Lastly, this was uncovered 4 years ago from the Gigaleak, but it appears that originally Meteor Falls didn't actually have any water in it. In fact, the only thing of note was a basement floor with the prototype for the Ice Cave, before that was moved for the Shoal Cave.
PKMNRS-Cave01_1_map.pngPKMNRS-r115dun01_b1_map_cave.png
 
Last edited:
XYSIDER WAS REAL

BETA TEAM FLARE THEMES ARE ALL MORE SPACE-Y THAN FINAL


early_lysandre.mp3
early_team_flare_encounter.mp3

THERE EXISTS A VERSION OF MEWTWO'S THEME BUILT OUT OF DIANTHA'S LEITMOTIF WITH HEAVY EMPHASIS ON THE SPACEY SOUND EFFECTS

diantha_leitmotif_in_beta_mewtwo.mp3

BETA BUILDS HAVE A THEME LITERALLY CALLED "SPACESHIP ARRIVES" THAT INCLUDES THE XYZ TRIO'S LEITMOTIF

View attachment 6524716

View attachment 6524719

KALOS WAS FUCKING ROBBED

edit i've calmed down. "Spacecraft arrival whale" is located at 20105110488宇宙船が到着_くじら.


Early version of Mewtwo's battle theme with Diantha's leitmotif (instead of gen 1 sound effects) incorporated into it exists in xy.cci and y20130122_075257.cci. This is almost certainly real.

longer_diantha_mewtwo.mp3
You know what... they probably stuck the space thing in ORAS, which is how we wound up battling Deoxus with Mega Rayquaza instead of whatever was planned for X/Y, which sounds like there was a lot more going on.
 
The beta version of 119 has an area that would have had the Regi cave.
 
You know what... they probably stuck the space thing in ORAS, which is how we wound up battling Deoxus with Mega Rayquaza instead of whatever was planned for X/Y, which sounds like there was a lot more going on.
Man, literally everything from XY was put in later games... I just want to know why.....
 
Man, literally everything from XY was put in later games... I just want to know why.....
Gamefreak was tired of Pokemon so they went on a little break. That's why Z version was cancelled and why Gen 6 was butchered. But hey, at least we got Dumbo the Badass Elephant or whatever other bullshit they released nobody remembers. I assume the end of Gen 7 was also a disaster because they insisted on releasing Little Town Hero, the most generic JRPG you could possibly imagine.
Anyways, keep posting XY stuff. I am more interested in digging thru Gen 3 stuff right now.
 
My laptop shits itself when I try that. Some downloads go through, but most fail and end up as .PART files.
Use an download manager like XDM, may be a bit finicky to get just right but it’ll work to download everything without timeouts.

It's quite funny and quite human, you just don't get shit like that from massive game companies anymore.
I don’t know, considering how many sexy characters they introduced in Gen 8/9 particularly it seems like they’re making more than ever. I really can’t wait for any of the design docs for Nessa, Melony, or Prof Sada.

At this point I wish Game Freak didn't put Pokeporn in their internal documents not because it's degenerate (and it is) but because people won't shut the fuck up about it. So much awesome shit rivaling the Spaceworld leak and it's all overshadowed by TYPHLOSION RAPES GIRLS LOL
It’s all a trap they laid for if someone dug too deeply, they got us. We’ve been had. Now no one will look at the source code because Typhlosion and Octillery are the only focus now.
 
>We went from Prodigy and Monster Hunter as a way to test out music in our games in Gen 5 to Lady fucking Gaga in XY
No wonder this generation went to shit this quick
A whole bunch of Pokemon had their colors changed
Volcanion_XY_beta_sprite.png Tyrunt_XY_beta_sprite.png Quilladin_XY_beta_sprite.png Klefki_XY_beta_sprite.png Hawlucha_XY_beta_sprite.png
To top that off, we have confirmation that Fennekin used to be pure Fire, Greninja pure Water and Noibat pure flying. Interestingly enough, no word on Chestnaught.
 
But hey, at least we got Dumbo the Badass Elephant or whatever other bullshit they released nobody remembers
Tembo the Badass Elephant, which I never played.

But their other game, HarmoKnight, is a lot more interesting. Not only is it a fun rhythm game, but it also is tied to Pokemon if you could believe it.

There's like 5 or 6 worlds and each of them has a bonus stage that are all songs from a pokemon game (specifically gen 1 and 2) with the last bonus stage being the battle theme from Black/White. Also like one or two enemies use Pokemon cries (e.g. the ghosts use Makuhita's cry)

So even when they try to do something non-pokemon related, they fucking bring that shit into it.
 
Last edited:
View attachment 6524677

...What the fuck do they mean by "academic elements?" Were anatomically correct Pokémon on the table at one point?
I think they mean sexual dismorphism, be it in sprites or stats.

Imagine Stantler male being stronger than females and having different personalities. But of course, this is just a guess. This kind of stuff is what I would like to see, but since it is GF, it is probably something more simple like Shellos having two colors or those insects with different wing patterns
 
I think they mean sexual dismorphism, be it in sprites or stats.

Imagine Stantler male being stronger than females and having different personalities. But of course, this is just a guess. This kind of stuff is what I would like to see, but since it is GF, it is probably something more simple like Shellos having two colors or those insects with different wing patterns
To be fair, GameFreak has based Pokemon on sexual dismorphism before
0521Unfezant.png

And then there's things like Nidoking/Nidoqueen, with the former being an attacking beast while the latter being more defensive.
 
TCRF is going to take a little while to get updated, so I went back to /vp/
Here is some more stuff I found:

Note sure what this is, Gamefreak really loves plushies
1728863705162465.png
Beta Tympole
1728863384543390.png
Someone drew a rather cursed Betha Gothorita
1728862504778008.png
Speaking of cursed, this one needs no commentary
1728862155370235.png
Might be fun to try these out in a competitive circuit at one point
HGSS beta UI
1728862022464544.png
Better view of the cut BW Pokemon
1728861734452618.png
Random Dawn
hikari_muffler.jpg
Various Pokedex colors for FRLG
ハルカ用FR図鑑.jpg ハルカ用ポケモン図鑑FRLG(イメージ参考用).jpg
 
THERE EXISTS A VERSION OF MEWTWO'S THEME BUILT OUT OF DIANTHA'S LEITMOTIF WITH HEAVY EMPHASIS ON THE SPACEY SOUND EFFECTS

KALOS WAS FUCKING ROBBED
Meh, I like the final version better. The beytah is all buildup with no payoff.
Early version of Mewtwo's battle theme with Diantha's leitmotif (instead of gen 1 sound effects) incorporated into it exists in xy.cci and y20130122_075257.cci. This is almost certainly real.
This, on the other hand, shows some real potential.
 
Back
Top Bottom