Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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ORAS definitely made more use out of the gen 6 mechanics than X/Y did.
I like ORAS better than X&Y, and better than RS. Too bad the free flight feature is only a thing in ORAS.

Also speaking of old games, they should've made Dark moves physical and Ghost moves special before Gen 4.
 
I like ORAS better than X&Y, and better than RS. Too bad the free flight feature is only a thing in ORAS.

Also speaking of old games, they should've made Dark moves physical and Ghost moves special before Gen 4.
They definitely did the Aeon duo justice and they should have continued with that mechanic in the switch games.

Fairly sure Crunch and Bite were always physical moves.
 
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Nope. In Gen 2 and 3, Dark was special for some reason, and Ghost was physical.

Strategies which used that was Jolteon with Bite, and Flareon with Shadow Ball.
I had not noticed that before and it was also more difficult to get an eevee in RSE as it was a trade only pokemon.

Its always annoying that the games will flip flop on whether normal and ghost types could nullify each other's attacks in my experience.
For example, sometimes an OPPONENTS Loudred will be immune to shadow ball and other times it would always be a 1 critical hit KO against MY Loudred somehow at the E4. Despite being immune to ghost type moves on paper as a normal type. Its super inconsistent and just makes me avoid the two types entirely. At least I know nothing will be immune to a water type move short of protect and have seldom had a similar issue with electric and ground types where its more consistent.

Im not talking about using dual types. Just regular ghost and normal type pokemon like eevee and gastly.
 
Nope. In Gen 2 and 3, Dark was special for some reason, and Ghost was physical.

Strategies which used that was Jolteon with Bite, and Flareon with Shadow Ball.
Night Shade has always been based off your level, but the other two damage dealing moves in Gen 1 were Astonish and Lick. Since their attack power is ridiculously low being physical or special made little difference either way in the first Gen. They STILL should have swapped it to Special, but you know. Incompetence.

Every Eevee evolution is based off a Special type. This is the ONLY reason Dark is Special, I guarantee you.
 
Night Shade has always been based off your level, but the other two damage dealing moves in Gen 1 were Astonish and Lick.
Astonish wasn't a move until Gen 3. So way back in Gen 1, the only "real move" of Ghost type was Lick. And the only Ghost types were the Gastly line so Ghost types weren't so great in battle against the overpowered Psychic type. And that's despite what was claimed in that one episode about Sabrina in the English dub of the anime in the '90s.
 
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Every Eevee evolution is based off a Special type. This is the ONLY reason Dark is Special, I guarantee you.

The Houndour-line also had slightly more Special Attack than Physical, presumably because Dark being Special pre-Physical/Special split. Crunch also previously had a chance to reduce Special Defense originally, before being changed to a chance to decrease Defense post-Physical/Special split.

On another note, in regards to tier list videos about the mainline games, how much do they lean towards being bullshit, versus towards making a good point? Here's two, as an example:


 
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Has anyone else encountered game breaking bugs in BDSP in relation to the mystery gift events? The cresselia storyline won't even start and despite having Oak's Letter and the Member's card from when they were being distributed. The game acts like they aren't in my inventory with some autistic script flag I probably haven't triggered yet and I've already beaten the elite four and did the mount stark storyline and the iron island storyline. Meanwhile in the original games you just needed to have them in your inventory to start the events and didn't need to catch the lake trio first. This was on my physical copy of SP.
 
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I had not noticed that before and it was also more difficult to get an eevee in RSE as it was a trade only pokemon.

Its always annoying that the games will flip flop on whether normal and ghost types could nullify each other's attacks in my experience.
For example, sometimes an OPPONENTS Loudred will be immune to shadow ball and other times it would always be a 1 critical hit KO against MY Loudred somehow at the E4. Despite being immune to ghost type moves on paper as a normal type. Its super inconsistent and just makes me avoid the two types entirely. At least I know nothing will be immune to a water type move short of protect and have seldom had a similar issue with electric and ground types where its more consistent.

Im not talking about using dual types. Just regular ghost and normal type pokemon like eevee and gastly.
How the fuck are you so bad at Pokemon that your normal types can get hit by a ghost type move? Like, what the fuck did you even do?
 
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