- Joined
- Aug 21, 2018
No, it's GeorgiaTarzan Iris?
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No, it's GeorgiaTarzan Iris?
The puzzles were always dumb. It's just you're not ten years old or whatever so you can realise it now.dumb puzzles
He was always there as an Elite 4 member in X/YWhen did the dude in armor exist? I feel like I've never seen this guy before ever.
It was an little bit of both; but it was mainly simping over Ash to the point where it announcing that there was hardly anyone else who wanted to become an actual trainer or somethingWere they literally fags or just faggy?
The puzzles were always dumb. It's just you're not ten years old or whatever so you can realise it now.
Yeah. But the only thing that it had going for it was the Spear PillarI don't know if I can explain it but does anyone here feel like Sinnoh is the most "generic" region? The newer regions are very themepark-y and I think the first three have a unique feeling to them with maybe the exception being Kanto.
I remember reading somewhere that Game Freak was worried about competing with mobile phone games (as far as getting kids' attention is concerned) and I kind of agree with the whole "Yokai Watch's initial success card the crap out of The Pokémon Company" bit people keep mentioning.It's especially noticeable after Sun and Moon, you can't walk five steps without a tutorial popping up, you can't explore because everything that's not plot relevant has some ridiculous roadblock, and most routes are straight lines with some tufts of grass on the side. I'm still mad about Ultra Megalopolis
This is why I think the people who were clamoring for an open-world Pokemon game have created series' new biggest problem now.Who else thinks the wild area feels like a very empty petting zoo?
I mean, every area seems to be the same area, as if they got cloned but each changed a bit; with different weather, grass colors and some minor other elements.
Sinnoh was fine. It actually felt like a real place and had a nice charm to it, I also liked how it was colder than most other regions and had this rich history behind it. Team Galactic and the legendary Pokemon also made sure to give this place character that I think few other games do these days, for example it seems most of the legendary Pokemon don't fit the lore of the region anymore in newer games and are just there as marketing gimmicks. Plus, there is the entire Arceus game which I am sure explores the region even more, haven't played that one.I don't know if I can explain it but does anyone here feel like Sinnoh is the most "generic" region? The newer regions are very themepark-y and I think the first three have a unique feeling to them with maybe the exception being Kanto.
Its not like those people were also saying "gut all the side content", "make the world bare and barren," "put down clumps of shitmon every five feet!", "give all overworld trainers only one or two mons", "have maybe three side quests total," "make the enemy teams even more pathetic." That was all on TPC.This is why I think the people who were clamoring for an open-world Pokemon game have created series' biggest new problem now.
An open-world is only as exciting as what you can do, and find in it, and so far, every open-world Pokemon game has failed spectacularly at that. Yes, even LA.
Outside of finding items, Pokemon, and battling, there is nothing to do. There's no secrets, no cool easter eggs, no fun sidequests, no cool environments, or hidden details, nothing. It's just a vast world of nothingness, and for some reason, people are treating that like it's somehow better, and radically different than what we've had for the past twenty years.
The biggest problem with Pokémon going Open World is that Game Freak, as a studio, doesn’t have anywhere near the talent level to pull it off. LA was probably the best attempt we’re going to see at an Open World Pokémon title, and that notably wasn’t made by Game Freak.This is why I think the people who were clamoring for an open-world Pokemon game have created series' biggest new problem now.
An open-world is only as exciting as what you can do, and find in it, and so far, every open-world Pokemon game has failed spectacularly at that. Yes, even LA.
Outside of finding items, Pokemon, and battling, there is nothing to do. There's no secrets, no cool easter eggs, no fun sidequests, no cool environments, or hidden details, nothing. It's just a vast world of nothingness, and for some reason, people are treating that like it's somehow better, and radically different than what we've had for the past twenty years.
It was made by Game Freak. It just wasn't made by the same team doing the debut mainline entries of each generation.LA was probably the best attempt we’re going to see at an Open World Pokémon title, and that notably wasn’t made by Game Freak.
I could’ve sworn that one was outsourced. Eh, my bad.It was made by Game Freak. It just wasn't made by the same team doing the debut mainline entries of each generation.
No, BDSP was outsourced while PLA was in-house. Sadly, as it seems all have noted, SV was a step back from it in almost all regards.I could’ve sworn that one was outsourced. Eh, my bad.
Still funny that the team working on Mainline is that shit.
I haven't played any games after USUM but I've seen playthroughs of SV and the trainers look like the result of spamming randomize on a character creation screen. What happened?I am okay with modern gym leader designs but the lack of variety of overworld trainers sucks. Its fun to see, like a delicery man or taxi driver, but by putting in so few choices (and removing most series staples) it really makes it stand out how oddly specific the few types that did make it in are. And they could have at least given them multiple faces. I am still slogging through Scarlet but can tel you already that my final review won't be pretty.
I think it just the result of doing two mainline games at the same time that they didn't get to design more non important NPC models.I haven't played any games after USUM but I've seen playthroughs of SV and the trainers look like the result of spamming randomize on a character creation screen. What happened?
And is anyone else disappointed that unique pre-battle themes disappeared in gen VII? It's a tiny detail but it gave each trainer class its own personality.