Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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but the problem and any potential solution is so far removed due the corporate structure that people get stuck in a loop eternally evaluating the failings of every era of the series
Which is why I just crack open an cold one and watch the franchise burn, nowadays
 
I’m just saying Game Freak has always been a kinda of shitty developer with very visible issues from the start. That’s really it, I mean im not doom and glooming because I still enjoy the games. They have huge problems that have no reason to be there that most developers would’ve fixed by now but I still enjoy their products.
I agree, people go on and on about gen 1 being busted but the truth is subsequent gens had bugged or broken mechanics that they never fixed in the third versions, gen 5 is the one gen where no bugs come to mind and most mechanics function as intended.
I am no game dev (just a regular dev) but from what I could gather through data mining of gen 7 and 8 game done by fans, gamefreak strikes me as using very outdated practices and being generally shitty at coding.
Mind you, I enjoyed SV, I liked it much more than sun and moon (the last mainline games i played before SV) simply because of how truly open it is: you have a short intro at school then you are introduced to the three "main quests and you're good to go. I feel like this time they truly tried something new and the execution wasn't awful
 
Centro's getting his shit DMCA'd by NoA so there's a chance some the stuff that was previously posted (I have a feeling that it's more to do with him reporting on the new Nintendo console's specs) was legit.
I’m just saying Game Freak has always been a kinda of shitty developer with very visible issues from the start. That’s really it, I mean im not doom and glooming because I still enjoy the games. They have huge problems that have no reason to be there that most developers would’ve fixed by now but I still enjoy their products.
I think the reasons why GF hasn't been putting out bangers lately is because they still haven't gotten over the growing pains of switching from 2D games to 3D games and poor management of its developers, I remember reading something that said GF was prioritizing original projects over Pokémon-related projects.

That said I think the issues with SV had more to do with the pandemic (I can feel you groaning and eye-rolling from here) and it forcing several developers to move to a “work from home” environment, I know the Smash Bros. Dev team was forced to do that during the development of its second set of DLC characters and it’s part of the reason why Steve is busted.
Mind you, I enjoyed SV, I liked it much more than sun and moon (the last mainline games i played before SV) simply because of how truly open it is: you have a short intro at school then you are introduced to the three "main quests and you're good to go. I feel like this time they truly tried something new and the execution wasn't awful
Eh, I take issue to the “three quests” thing, while it is true you’re allowed to do it in any order the levels of each area’s Pokémon still follow a very clear order.
 
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I think the reasons why GF hasn't been putting out bangers lately is because they still haven't gotten over the growing pains of switching from 2D games to 3D games and poor management of its developers,
I think it’s just poor management of the devs and outright incompetence. Even when they were putting out bangers, you could always see cracks in the facade in one form or another (gen 3 removing day/night visibility despite there still being day/night features + Altering Cave, gen 4’s atrocious engine alongside its release-date delay and terrible balancing, gen 5’s removal of several features alongside it reusing old sprites for animating almost every old Pokémon). I don’t think a studio of their size was ever fit to handle such a gargantuan marketing machine as this- especially not the primary cog keeping the whole thing chugging along.

I remember reading something that said GF was prioritizing original projects over Pokémon-related projects.
That’s from an interview with Masuda in 2014-15ish, I think. I remember it from being around there because I know it was right after ORAS released.
Point is, it’s been nearly a decade since then and I’ve got no clue how well that holds up. I think GF has released 2 non-Pokémon games in the last half-decade, if I’m right? Pocket Jocky (that horse/card mobile game) and Little Town Hero, the latter of which bombed spectacularly and probably hurt the studio greatly. I’m guessing after that disaster they’ve concentrated more resources on Pokémon because they switched to a DLC model that would require constant, active development throughout every generation’s lifespan and wouldn’t give nearly enough time for original projects to be worth risking. It would explain why both DLC packs had totally different teams working on them compared to the main games, and I don’t know how Legends would exist without it being a Team B (formerly Gearworks) project.

Take my speculation with a grain of salt, of course; I’m no expert on a private company halfway across the world lol
 
Ehhhh I wont give them much hate for not doing anything with Altering Cave. I mean even the best devs have tried to add things only for something to get in the way of things. Also the other game was some platformer where you play a Elephant that I thought was the definition of mid lol.

I think the reasons why GF hasn't been putting out bangers lately is because they still haven't gotten over the growing pains of switching from 2D games to 3D games and poor management of its developers, I remember reading something that said GF was prioritizing original projects over Pokémon-related projects.

That said I think the issues with SV had more to do with the pandemic (I can feel you groaning and eye-rolling from here) and it forcing several developers to move to a “work from home” environment, I know the Smash Bros. Dev team was forced to do that during the development of its second set of DLC characters and it’s part of the reason why Steve is busted.
That’s all pretty reasonable, like I said I wasn’t too disappointed with S/V besides a few things here and there and most of my problems came from the technical side of things. Honestly if you’ve seen the concept art that came out a few weeks ago I think they need to start doing that. A main line Pokémon game with the aesthetics of Ni no kuni and Wind Waker, would be *chefs kiss*. Though that’s just my opinion, I know there’s some people that want more realism and etc from the games.
 
Ehhhh I wont give them much hate for not doing anything with Altering Cave. I mean even the best devs have tried to add things only for something to get in the way of things.
No hate towards them lol, I just thought it was significant since gen 1/2 didn’t have much like that. When gen 4 had something similar happen with the Azure Flute it definitely seemed to be continuing on from Altering Cave, anyways.

Honestly if you’ve seen the concept art that came out a few weeks ago I think they need to start doing that.
I have no idea what you’re talking about and now I’m interested. I know it’ll make me even more disappointed in the state of the franchise… but I’m curious, damn it! Let me see so that I can realize its better parts through another extremely autistic fan project of mine!
 
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I’m on mobile and I don’t know how to put in images without making Null mad so here’s a URL from everyone’s favorite Nintendo Life lol

Edit: seemed like they wanted to go with a mixture of some realism and unreal more cartoony like kinda style I was talking about but I don’t really think it shows at all in the games themselves.
wow, it really doesn’t at all
This reminds me of that one fan image with Red in a field with a rock in it that used to be posted fucking everywhere on /vp/ in premise, but the execution of the art makes it look more like someone slapped Let’s Go models into a Genshin Impact screenshot. Maybe that’s the point?

Also, only one image? Boooo, should’ve released moreee.
 
Centro's getting his shit DMCA'd by NoA so there's a chance some the stuff that was previously posted (I have a feeling that it's more to do with him reporting on the new Nintendo console's specs) was legit.

I think the reasons why GF hasn't been putting out bangers lately is because they still haven't gotten over the growing pains of switching from 2D games to 3D games and poor management of its developers, I remember reading something that said GF was prioritizing original projects over Pokémon-related projects.

That said I think the issues with SV had more to do with the pandemic (I can feel you groaning and eye-rolling from here) and it forcing several developers to move to a “work from home” environment, I know the Smash Bros. Dev team was forced to do that during the development of its second set of DLC characters and it’s part of the reason why Steve is busted.

Eh, I take issue to the “three quests” thing, while it is true you’re allowed to do it in any order the levels of each area’s Pokémon still follow a very clear order.
It doesn't take almost a decade to get used to 3D games. Any of the older 3D games on home consoles were better than what they put out today. Especially the gamecube ones.
 
It doesn't take almost a decade to get used to 3D games. Any of the older 3D games on home consoles were better than what they put out today. Especially the gamecube ones.
I think what what he meant was getting used to a 3D Game where you have control over where a character goes in all three axies at any given time, especally when you remember that it took the Kirby franchise a little over 20 years from Kirby 64's Japanese release date for a fully 3D game (as in not 2.5D) to be made in the mainline series, so it's not like it's hardly a possibility, especially when any of Nintendo's IPs are concerned.
 
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They did a great job with that back in ORAS. Though I am not sure if they will ever figure out optimization on the level of Skyrim, which is also on the switch as a port of an over a decade old game that still looks better.

That game is a mess in of itself, but if Todd can pull off bringing that thing to even Fridges and Alexa, I am sure the far more simplistic artstyle of Pokemon can pull off even more lived in environments and bring back the national dex. Likely not ever happening though because of current DLC practices.
The thing about ORAS alongside X/Y and to an extent Sun/Moon was that those games were generally had a fixed camera with the only times it changed being predetermined areas where it was deemed needed (which was much easier to get away with given that it was a carryover from the 2D games doing it to avoid loading a whole bunch of sprites for areas the player wasn't in or isn't on screen) and alongside that, they used much simpler and smaller models when traversing those game's maps and used the more complex and "realistic" looking models when in the battles or the few fully animated cutscenes that were sprinkled in.


The different models approach was generally abandoned in Sun/Moon for reasons I don't know, but was likely done to prepare for transitioning the engine they use from 3DS to Switch, but the fixed camera stayed since it worked just as well as in the past games on 3DS, though they didn't seem to have that much time to do so given how Let's Go had the simpler models.

But when SwSh did become the game that was in active development, the small team sized enforced by the higher ups of GC didn't have much time to cobble the games up with the amount of time wasted making Let's Go, and S/V being open world was certainly a mandate by TPC/Nintendo as many of N's more popular IPs like Mario and Zelda were getting something similar with BOTW being how it turned out and the sandbox nature of Mario Odyssey, which makes things a lot worse since not only do they have to make a functional open world, they also have to have a working camera that doesn't function like the ones from the Early 90s did as far as getting stuck on walls were.
 
I completed the Mewtwo raid in Scarlet a while ago. That shit cannot be done solo and having to get the right people running the right Mew builds in random raids is a pain in the ass, even more so when you're running a support build Mew. That said, it's nice having an Unnerve Mewtwo in a Dream Ball. Can't wait to do it again in Violet and whenever I need to farm Ability Patches.:cryblood:

Oh, and a friend of mine gifted me the Hidden Treasure of Area Zero for Scarlet.
It doesn't take almost a decade to get used to 3D games. Any of the older 3D games on home consoles were better than what they put out today.
The home console games weren't developed by Game Freak (barring Pokémon Box: Ruby and Sapphire which was a joint ), they were worked on by other studios.
  • Pokémon Stadium 1 and 2 were developed by Nintendo EAD
  • Pokémon Snap was developed by HAL Laboratory
  • Hey You, Pikachu!, Pokémon Channel, and My Pokémon Ranch was developed by Ambrella
  • Pokémon Puzzle League was developed by Nintendo Software Technology
  • Pokémon Colosseum, Pokémon XD: Gale of Darkness, and Pokémon Battle Revolution were developed by Genius Sonority
  • PokéPark Wii: Pikachu's Adventure and PokéPark 2: Wonders beyond were developed by Creatures Inc.
Especially the gamecube ones.
And that's the funny thing about the Gamecube spin-offs, Ambrella is dead (with some of its developers having been absorbed into Creatures Inc.) and the disastrous reception towards Pokémon Battle Revolution basically damned Genius Sonority to puzzle spin-off hell.
 
the disastrous reception towards Pokémon Battle Revolution basically damned Genius Sonority to puzzle spin-off hell.
It's almost a little concerning how rarely I see it brought up nowadays that Battle Revolution was a gigantic disappointment when it came out.
People that seemingly didn't play or remember it just saw the gif of Honchkrow tipping its fedora and think its this super soulful quality game.
 
It's almost a little concerning how rarely I see it brought up nowadays that Battle Revolution was a gigantic disappointment when it came out.
to be fair, the bar is so incredibly fucking low by now that i’m sure if something like it came out today it’d be praised relentlessly

a pure battle simulator with the entire national dex included (as well as every move), unique and lively animations for every single move and Pokémon included (as well as being damaged by every single type of move for the HP bar), 5+ battle backgrounds with free online play, connectivity to the mainline games for importing your primary teams, and free character customization? Sign me the fuck up!
 
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a pure battle simulator with the entire national dex included (as well as every move), unique and lively animations for every single move and Pokémon included (as well as being damaged by every single type of move for the HP bar), 5+ battle backgrounds with free online play, connectivity to the mainline games for importing your primary teams, and character customization? Sign me the fuck up!
If you put it that way, I'd be down for what's basically Pokemon Showdown 2.0, if they keep the price reasonable.
I'd be a lot less harsh on PBR if it wasn't a full price game when it came out.
 
It's almost a little concerning how rarely I see it brought up nowadays that Battle Revolution was a gigantic disappointment when it came out.
People that seemingly didn't play or remember it just saw the gif of Honchkrow tipping its fedora and think its this super soulful quality game.
It failed because it was too reliant on people owning a NDS and copy of D/P/Pt and not clear at all on how to copy over pokemon from them. The rentals were dogshit. The fundamental failure of game design there really was the developer's fault.
 
It failed because it was too reliant on people owning a NDS and copy of D/P/Pt and not clear at all on how to copy over pokemon from them. The rentals were dogshit. The fundamental failure of game design there really was the developer's fault.
It was probably that + the total lack of a campaign after the GameCube games, no compatibility with Platinum or HGSS (there was going to be an update for Platinum that was showcased at a World Tournament, but as far as I’m aware it never came out), no minigames to make up for the lack of campaign, and all of this on top of the game being released at full-price.
 
It was probably that + the total lack of a campaign after the GameCube games, no compatibility with Platinum or HGSS (there was going to be an update for Platinum that was showcased at a World Tournament, but as far as I’m aware it never came out), no minigames to make up for the lack of campaign, and all of this on top of the game being released at full-price.
No compatibility with platinum is downright criminal, and here I thought the main reason it failed was a lack of an adventure mode like that of the gamecube games
 
No compatibility with platinum is downright criminal, and here I thought the main reason it failed was a lack of an adventure mode like that of the gamecube games
The sad thing is that it isn’t the only Pokémon game in the Wii’s library to be hit by this, My Pokémon Ranch received a Japan-only update that added Platinum compatibility and all versions of the game are incompatible with HGSS.
 
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