- Joined
- Aug 29, 2018
Gonna have to hard disagree there. The fact they fucked up so bad that online battles are on a single RNG seed is far more telling of how slapped together the games really are. Removes all the satisfaction of landing an OHKO when you know it's going to land on turn 3 every single match.Just my luck by the time I pick up a copy of Scarlet this will have already been patched out:
https://youtube.com/watch?v=VvjFTrptn1E
It's a cheap tactic, but I like this bug because it's always satisfying to land a 1-hit K.O. move.
As much as I hate Smogon for being a bunch of elitists, they're the only reason the current generation meta is even playable (Showdown), because right now in the games themselves, the entire meta is making sure you're faster when it's the turn for OHKO's to land.
@wtfNeedSignUp (multiquote issues)
To my knowledge, physics should have no effect whatsoever on the battles themselves, because they aren't even factored. All the attacks you see are scripted animations, not in game assets actually performing actions. In general turn based RPG's don't even have code to factor anything physics related beyond basic player input unless it explicitly applies to the Battle system or overworld presentation. While I don't know the state of their programming, Z moves would still be easier because in theory it should be as simple as importing the code and being done, while Mega's you have to factor take much more balancing into effect on top of updating all the models. Most of the Z Moves you could probably get away with not updating much graphically.
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