Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Man, remember when Snorlax was so good that an entire generation's Smogon OU was centered around it? It could Curse up, throwing out Earthquakes and Double Edges that would break teams in half while becoming impenetrable itself because Fighting types were mediocre-to-bad in Gen II (you had to get lucky with a critical Cross-Chop from Machamp or simply eat shit) and when it did take damage from an exploding Cloyster, Forretress, Exeggutor, or (lol) Gengar, it'd just Rest it off. It was the best RestTalker, an astounding Belly Drummer, and could even learn Flamethrower or Fire Blast if you were sick of dealing with pesky Steely phazers that shrugged off your EQ/DEs (namely Skarmory). It was a god in competitive Pokemon, and 100% worth picking up in-game even if it was in the far back half, because that fucker had the other Leftovers.

Anyway, I wonder what Snorlax is up to these days.

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See, that's how you make an argument like this, you show a Pokemon that actually was good and show how it's dropped in popularity.

But even then, note one particular line.

It could Curse up, throwing out Earthquakes and Double Edges that would break teams in half while becoming impenetrable itself because Fighting types were mediocre-to-bad in Gen II (you had to get lucky with a critical Cross-Chop from Machamp or simply eat shit)
Snorlax wasn't an OU threat simply because of it's own merits. Snorlax was an OU threat because Fighting types took several generations to become even decent, meaning it was a tank without a weakness.

As soon as good fighting types started making their presence known, snorlax began dropping in popularity. and it was slow and gradual, too.

There's another interesting OU pokemon from gen 1 and 2 to look at. One that went from UUBL in RSE (unpopular in OU but too good for UU) all the way down to NU in Gen 4.

That would be Jynx.

The reason for it's perilous drop is simple: Sucker Punch. Jynx always had sweeper-like stats even in gen 1, and a lot of that crippling overspecialisation with paper-thin physical defenses. But it's Ice and Psychic typing, combined with the Physical/Special being aligned to types, meant that darks and fires were working off Special and there wasn't a lot of Pokemon that could combine a jynx weakness with the bulk or speed to punish it.

As soon as the physical/special split came in, Jynx crumpled like a paper towel.

There's another reason worth discussing. Why Jynx and Snorlax ruled those early OU tiers.

Their stats aren't like, say, Charizard, Pidgeot, or Beedrill. They're not well-rounded at all.

They both have the crazy, spiky, overspecialised stats everyone else is complaining about being prevalent more with modern Pokemon.

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Specialisation is, has always been, and will always be the best way to rule the roost in competitive Pokemon. Always. The only exceptions are Pokemon with high enough BSTs that they don't need to cripple anything for it.
 
To be fair, the most minmaxed Pokémon is from Gen 2 and its competitive status is…strange. It’s Shuckle, and it only became good when it got access to multiple entry hazards.
 
I didn't like the idea of temporary evolutions, if they bring it back it should be handled differently. At least don't tie it to a hold item.
 
Oh this won’t be broken AT ALL.
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According to Centro Leaks, who has been reliable, Any Pokemon can have any Tera type. If they use their own typing for Tera it gives them x2 for STAB instead of 1.5x or the get the 1.5x of their new type's STAB like normal. Plus we have Tera Beam from the newest trailer, essentially meaning Hidden Power is back in a lot less of an annoying way.

I didn't hate Dynamax like a lot of people did because I like the bigger offense and wall breaking that it brought. At least Tera doesn't steamroll massive stat boosts like Dynamax did, but I like making big plays of stuff like Z-Moves and Dynamax.
 
Kaphotics just tweeted out another breakdown on how rampant cheating is in sanctioned VGC tournaments, this time it’s about Worlds competitors and the teams they ran.
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I didn't like the idea of temporary evolutions, if they bring it back it should be handled differently. At least don't tie it to a hold item.
Part of the reason why Mega Stones were tied to hold items was to prevent overpowered and/or broken Mega Evo/held item combos from becoming a thing, if you want an example of how that would work just look at Mega Rayquaza.
 
Kaphotics just tweeted out another breakdown on how rampant cheating is in sanctioned VGC tournaments, this time it’s about Worlds competitors and the teams they ran.
View attachment 3651613

Part of the reason why Mega Stones were tied to hold items was to prevent overpowered and/or broken Mega Evo/held item combos from becoming a thing, if you want an example of how that would work just look at Mega Rayquaza.

I do wonder how much a ripple effect would occur, if TPCi actually started banning players for using hacked teams. The Beast Ball Porygon2 in a Sun and Moon tournament, years ago, that was shown on stream, pretty much summed up how much they care about hacking, aside from the obviously hacked things.

In regards to the Mega Stone point, Z-moves being tied to the item slot, was also a similar balancing method. Also, they had to make an exception specifically for Mega Rayquaza, in that it cannot Mega Evolve if it has a Z-Crystal, to prevent M-Rayquaza from using Z-Moves.

In other news, Ash's Dragonite is available for Sword and Shield players, until September 8, using the code UM1N0KESH1N.
 
Kaphotics just tweeted out another breakdown on how rampant cheating is in sanctioned VGC tournaments, this time it’s about Worlds competitors and the teams they ran.
View attachment 3651613

Part of the reason why Mega Stones were tied to hold items was to prevent overpowered and/or broken Mega Evo/held item combos from becoming a thing, if you want an example of how that would work just look at Mega Rayquaza.
I believe that's more in context to an earlier complaint my memory is attributing to SSJ_Ness, of Pokemon that should have gotten a full new evolution to make them truly viable instead only getting a mega evolution. Stuff like Mawile and Sableye.
 
I believe that's more in context to an earlier complaint my memory is attributing to SSJ_Ness, of Pokemon that should have gotten a full new evolution to make them truly viable instead only getting a mega evolution. Stuff like Mawile and Sableye.
My brother, Mawile DID become viable simply through Mega Evolution. It was in OU. was it not?
 
My brother, Mawile DID become viable simply through Mega Evolution. It was in OU. was it not?
Yes, but what I mean is giving it a straight evolution would have made it more permanent, rather than tying it to the first of what would become a series of seasonal mechanics.
 
They should just bring back Mega Evolution and call it a day. That was a perfectly fine mechanic. Everything else is just a pathetic attempt to do Mega Evolution but not Mega Evolution.
I disagree. Z-moves and Teralizzing are the most unique of the gimmicks we've gotten so far, imo.

Mega evolution was just the pokemon equivalent of Super Saiyan. I like it and it did give some the weaker mons in the dex some extra edge to make them usable (like my boy Beedrill), but it also made already strong pokemon stronger and made a certain legendary absurdly busted. I'd even argue that it technically didn't improve the bad pokemon. It just gave them a new form that performs way better than their base.

Z-moves were one big attack in most cases, but in others they gave some of the most useless moves some extra utility (read: Z-Splash). Not to mention it was accessible to every pokemon unlike Megas.

Teralizzing can potentially be pretty game-changing in the competitive scene with the type swapping shenanigans it brings and it even brings back hidden power in a new way. Not to mention that it functions more like a permanent type gem than a Mega evolution and, again, is accessible to every pokemon.
 
Kaphotics just tweeted out another breakdown on how rampant cheating is in sanctioned VGC tournaments, this time it’s about Worlds competitors and the teams they ran.
View attachment 3651613

Part of the reason why Mega Stones were tied to hold items was to prevent overpowered and/or broken Mega Evo/held item combos from becoming a thing, if you want an example of how that would work just look at Mega Rayquaza.
>40% of English teams are legal in pokemon VGC
>Looks over at Trials of Osiris in Destiny.


Is it really so surprising to anyone?
 
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To be honest, the only Tera types you'll ever see in competitive play will be people terastalizing into the same type for that 2x STAB bonus. Expect to see a lot of terastalized ground-type Lando-Ts and Garchomps. Smogontards are immediately going to quick-ban terastalizing for that reason, because it'll threaten stall teams, and heaven forbid anything happen to Smogon's extremely thrilling stall gameplay. Hence why Toxapex was allowed to stay in OU for both gens 7 and 8.
...Those are worse examples? The first two at least.

For those who don't know, the tiers in this website are Uber, Overused/OU, Underused/UU, Rarely Used/RU, Never Used/NU, and PU, which is a pun on pokemon which just stink. This is largely determined by their popularity in pokemon showdown matches the tier - more popular pokemon are assumed to be better. There's also the BL tiers, which are pokemon that are too good for their tier but not popular in the next tier up. If a Pokemon isn't even popular in PU, it's considered Untiered.

Beedrill is so bad that it's in the Untiered, but the much more aggressively statted Orbeetle is so good that it's in the... Untiered!

Raticate is so shite that it's in the untiered, but the much more defensively built greedent managed to reach the lofty heights of... Untiered!

These groups are easy comparisons to make, but the problem is that they're so shite by default that being half-decent is an unironically good thing.

As for the birds, that's a better example but still pretty iffy. Over time, the birds have generally improved in quality. Staraptor is UUBL, and has been UUBL for it's entire existence. Pidgeot was bottom-tier trash when it started, and the highest it's ever been is NU. More recently, we've had Talonflame, which was Ubers in it's time, and Corviknight, which is comfortably OU, but sandwiched between them is Toucannon who also came out Untiered.

It's not that they're getting squeezed out by new hotness, its that they were never good in the first place, and these newer ones occasionally fluke to greatest but are mostly just decent at best.

Also: Learn to thumbnail, mate. it's obnoxiously huge on PC.
Speaking of Toxapex, if you want 'mons with absurdly good stat distributions, look no further:
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For reference, Skarmory, widely considered to be one of the greatest physically defensive mons outside of legendaries, with one of the longest OU record streaks (only beaten out by Tyranitar):
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Sure, Skarmory has the better defensive typing and slightly higher speed, but Toxapex has amazing defenses on both sides rather than purely on the physical side, and Toxapex also has one of the most busted abilities in the game, Regenerator. Hell, Toxapex's lower attack is arguably a GOOD thing, because lower attack means less self-damage from confusion, and you aren't running an attack that isn't Scald on Toxapex anyway.
To be fair, they did not want to risk another Chansey or Dusclops situation.
That's only really an issue that plagues defensive mons, purely because of Eviolite.
The 1.5x boost to both defenses (which is added after IVs/EVs/Natures etc are applied) given by Eviolite outweighs the tiny bonuses Chansey/Dusclops get from evolving into Blissey/Dusknoir. Getting rid of Eviolite would be the easier option. After all, they were willing to remove most type-boosting gems due to them being too strong.
 
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