Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Juniors: Rikuto Ohashi (JP)
Seniors: Liam Haliburton (US)
Masters: Ondřej Škubal (CZ)
I decided to give the final Masers division match another watch and it's not as cut-and-dry as I had originally thought, here’s what I observed.
The match is technically a mirror match but it really shows how some builds can be better with just a few simple card swaps.

Both decks had their Arceus VSTAR/Flying Pikachu VMAX/Hisuian Decidueye VSTAR core (the last third of which is new to me, but I can see it working as a counter for other Arceus/Pika decks) but I can see that, after watching the video over again and checking LimitlessTCG‘s tournament results on Worlds, one evo line of supporting Pokémon may have made a difference in the match. Daichi was running a 2-2 Thunderous Awakening Jolteon line for support whilst Ondřej was running a 2-2 Industrious Incisors Bibarel line. Jolteon’s Ability negates the Abilities on Water-type Pokemon if it has a Memory Capsule attached to it so it’s an amazing counter for Drizzile’s and base set Inteleon’s Shady Dealings Ability (lets you search for 1-2 Trainer cards when you evolve into Drizzile or Inteleon from the hand), Rapid Strike Inteleon’s Quick Shooting (lets you put two damage counters on one of your opponent’s Pokémon), and Lumineon V’s Luminous Sign (lets you search your deck for a Supporter card and adds that card to your hand) if you’re facing a deck that runs those Pokémon. The big issue here is that Ondřej was only running one of those Pokémon (and it’s not the ones that can be recycled via Scoop Up Net) so that line was largely dead for Daichi.

One difference that between the two is their handling of Mew VMAX and Friends. I noticed is that Daichi had one in the form of Galarian Moltres V but Ondřej, as far as I could tell in the video, didn’t have anything other than the usual Path to the Peak Stadiums. That’s a bit dangerous considering that Mew VMAX was still present within the Masters division with André Chiasson getting 6th place with it. My guess is that Daichi viewed it as a credible threat that needed a proper counter while Ondřej felt that while the threat was there it just wasn’t enough to justify diverting resources and deck space for it.

One odd thing I noticed whilst watching the match and checking the tournament results is that neither final round player ran Cheren’s Care in their decks. It was a smart addition in AzulGG‘s NAIC-winning deck but after checking that final match it never really saw play during the round. I can only assume that competitors decided it was a card that, while it has its uses, is too situational and takes up deck space that could be used to add more suitable cards.

Overall the final round went well, the first battle was close but Ondřej was able to get the card he needed to win the match thanks to the draw support Bibarel provides with the second battle continuing that trend whist adding importance of a one-off Supporter search. Oh, and don’t forget the usual dose of luck via top-decking important cards like Boss’s Orders.

Daichi put up a good fight in the first battle and it was neck-to-neck while the second match was a little more one-sided due to a lucky Boss's Order draw. He did struggle due to choosing Ability-blocking over draw support but since he was able to reach the finals I'd still say it's just as viable.

Oh, and I've been seeing some people saying that the way Daichi drew cards when under the effects of Marnie is illegal. For the record that style of card-drawing is fine so long as you're making sure you're not taking a peek at any of the cards being put back onto your deck.
 
I don't see it.
For comparison, here's Charizard's stats:
View attachment 3633098

And here's Cinderace's stats:
View attachment 3633101

The difference between the two of them is not that glaring (in fact Charizard has slightly a higher BST). Charizard is more well-rounded offensively and defensively, while Cinderace sacrifices some of Defense, Sp. Defense and Sp. Attack in order to hit harder and move faster.

Charizard is an all-rounder and Cinderace is more of a glass cannon.
570B8927-8E76-458A-B2B4-FCB22CB08732.png

3F41D360-2710-42C0-9687-462BF2F1EB0B.png

99CBACE8-5E2C-485E-AB22-B601C4BD080B.png
 
Last edited:
I’m behind on the times, but I decided to pick up the Mystery Dungeon remake they released a couple of years back.

I didn’t know until just a little while ago that Red Rescue Team got remade. Since I lost the original GBA game years ago, I decided to see if this game would at least have the same elements that made me love the original. I liked the story in the original, so I won’t spoil much for those who have never played the original or this one.

Maybe it’s because my expectations were low, but I’ve been impressed with this remake so far. It feels like a love letter to the original GBA title, and improved on a lot of things.

For a better idea of how much of a glow up it is, let’s compare a few locations of GBA vs Switch.

Silent Chasm:

View attachment 3633248


View attachment 3633245

Lapis Cave:

View attachment 3633252

View attachment 3633257

Frosty Forest:

View attachment 3633268

View attachment 3633267

The artists, developers and programmers didn’t have to go this far but they did. This isn’t to bash the GBA graphics, mind you, as they looked fine for the hardware.

I get the feeling this may have had a longer production cycle, which gave the development team more time to make the game look as presentable as possible.

I’m only halfway through the story at the moment, been doing as many requests in a row as I can just to try to get to higher badge rankings quicker.

Overall, this has so far surpassed my expectations. I remember there being quite a bit of postgame content in the original.
I dismissed that game without even looking at it. The art is really good, something I haven't said about Pokemon in a while.
 
I’m behind on the times, but I decided to pick up the Mystery Dungeon remake they released a couple of years back.

I didn’t know until just a little while ago that Red Rescue Team got remade. Since I lost the original GBA game years ago, I decided to see if this game would at least have the same elements that made me love the original. I liked the story in the original, so I won’t spoil much for those who have never played the original or this one.

Maybe it’s because my expectations were low, but I’ve been impressed with this remake so far. It feels like a love letter to the original GBA title, and improved on a lot of things.

For a better idea of how much of a glow up it is, let’s compare a few locations of GBA vs Switch.

Silent Chasm:

View attachment 3633248


View attachment 3633245

Lapis Cave:

View attachment 3633252

View attachment 3633257

Frosty Forest:

View attachment 3633268

View attachment 3633267

The artists, developers and programmers didn’t have to go this far but they did. This isn’t to bash the GBA graphics, mind you, as they looked fine for the hardware.

I get the feeling this may have had a longer production cycle, which gave the development team more time to make the game look as presentable as possible.

I’m only halfway through the story at the moment, been doing as many requests in a row as I can just to try to get to higher badge rankings quicker.

Overall, this has so far surpassed my expectations. I remember there being quite a bit of postgame content in the original.

It was also very telling, that the Mystery Dungeon remake is an example of what you should do (I think) when remaking a game, while BDSP is an example of what not to do. To think that MD DX added the QoL features in later MD games, i.e. Mega Evolutions, later-introduced evolutions (namely Sylveon), the Lucario-line being available, while BDSP didn't (since Sylveon is not in the game, along with anything in Gen V or later, and TMs are single-use items again), is just painful to see.
 
Last edited:
Alright, nice try, but assuming you have a point, pseudos are a bad example, and it's really telling in what you didn't include.

1661237013472.png

Pseudo's have had noticeably crazier stat peaks and troughs than dragapult, like Goodra's eye-watering 150 special defense and tyranitar and metagross's plodding 61 and 70 speed. Dragapult has a noticeably similar build to gen 3's Salamence, both being offensive and fast with good attacking stats. One leans more on the offense, while the other just relies on it's high speed at the start. Salamence is also a bit bulkier, allowing it to dragon dance to start setup if necessary.

It's very notable that you didn't pick kommo-o, which is neither offensively weighted nor wildly statted, and I can only assume that's because the presence of kommo-o makes your whole argument look shaky.

It's also worth noting that Dragonite's stats were not actually as balanced at design as they are now. When it was designed, special attack and defense were one stat, and most pokemon from that era only got to keep one. Dragonite had it levelled evenly so it's BST would go smoothly from 500 to 600 without issue.

Even in the ones you did pick, Dragapult's third best stat is it's Special Attack, which may be completely useless on a physical-only built. On the other hand, Garchomp's special attack is it's lowest stat. Garchomp's long been feared partially because it's the pseudo that "wastes" the least stats when going for a single-stat-of-attacks build. You could even argue Hydreigon having the most balanced stats of all of them (lowest peak, and highest trough) is a direct reaction to garchomp's power level.

This is a bad group to sample from because by their very nature they have tons of stats to spare. You can very easily take quite a bit from a fair few stats and reach your desired stat levels.
 
Stat distribution kinda sucked for the older mons, especially Gen 2 but I think a lot of older mons were hit hardest by the Ability Arms Race. With the powercreep (fuck Zacian) the older mons got screwed over by getting abilities when they were new and mostly meh. Hidden Abilities helped a little bit, like Multiscale Dragonite and Unaware Quagsire, but most haven't had any of the 3 slots adjusted since they were given them initially and they suffer for it.

Newer gens have introduced much stronger abilities and even early game Pokemon nowadays get good shit like Galewings (before nerf), Intimidate, Scrappy and Huge Power. And then the poor older mons like Pidgeot get stuck with Keen Eye, Tangled Feet and Big Pecks for it's HA.

TL:DR Pidgeot and other garbage need some of the love GF has for Zacian and Charizard sent it's way.
 
Stat distribution kinda sucked for the older mons, especially Gen 2 but I think a lot of older mons were hit hardest by the Ability Arms Race. With the powercreep (fuck Zacian) the older mons got screwed over by getting abilities when they were new and mostly meh. Hidden Abilities helped a little bit, like Multiscale Dragonite and Unaware Quagsire, but most haven't had any of the 3 slots adjusted since they were given them initially and they suffer for it.

Newer gens have introduced much stronger abilities and even early game Pokemon nowadays get good shit like Galewings (before nerf), Intimidate, Scrappy and Huge Power. And then the poor older mons like Pidgeot get stuck with Keen Eye, Tangled Feet and Big Pecks for it's HA.

TL:biggrin:R Pidgeot and other garbage need some of the love GF has for Zacian and Charizard sent it's way.
All you needed was a pokemon with ice beam and thunderbolt. Then you could steamroll all the way through the elite four...
 
Re: the Eeveelutions debate, I've always thought an interesting way to handle it would be to have a regional variant of Eevee, and have it's evolutions be all clear derivatives of the originals. So, for example, Sylveon's ribbons and bows grow out of control and wrap all around the body, making for a ghost-type mummy variant.
Holy fuck that genius. Now I want a mummy Sylveon that ghost type.
 
Even though it was handy for remember which types were Special back then, I'm all for some eeveelutions that were physical types. Flareon got absolutely screwed by being the "attack" eeveelution and it never got particularly better by the time Gen IV rolled around. I'm ready to move past all that though and get my Dirt Eevee with Muddy Water, Gunk Shot, and Celebrate.
 
Flareon is alright in Generation 1. It's Special was 110 so it could hit pretty hard with Flamethrower/Fire Blast and Body Slam/Hyper Beam. Too bad it's so slow and has paper thin physical bulk. Awful coverage, but all Eeveelutions suffer from that. Game Freak has always seemed to hate Flareon though, from giving it a worse Special Attack in Gen 2 to passing it over for Flare Blitz in Gens 4 and 5 so it got stuck with Fire Fang.

I still want a Steel Eevee that's an absolute tank. Or finally round off the formally Special types with Dragon Eevee.
 
...Those are worse examples? The first two at least.

For those who don't know, the tiers in this website are Uber, Overused/OU, Underused/UU, Rarely Used/RU, Never Used/NU, and PU, which is a pun on pokemon which just stink. This is largely determined by their popularity in pokemon showdown matches the tier - more popular pokemon are assumed to be better. There's also the BL tiers, which are pokemon that are too good for their tier but not popular in the next tier up. If a Pokemon isn't even popular in PU, it's considered Untiered.

Beedrill is so bad that it's in the Untiered, but the much more aggressively statted Orbeetle is so good that it's in the... Untiered!

Raticate is so shite that it's in the untiered, but the much more defensively built greedent managed to reach the lofty heights of... Untiered!

These groups are easy comparisons to make, but the problem is that they're so shite by default that being half-decent is an unironically good thing.

As for the birds, that's a better example but still pretty iffy. Over time, the birds have generally improved in quality. Staraptor is UUBL, and has been UUBL for it's entire existence. Pidgeot was bottom-tier trash when it started, and the highest it's ever been is NU. More recently, we've had Talonflame, which was Ubers in it's time, and Corviknight, which is comfortably OU, but sandwiched between them is Toucannon who also came out Untiered.

It's not that they're getting squeezed out by new hotness, its that they were never good in the first place, and these newer ones occasionally fluke to greatest but are mostly just decent at best.

Also: Learn to thumbnail, mate. it's obnoxiously huge on PC.
 
Man, remember when Snorlax was so good that an entire generation's Smogon OU was centered around it? It could Curse up, throwing out Earthquakes and Double Edges that would break teams in half while becoming impenetrable itself because Fighting types were mediocre-to-bad in Gen II (you had to get lucky with a critical Cross-Chop from Machamp or simply eat shit) and when it did take damage from an exploding Cloyster, Forretress, Exeggutor, or (lol) Gengar, it'd just Rest it off. It was the best RestTalker, an astounding Belly Drummer, and could even learn Flamethrower or Fire Blast if you were sick of dealing with pesky Steely phazers that shrugged off your EQ/DEs (namely Skarmory). It was a god in competitive Pokemon, and 100% worth picking up in-game even if it was in the far back half, because that fucker had the other Leftovers.

Anyway, I wonder what Snorlax is up to these days.

Screenshot 2022-08-24 163757.png
 
...Those are worse examples? The first two at least.

For those who don't know, the tiers in this website are Uber, Overused/OU, Underused/UU, Rarely Used/RU, Never Used/NU, and PU, which is a pun on pokemon which just stink. This is largely determined by their popularity in pokemon showdown matches the tier - more popular pokemon are assumed to be better. There's also the BL tiers, which are pokemon that are too good for their tier but not popular in the next tier up. If a Pokemon isn't even popular in PU, it's considered Untiered.

I just think pokemon should have focused more on the PVE side of things where it is at its best when exploring hidden areas in the post game with your favorite pokemon.

All those resources spent on the TCG tournaments and shit like smogon could have easily made a game better than sun/moon on the switch and had plenty left to spare.
 
Last edited:
Back
Top Bottom