Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Modern Gamefreak thinks kids are so retarded that they can't memorize the type interactions and need to be told if moves are effective or not.
Modern Pokemon is literally designed for spackers.
You say that as if some of types beyond fire, grass and water have obvious weaknesses and resistances.

How is the average kid suppose know what Dark types are weak to and strong against? Or dragon types? Or Psychic types? Why do you think the starter trio is always grass, fire and water?
 
You say that as if some of types beyond fire, grass and water have obvious weaknesses and resistances.

How is the average kid suppose know what Dark types are weak to and strong against? Or dragon types? Or Psychic types? Why do you think the starter trio is always grass, fire and water?
I figured that shit out when I was a dumb 8-year old, they can too. Literally just pay attention to the attacks being used and the message that tells you if it was super effective or not. It's not a matter of needing to logically deduce what would be good against what, just throw shit at the wall and memorize the outcomes.

Kids these days would fucking hate Megaman if they find Pokemon types hard.
 
I'm two pages late but on the topic of main character designs: think the last male design I truly liked was the gen 3 protagonist, hilbert from BW was alright, gen 6 and gen 7 felt too generic and samey for my taste, guess gen 8 is fine and lastly I don't like either of the gen 9 designs. Sometimes it feels like all the effort goes into the design of the female trainer.

Tbh I never thought of minimalist UIs being the realm of mobile games. On that topic, remember the bitching from ubishit devs about elden ring's UI and everyone clowning on them? I didn't truly appreciate minimal UIs until I finished the game and went back to FF14 and pso2 and my god, the amount of shit on screen began bothering the ever living shit out of me.
Edit: I am an idiot, you guys meant minimalistic, not minimal
I wonder if the UI elements are placeholders, they look way too simple
I liked the gen 2 and 3 protagonist's design but I have to wonder why they made 3's beanie look like hair instead of just making it his actual hair. Hilbert looks like a better version of Red to me. 6 just felt like a knockoff of Hilbert, and 7 looks like a tropical version of the gen 6 guy (although I like prisoner vibe he's got going).

Its the same issue in the Dragon Quest games since IX with each new protagonist looking duller when compared to their predecessor, although you could argue that VII's was dull too it kind of fits with his character considering he was just a lowly fisherman's son, and VIII's at least had a memorable outfit.
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"no characters that resonate with my dick", and that's what children game design should be about.
What site is this anyway?
That's why I said Unova was fortunate in the time it got released.
Unpopular opinion, but I think BW had the best story out of all the games, and the implications and connections between Ghetsis, N, Zoroark and the whole underwater ruins were very interesting. As well as the whole two kings mythology.
 
You say that as if some of types beyond fire, grass and water have obvious weaknesses and resistances.

How is the average kid suppose know what Dark types are weak to and strong against? Or dragon types? Or Psychic types? Why do you think the starter trio is always grass, fire and water?
I used to always struggle with the old physical types because they're not always as obvious as "fire burn grass." Why does Bug resist Ground? Why does Steel resist Dragon? Why does Ground resist Rock? Why is Ghost effective against Ghost but Fighting is neutral to Fighting? Why would a 10 year old remember any of this shit?
 
I used to always struggle with the old physical types because they're not always as obvious as "fire burn grass." Why does Bug resist Ground? Why does Steel resist Dragon? Why does Ground resist Rock? Why is Ghost effective against Ghost but Fighting is neutral to Fighting? Why would a 10 year old remember any of this shit?
Exactly, and that's not even getting into dual-types.

You either have some dual types where the secondary typing adds onto the primary's resistances to the point where the pokemon only has one weakness (Water/Ground, Poison/Dark) or the exact opposite.
 
It's because knights in steel armour with steel swords slay dragons. Or at least I'm assuming that that's the logic.
What about dragons being weak and powerless against fairies? I would figure it'd be the other way around. Then again, there's always those fairy queen sorts being godlike.

Or how about ice types not being resistant to grass? I always felt they should at least be defensively resistant to those or flying types.
 
What about dragons being weak and powerless against fairies? I would figure it'd be the other way around. Then again, there's always those fairy queen sorts being godlike.

Or how about ice types not being resistant to grass? I always felt they should at least be defensively resistant to those or flying types.
Dragons being weak against Fairy is probably just for balance reasons without any real logic behind it. People had been complaining that Dragon was OP forever.
 
Whatever the reason, I don't think the moves specifically telling you whether, or not they're effective is a bad thing.

It would be nice if there was a way to turn it off, or something, but I don't think it's a big enough deal to really complain about.
 
I think that's playing more into the:
Steel = Machinery and Machinery > Nature
That's how I remember it too, except for rust (Ground) and fists (Fighting) and fire (C'mon now).

The only reason I remember Poison being effective against Fairy is because Poison was underrated pre-Eternatus, probably thanks to every non-Levitating Poison type folding to every OP Psychic type and Earthquake spammer since Gen 1.
 
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"no characters that resonate with my dick", and that's what children game design should be about.
So we should make every character androgynous or ugly to make sure someone doesn't dare fap to the characters? Make April O'Neil a troon to guarantee nobody wanks one out to TMNT? Genius.

fidough is so good and i would kill for him. i hope he has fun customization evolution stuff like alcremie did

they're European 10 year olds
I just don't think it would kill them not not make weak, pansy character designs. Speaking of ages, other Pokemon games let you play as older characters, like Colosseum, they should let you pick the age since they're doing customization anyway.
 
*looks dumbfounded at more than one person not knowing that mythological fairies fear iron*
Good that I left tumbkr, huh.
It's true. Rock is super effective against Dark types for this very reason. Especially if you charge them up by JOing first, which is why we need these dick-ticklers in Pokemon!
 
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