Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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I feel that at some point, people’ve forgotten that despite what autists like us or the competitive players think, Pokémon is first and foremost a Children’s Game
Exactly.

Seriously, the people shitting on children nowadays for being stupid, and "not having any sense of adventure" are just being shitheads because they forget this, and what I mentioned before.

Is modern Pokemon easy? Yeah, but that's because the series has always been easy. The only difference now is that GF corrected the issues mentioned before. Have they gone overboard in some places? Yeah, having the EXP Share permanently on is fucking retarded.

But lemme ask you this: out of all the mainline games, which one contained the most trainers, Gym leaders, champions, or bosses that actually used any, or required you to use any kind of actual strategy?

Gen V.

And the rest is history.
 
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That entire list is either:
1: Super Late-game bosses that have amped up stats, perfect EVs and IVs, levels and movesets far beyond the usual, that you might still outspeed, overpower, and ohko if you've grinded enough. Multiple champions with little acknowledge of how many Champions have 5-10 levels on the first Elite 4 member. (But you'd expect champions to be hard, so this is meh)
2: Early-to-mid-game bosses with fully evolved or equivalent pokemon earlier than the player would have them. Starmie, Miltank, Gengar, Slaking.

To your average newbie, these fights in group 2 are not hard because they've got a genuinely well-built strategy. They are hard because they are cheap.
 
Hot Take: The mainline Pokemon games were never challenging.

The only things that made them difficult growing up was the schizo leveling curve, not fully understanding the games' mechanics, and the fact that some of those mechanics just didn't work like the games, and anime said they were supposed to (looking at you, Gen 1 Ghost-types).
I'd argue they got easier overtime, more so then Pokemon used to be hard and now it isn't. You just have to look at some pathetic learn sets on gym trainers and leaders past the first few gyms to see that. Even as early as the second gym leaders had full movesets, now they don't. It feels very deliberate that they want to make it easier. We're going from easy mode to very easy mode, unless you nuzlocke the game or something which isn't something most people do.

Pokemon is easy for many reasons, but their is a very real pull to make them even easier due to the changing landscape and current child demographics who seem to prefer easier Pokemon apparently.

That entire list is either:
2: Early-to-mid-game bosses with fully evolved or equivalent pokemon earlier than the player would have them. Starmie, Miltank, Gengar, Slaking.

To your average newbie, these fights in group 2 are not hard because they've got a genuinely well-built strategy. They are hard because they are cheap.
I'd argue due to how much power is given to the player if you just know how to use the item menu at all, group 2 is not that cheap really. Items are absolutely game breaking, and so is switch mode if you play on that setting like the average player does due to it being the default. Only the most autistic know what set mode even is or how useful switch mode is after they've tried set mode.

The player is stacked with so many options and advantages if you don't purposely handicap yourself that Norman's Slaking or Morty's Gengar isn't a big deal at all especially if you overlevel at all by sheer circumstance. Potion spam can win almost anything in an even fight and it is a very simple strategy to understand. Whitney's Miltank is probably the closest thing that I'd consider cheap from those four, but that's because bad Rollout/Attract rng can legitimately sweep you from nowhere. Starmie gets rolled by Ivysaur without even a fuss so sometimes Starmie doesn't even matter, and the other two starters can get by fine if you catch Oddish and Bellsprout which are easy enough to find. I'd argue Brock is more of a problem for say a Charmander run because your options suck at that point unless you stumbled into Mankey, and you have even less money to spam potions.
 
Hot Take: The mainline Pokemon games were never challenging.

The only things that made them difficult growing up was the schizo leveling curve, not fully understanding the games' mechanics, and the fact that some of those mechanics just didn't work like the games, and anime said they were supposed to (looking at you, Gen 1 Ghost-types).
Exactly.

Seriously, the people shitting on children nowadays for being stupid, and "not having any sense of adventure" are just being shitheads because they forget this, and what I mentioned before.

Is modern Pokemon easy? Yeah, but that's because the series has always been easy. The only difference now is that GF corrected the issues mentioned before. Have they gone overboard in some places? Yeah, the having the EXP Share permanently on is fucking retarded.

But lemme ask you this: out of all the mainline games, which one contained the most trainers, Gym leaders, champions, or bosses that actually used any, or required you to use any kind of actual strategy?

Gen V.

And the rest is history.
At least by kids' standards, the earlier generation required some logical reasoning. There's a difference between that and "Press A to Win".
 
Red and Blue were held together by copious amounts of duct tape and were glitchy messes that’d make Bethesda proud.
I see this repeated over and over but I don't really understand it. Are there a lot of glitches in Red/Blue? Absolutely! But the chances you'll come across a glitch that makes your game do something obviously wrong and/or crash is slim to none. I've never heard of someone softlocking unless they're a retard who traps themselves in the seismic toss TM spot on the route to Bill's house.

It took like 5 years before anyone even figured out the Mew glitch! The Pokemon GameBoy games run like a dream compared to any buggy trash mess Bethesda puts out. Things like badge boost, gen1 miss, catch mechanics and a couple poorly programmed moves are things a kid would never notice. For how ambitious and large of a game it is, Pokemon is very well done.
 
I see this repeated over and over but I don't really understand it. Are there a lot of glitches in Red/Blue? Absolutely! But the chances you'll come across a glitch that makes your game do something obviously wrong and/or crash is slim to none. I've never heard of someone softlocking unless they're a retard who traps themselves in the seismic toss TM spot on the route to Bill's house.

It took like 5 years before anyone even figured out the Mew glitch! The Pokemon GameBoy games run like a dream compared to any buggy trash mess Bethesda puts out. Things like badge boost, gen1 miss, catch mechanics and a couple poorly programmed moves are things a kid would never notice. For how ambitious and large of a game it is, Pokemon is very well done.
You may not be able to softlock the game easily or do weird shit Bethesda games are known for, but a lot of very basic game mechanics simply don't work. Or at least they don't work as intended. There are what seems like dozens of moves that weren't programmed right.
 
I see this repeated over and over but I don't really understand it. Are there a lot of glitches in Red/Blue? Absolutely! But the chances you'll come across a glitch that makes your game do something obviously wrong and/or crash is slim to none. I've never heard of someone softlocking unless they're a retard who traps themselves in the seismic toss TM spot on the route to Bill's house.

It took like 5 years before anyone even figured out the Mew glitch! The Pokemon GameBoy games run like a dream compared to any buggy trash mess Bethesda puts out. Things like badge boost, gen1 miss, catch mechanics and a couple poorly programmed moves are things a kid would never notice. For how ambitious and large of a game it is, Pokemon is very well done.
Yeah, people who say otherwise probably didn't play it as a kid and just watched YouTube videos compiling decades worth of obscure and minor glitches. Most people likely didn't notice many significant ones, and some actually increased the appeal of the game for people, like MissingNO.
 
If you're playing Gen 1 as God intended: spamming the biggest base power move out of your 4-attacking-move sets and using Full Restores over and over until you win the game, you will experience very few annoying bugs. Only faggots using gimmicks like Rage or "setup moves" will face His wrath.
 
Well it appears that the TCG’s usual post-World Championship rotation isn’t happening in August, it’s happening in early 2023. They’ve also banned some promo cards (all of the Special Delivery promos, the Dark Sylveon V and Lance’s Charizard V promos that were bundled with some Celebrations products, and the Europe-only “On the Ball” promos) from organized play due to them lacking a worldwide release.

As to why we’re getting this weird mid-season rotation there are a lot of theories running around but the one that makes the most sense is that TPCi wants to match Japan’s Standard rotation format going forward, which would mean that this style of rotation is going to be a permanent thing going forward.
 
So, an friend gave me an copy of Sword the other week and I'm standing in front of the fifth gym, right now. So far, I want to say that it's been an mostly uneventful ride. Only real drama that I've seen is that effeminate kid kicking the crap out of Hop and destroying that mural; I actually like him because they've included an recurring asshole in the games, for once. But anyways, I find it hilarious that I have to fight my way through an hoard of obese simps and the music is kind of underrated, especially the Gym Leader's theme...Which brings me to just how forced Dynamaxing really is, in this game. You can only use it within certain areas and it's basically an OP version of Mega Evolution. Only thing that keeps it even is that it's temporary.

My only real complaint is that the Wild Area (and Dexit) was overhyped and that the only place where the game actually goes by your system's clock is the Wild Area, for some reason. Sure, it screws with the opportunity of catching monsters with Dusk Balls; but it's just another non-issue that I have with the game, along with being unable to catch much of anything interesting within that vast expanse of land when it's first introduced.


But since I'm still talking about the critters, I haven't really been able to piece together an reasonably good team because: The main routes barely offer anything out of the ordinary until you've get past the third gym, and that the difficulty curve is kind of forcing me to grind here and there.

Overall, it's reasonably good and the mons that are lurking within the Wild Area are an decent replacement for the natives; it's just that the pacing is rushed and largely uneventful until an certain point. All I'm doing is larping as an archeologist, at this point. And the game is more linear than most of the series, I'm so used to having stuff being locked behind an giant boulder that I have to move instead of being within arm's reach.
 
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My only real complaint is that the Wild Area (and Dexit) was overhyped and that the only place where the game actually goes by your system's clock is the Wild Area, for some reason. Sure, it screws with the opportunity of catching monsters with Dusk Balls; but it's just another non-issue that I have with the game, along with being unable to catch much of anything interesting within that vast expanse of land when it's first introduced.
Someone correct me if I’m wrong, it’s been a while since I touched Gen 8 - but I’m fairly sure the routes start being affected by Time of Day in the post game.
 
Someone correct me if I’m wrong, it’s been a while since I touched Gen 8 - but I’m fairly sure the routes start being affected by Time of Day in the post game.
Well, last night, I found out that the Dusk Balls are still synched to the Switch's clock, even when it's in broad daylight on the main route.
 
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Someone fixed the internal battery in my old copy of Sapphire, and I've been binging.

Gen 3 was my first, and therefore my favorite. ORAS is a gayified mockery.

Don't even get me started on ORAS. The only good thing to come out of that game was the flying feature. Flying around at night before bed is really nice, it's a shame they haven't brought back the flying feature. And no, Braviary in Arceus isn't the same as it has limitations.

The one really tiny detail that I didn't like about ORAS, is that they got rid of female triathletes for some reason. It's as if the devs and artists wanted to, for the most part, only make one body type for women in the games, compared to the males (i.e. Hikers in the older games), and makes it seem like they don't like athletic women, with a few exceptions.

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It also reminded me of these drawings of them, as how they could have looked if they were included in ORAS, like the males:

1656904859049.png 1656904870817.png

Also, have they said anything about the previous generation gimmicks (i.e. Megas, Z-Moves, Dynamaxing/Gigantamaxing) returning in Scarlet & Violet, or will those also fall to the GF tradition of abandoning features, just to "keep games fresh"?
 
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Also, have they said anything about the previous generation gimmicks (i.e. Megas, Z-Moves, Dynamxing/Gigantamaxing) returning in Scarlet & Violet, or will those also fall to the GF tradition of abandoning features, just to "keep games fresh"?
No word on them yet, but I wouldn't hold my breath on any of them returning at this point and it's for the best in Dynamaxing's case.
 
Almost done with the League championship in Sword. So far, some fun drama over what turned out to be an completely normal meeting is finally happening because it seems that the chairman is an magnet for crazy people, possibly because he's almost as unhinged as they are. And that's essentially it. Despite my disappointment with it, I feel like the game could use some more moments like these; I kinda miss fighting my way through an dozen or so grunts.

But at least this version of Pokemon League is breaking the mold by being an actual tournament instead of just pitting me against the Elite Four, who are usually irrelevant to the plot.
 
But at least this version of Pokemon League is breaking the mold by being an actual tournament instead of just pitting me against the Elite Four, who are usually irrelevant to the plot.
Tournaments are always great, but I like the Elite Four + Champion format, though I suppose they could use some more plot relevance (or at least show up more often/get foreshadowed).
 
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