Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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It’s only really had 2 bad games recently that being Gen 8 and BDSP and . BDSP and SV are disliked mostly for the bugs and not really the content. So really 1 bad game.
I honestly rank SV higher despite the bugs than some others. For me the worst game was Sun and Moon. Having the complete Dex at the time aside I played about 1 hour before I quit the game. It lost me after about the 8th wild battle after you have the washing and snack minigame after each battle that can fully heal your Pokémon. It felt like any bit of challenge was sucked out the game. Your rival being a super nice doofus who picked the Pokémon weaker to yours on the type chart was just insulting.

Swsh I outright refused to buy. Sv has been my first introduction to most of the swsh Pokémon since I skipped that gen entirely after the dexit. I had been playing all the games back to back moving each games Pokémon up through the gens in preparation for the first mainline game on the switch. The news that there would be no way to natively trade between the 3DS to the switch without buying a pokebank subscription was the last straw.

Let's go pikachu and eevee are travesties to the Pokémon franchise. I would rank them as the worst if swsh and sun and moon didn't exist. I own one sealed copy of the game with the pokeball plus but wouldn't even bother opening it. The choice to alter battling to make it like Pokémon Go was so stupid of a decision it trumps almost every dumb decision Gamefreak has ever made.

Besides those I can appreciate most the other entries. I still would have liked to see them make trading between GB and GBA a thing. It baffles me that Nintendo never figured out a work around for two devices practically using the same link cable to interface to trade what amounts to a few kilobyte text file that makes a Pokémon.
 
I honestly rank SV higher despite the bugs than some others.
That’s seems to be the case with a lot of people which is why it being it such a state gets them so mad.
I still would have liked to see them make trading between GB and GBA a thing. It baffles me that Nintendo never figured out a work around for two devices practically using the same link cable to interface to trade what amounts to a few kilobyte text file that makes a Pokémon.
It’s complicated and they probably reasoned it was easier and better for them to release updated Gen 1 games now that the mechanics had been overhauled then trying to get all the okd stuff to trade and work with the newer stuff.

And as for expensive as that makes Gen 3 to dex complete it was probably the right call at the time.

Iirc right I think they are on record as saying they tried to get GB to GBA trading to work before dropping it.
 
it wasn’t any more backlash than any other Pokemon gen tends to get normaly. Which is how you know Gen 8 fumbled real bad.
No?
I'm pretty sure people don't shit over gen 2 to 5 as much as they do over gen 6 onward.
Gen 6 introduced the shitty gimmicls that gets discarded when next gen comes out, begin to scale down difficulty and post-game content.
 
Gen 6 introduced the shitty gimmicls that gets discarded when next gen comes out
A LOT of gimmics got cut out pre gen6, this isn't just a 3DS/Switch thing
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Do they really count as retired if they were only in one generation, though? That's more like a gimmick than a feature.
Battle frontier wasn't a fucking gimmick, it was post game content.
Roaming legendaries were a pain but I sincerely believe it was more a matter of bad execution than the idea itself being bad, but game freak is not good at fixing stuff, just look at how bad contests were in gen 4, alongside berry blending.
Game corner was for a player either a giant money sink or just gambling; I understand why it was removed, but it expanded the world and no good replacement was made.
A LOT of gimmics got cut out pre gen6, this isn't just a 3DS/Switch thing
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Lemme look a little further...
Kanto always felt lackluster in GSC; but it had a few cool landmarks and events, but sadly way too many gen 2 pokemons that should've been obtainable in Johto.
Wait, are you telling me they removed fucking auto-run? Something even the cheapest hentai game done on RPG Maker has?
Mythical events are dogshit and I'm glad they got removed, being unable to obtain specific pokemons without trading is already cancer, but adding legendaries that were obtainable solely via special giveaways and only for 1-3 days was simply jewis.
The more I look at this list, the more I realize what made gen 2 so good and why, despite all what I said about gen 3; I don't really hate it: it's not the main story, it's the many small things that you find around and makes the world feel bigger and more alive; from being able to find your rival training on specific days of the week; the trick house making you come back multiple times, randomly stumbling upon a glowing tv screen ready for some surprise or getting a call from a friend warning you about an invasion of pokemons you were looking for.
Makes me wonder what next will get removed in the next game...
 
Battle frontier wasn't a fucking gimmick, it was post game content.
Well, then it's not a feature, is it?

This infographic just reminded me how much I hated the bank of mom and dad mechanic " You need to learn how to save" "Oops hurr durr I spend it on random shit. Sorry!" IT'S MY FUCKING MONEY DON'T JUST SPEND IT WHAT THE FUCK? What kind of parent does that? Mystifying.

I know you can disable it but the first time you're not going to know there's a problem until the first time she pisses away your money without asking.
 
This infographic just reminded me how much I hated the bank of mom and dad mechanic " You need to learn how to save" "Oops hurr durr I spend it on random shit. Sorry!" IT'S MY FUCKING MONEY DON'T JUST SPEND IT WHAT THE FUCK? What kind of parent does that? Mystifying.
It was a way to get plushes too, customizing your bedroom became your secret base after; I wish those had a gameplay use too, like attracting rare pokemons or special trainers.
Also, ironically, it's an inversion of the money system from Earthbound: you give money to your parents after a battle in pokemon GSC, while in Mother 2 your father deposit money on your bank account after you kill a monster.
Well, then it's not a feature, is it?
Post-game content IS a feature.
 
Also, ironically, it's an inversion of the money system from Earthbound: you give money to your parents after a battle in pokemon GSC, while in Mother 2 your father deposit money on your bank account after you kill a monster.
Yeah, I've only played a little bit of Earthbound but this is basically what I expected. The GSC implementation is really just gacha but they don't tell you it's gacha i.e. putting money in and getting a random result.
Post-game content IS a feature.
Then it hasn't been removed. Every game has post-game content, unless SS/SV removed it (I haven't played them).
 
Is it any better or than the battle frontier tho?
I'd say having a 1/100 chance to get most if not all legendaries, some starters, and a handful of other Mon being shiny is much more fun than frontier but that's just me. That's in sword and shield. Oh and I forgot the ultra beasts too
 
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A LOT of gimmics got cut out pre gen6, this isn't just a 3DS/Switch thing
View attachment 5899967
Now here's that same graph, only showing everything that was cut out starting from Gen 6.

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Both you and the picture are being a bit dishonest here. Half of what I blacked out was exclusive to one region or game, but barely a "feature" on the same level as the National Dex, Megas, or PSS. Calling Mom's Bank just as important as having every Pokémon available in your Pokémon game (primarily about collecting and bonding with your own bestiary of digital creatures) is completely retarded logic and really not worth using- especially as an argument when trying to support a good point.

A bunch of "features" were cut before gen 6 in every game, sure, but calling them features was stretching the definition. If you seriously consider an auto-run toggle as big a removal as the fucking PSS then you're not worth arguing with. That doesn't mean that their removal wasn't shitty- god knows I'd kill for Triple Battles to have become a mainstay- but the scale of these removals was significantly smaller before the Switch came along and started guillotining core tenants of the franchise for "cost-cutting" reasons.
 
No?
I'm pretty sure people don't shit over gen 2 to 5 as much as they do over gen 6 onward.
They did. That’s what I’m saying Gen 6 and Gen 7 did not get any more hate than Gen 2-4 when they came out. The complaints and the bitching was not actually that big and certainly not as big as people seem to think.

The gimmick introduced in Gen 6 was adored. Since them it’s just been figuring out that balance which Tera got.

As for the post game, 6 and 7s was rather big. No one playing them does not change that.

The only ones that actually suffered in post games was SWSH and SV and that’s only if you don’t include the DLC. But if you fid that you’d have to discard 3rd games because one of the things they rountinely added was post game stuff.

About the only standard thing missing is the Battle Tower honestly. And as I’ve previously said it not being in Part 2 of the SV is real, real confusing.
 
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A LOT of gimmics got cut out pre gen6, this isn't just a 3DS/Switch thing
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Alright, I will bite and quickly evaluate how many of these should have stayed:
*National Dex(make that all Pokemon aka Dexit): Absofucking-lutely. You can skip the useless Pokedex entries nobody reads anyways, just keep all the Pokemon in the game. That and the move removal is the main reason why i'm only days away from getting my GBA Flash Cart to play a hack of a 2005 game instead of the brand new title on the Switch.
*Following Pokemon are nice, but they are a massive timesink to make(and there is more of them each gen). Still, with 3D models, all they need is animations, so I guess they should be alright for the newer titles. Either way, not a great loss.
*Same with Riding Pokemon. You can use your imagination and fill in the blanks, imagining how you're traversing the land. Also, that Haunter would NOT be able to carry that trainer, it is literally made of gas(poisonous one, too).
*Dexnav was a fantastic feature and a reason why a good portion of my bank is dedicated to ORAS Pokemon. Hidden abilities, breedable moves, and better chance of perfect IV Pokemon? Sign me up, every single fucking game should have this(not to mention chance of rare encounters not available in that patch of grass, perfect way to introduce post game Pokemon as well)
*PSS was a perfect feature and it made no sense they would ever remove it, along with Super Training. At least you can access the latter still, PSS is dead forever.
*Soaring was another great feature. Not only did it fulfill the same purpose as the Ultra Wormholes in that you got to hunt down legendaries, but it also let you actually see how the region looked from way on up. Bring this back for every region, even if it's only for the visual effect.
*Contests were always a take it or leave it kind of thing for me: I never played them too much, but I appreciate how you actually needed strategy, and even raising of special Pokemon and interaction with a unique minigame(berry blending and puffin cooking) to get the best ones. Well, that is until Gen 6 which butchered it and made it stupid easy. I think Contests should be kept, but it should not really be on top of the list as far as demanded features, and there should furthermore be tangible rewards for competing in the minigame aside from ribbons.
*Safari Zone was great, even if the minigame to capture Pokemon was garbage. In Hoenn in Gen 3 you could even choose which nature you wanted from the Pokemon by inserting various Pokeblocks into the feeders, further giving you a reason to blend even if you don't intend to do Contests. I think Safari Zone is outdated by this point, especially since you can give your Pokemon any balls now with the use of DLC features. If they bring it back, they should give a new gimmick or minigame associated with it.
*I never used Ball Seals, they were useless. I guess if you really wanted to, you could spell the word NIGGER that would appear whenever you send a Pokemon, but aside from that it's kind of worthless as each ball has a unique send out animation anyways.
*Battle Frontier and Pokeworld Tournament are basically the ultimate Pokemon postgame. Removing it leaves little or nothing to actually do, so if anything should come back it should be this.
*Roaming Legendaries were annoying to catch, but at least that made it so much more satisfying to catch one. Take it or leave it, I prefer static encounters but I guess this could be a fun feature to re-introduce.
*I wouldn't mind a hardcore mode(along with several save slots), easy mode is fucking useless when the base game itself is easy. Should be an integral part of the game by now, I don't know what the fuck Gamefreak is doing still lacking this.
*Megas and Z moves completely changed the game, Gen 7 is my favorite to battle in for having both. This would be the second thing to always bring back every generation. You can keep terras and dynamax btw, those were poopy.
*The only reason to ever do Secret Bases is to train your Pokemon, probably with Blisseys. They're comfy but also a take it or leave it for me.
*I like the idea of Underground, but again it is kinda useless. It's basically a social hub where you get to put your Secret Base, if you play by yourself you're wasting your time. Hell, they had to lock an entire Pokemon away just to justify this feature. The only reason to even bother with Underground is to get revives, fossils and other goodies, but that's about it. Keep it in Sinnoh but forget about it in other regions, or heavily improve on it.
*Join Avenue, along with Festival Plaza, were a fantastic feature that had you keep coming back daily to check up on your visitors and use the services. Every single game should have something like this, both as a social hub and as a place to hang out in single player.
*Wi-Fi plaza is a take it or leave it for me, just like most other wi-fi only features since they're on a death timer. You can't access it anymore today, so hopefully they never lock anything too valuable behind it. I say that's a pass unless there is plans to keep up the servers forever, which is never going to happen.
*I never got much use out of Friend Safari, thanks to the massive collection I have talked about before, but it is a fun feature that rewards you having a big friends list. Even if not in this exact state, I think this idea has legs and should be included in future games.
*PokeStar studios was really fun, but ultimately kind of pointless. The scenarios you had to play just right to succeed in, and the unique boss fights, were pretty good the first time around but if there is a reward at the end it will get tedious on repeat playthrus. Still, it is fun to just bring your favorite Pokemon and botch up the movie, giving you a weird ending. Fun distraction, but shouldn't be considered a priority.
*Two bikes are better than one, but XY did this correctly by just giving you a bike and a set of roller skates. Acro/Mach bike weren't different enough to justifying taking one over the other, you would only take one out and change it to get the new items and access areas that need them. You can keep them as far as I am concerned, just give players one bike or an alternative.
*O-Powers and their equivalent in Gen 5 were fantastic, and not only add a social element to everyday playthrus but also a tactical one. Rotom Powers replaced it in Ultra games, but it just wasn't the same, I would say bring those back.
*Swarms were a fantastic feature and encouraged you to catch a shitload of Pokemon at one time. I think you should give further incentives to go swarm hunting for people with big collections like me, such as increased chance of good IVs and shinies, but other than that it should be a standard feature. Ditto with Horde Battles, other than lagging out the 3DS(which shouldn't be the issue with the Switch) it was a fantastic idea and you should be able to capture more than one Pokemon while we're at it.
*Sky Battles brought nothing new to the table and absolutely ruined the animations for most flying Pokemon. You can kindly keep this one.
*I like the idea of Seasons, but I only want them to return if Gamefreak goes the whole mile and makes sure they stay for as long as they do in the real world. I want the game to read your calendar, if you play in the Summer it should be Summer in game. If it's Winter on your calendar, it should be snowing all the time in the game. This will make your playthru immersive and give you incentive to play thru the game 4 different times, plus you can easily cheat if you just want a specific event or Pokemon anyways. If they overhaul it, a must-have in my opinion.
*Pokegear was kinda useless, I think the idea of using a phone within your game was cool at the time when Gen 2 was out since mobile phones were the hot new thing among many people back then, but it's antiquated now. You shouldn't need to call people for a rematch, town map exists and the radios were always useless, except for the lottery. Take it or leave it, I don't honestly care.
*Mom's Bank is absolutely useless, she needs to stay far away from my money.
*Dream World and Eternalink were terrific features and I think all games need them. Dream World had so many features and it's a crime they're all offline now. The Dream Forest gave you HA Pokemon that completely changed the game, and doing missions in Eternalink was fun. If nothing else, the Dream Forest needs a full blown comeback, the rest of the features are fun to have but not needed since there are alternatives.
*Auto Run Toggle is a "gimmick"? Jesus fucking Christ Gamefreak, what the fuck do you even have the OPTIONS menu for?
*See Contests and Safari Zone for Berry Blending
*Triple, Rotation and Inverse Battles were fantastic and I wish they not only made a comeback but became a standard feature. I recently played thru Colosseum and Gale of Darkness again, and you know what really made those experiences fun? Double Battles, something almost never utilized in the main games. Triple Battles add so much more potential, in fact I would love a GC like title focusing on Triple Battles exclusively. Rotation Battles are a variation, which requires a bit more strategy but I guess it's a preferred taste which one you like better. Inverse Battles are fun since they test your memory and experience as a trainer, and I would like to see these integrated into competitive facilities and single player as well. So much wasted potential by cutting these out.
*Mythical Events were fantastic: Always love it when there is fanfare and hype in getting a Pokemon, instead of just finding it in your PC after entering a code or going to Gamestop or whatever. Bonus is that you can hack the game to retrieve these long after they are gone and they're still valid too as far as Bank/Home is concerned.
*Trick House was boring, unless you really get stimulated when you enter those dungeons and see that you need to use an HM to solve a "puzzle". Take these rewards and re-distribute them elsewhere.
*VS Seeker was a great addition that made rematches quick and simple. Only problem I have is that not every trainer is effected by it, which would be trivial to add. Update that and add it to every title, you would think a basic feature like this would be the norm by now.


Overall, as you can see I care mostly about features that actually effect the moment to moment gameplay or add a whole bunch of content to it. There are many features/gimmicks that you can easily cut, but the fact that they also took out some of the best additions of the franchise shows that even Gamefreak doesn't understand why their games are so popular.
 
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