Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Its just tiring watching Creatures Inc. Consistently fuck things up.
Worth noting that Creatures is only responsible for the 3D modelling of mon in the games and TCG. They're probably the least involved in this entire affair out of the big three (them, TPC, and Gamefreak) so it's pretty odd to pin the blame on them.
I'm not going to comment on the rest of the post because I heavily disagree with a lot of it but i don't have the energy to fight right now lol
That Creatures bit is the only one that's properly "wrong", anyways
 
No, don't wait. Just don't buy it at all. The games are a total scam with barren features and a mountain of unfixed glitches that are being ignored for the sake of working on $35 DLC instead. There is no HOME support despite the feature being advertised to be coming to the game in early 2023 (we are now a month away from being halfway through and we don't even have a release date yet), a plethora of series staples are missing (0 significant postgame, almost no character customization, Dexit remains, lack of Set mode or an option to turn off battle animations, etc), the game still runs terribly and looks even worse.

I originally had a way more lengthy description of what exactly is wrong with the games, but Zyclon says a lot of it up above (even if his claims about Tera raids being better are only true insofar as that they're not as broken as they were on launch. they're still plenty broken and borderline unplayable quite frequently in my experience) so I felt there was no need for it.

In short: these games are an outright fucking scam and you should seriously save your money. They're not going to get better because the devs are busy developing DLC that's more expensive than half the base game for the holiday season, and the vast majority of bug fixes were implemented exclusively to stop a cloning exploit and fix a minor graphical glitch relating to the Sleep status condition. The actual game itself is only kinda fun and destroyed by its numerous graphical shortcomings, poor game design, terrible balancing and broken features. It's half-finished at best and not worth buying, ever. Emulate if you have to.
thank you, will consoom game soon
I'll wait until all DLCs are out and then ask again, I don't expect this game to run perfectly at this point, but at least expect it to be playable
 
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Notes on Final Team:
-You can never have too many Dark-types in this game. Lucky me!
-Vaporeon/Umbreon=OP Wall that carried me through the Elite Four. Bonus points for having one of the best custom sprites in the entire game while also not being useless af.
-Same goes for Absol/Arcanine, but instead of being a wall, it's a truck that runs everything over if it can get at least one Swords Dance off.
-Something weird happened with the game's randomization feature which led to me having a surplus of Vulpixes. This is why two of my final team members are Ninetales fusions. That, and they look cool, especially the Houndoom one. The stats on them are really good, too. The Jolteon one would've actually swept the entire Champion's team if it hadn't gotten oneshotted by a rain-boosted Hydro Pump.
-While it looks cool, has great stats, and moves, my Tyranitar/Charizard fusion didn't help much during the late-game due to it being a bit slow, and having a crippling Water-type weakness that unfortunately a lot of trainers exploit, especially during the Elite Four. Putting Sand Stream on it was also a bad idea too because it just did more harm than good because of constantly having to switch out.
-While it looks utterly amazing, has fantastic coverage, and stats, my Roserade/Typholsion fusion didn't due much during the Elite Four either due to just being very frail. It was also kind of a bitch to get, so keep that in mind if you want to get one yourself if you decide to play this game.

Overall Opinion on the Game: Game's fine. Not as great as people are hyping it up to be, but it's fine. It gets a little boring once the initial intrigue of the fusion mechanic wears off, but if you want a unique pokemon fan game that's decently challenging, this is for you.
 
Its kind of a shame. I do enjoy the open world aspect, the tm crafting is nice so you aren't limited by tm scarcity, breeding has been stream lined to a great degree. Having mirror herbs to quickly slap on egg moves has been great and the ditto raid events gave my a full set of 5 IV dittos in every nature. Terra type changing is a neat feature. The auto battling in the over world is great for farming items. Being able to make sandwiches to crank up encounter rates and shiny rates is good. The availability of bottle caps, nature mints and ability capsules makes building a Pokémon as easy as its ever been. I've been able to build a few boxes of decent Mons better than any gen before it. If you know where to look people ate also constantly doing giveaways for generated Pokémon so you can start off with a 6iv base to build your own off of if you want to shortcut.

Its just tiring watching Creatures Inc. Consistently fuck things up. Good ideas, terrible implementation. I have to imagine a fraction of their staff are actually working on the game still while the rest are getting the toys, card game, merchandise etc. spun up for this gen. Gamefreak should have a staff higher than it does. They currently knock this out with roughly 143 employees compared to Activision's 13,000. This strategy of reducing costs by not hiring anybody is atrocious at this point. The top ranked IP in the world won't hire employees. I imagine its just pure greed at this point, a knowledge of having no viable competition, and a fan base that will buy it no matter how bad. I wish TemTem had actually taken off well. It would have been great to see somebody actually pressure them to improve.
The series has been devolving ever since it peaked again at Sun/Moon.

TemTem should have gone free to play and it probably would have taken off. The openly hostile discordniggers killing the community aspect for everyone didn't help either. Shilling a Discord on your store pages is a mark of death for a reason.
 
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So is it crashing because it's trying to load data that doesn't exist? Am I understanding that right? Because even the original gameboy games had error-handling code for this situation:
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It warms my heart to see all the people running interference for GF on S/V launch day get repeatedly screwed over by their bad decisions.
 
While The Sidewalk Ended, I decided to actually start with my hack.
What I mainly did was fix almost all of the glitches and bad esign decisions following the pokecrystal tutorials on the pokegold isassembly, though the wave code does not work anymore because I tried following the tutorial that merged all five sine codes int one code. You can see this from the star staying still instead of circling around the Game Freak symbol in the intro. I also decapitalised most of the game (though 'Pokémon' is 'POKémon' because of my lack of knowledge here), renamed a few items, changed the 'would like to battle' message in light of Turo and Sada' situations, and had Mom actually recognise that you know how to use a Pokégear.
 

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thank fuck i haven't bothered with the great tusk/iron tread raids yet. ffs, it's like they don't test their shit.

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so i've been just kinda wandering aimlessly around that giant hidden cave inside area zero and maybe i'm just really lucky, but within maybe an hour or two i ran into a shiny golduck, gible, and chansey. absolutely garbage shinies, but lolidc. i also found a shiny sableye and greavard in that area a while ago. and while wandering the crystalline cave area inside area zero i found a shiny glimmet. idk, it's kinda cute, it grew on me. /humblebrag
 
Well now you can't, all of the raid events that were supposed to happen have been postponed for who knows how long because of this stupid oversight. I wanted to farm Chesnaught again. *sigh*
not even BDSP was this bad holy shit lmaooooooooooooooooooo
I wish I could laugh at this, though, like I did BDSP's reveal trailer. That shit sent me for hours after it was revealed, but I can only laugh at this for like 3 minutes before I just get upset
If you're gonna be terrible at your job, GF, at least do it in a way that's funny (like ILCA did) damn it :mad:
 
Well now you can't, all of the raid events that were supposed to happen have been postponed for who knows how long because of this stupid oversight. I wanted to farm Chesnaught again. *sigh*
well, shit, and i wanted to snag an iron treads or two. oh well, i could always trade for them. farming chesnaught seems like a good idea in hindsight, because it was one of the easiest mighty raids i've done. oh well... :C
 
I decapitalised more of the game, including moves, marts, and the Gold part of the Pokédex entries. There are still a few places, mainly with Pokémon status and PC, that nee decapitalisation.
Besides that, I changed a few names, changed an accidentally unfortunate message in the Pokémon Centre, simplified clock reset, and made the saving process faster. These were all from tutorials, though.

The biggest part was that I managed to get some sort of sine code working. I just needed the sine references to refer to the sine code in the home folder instead of the math folder. However, that caused the contents to spill out of ROM0. I knew tha the compiler was not magical in assigning everything to free memory! What I did wa strip ou the intro, simplify the Strength queue code, removed a few things from the credits, and eventually started commenting out a lot of unreferenced code. That managed to make the code fit, though I had to demacro the code before the code can compile.

The sine code technically works, but now the sine code made movements crazy. Ho-Oh and Lugia in the title screen are strobing vertically, whereas a Pokémon in battle goes through panic whenever thons stats get lowered.
I tried porting the code from the patched branch, but I had to comment out pretty much all unrefereced code in the home folder, and even then the code did not work. I restored the previou sine code, then.
I wonder if there i something wi the sine table or the conditionals...

Later, I might restore the last part of the intro (the one with Venusaur, Blastoise, and Charizard) but change the characters to Meowscarada, Quaquaval, and Skeledirge.
 

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While The Sidewalk Ended, I decided to actually start with my hack.
What I mainly did was fix almost all of the glitches and bad esign decisions following the pokecrystal tutorials on the pokegold isassembly, though the wave code does not work anymore because I tried following the tutorial that merged all five sine codes int one code. You can see this from the star staying still instead of circling around the Game Freak symbol in the intro. I also decapitalised most of the game (though 'Pokémon' is 'POKémon' because of my lack of knowledge here), renamed a few items, changed the 'would like to battle' message in light of Turo and Sada' situations, and had Mom actually recognise that you know how to use a Pokégear.
How do I mount this mod to my Minecraft server?
 
How do I mount this mod to my Minecraft server?
I do not know. I do not play Minecraft.

Either way, I already managed to fix the sine problem.
I wen through not only the patched branch but also the source code of Rangi24's Polished Crystal source. However, every attempt at fixing my code and following the lead of the patched and Polished Crystal branches either led to no change, the previous problem, or the sines no longer working. An attempt to manually port the code from Polished Crystal to pokegold only had the sine code broken in a different way, since the star in the opening stayed in the bottom-right corner instead of actually swirling around the GameFreak logo.
However, I found a clue with Polished Crystal's math sine file: pokegold oes not have the farjp macro. Since the sine code does run from the home sine file, the problem is wi the code itself, not its placement. Moreover, getting the sprites moving is fine. The problem is getting them to move to the proper places, which mean tha the sine table might be generating incorrect values. I looked into the 9-bit branch, then eventually had the home sine file say "farjump Sine", thus using a macro that does run in pokegold, then used the sine table from the math sine file in the 9-bit branch.
I am keeping the old, bad code just in case I want some comic moments in my hack.
Per the usual, I decapitalised more.
 

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