Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Speaking of EXP restrictions, has someone made a ROM hack where you flat out stop again EXP if your Mon is way overleveled than the enemy? It would be like how killing gray mobs in World of Warcraft don't give you EXP. I did hear about some ROM hacks have level caps based on the number of badges that you have, so you can't grind out to be overleveled compared to the next Gym.
Multiple ROMhacks I've played either as an option or by default stop your Pokemon from leveling when they're the same level as the next gym leader's ace. I actually love this system in conjunction with full party EXP share and an expanded dex because it encourages you to develop multiple teams worth of "active" Pokemon rather than just having your team of 6 and a bunch of box sitters, because otherwise you're just wasting EXP. And it makes me go into leader battles with guys a bit under the gym ace's level so I'm not wasting the EXP gain there either.

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Here's a screenshot from Inclement Emerald. I stopped playing it a while ago after I beat Winona because I started playing other stuff, but all the Pokemon in this box are ones I had been actively using throughout the game, training until they were about 1 or 2 behind level cap and recombining them to make a different team for each gym. Insanely fun experience.
 
can anyone help me find a good romhack?
I'm looking for something that's eerie but not too edgy, bonus points if it's a gen2 hack and/or doesn't features Pokemons/mechanics from gen6 onward.
 
I tried Roxanne last night before bed. I knew it was hard but I had a plan.

Ninada sand attacks Geodude 6 times
Beedrill switches in and uses harden 6 times
Beedrill uses fury cutter to build up power.
Beedrill out speeds and one sho... OOPS Nosepass hit 2 rock tombs and killed Beedrill.

Fucking faggot. Surskit would have beaten them but I can't find it in Emerald. I would cheat one as I was looking forward to using one but that defeats the point of the challenge. I want to get the Firefly pokemon to add to my team and then decide if to go deeper into Hoenn or do some Kanto. I ended up with a Dustox, I was going to catch another Wurmple to get a beautifly but that seems like using the same mon twice, well 3 times since they're basically all butterfrees.
 
I was going to catch another Wurmple to get a beautifly but that seems like using the same mon twice, well 3 times since they're basically all butterfrees.
Skip Beautifly, it's a worse Butterfree considering it's only abilities are Swarm and Rivalry, which both suck. At least Butterfree has Compound Eyes so you can spam Sleep Powder for days. That, and the fact it's using new-gen movsets, eventually you'll get quiver dance as well and then just completely dominate whatever team you're having issues with.
 
Skip Beautifly, it's a worse Butterfree considering it's only abilities are Swarm and Rivalry, which both suck. At least Butterfree has Compound Eyes so you can spam Sleep Powder for days. That, and the fact it's using new-gen movsets, eventually you'll get quiver dance as well and then just completely dominate whatever team you're having issues with.
I like beautifly. I'm not here for the best stats or abilities. I don't play competitive so I just use dudes I think are cool. Early bug pokemon are cool to me. Voltik is the only one I don't really care about because it's earlier designs are so bad. And it looks crappy. Orbettle was awesome and the UFO gimmick for the UK region was sweet.

Ledian is cool too.
 
My strategy is always just "find ways to use the guys that I like." Playthroughs, competitive, doesn't matter. I will find a way to force square pegs through round holes because those square pegs are my bros.
Any examples in particular? One of my favorites is Reuniclus, since it can hit like a train with a life orb, even though it's not the highest ranked competitively. It's also fitting that I of all people like the line based on differentiating cells.
 
My strategy is always just "find ways to use the guys that I like." Playthroughs, competitive, doesn't matter. I will find a way to force square pegs through round holes because those square pegs are my bros.
See, I have like half of this attitude because there are some shitmon I want to use, but I just don't care enough to finetune or gigagrind them so they're actually functional in a regular playthrough.
This is why I appreciate a moderate amount of "fixing" shitmon in ROMhacks. I don't want every Pokemon to be equally strong, but I would like to actually use some Pokemon that have cool designs or themes but suck ass mechanically.
 
Do any of you guys have a fun strategy you use? I recently made a team that basically revolved around switching out, which included Eiscue of all things. It took my friend about 64 turns to take down, and I recently thought of a way to improve it.
My strategy is always just "find ways to use the guys that I like." Playthroughs, competitive, doesn't matter. I will find a way to force square pegs through round holes because those square pegs are my bros.
I try to always use at least a few pokemon I've never used when replaying. Using "bad" pokemon also makes playthroughs harder and more rewarding for me.

When I play a new generation the first few times, I almost always use new pokemon no matter what, this includes regional forms and new evos as well. The only exception is if it's a pokemon that normally is super rare but common in a specific regional dex, like phanpy in SV.

I try to make my playthrough teams balanced type wise as well. My rule is no more than 2 repeating types, like for example at most 2 water types on a team.
 
I tried Roxanne last night before bed. I knew it was hard but I had a plan.

Ninada sand attacks Geodude 6 times
Beedrill switches in and uses harden 6 times
Beedrill uses fury cutter to build up power.
Beedrill out speeds and one sho... OOPS Nosepass hit 2 rock tombs and killed Beedrill.

Fucking faggot. Surskit would have beaten them but I can't find it in Emerald. I would cheat one as I was looking forward to using one but that defeats the point of the challenge. I want to get the Firefly pokemon to add to my team and then decide if to go deeper into Hoenn or do some Kanto. I ended up with a Dustox, I was going to catch another Wurmple to get a beautifly but that seems like using the same mon twice, well 3 times since they're basically all butterfrees.
Emerald Brawly is semi-brainless if you know what you're doing. I literally ended up needling his Meditite into dust with Tentacool. Focus Punch is quite possibly the single dumbest move in Gen 3 I've ever come across, and keeping his pokemon paralyzed and leech seeded got me to victory.
 
Do any of you guys have a fun strategy you use? I recently made a team that basically revolved around switching out, which included Eiscue of all things. It took my friend about 64 turns to take down, and I recently thought of a way to improve it.
Honestly, I just try to make a team out of new Pokémon every generation - while this has gotten difficult considering how few new Pokémon some generations add, I like to see what the new ‘mon are all about before I start swapping in any of my favourites that made it into the base game for whatever generation I’m playing.

Sometimes I’m pleasantly surprised, and some times it means my starter gets to brute force a substantial amount of the region (see Hoenn - Swampert can honestly solo a LOT of that region with how rare it feels Grass type moves were in Hoenn…)
 
Wonder if he(?) designed the Budew line
View attachment 8779879View attachment 8779881
Saya is definitely a girl's name. And it looks like Bulbapedia has a picture of her now. Back when made that image I couldn't find any so I just used her Twitter avatar. She almost certainly didn't design the Budew line since BW was the first game she's credited as designing Pokemon. Her first credit with Game Freak was DP, but only as Special Thanks (maybe she helped draw up some sketches or something?) She's also a Pokemon TCG artist (a lot of the Pokemon designers are).
 
My (maybe unpopular) opinion is that Ash's journey should have ended with Johto, with him facing Gary in the finale and winning the Johto league. I've joked that anipoke became shit when they gave Ash new clothes but the thing is him winning Johto would have been the perfect conclusion to his character arc.

>Starts out as a cocky but still passionate kid who learns more about pokemon and the world around him
>Makes history as one of the few shonen protagonists who actually loses. (Indigo League)
>Starts taking training more seriously and wins the Orange Islands league.
>Goes to Johto to give the Pokemon League another shot.
>It finally culmiates in him facing off against his arch rival in the final.
>Wins and finally accomplished what he set out to do.


Would have unironically made him a more well written character than pokespe Red
 
My (maybe unpopular) opinion is that Ash's journey should have ended with Johto, with him facing Gary in the finale and winning the Johto league. I've joked that anipoke became shit when they gave Ash new clothes but the thing is him winning Johto would have been the perfect conclusion to his character arc.

>Starts out as a cocky but still passionate kid who learns more about pokemon and the world around him
>Makes history as one of the few shonen protagonists who actually loses. (Indigo League)
>Starts taking training more seriously and wins the Orange Islands league.
>Goes to Johto to give the Pokemon League another shot.
>It finally culmiates in him facing off against his arch rival in the final.
>Wins and finally accomplished what he set out to do.


Would have unironically made him a more well written character than pokespe Red

It also would allow them to introduce new Protagonists to succeed him, similar to Yu-Gi-Oh!, and the reception to the protagonist change would be better, compared to how Ash's retirement was handled.
 
Any examples in particular?
During playthroughs, you hardly need a plan. You can just lean into whatever the Pokémon is best at offensively and give it good coverage types, since the story is so easy and just getting easier every generation with stuff like the inescapable experience share.

For postgame / competitive battles, I like to look for weird, dumb combos that force niche interactions. Like Petal Blizzard + Zebstrika with Sap Sipper in double battles, just so that I can use Zebstrika.
Wait for an opponent to use Spore and try to intercept it with good positioning? Nah, fuck that. Overcommit and build way too much of my team around one or two guys that I want to play with—that's the ticket. I just saw that Petal Blizzard counts as a wind move, so now I can pair it with my guys Shiftry and Brambleghast, too.

Also, Trick Room is an absolute godsend for a lot of the Pokémon that I really like, since most of my favorites (and probably most of yours, too, statistically) are slower than the typical meta picks.
 
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