Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I like this piece a lot, especially since it has the miss fortune sisters on it, but it’s disappointing to see people obviously trying to manipulate the market, especially since for the longest it was below $3. I hate it because it takes away from the appreciation of the consideration put into the artwork alongside respect for the lore.

JPEG image.jpeg
 
I'm dreading gen 10, terastilization is probably my favorite of the generational gimmicks, and I'm going to genuinely miss it once it's inevitably left behind. I find it very fun to use.
 
Another trailer for ZA:
https://youtube.com/watch?v=ZL4jOPorLQMI really like the music direction, and goddamnit I wish it was out. Coincidentally, the level 50 event in Pokemon Go ends on the release date for za, too.
All they've shown so far is identical city streets with the occasional patch of grass. That's all it's gonna be, isn't it?

Speaking of the music, I'm not a fan of it past gen 6. I don't know how to explain it but from gens 7 to 9 the OSTs feel interchangeable, especially the battle themes which are all the same bouncy techno/pop rock. I remember getting my first wild encounter in USUM and being annoyed that SuMo's theme was remixed with a grating guitar and techno noises.
 
Speaking of the music, I'm not a fan of it past gen 6. I don't know how to explain it but from gens 7 to 9 the OSTs feel interchangeable
1000% agree. I always loved music in the pokemon games. Last games with good songs to me was XY. Since then i find most music very unmemorable.
 
1000% agree. I always loved music in the pokemon games. Last games with good songs to me was XY. Since then i find most music very unmemorable.
There’s bangers and duds in every generation, I love Sonia’s theme song and the wild Pokemon battle theme from SwSh, but the gym leader music was a dud.

I'm dreading gen 10, terastilization is probably my favorite of the generational gimmicks, and I'm going to genuinely miss it once it's inevitably left behind. I find it very fun to use.
I wouldn’t be upset if they didn’t introduce a new gimmick in both the vidya and TCG. Terastalization was a funny mechanic that made type trumping more interesting.
 
I said the music direction for ZA, because I'm a simple bitch: I hear trumpets, and I get excited. It sounds like they're going for a live set kind of vibe, and the instruments sound authentic (and if they're digital, they still sound great), and I really appreciate that. In the age of everything be digital and synthesized, it's nice hearing something sound real.

Off of that, has anyone ever done the hard numbers on shinies in SV? My luck has been ridiculous lately, and I'm starting to wonder if there's some prioritization when a new area, or group of pokemon get loaded in.

For examples:
I was riding around the dome to do the 6* raid, and a group of alolan exeggcutors loaded in, one shiny.

I was climbing a mountain in Kitakami, came over a ledge, bam shiny bronzor.

I fucking turned on the game yesterday, saw a shiny oinkologne run over the ledge.

I went to find the 6* raid in Kitakami today, went to the springs on the mountain, came over a hill... Shiny slugma.
 
Shinies in SV are a lot easier to find than in older games because of the overworld. The sheer amount of pokemon you can encounter due to them spawning in packs without needing to enter battle means that realistically you'll find shinies like 10x as fast through sheer statistical probability alone. Add on the nu-rates, shiny charm, and sandwiches which let you boost shiny odds / tightly control spawns and the only game with faster hunting is Legends.

Some people who shiny hunt actually ban Legends and SV during challenges because they're so stupidly easy to shiny hunt.
 
That's the thing, I'm going with 0 sandwiches in my examples, just the charm, and it's still easily double the rate I have in Legends, also with the charm.
Probably just a stroke of luck. Only other idea would be if you're playing on the switch 2 where you might be noticing some side effect of it being able to render more pokemon faster or something.
 
Shinies in SV are a lot easier to find than in older games because of the overworld. The sheer amount of pokemon you can encounter due to them spawning in packs without needing to enter battle means that realistically you'll find shinies like 10x as fast through sheer statistical probability alone. Add on the nu-rates, shiny charm, and sandwiches which let you boost shiny odds / tightly control spawns and the only game with faster hunting is Legends.

Some people who shiny hunt actually ban Legends and SV during challenges because they're so stupidly easy to shiny hunt.
Having visual feedback and the auto battling makes it so much less grating to do IMO
 
It's definitely way nicer feeling than doing radar chains or something. I think the only other shiny hunting method that's really satisfying is the dexnav from ORAS. God I fucking miss that thing.
 
I wouldn't even count that since it's not directly from Emerald, it's just a new different thing they added so Rayquaza has some more relevance. The one thing off the top of my head they did take from Emerald is that when you fight Wallace during Delta Episode he uses his Emerald team. Oh yeah, and Prof. Birch gives you one of the Johto starters in the post-game, though the condition for it is different (just completing the main story, while in Emerald you had to complete the regional dex), and in ORAS it's part of him also giving you one of the Sinnoh and Unova starters too so everyone Pokemon could be natively obtained in Gen 6.

Otherwise yeah. There's none of the changes to the Gym Leader's teams from Emerald (especially bad for Liza & Tate), none of the small changes to various routes and the trainers within from Emerald, nothing from the Battle Frontier, none of the Emerald-exclusive characters like Juan. And y'know what, even if they weren't going to have fully customizable characters like XY, it would have been cool if you could unlock the original RS and Emerald outfits to wear.
I must have missed all of that. Excuse me.

Talking about ORAS, though...
Weirdly enough, reddit out of all places had a post that detailed this pretty well, of how gen 5's reception really was an exception rather than the rule. This is also why I don't think any of the gen 8 games or SV will get the same turn around in reception as gen 5 did, especially since there will be videos criticizing gens 8 and 9 that were created years in advance.
https://www.reddit.com/r/pokemon/comments/z5zrb3/gen_5s_reception_is_an_anomaly_and_we_have_to/
Reading that post, I wa surprised that ORAS got any controversy other than getting rid of the Battle Frontier.
May anyone on this thread tell me what other criticisms or flaws ORAS has?
 
May anyone on this thread tell me what other criticisms or flaws ORAS has?
Unless I'm missing something, it's really just the frontier people hate, maybe the hoopa rings too?
That game was very fun, I'm thinking about replaying it if I have the time
 
Reading that post, I wa surprised that ORAS got any controversy other than getting rid of the Battle Frontier.
May anyone on this thread tell me what other criticisms or flaws ORAS has?
  • Not just the Battle Frontier, but no improvements made to enemy teams in Emerald, so you have stuff like the 7th Gym Leader only having two Pokemon. In general, compared to HGSS having almost everything from Crystal, ORAS feel downgraded being split back in two compared to Emerald giving you basically everything in one game.
  • There's also just some small, random places here and there where stuff is missing, like no Game Corner (blame Europe) or anything to replace it, or the trick master's house having two less floors to it.
  • Areas are overly faithful recreations of the original RS maps, making everything look square and just plain stupid-looking in 3D.
  • Delta Episode's plot is kind of shit and Zinnia is a retard that the story goes too easy on because she's the writer's pet waifu.
  • Game is generally a lot easier than RSE for the same reasons XY is braindead babby easy.
  • It wasn't a big thing, but some thought it was lazy it didn't have character customization like XY.
  • The Hoopa ring legendaries and the islands and other areas you can fly to with the Latis at endgame but only a few random ones at a time aren't exactly a flaw, but some people thought they just felt like lazy padding.
 
It's definitely way nicer feeling than doing radar chains or something. I think the only other shiny hunting method that's really satisfying is the dexnav from ORAS. God I fucking miss that thing.
Dexnav chaining got me into this whole shiny hunting thing. It was downright addictive.
SOS chains were also fun. I sacrificed at least 3 shiny corsola for that pink mareanie.
 
The Hoopa ring legendaries and the islands and other areas you can fly to with the Latis at endgame but only a few random ones at a time aren't exactly a flaw, but some people thought they just felt like lazy padding.
ORAS is also when the oversaturation of legendaries began, but at least in ORAS the hoppa rings were scattered across the map, either souring, on mirage islands and a couple of them even in minor areas like ho-oh and lugia in Sea Mauville or heatran in the Scorched Slab (a cave in the route east of Fortree City.

Also a cool detail about gen 6 is that you could get EVERY non-mythical pokemon between X&Y and ORAS. I don't think this meant there would be no pokemon Z though, as third versions usually exclude a couple pokemon out of the third version, like how emerald and platinum had a few hoenn and sinnoh pokemon not obtainable in the third versions and only obtainable in the "lesser" versions. So pokemon Z would've probably would've had certain pokemon (including kalos mons) and maybe even certain megastones exclusive to XY and ORAS. Kinda scummy, but I personally could've tolerated it if pokemon Z turned out great.
 
ORAS is also when the oversaturation of legendaries began,
I don't think oversaturation is the right term.

Gen 4 in general and Sinnoh in particular went out of their way to include large numbers of legendary Pokemon. Sinnoh (Platinum) had 14 new ones (not counting that stupid retroactive mythical classification of content gamefreak locked behind an action replay), nearly double Hoenn's and more than Kanto and Johto combined, and 20 total counting the Regis and Bird trio you can later capture. Unova couldn't top Sinnoh but they made the main legendaries more story-relevant and still had a good amount to stumble on.

Gen 6 is where legendary pokemon fell off. Yeah, you could capture every legendary Pokemon and sundry in ORAS - as part of a roaming mechanic, and those legendaries had no context for why they were there or what they do or anything that really made them interesting. ORAS could at least fall back on the original Hoenn legendary fluff, but Kalos was even worse; it has only three legendaries, only two of which were actually cool at the time since Zygarde is essentially the biggest piece of wasted potential in Pokemon media, and three event legendaries that took so long to come out you'd be forgiven for thinking they were Gen VII mons (which I originally did because Alola's legendaries are also boring as sin).

It's not so much an oversaturation of legendaries as it is an ability to make interesting new ones. The old legendaries were cool because of the fluff around them and the ways you would use to have to catch them as much as their designs and stats, because Pokemon used to be about actually exploring a world. Gen 6 and on legendaries mostly suck because Gamefreak started making the games much more linear and streamlined, removing a good bit of the mystique around legendaries in the process, and rely on the nostalgia old legendaries generate to make up the difference.
 
Last edited:
Back
Top Bottom