Playing Old Games For the First Time - Give a Short Review of Some 10+ Year Old Game You Played For the First Time

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The Game Boy Advance, for every good game it had, had at least a dozen shitty ones, and many of these shovelware titles. Among these were bad ports. The SimCity 2000 port is abysmal. But the port of Cinemaware's The Three Stooges actively made me angry.

The Three Stooges was created for the Apple IIGS and received an Amiga port, then got a NES port which was downgraded in many aspects but more or less the same. The GBA port could've been better but instead the developers just decided to make a bunch of arbitrary changes. The game is essentially a board game with mini-games to raise money, and these mini-games are based after Three Stooges shorts. In one you control Larry trying to run to the store and back to get a radio to send Curly into a rage and beat the prizefighter, based after "Punch Drunks". But for some reason, they decided to arbitrarily change a bunch of things for seemingly no reason. There was a pie fight with some hoity-toity people which is changed to pizzas, and one set in a hospital (from "Men in Black") is changed to a supermarket. All the meanwhile most of the voice samples are stripped out, something understandable for the NES but unacceptable for the GBA.

It was more than just a bad port of a game that had some serious issues even back in 1989, it was raping its corpse just to fuck around with you.
 
non-functional stealth
I've never been able to get it to work either. I've seen a few people who describe EYE stealth as the easiest shit in the world (I think I remember some reviewer calling the AI "lobotomized"?), but no matter how low I set the stealth difficulty in the gameplay menu, enemies have infinite LoS through the draw distance fog, with full 360 degree vision, and they can hear sounds through walls from the other side of the map.

EYE only goes smoothly for me when I treat it like I'm playing a slower paced match of Assault Mode in Unreal Tournament or a Space Marine 2 mission: constantly rushing objectives while trying to stay ahead of respawning enemy squads and slamming enough medkit injections to sustain an elephant. And bring a really fucking big gun like the .444 so that even the highest level mobs can be quickly removed from play (I have killed so many giant chaingun demons and hunter killer choppers that they only give me 1xp each now)
 
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I believe that the Nature Ghosts faction, the one with werewolves and women with Uzis, could track you down perfectly due to mystical means. It's even alluded in game due to fighting the Wrath of the planet.
 
I finished Super Mario Bros. 2 via Super Mario Advance via flash cart. It wasn't a bad game though it's a little weird today due to the decidedly un-Mario like mechanics and still figuring out how the franchise was supposed to go...but I really didn't like it how I expected it to be like the later Mario Advance games, that is, you can run through the game, then get all the special coins and unlockables later. Instead, once I beat the game (I used a few warps in the process, there's one that will take you to World 7 directly) it unlocked the "Yoshi Challenge" meaning one shot to do each level, no potions, and it didn't even have the good grace to tell me what stages I still needed to get the red coins in.

Also the voices are ridiculous. Toad's death cry is ridiculous and drawn out while his jump power-up sound sounds like something's coming out of his rear end...or going in. if you'd like to take a listen, I am referring to "toad-iyaaaaauaauh.wav" and "toad-uuuhhhuwuu.wav" respectively).
 
I dunno what it is, but clearly something made me wanna do another Criterion/EA title on the PS2 - it being Burnout 3: Takedown.

Now, to clarify, I've never played a Burnout game prior to this one, but I did get to peek at the previous two installments, and that made me realise the evolution of this series was... pretty funny, to say the least. Burnout 1 almost felt like a Simple 2500 game (the controller menu ONLY having a "vibration on/off" option will never not be funny to me). Burnout 2 was basically "yeah, nah, let's make this less of a street racing game and more about reckless driving". Burnout 3 is probably the biggest improvement in the series just by how many things were added and polished up compared to 2, much like NFS going from Porsche Unleashed to Underground - and it still made me constantly annoyed about having to redo six-minute races over and over again just because of one little mistake. Or something minor I've had no control over.

I've never played Burnout 3, but I did play something close to Burnout... Revenge, as it turns out: Gameloft's Asphalt 3 for old-ass mobile phones. At least in the version I've played, all upgrades were unlocked with money you won from the races, - unlocked, not bought, mind you, - gameplay boils down to "just keep boosting lmao" and turning only exists so you don't crash into oncoming traffic or the few obstacles (like lamp posts) that actually pose danger. It is very much like NFS Underground aesthetically, - only instead of one densely populated American town, you raced all over the world, - to the point where I thought this is what the real NFS Underground was like; and having played that, I can say NSFU didn't have cars dying left and right, so...

...anyway, Burnout 3. Main features compared to its' prequels: total EAfication (complete with added voice acting and licensed soundtrack), very condensed and abstract representations of USA, Europe and Middle Asia with races and crash courses spanning either across one location or the whole continent, boost bar being IMMEDIATELY accessible, killing rival cars, killing rival cars causing the boost bar to become noticeably bigger, being able to "steer" your car even after it crashes, more elaborate unlock system for cars that matter, and twice/thrice as many unlocks for cars that mostly don't matter and look (and behave) very samey across the board. There's so few stats shown for each of them I was like "yeah guess I'm sticking to the Dominators whenever I can".

To clarify, I don't want Burnout's gameplay to be as dumb as Asphalt 3's, - though I wouldn't necessarily mind it, - but most of my annoyances with specifically Burnout 3 came with its' main selling feature: the crashes. They look cool. But boy howdy do they impede on gameplay even though there's now a thing that lets you take other people's vehicles with you.

To elaborate: while BO3 could do with a funny drifting mechanic for making that one turn in the French/Italian town, crashing into walls head-on is fine. Every civilian vehicle being thrice as tanky as the racecars involved isn't. This becomes a problem even on the same-direction lanes, where your car kissing the rear bumper on any NPC car means that it's the former that's gonna be the victim. Doing that same thing to your rivals, - at best, - dents your car a bit and mildly annoys the opponent. Don't get me started on how you can crash the whole thing because of some invisible bump on an otherwise completely smooth wall.

And because of how the AI catches up in this game, crashing yourself a couple times may very easily cost you the entire race. Did crash a couple times? "YOU ARE 30 SECONDS BEHIND". Have been maintaining pole position, doesn't matter if it's for ten seconds or three minutes? "YOU ARE 2 SECONDS AHEAD". Shit's veeeeery tense - unless it's one of those rare cases where the AI fumbles so hard they're the one lagging behind for a good... three states away. The fatalism was so deep-seated in me I've restarted far more times, mid-race, than I've actually won. Doubly so if it was a close finish and I didn't go through the finish line first.

Okay, but then Criterion have realised that maybe crashing would do with a proper comeback mechanic, and they came up with Aftertouch Takedowns. This is basically the only reason why you'd 1) intentionally wreck yourself or 2) not immediately restart the race unless you're doing a time trial: you crash, you hold the slo-mo button, you carefully steer your broken husk of a car into others and, if you're lucky, you can force it right into your competition. If you're VERY lucky, you can do that twice in a single crash. Or thrice. "Lucky" being the keyword here, because not only can the AI steer clear of your stuntman act - more often than not, you can't see shit anyway. The camera almost never faces the oncoming side, meaning you have to guess where, on this four- or six-lane road, your five rival cars are driving at.

So, you know, it's kinda weird to need to slow down in a game that encourages you to go fast all the time. Slow down WAY more than I did, anyway. Could very much be a skill issue, but still.

Crash Mode feels downright straightforward compared to normal races, even if it's not "evenly" balanced and has its' own screwball moments - hell, I'm pretty sure I've managed to unlock all Crash-exclusive vehicles way before I've even finished the three final tournaments. For some reason, there's three of those, practically in a row.

Oh, right, and the Signature Takedowns... pretty sure I've got most of them by accident. I've tried getting a few of those deliberately and... first of all, you need to somehow correlate the track map in the menus with the track itself in the game - the map is the only indicator of where you can do funny car murder, and the track I was too busy actually racing on. Second, wall takedowns are easy because there's walls everywhere anyway - vehicle takedowns, conversely, aren't, since you, your victim and your weapon have to somehow align like stars, all at 240 miles per hour. Explains why I still didn't get them all yet.

And that already adds up to the deep, deep timesink that is BO3. I mean, it's funny how, when video games became more accessible to, and purchasable by the public, they've also massively ballooned in playtime required to complete them, isn't it?

Now, some of my bitching and moaning WAS addressed in Revenge, which means they've added Traffic Check (thrashing civilian cars) and an actually controllable camera for the Aftertouch - but the two main reasons I haven't played that as frequently (not yet, anyway) is the dehydrated piss filter and... the fact it doesn't run quite as well on the Steam Deck. Welp.
 
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Doublepost so I don't inflate my already inflated word vomit.

All the meanwhile most of the voice samples are stripped out, something understandable for the NES but unacceptable for the GBA.
This was done by Crawfish Interactive, of all people, by the way. Except this was a port nobody asked for and nobody gave a fuck about. Not even the devs, going by Comic Sans in the main menu.

They gave so little of a shit, in fact, that even the NES version had a more fitting intro.

Just to elaborate, the PS1 port, itself based on the GBA one, still references Defender of the Crown - a game that was never ported to there, and that not a single sonyfag gas even heard of at the time. The NES port uses Ghostbusters II as the bait-and-switch, instead. The NES did get Defender of the Crown, except even Beam Software knew NES kids didn't give a fuck about Defender of the Crown. Or they didn't bother cross-licensing it through both Konami and Cinemaware, but that's for the better, I guess.

So there you have it.
 
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Playing Daggerfall for the first time via the Unity port. It took a bit of tweaking of the settings to enable some of the quality-of-life enhancements to my liking, but so far I'm having a good time. I'm not sure why, but I've played Skyrim and Oblivion before-hand, and never got into them, so this is the first time an Elder Scrolls game has actually jived with me. The jaunty medieval MIDI themes remind me of playing Runescape in the hour I had before school, and the amount of customization options through buying all the different types of clothing is honestly a lot of fun.

I know a lot of people complain about the size of the dungeons, but I'm still finding my way through them and finding my random quest objectives. I'm also aware of a number of cheese strategies, like taking out loans in random countries you'll never visit, or the fact that magic is so OP you can become a god within minutes of playing, but for right now, I'm trying to play the game "as intended" by picking one of the official classes (Knight) and seeing how far it takes me.
 
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