- Joined
- Sep 17, 2015
How do you even grief someone in a game where the only point is to find and kill anyone that's not you though? Redditor :autism: aside, the streamers kinda sound whiny and egotistical. Like I could get someone getting in a team in a CS:GO game with them and teamkilling them for the lulz to be "stream sniping" but the idea of it seems kinda exceptional in this game. Unless they were cheating or something, in which case I'd see the point.
People are getting pretty :autism: over the loot crates for this game that were recently announced too, since they're mirroring CS:GO's system from which sprung up its cancerous gambling industry and they promised not to make paid crates until the game left early access but they started doing it anyway. The Steam reviews have been fairly salty as of late.
I've been hearing it from all sides. It's cheating in the sense that it puts the streamer at an extreme disadvantage because the stream sniper has access to information (positioning, gear, comms) they wouldn't otherwise have; essentially pseudo-ESP. It's also generally held to be griefing because stream snipers usually leave the match after killing them and immediately requeue to get in their game and kill them again. In games like PUBG, H1Z1 and Arma this can go on for hours and make it impossible for the streamer to play normally without resorting to a huge broadcast delay that hurts their stream. Sometimes (more in the case of H1Z1 than PUBG) they'll also play racist shit in proxy chat in an attempt to get them banned (never works since Twitch won't ban unless you explicitly allow it to go on, but it's still frustrating for them).
Even so, most streamers of games like this still take precautions like hiding server IDs, changing their in-game names or putting up overlays shortly after spawning/while parachuting in so snipers can't find them immediately.
I think battle royale games alone can handle rules against stream sniping because the large maps, longer TTK and heavily information-based gameplay means chronic stream sniping leaves a lot of evidence the devs can act on (I suspect the replay system will make this way more accurate). It's a lot harder to prove in faster, more condensed games like CS, Starcraft and League which is why they've never had rules dealing with it. Stream sniping was also regular problem in DayZ and Arma BR back in the day which might be another reason why Playerunknown feels compelled to do something about it. It's against the rules in H1Z1 too, just poorly enforced because Daybreak sucks ass at enforcing their rules in general.
As for the paid crate, if I had to guess their marketing budget is locked in for the year and it was the most expedient idea they could think of to fund the tourney. They might also need to pay a royalty to whoever holds the IP for Battle Royale. Not sure. I'm going to wait to see if they release another paid crate before questioning if they're sliding down the dark path that H1Z1 took.
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