Let's Sperg Play by Post Diplomacy anyone?

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Maybe we can let exball play Germany, but just as heads up, we will crush u just as easily due to combined 4 nation Grand Anti-Russian Alliance
 
Never, Germany will fight to the last man, Heil dem Kaiser.
 
Suits me just fine, I will get my revenge for 1870. Berlin or bust, ye villainous Boche!
 
WWI_Museum_Peronne_2011_08.jpg

That's a nice uniform you have there my froggy friend. A shame it stands out in the trenches. Kepi as shit, Pickelhaube master race.
 
This is no trench war of attrition we fight in the glorious summer of 1903. It is a campaign of maneuver on the plains of central Germany. The attaque a outrance and la belle sabre carry the day. Your clumsy uhlans will be ridden down by my lancers and cuirassiers from the Rhine to the Oder. There is no front for you to stabilize, from Denmark to Bavaria, your lines are untenable.

You're just mad you got out diplomacied by the first web of lies and betrayal to occur in this game. Whatever happened to Teutonic mastery of Realpolitik?
 
Ahhh I see germany is madly exporting salt by the Volkswagen load
 
So here's the deal, if we can't find someone by Wednesday, I'll let Germany switch to Russia.
 
Diplomacy is a 7 player board game about alliances, deceit, treachery, etc. It takes place in the build up to WWI, when Europe was a web of constant short wars, swapping of allegiances, contradictory treaties, and such. Each player takes control of one of the seven Great Powers of Europe in the early 20th century (England, France, Germany, Austria, Russia, and the Ottoman Empire, usually referred to anachronistically as Turkey). There are no dice or RNGs, and everything is deterministic. Armies cannot be destroyed unless there is no possible retreat, and all turns are processed simultaniously.

The way it works is between each round negotiations can happen in open and in secret, and then everyone submits their actual moves in writing to the game arbiter, who works out what actually happened according to the rules. The Objective of the game is to control 18 of the 34 Supply Centers in Europe, each of which control of which grants you one more army on the board. Each year is divided into three phases, Spring Move / Retreat, Fall Move / Retreat, and the Winter Disarm / Rebuild. Only territory occupied at the end of Fall counts, so moving through a Supply Center in Spring does not swap hands.

Here's the actual rulebook, which explains some of the finer details a lot better than I can.

And here is the actual starting map We'd be using, provided by the jDip client. It's not the greatest looker, but it's exceedingly functional and clean looking compared to all the other desktop clients and online map images I could choose from. The way they've portrayed Denmark is a bit funky, but it functions the same way it does in more elegant looking maps.



6QkY4Z9.png
Basically how is this game different than Risk?
 
Hmm, hopefully someone else steps in. Ask in chat a few times perhaps?
 
Yeah this is the last call for a replacement. If we don't get one by Saturday we'll keep going and let him swap instead.
 
Back
Top Bottom