Plantation Simulator on Steam - How long before its taken down?

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Dumb, they could have capitalized on the viral success.

They could have been millionares.
Seriously, imagine if they were like "we understand that there is outrage about how you treat your slaves, so as we progress in the Beta test of the game we have decided to add mechanics to offer slaves melon rind as a treat". Or if they posted updates that in reaction to community comments on the gameplay being too narrow, they're adding a breeding subsystem with hidden stats, and over time you unlock the ability to gauge how ornery a buck is going to be? Or make a big cosmetic overhaul, with varying slave models and toggles for each one to adjust their skin color. You could unlock new skins! Imagine having a slave with the UK flag as a skin!
 
They are taking it down.
Does this automatically refund everyone, or do they get to keep the game? How does it work?
Because it went from "haha funy gaem" to "wait it was a literal scam".

I didn't buy it so it doesnt matter directly, but I wanna know if we need to remember this retard's name for future scams.
 
Does this automatically refund everyone, or do they get to keep the game? How does it work?
Because it went from "haha funy gaem" to "wait it was a literal scam".

I didn't buy it so it doesnt matter directly, but I wanna know if we need to remember this retard's name for future scams.
If you bought it you keep it, they're just taking down the ability to purchase it.
 
I have to wonder if this double ruse was the plan all along, or if they just adapted on the fly in response to what they got.
The paranoid side of me thinks that the intent of the game was just to out its users in order to be used as fodder for future cancel culture. If you downloaded the game or there's any evidence that you ever purchased it, then that can be used against you. This is why you should never download things like this unless you're doing so in a manner that isn't public in any way.
 
The paranoid side of me thinks that the intent of the game was just to out its users in order to be used as fodder for future cancel culture. If you downloaded the game or there's any evidence that you ever purchased it, then that can be used against you. This is why you should never download things like this unless you're doing so in a manner that isn't public in any way.
Making games private on your steam profile/library is as simple as clicking a button. You can hide all your games from your close friends if you wanted to go that far. If it's private then people library/family sharing with you won't even know you have it.
 
Well, the version I put up that restores the original content will work even if the game is removed from Steam, so, I keep winning, and the Dev is still a cuck.

Also, this is the prefect reason why we have the KF ethos of "Always archive everything" if the Dev does end up pulling the game, without a backup, it would be lost to time.
All this bs just makes me realize how easy it is to publish on steam, and given how simple this game was, i'm actually interrested in making a game like that and starting it for this year's kiwi game jam.
Maybe with the kiwi side having a skin pack replacing blacks with popular lolcows
 
I genuienly want a plantation simulator but in the sense of... you know, an actual simulator, like, I actually want farming sims that are set in historical America and that extends to plantations.

Let me put it this way, large plantation were like multigenerational villages (most slaves did some kind of craft and they had families and stuff on top of the crop yield). That should be inherently interesting to people like how feudal serfdom is.
If you made a latifundia farming sim/Sims-like nobody would even bat an eye at it, because then the slaves would be crackoids.
Late to the thread, but Victoria 3 actually simulates slavery somewhat accurately (not just in America, although in America it has different mechanics compared to other nations) albeit from the perspective of the state. The most interesting mechanic that comes to mind is that slaves are bad for the state as they themselves don't contribute to tax revenue (whether income, poll, or consumption tax), which is bad if you want to play into one of the core strategies of the game which is a mixture of industrialization and free-market capitalism. They also aren't politically active, which prevents you from passing liberally-minded reforms if your country's politics are dominated by landowners. That's on a macro-level though, on a micro-level I'd imagine it might differ state to state, plantation to plantation (which crop), country to country.
 
All this bs just makes me realize how easy it is to publish on steam
Theres no restrictions, as long as there isn't anything against TOS (like having malware) and you pay the fee (100 buckos).
There are legit scam games that are allowed like the banana and egg game, which is a huge rabbit hole.


The purpose of the fee is just to keep the pajeets away from publishing games. 100 dollars is a huge deal to them as you might imagine.
But if you are an indie game dev (even amateur) and live in a first world country, 100 bucks every like 2 months isn't that much.
Keep in mind that if you are an indie and you are doing it for the love of the game, you WANT people to play it. Its not so much to make money, rather to spread it around.
 
They are taking it down.
View attachment 9055235
Some "funny haha" reactions to this whole kerfuffle:

fuckin pussies.

They shoulda doubled down on the original and made a slave trade DLC
 
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