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There's four games I'd love to mine for backgrounds in their entirety; Manhunter: New York, King's Quest 4, Space Quest 3, and Monkey Island.
Loom, too. Definitely
Posting metal slug pixel art is cheating.Metal Slug is an absolutely beauty in the original cabinet. The action, the sounds, the flashing, it's mesmerizing and beautiful. Too bad it's also fucking hard as shit.
I think there is some kind of old-ass programm specifically to mine resources rom SQ/KQ (I used to have it and took pictures from KQ5)...King's Quest 4, Space Quest 3
We seem to have exactly the same taste in games.Not classic, but I've always thought the ghostly Joey and Jaime dance was strangely compelling.
EDIT: I've posted this in the retro gaming thread, but one of my most favourite pixel art era graphics is that of Deuteros: The Next Millennium on Atari ST and Amiga. It's so delightfully twisted and tortured. The Blaser (which is no shit a cluster of gamma-ray lasers powered by a nuclear bomb which can clean out a whole Methanoid drone swarm in one shot) is a perfect example of this.
We seem to have exactly the same taste in games.
You might have liked Gilbert's earlier work as well, the Shivah.
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Not played that yet but I might give it a go.
There's also Unavowed, which is set in the Blackwell universe (KayKay, Officer Durkin, and Robbie Siegel all put in an appearance). In it, you are drafted into a secret society of supernatural troubleshooters after a brush with a demon and it goes from there as you deal with a New York in which the monsters are real, so for instance there's a dryad imprisoned in Central Park, a Wall Street banker made a deal with a faerie to avoid bankruptcy, and a tramp who looks strangely like Jesse Pinkman accidentally becomes a fire elemental because he just wanted to be warm. One reviewer described it as "the Curse of Staten Island."
Anyhow, have some artwork:
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Yeah, you thought Shardlight had tasty pixels, you ain't seen nothing yet!