🐱 Persona 6 Should Embrace Poly Relationships

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CatParty


There's an abundance of things that the Personaseries - and Atlus as a whole - should be doing when it comes to progressive themes and representation. But despite helming a series that paints itself as a celebration of counterculture and a realistic depiction of Japanese youth, it remains an experience that is continually held back by its own archaic prejudices.

Persona 5 often sexualises its female characters while simultaneously seeking to empower them with modern storylines, a dichotomy that stands out so much and makes it clear how much better these heroines could have been depicted. Heternormative relationships and some outdated jokes that punch down on LGBTQ+ people don’t help matters either, issues that I wish more people were willing to talk about.

Joker and Ryuji should be canon boyfriends. Their romantic relationship arguably makes the most sense given the time they spend together and the bond they manage to form, but Atlus’ prudish approach towards queer themes means we are subjected to straight romance options even if they happen to involve adults, teachers, or even our surrogate little sister. It’s all a bit dodgy, more focused on abiding by anime archetypes than championing the progressive image it likes to constantly market itself with. Style can hide away any visual blemishes, but writing and characters is where this series frequently falls short.

I’d love for some of these flaws to be addressed in Persona 6, and I’d also love for the series to introduce the opportunity to pursue a polyamrous romance option. Every game in the series involves growing close with a selection of excellent characters. You form friendships that establish specific storylines which also lend a helping hand in battle, offering a reason beyond playing favourites to pursue each and every social link possible. However, romance is a relatively binary affair, or trying to smooch a number of different girls will ultimately serve to land you in hot water with all of them. You go for your favourite - and hopefully not Futaba - before praying it all works out well. There’s nothing wrong with a monogamous romance in Persona, and all the power to those who have eyes for their waifu and nobody else.

Yet I can’t help but feel that a polyamorous relationship spread across The Phantom Thieves or a similar group of characters would actually work. Sure, it might be awkward at first, and would require a deft hand that Atlus isn’t prepared to offer, but the bond between this group is strong enough that I could see it eventually morphing into a mutual romance. At least I don’t see why not, or perhaps you’d want to choose a selection of different romantic partners to pursue and ask if they’d be prone to such an arrangement.

It doesn’t have to be sexual, many polyamous circles like this are strictly emotional, consisting of several people who trust one another so much that they’re willing to label it as something more. It isn’t for me personally, but if a game like Persona was willing to entertain such an idea, that’s no bad thing. There are so many situations in Persona 5, Royal, and Strikers where the Phantom Thieves are assembled together in a single group as friends which could be shifted just slightly to imply romance, or perhaps even cement it.

None of this dialogue would need to change, all we’d need is additional scenes providing a wider polyamorous romance across the group much like how singular characters are given a dedicated path when you decide to date them. We could explore certain struggles, the joy of confiding in one another, or perhaps even contending with jealousy in a situation that many of these characters will be unfamiliar with. I don’t think it will ever happen, it seems too progressive a concept to land with fans of the JRPG genre anyway, I think the closest we’ll come is a female protagonist or a queer romance woven into the next game. Atlus has gone wrong so many times in the past that part of me believes it’ll see the light eventually, or I’m simply too optimistic for my own good towards a series that keeps letting me down.
 
Didn't read and don't care.

Persona 6 crew should invade the mind palace of poly faggots and destroy their villainy.
 
Lol this person really wants persona to fit their fetishes
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Yes, the company that made sure you can't have your harem cake and eat it too after Persona 3 is going to listen to a bunch of idiot Westerners about making a Harem But Gay ending. The fallout from trying to do so in 5 is the most amusing Valentine's Day ending. So good that Yakuza 7 borrowed it. The Japanese just aren't into the weird Gender Special bullshit.
 
Didn't read and don't care.
Watch this.
Persona 5: doesn't particularly DO anything interesting, or excellent with its combat system. Seriously, what exactly made the gameplay good?
All the supposed improvements actually make the game worse.They attempted to avoid random generation dungeons this time, but instead you get a random generation dungeon with less variety than ever combined with preset dungeons. Attempting to integrate sidequest content into social links lead to most links being the exact same story and gives the player broken abilities. Giving all links bonuses creates a meta of "good" and "bad" links where not playing optimally is gimping yourself. Baton Pass trivializes the combat even further, and borderline turns an already easy game into an absolute joke due to how busted the boosts are in conjunction with stat buffs (and doesn't help also that it makes physical far more dominant than magic because enemies having shitty resilience charts, and the DPS being superior). The addition of more elements without offsetting it with more options outside of the element weaknesses makes the "pick the color to win" problem worse than ever. Almost all of your skills are just Simon Says, and since every single party member is a different element you aren't picking who's out as much for what they offer to the fight as what they can knock down. By adding more options that effectively do the same thing without actually placing you in positions where you can't count on coverage, it actively simplifies the game.

Adding more element types without also adding more buffs/debuffs and technical moves exacerbated problems in the battle system and it particularly sucks because most of the skills that aren't "X, but stronger" are locked out to the very end of the game. Gun is especially pointless because of this design, where gun skills are just a backup for your many small uses that serve the intended purpose (fishing for crits and exploiting weakness) ((Base P5)).

Every boss should have had a piercing effect. For example Shadow Sae would have been way more balanced if you couldn't just shut her down with physical blocks. As it ended up, you can equip a persona with Null Phys, toss on a regeneration accessory and press rush with no chance of dying until her desperation. That's boring shit. Also they should get a plethora of new skills, new gimmicks that actually add things and honesty several bosses throughout the game would just be better if they had higher attack power and better AI
The simplification of the combat system in P5 (compared and with how many Personas that you can fuse that break the game) gave the game designers far fewer tools to craft interesting and challenging encounters, and it shows in the end product.

Personas are completely fucked up with multiple, easily obtainable Personae that either have extremely overpowered resistances, no weaknesses, or both (IE: Isis being outright immune to everything in the pyramid, Shiki Ouji pulling his weight all the way up to the final dungeon). Lockdown exists to totally remove weaknesses form Persona what the fuck?
After Kamoshida you can do all the dungeons in a single run unless there's a break due to SP Adhesive given to you right at the start thanks to Death SL. The braindead stealth system is in place, why? Literally invisible to enemies who can walk through you and not notice you as long as you hold down the stealth button, in fact you can literally ignore stealth anyway, walk straight up to an enemy's face and still be able to ambush them due to the enemy garbage line of sight they are given.
With universal elemental coverage very early and easy ambushes this gives ample, nigh-unmissable opportunity to spam weaknesses for a first-turn Target All which will wipe the enemy party 90% of the time (especially on Merciless). There is no imaginable situation where it's actually easy or likely for the player to be ambushed. Even worse is the addition of Baton pass which is a reward when you already get a fucking retard for attacking weakness and let's you spam physical Target all even harder.

The dungeons are fucking awful. They're all linear and with very little alternate paths or optional areas. Madarame has the painting gimmick which is just a visual effect for two rooms and the tired "pick the right path" warp room cliche. Kaneshiro has you go up a floor to take a down elevator and the rest of it is a linear ass path. Okumura's is nothing but corridors with a few cute transitions to make it feel more dynamic. Sae is yet more corridors with gimmick rooms planted at each end. Shido is literally two decently designed ship rooms and the same couple of corridors copy-pasted over and over again, a shitty mouse puzzle. Also it's like the P-team forgot the fucking point of the dungeons was to revisit places, and unlock shortcuts. It seems they scrapped that for later dungeons, made them glorified hallways and added safes room shortcuts. Just look at the layouts, they work better if you only can teleport back, not in. "Life will Change" was made for this, since you will only listen 10 seconds from it if you teleport to the boss room, it was made so you would traverse the entire dungeon by the shadows evading most enemies thanks to the things you unlocked on your first run. Also the first two dungeons are the only ones where the PT dont enter from the main door and plan a escape route where they take the treasure and escape unseen, they just throw the whole thieves concept after that.

P5 combat doesn't understand the core values of a good turn based game. Random encounters on Merciless are a joke due to the 3x modifier which kills in one hit and resource management doesn't exist, SP items are everywhere and so is a easily obtained permanent SP restorative equipment at the very beginning of the game due to Death. It's literally just crit/magic to baton pass -> to Physical Target all. Building an entire game around vulnerabilities is a bad mechanic because they not only dictate what moves you should use at all times, but also how you should build your party. It all locks you into a bottleneck of spamming the same few optimal tools. Joker's specials shouldn't be in the game. Bosses don't take a single thought to take down, Swift Strike, Agneyastra, Myriad Slashes, Vajra Blast, One-shot Kill, or reflect spam. "Great game"
 
Lol this person really wants persona to fit their fetishes
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>thegamer.com
What kind of website is this? This does not fulfill as what the URL says.

@Agent of Z.O.G. I can't reply but P5 has become nothing more but a big gaping hole for the newfags of the Persona series that did not play the original 1/2/3 entries, not that P4 tested the waters and P5 only made it more obvious with all the super-hard praising for this shit. It is the perfect example of style-over-substance. If I wanted a dungeon-based game, I can get the Binding of Isaac, if I wanted a turn-based game, Darkest Dungeon exists, if I wanted a sandbox with social elements with NPCs, Yakuza fulfills the purpose.

P5 reminds me of Total War: Warhammer, it gutted the original fans and instead invited a torrent of weebs/tourists to an originally well-established series by sacrificing their niche to the almighty popularity poll.
 
Joker and Ryuji should be canon boyfriends. Their romantic relationship arguably makes the most sense given the time they spend together and the bond they manage to form, but Atlus’ prudish approach towards queer themes means we are subjected to straight romance options even if they happen to involve adults, teachers, or even our surrogate little sister.
Once again homoqueers completely fail to understand companionship beyond sex, almost like they're all just coomers trapped in pursuit of the Ultimate Coom.
 
Altus does not market its games as progressive. You all just want it to be progressive because its essentially Pokemon with fucking and that appeals to autistic troons.
 
>thegamer.com
What kind of website is this? This does not fulfill as what the URL says.

@Agent of Z.O.G. I can't reply but P5 has become nothing more but a big gaping hole for the newfags of the Persona series that did not play the original 1/2/3 entries, not that P4 tested the waters and P5 only made it more obvious with all the super-hard praising for this shit. It is the perfect example of style-over-substance. If I wanted a dungeon-based game, I can get the Binding of Isaac, if I wanted a turn-based game, Darkest Dungeon exists, if I wanted a sandbox with social elements with NPCs, Yakuza fulfills the purpose.

P5 reminds me of Total War: Warhammer, it gutted the original fans and instead invited a torrent of weebs/tourists to an originally well-established series by sacrificing their niche to the almighty popularity poll.
>playing elitist with Persona

ISHYGDDT
 
P5 only made it more obvious with all the super-hard praising for this shit. It is the perfect example of style-over-substance.
It's been a while but didn't Persona 5's plot basically revolve around a deity trying to take away everyone's individuality? This article directly contradicts the theme of that game because it is someone telling the creatives what they HAVE to do.

And I know Persona 5 Striker's Plot was a very huge admonishment towards people who stare at their phones all day.
 
This author really wants to fulfill her fantasies...

Doesn't Persona 5 mock poly relationships?
If you date more than one girl in the game, you will encounter the harem route, where the girls you don't end up dating the day before Valentine's day will beat you up the next day.

Here's a video of that for reference.
 
This author really wants to fulfill her fantasies...

Doesn't Persona 5 mock poly relationships?
If you date more than one girl in the game, you will encounter the harem route, where the girls you don't end up dating the day before Valentine's day will beat you up the next day.

Here's a video of that for reference.

It’s a him, of course. The Gamer is troons all the way down.

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These troons really need some psych help then (or even lobotomy).

I didn't look into the author's bio and history until you showed his picture.
Generally speaking, if someone is being a coomer over vidya#, it’s a troon, or it will be in about fifteen minutes.

Just like, if an article is written by a male and is discussing his trans daughter in pedophiliac detail, the author is Noah Berlatsky.

# except more wholesome trad coomer concerns like girls not being hot enough, ofc
 
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