Pathfinder: Kingmaker - From Tabletop to Desktop

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I've done Lich -> Legend (retarded EK gish), True Aeon (Aldori Defender -> Duelist), and Azata->Devil (Magic Deceiver -> Arcane Trickster). Which was also my order of least-to-most enjoyed.

Legends that use fused spellbooks get to keep the spells they know, which means you get to keep the lich and angel spells that trivialize the game. Legend feels like a fun end to the game, but it's kindof impossible to fuck up making a retardedly strong build with that many levels. Lich gishes get to do a million attacks a round with vampiric blade on, which meant I wound up soloing Areelu long after everyone else was on the floor, healing for hundreds every round. Lich as a path has a lot of narratively interesting things going on even if you go legend, and the 'redemption' angle feels pretty good. The trouble is that merged spellbooks make this game's difficulty curve stupid - act 3 is way too easy when you can just feast of blood an entire crowd.

Aeon is conceptually interesting but it really doesn't have any payout beyond a small handful of story beats, and its bonuses are so obviously-good that there's not really any building to be done with it. Duelist tank is a fun build, though, because of a lot of Owlcat changes. Martial disciple as a background makes getting crane riposte less feat-taxing and "No Retreat" was homebrewed from doing literally nothing to +1 AoO and +2 to AoO rolls. You get the crane riposte counterattack, the parry counterattack, and the aldori defender counterattack alongside the usual outflank cheese, so plenty of places for that +2 to put in work. Which does juice some value into Aeon's bane, but eh.

Magic Deceiver is their homebrew arcanist that uses CHA whose whole thing is fusing spells up to sixth level. It fully works with EK and AT - though I have no idea what you'd really do with EK. Arcane Trickster, at least when I did the run, applied its sneak dice on both aspects of the fused spell, which led to retarded amounts of damage. And since AT gets sneak on AoE spells, its fireballs become room-clearing one-shots. But more than that, Azata is idiotically powerful for this class, because it gets the ability to twincast fused Chain Lightning + Disintegrate, with disadvantage imposed on the saves (and keeps it into devil). The class starts off weak as shit, especially dipping for sneak die, but it winds up ending most fights in a single round by the end. My only recommendation is to use eldritch scoundrel for the sneak die, since deceiver doesn't naturally have cantrips (though I also recommend tabletop-tweaks, which fixes the fact that ES isn't supposed to get a sneak die at 1).

Thematically, while Azata is annoying as hell and Devil doesn't really give you anything that useful until cast-at-will hellfire rays, the fact that you get to kill all of the annoying azata people makes it worthwhile. Owlcat just needs to fix the fact that Devil has to skip like 3 months in Act 5 before its chain starts, it being the slowest of any path afaik.
 
Got the game legit and some of the DLC that comes with it. Ulbrig seems to be the middle age dad archetype that lonely women swear up and down are attracted to (dad bog and all). The shifter class seems interesting through. Made Wenduag a child of the manticore. She shoot out those spikes like they were a machine gun.
 
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Still playing but demon is pretty interesting so far. The demon charge is pretty funny to use. I cum everytime my Demon Hlf-Orc cleve and kill 2-4 enemies at the same time, watching their bodies fly across the screen.

I almost shit myself when I got summoned to Baphomet Dungeon and tortured. I will get my revenge soon enough.
 
Finished my run. it was pretty fun going "No gods, no masters" run and made me feel like a total badass. Every demon i saw either died instantly or got scared and ran away.

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Yeah, the mythic paths are a double-edged sword.
On one hand, they're fantastic in selling a specific power fantasy, but any semblance of balance gets lost.

On a different note, I played through the enhanced/season pass version with all DLC enabled.
What a mistake!
The DLC completely destroy the pacing and often feel bloated with uncharacteristic difficulty spikes.
Similar to Nenio's last side quest.

In general, I feel the game would benefit of some trimming.
You should (role)play a crusade with tremendous urgency, not a character drama fantasy Odyssey.
Make it shorter, and concentrate on replay value.
 
Yeah, the mythic paths are a double-edged sword.
On one hand, they're fantastic in selling a specific power fantasy, but any semblance of balance gets lost.
Yeah. its gonna feel real awkward going back doing basic bitch adventures if they ever going to make a new Pathfinder.

I played the sakorine and mask dlc and you can honestly skip those. Sakorine dose give you some good items if you playing a shapeshifter and really hate swarm enemies. The story involved is not good unless you give a shit about Ulbrig. Mask is the same deal but its more of a Mass Effect 3 Citadel dlc when you get to spent one last time with all your friends before the big battle. While the items are nice, they not necessary for the end game.

Took me an entire month to beat the game and that was me skipping most of the dialog
 
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Yeah. its gonna feel real awkward going back doing basic bitch adventures if they ever going to make a new Pathfinder.
If they go back to Paizo from the warm embrace of Games Workshop (unlikely) then they almost certainly would be adapting something Pathfinder 2e which is probably a much bigger problem than lack of mythic paths. Pathfinder 2e doesn't even technically support multi-classing; instead go 20 levels in whatever the fuck class/subclass you are. 2nd and every even level you get a class feat you can spend on "dedication" feats instead of class feats that sort of give you the feeling of multiclassing but as you might imagine they are all over the place balance wise. Usually you have to go at least 2 feats into a dedication to get even a speck of power and some are just pure fucking traps at any number of feats spent like kineticist. You can fuck around in Pathbuilder if you want a better feeling for how this works.
 
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