No Man's Sky - Minecraft with Adderall

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You're feelings on No Man Sky...

  • Hate it

    Votes: 25 10.4%
  • Liked it

    Votes: 70 29.2%
  • Haven't played it

    Votes: 60 25.0%
  • Don't want to play it

    Votes: 85 35.4%

  • Total voters
    240
is NMS getting better?
There is more stuff to do and there is an ACTUAL storyline with ACTUAL objectives to accomplish. However it doesn't really change the awful gameplay loop of mining and hoarding minerals, which is the worst part of the game. I played about 20-30 hours of it a month ago, but I still didn't have enough money to buy a huge freight/war ship after all that time. There is no way I'm sinking in another day and a half's worth of game time to find out if they're worth purchasing or not.
Like I said, the gameplay loop of collecting minerals is just so boring I gave up in the end, since that's what a majority of the game boils down to if you want to actually upgrade anything or buy a new ship. I'm not playing it ever again. I've gotten the most I could out of it.
 
There is more stuff to do and there is an ACTUAL storyline with ACTUAL objectives to accomplish. However it doesn't really change the awful gameplay loop of mining and hoarding minerals, which is the worst part of the game. I played about 20-30 hours of it a month ago, but I still didn't have enough money to buy a huge freight/war ship after all that time. There is no way I'm sinking in another day and a half's worth of game time to find out if they're worth purchasing or not.
Like I said, the gameplay loop of collecting minerals is just so boring I gave up in the end, since that's what a majority of the game boils down to if you want to actually upgrade anything or buy a new ship. I'm not playing it ever again. I've gotten the most I could out of it.
I mean, you're kind of discounting the biggest update of the game's lifespan. If anything's going to change anyone's mind it'd be this, and I already love the game.
 
I mean, you're kind of discounting the biggest update of the game's lifespan. If anything's going to change anyone's mind it'd be this, and I already love the game.
I couldn't care less about the updates since the grind is just so boring and it takes up the most significant portion of the game. They could add in a planetary creation system and I couldn't care less because I cannot be bothered holding down the left mouse button just to watch bits of rock explode.
 
I couldn't care less about the updates since the grind is just so boring and it takes up the most significant portion of the game. They could add in a planetary creation system and I couldn't care less because I cannot be bothered holding down the left mouse button just to watch bits of rock explode.

I was more talking about the possibility of reduced grind but okay
 
I couldn't care less about the updates since the grind is just so boring and it takes up the most significant portion of the game. They could add in a planetary creation system and I couldn't care less because I cannot be bothered holding down the left mouse button just to watch bits of rock explode.

There's a creative mode in the game that lets you skip mining and stuff and just create whatever and explore.
 
NEXT was released and immediately patched again to fix a corrupt save issue. If you had a base, it's been archived and you have to retrieve it from another base building site. Resource acquisition has been worked with. In order to make launch thruster fuel you need to collect more than just plutonium, for example. In order to make a lot of things you need chromatic metal, which you get by building a small refinery and putting planetary metals (the big deposits) into it. The more rare the metal, the more chromatic you receive. 30 copper gets 17 chromatic, iirc. Third person is a thing for both the player and the ships, which is neat, plus you can customize your traveller which is also pretty nice. I stuck with human shaped though you can play as all three of the cardinal races, plus the Traveller race with Apollo's and -null-'s heads.

All in all, lots of stuff. I might make a longer write up once I've played around a bit more.
 

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NEXT was released and immediately patched again to fix a corrupt save issue. If you had a base, it's been archived and you have to retrieve it from another base building site. Resource acquisition has been worked with. In order to make launch thruster fuel you need to collect more than just plutonium, for example. In order to make a lot of things you need chromatic metal, which you get by building a small refinery and putting planetary metals (the big deposits) into it. The more rare the metal, the more chromatic you receive. 30 copper gets 17 chromatic, iirc. Third person is a thing for both the player and the ships, which is neat, plus you can customize your traveller which is also pretty nice. I stuck with human shaped though you can play as all three of the cardinal races, plus the Traveller race with Apollo's and -null-'s heads.

All in all, lots of stuff. I might make a longer write up once I've played around a bit more.


Just because they've found a way to unfuck the dog doesn't mean they get another chance. What the game is now is what they promised us two years ago.
 
I've just had a stab at it, and forgot how long the initial starting out section was. It certainly has improved, and I get the feeling that it's pretty huge in terms of activities, but that atlas guff would have needed a massive overhaul to make the slightest bit of sense before. I'm not sure if I want that to even still be in the game, you know?
 
Honestly, I might give it a second chance. They’ve added a lot of interesting stuff and I enjoyed it when it first came out. Might be worth putting some time into.
 
Just because they've found a way to unfuck the dog doesn't mean they get another chance. What the game is now is what they promised us two years ago.
They easily could've just taken the money and ran but didn't. Just look at this:

upload_2018-7-27_16-52-27.png


They've been making peanuts compared to what they got at launch, and cared enough to deliver on everything they even vaguely hinted at maybe possibly being added. I think they've redeemed themselves.
 
I played it today for a few hours. First game I got stuck in the tutorial because my ship was parked for me in a deep valley and the parts I needed to get to repair it were outside the valley and the wee baby jetpack they start you with won't get up hundred foot tall sheer cliffs. Started a new game after that and everything seems to work fine. It is pretty damn grindy though.
 
Write up time.

I made a new save that I don't plan to do anything with to get a feel for the starting experience. There's the usual waking up stuff like the HUD coming online and it giving you a diagnostic of what's wrong with your suit, but unlike before you start with low hazard protection and must find a source of sodium to recharge. Sodium, sodium nitrate, and ion batteries now take the place of zinc, titanium, and shielding units to recharge the hazmat shield. It's not a huge deal, and they were conscientious enough to keep the mechanics identical. To refuel life support, you need to get red plants that are rich in oxygen in much the way Thamium9 worked before. Every starting planet is hazardous to some degree and mine was radioactive. You also get a blueprint to build a refinery, which takes planetary metals and turns them into chromatic metal, which is kind of like steel in that absolutely everything important requires some amount of it. If you want to build yourself a base, you need chromatic metal for the starting pieces. Antimatter for hyperdrive fuel requires some as well. Once you're ready to take off, you need launch thruster fuel. To make this, you need ferrite dust, and di hydrogen. You make the ferrite dust into a metal sheet and then combine that with the di hydrogen to make a tank of fuel, as opposed to dumping plutonium into the engines. It stacks now, so you can have up to 20 of these tanks per inventory slot. It takes two tanks to fill the thruster, which gives four launches. A full stack will get you forty launches or so.

Once I was off the starter, I parked in the station and hopped back over to my 50 hour save. This is probably where a lot of the outrage is coming from. Most if not all technology upgrades and blueprints from before the update no longer exist, and show an "obsolete technology" instead, which gives a technology module when dismantled. Tech modules are components to any upgrade you craft yourself but I'll get into that later. The only tech upgrade that carried over were my haz mat gauntlets. Once I sorted out all the obsolete tech on my suit, weapon, and ship, I had a look around the space station I was docked in. The stations got renovated, with open air lounges along both sides of the hanger and more NPCs inside. Some offer jobs, which are sometimes bugged, and others just wave. I noticed that NPC Travelers are more common, finding two in the eight stations I've been through though one was bugged and didn't actually talk to me. Facing the station, the left side of the hanger has merchants for your exosuit, multi tool, and ship. Right side has a mission board and a guild representative. Both sides have a sales terminal. You can now also buy prebuilt tech upgrades for pretty much anything using nanite clusters. Left side also has a terminal for customizing your traveler and you can pick among the three cardinal races, plus the Anomaly and Traveler species.

Once I got done customizing and investing in a few upgrades, I took off and visited the next system to the one I was parked in. I landed smack in the middle of an all out brawl between nine pirates and a freighter. Ship handling definitely feels more sluggish, with my S class fighter slow in the turns and rolls. However, this is made up for by better enemy AI and much more powerful weaponry, with one on ones coming and going much quicker than before. With pirates dead, I landed aboard the freighter and the captain promptly gave it to me free of charge. I'm not going to say no to a free freighter, so I claimed it and started figuring out this too. You can buy small escort craft, frigates, that can complete expeditions for you and land either cash or rewards. I've taken to just parking my ship in the hanger and using the freighter to go places since the freighter has a longer starting jump range than my ship does. If you get in a fight near your ships they'll come to your aid, with combat frigates launching fighters to support you which is quite nice when you've got a bunch of hostiles on your tail. One thing I don't like about frigates is that if they get damaged on an expedition I have to manually go and fix them as opposed to either sending resources across or just waiting for it to be fixed. That's not to say that I don't dislike having to maintain my fleet but it does make me ask why the admiral has to go out and do shit personally. You can buy more frigates and they come in several classes: combat, exploration, trading, support, and fuel. Missions can call for different things, so sending the appropriate frigate is important.

Does anyone have any questions?
 
Thanks man. Your write up and your feedback sound very solid.

View attachment 505942 Thanks again. Will pick it up before the sale on steam is over

You're very welcome

Sorry to double post but here are a few of the better screencaps I got.

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New player after the latest update. Put about 12 hours in and all I can say is there was a better version of this built in java.
 
Next doesn't actually look that bad. It's pretty cheap on steam right now so I might just have to dive in.
 
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