- Joined
- Jun 6, 2019
I wouldn't call it niche or counterintuitive. What I described is something players would just naturally come across throughout their adventures.See, this actually gets me even angrier. because this is such a niche thing that's outside the main game loop of harvesting stuff and takes you not only a decent bit of time into the game but also isnt intuitive. Every bit of the game seems to be directing you towards "Go explore, harvest stuff, and build a base." I'm not saying you should be able to walk through a planet and after only a half hour have what you need to make a star ship, but I do think this is incredibly counterintuitive and even more so since you arent even made aware that this is a thing that can happen.
If you do anything I've advised at all, do the above. You can feel free to ignore absolutely all objectives after this and explore as you desire. The anomaly offers blueprints for near every technology including ones your base blueprint terminal doesn't have but baring a few locked behind the stories. Other stuff from post launch updates will slowly be drip fed to you as you travel from star system to star system but you can also feel free to ignore those and explore them at a later time. The anomaly is the single most important thing to unlock as you play and vastly opens up the things you can do including the ways you can make money.continue the story until after you land on the anomaly and to the point where Artemis contacts you and you're directed to a holo-tower.