No Man's Sky - Minecraft with Adderall

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You're feelings on No Man Sky...

  • Hate it

    Votes: 25 10.4%
  • Liked it

    Votes: 70 29.2%
  • Haven't played it

    Votes: 60 25.0%
  • Don't want to play it

    Votes: 85 35.4%

  • Total voters
    240
Game is not even that bad, just extremely dull.

But Sean Murray, the man behind it, is a top tier scammer and potential lolcow
 
:story:

ONE OF THE LOWEST RATED GAMES ON STEAM. WHAT WENT SO WRONG?

(Honestly it's just mediocre at best, but one of the lowest rated seems way too far lol)

yCf2ibU.png
 
:story:

ONE OF THE LOWEST RATED GAMES ON STEAM. WHAT WENT SO WRONG?

(Honestly it's just mediocre at best, but one of the lowest rated seems way too far lol)

yCf2ibU.png

The game's mediocre at best but it was promoted in one of the most blatantly dishonest advertising campaigns I've ever seen. I imagine most people are more pissed about that.
 
The game's mediocre at best but it was promoted in one of the most blatantly dishonest advertising campaigns I've ever seen. I imagine most people are more pissed about that.
pretty much this
if the game just came out and wasn't being toted as the second coming of christ, it would just be meh and maybe have more fans
but because of the ONE MIRRION SORJERS WOW oh so epic scale and presentation of it, it just comes off worse.
it's the same reason why people end up hating games when played after a huge fandom has formed.
 
The game's mediocre at best but it was promoted in one of the most blatantly dishonest advertising campaigns I've ever seen. I imagine most people are more pissed about that.

Also, it gave the idea of being unfinished. Sure, they add new stuff supposedly, but it was way too overpriced for its primal state.
 
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This game is finished, Murray is gonna take his money and run, or turn into a more insufferable version of Peter Molyneux
 
What's impressive is the spread there.

Normally a game with a rocky launch see it's ratings normalize to around 60-70%, while one with a great luanch falls back to 70-80%.

This has the be one of the few ones where I've seen it start out really bad, and then slide even further down later.
 
I was kind of hyped for this game when I first saw the very very first announcement that it was going to be some sort of grand procedurally generated space game where you land on alien planets and shit.

Then I promptly forgot all about it and couldn't care less, which was fortunate because the next I hear of No Man's Sky, it's released in a quarter-baked form on Steam where it just doesn't run half the time, people are realizing it's got about 15% of the things that were promised and most of the mechanics are dumbed down more than a 4Kids anime dub.

These guys made a bunch of big mistakes and apparently thought hype was a good replacement for product. It came back to bite them in the ass.

ONE MIRRION SORJERS WOW

Are you referencing Tak Fujii's "one mirrion troobs" E3 presentation, or is this some other lol-worthy Engrish I need to hear?
 
I was kind of hyped for this game when I first saw the very very first announcement that it was going to be some sort of grand procedurally generated space game where you land on alien planets and shit.

Then I promptly forgot all about it and couldn't care less, which was fortunate because the next I hear of No Man's Sky, it's released in a quarter-baked form on Steam where it just doesn't run half the time, people are realizing it's got about 15% of the things that were promised and most of the mechanics are dumbed down more than a 4Kids anime dub.

These guys made a bunch of big mistakes and apparently thought hype was a good replacement for product. It came back to bite them in the ass.
Mistakes my ass, at best they hyped a product above their skill level, at worse, they did the same thing, knew what they were doing and lied about it.
 
Mistakes my ass, at best they hyped a product above their skill level, at worse, they did the same thing, knew what they were doing and lied about it.

Yeah, there's really no excuse for saying "hey guys we're gonna do this thing, and it's gonna have like a bazillion planets, and they're all going to be orbiting in space in real time, and each planet is going to have diverse ecosystems, and fucking space stations, and you're all going to be in the universe so you might even be able to find each other" when you're a team of 10 people.

You're right. Either they bit off more than they could chew because they were so anxious to be the first ones with the idea, or they specifically tried to be cryptic and imply a much more interesting game with much more depth to get people into a buying frenzy.
 
Y'know, I kinda wonder if the fact that Watchdogs looking nothing like the preview trailers they showed at E3 could have something to do with the sheer brazenness of Hello Games with No Man's Sky.

Maybe if we saw a massive consumer pushback when Watchdogs looked nothing like the trailer upon release (both graphically and gameplay-wise), other studios would be more hesitant to out and out lie and not deliver things they more or less promised during development. Maybe Hello Games decided "hey, people will be happy to get even 25% of what we hinted at and promised, maybe they'll not notice the other 75% being gone".
 
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Y'know, I kinda wonder if the fact that Watchdogs looking nothing like the preview trailers they showed at E3 could have something to do with the sheer brazenness of Hello Games with No Man's Sky.

Maybe if we saw a massive consumer pushback when Watchdogs looked nothing like the trailer upon release (both graphically and gameplay-wise), other studios would be more hesitant to out and out lie and not deliver things they more or less promised during development. Maybe Hello Games decided "hey, people will be happy to get even 25% of what we hinted at and promised, maybe they'll not notice the other 75% being gone".

I think what happened, looking at this game as a person who never really held any love for it, is that when it was announced, it was announced in probably in the worst time possible.

The factors involved:
  • The time: NMS was announced in late 2013, during a strange little pocket of time when gaming believed that indie developers would be the saviors of the gaming industry. People ran with the naive notion after successes like Minecraft and Spelunky that small teams and Kickstarters could pioneer a new brighter era of gaming.
  • The place: NMS was first revealed during the VGX awards. For those who have repressed that memory, this was a flailing attempt to appeal to gamers... and it was considered to be one of the most cringe-worthy spectacles in gaming history. At the time, many outlets considered NMS to be the only highlight of the evening, therefore it caught nearly everyone's attention.
  • The exhaustion: As mentioned above, NMS was announced at the tail end of 2013, a year which gave us "The Last of Us," "Grand Theft Auto V," "Bioshock Infinite," and "Call of Duty: Ghosts," among others. This was also about that time when the gaming media began to actively whine loudly about "cognitive dissonance" and were largely exhausted about player 1st and 3rd person shooters. When NMS appeared, looking like this bright sun-kissed endless wonderland of imagination, people exhausted playing the types of games previously mentioned immediately put the game on a pedestal without a second thought.
Now, this isn't to say Hello Games is above fault- far from it. They decided to run this hype train for all that they were worth... and then probably realized they were waaaay over their heads waaaay too late. They, were supposed to be the chosen ones, after all; they couldn't just come out and admit what they showed back in VGX was essentially a proof of concept piece. Their egos got too big and the hopes and aspirations of the gaming horde was too great.

The game was doomed from the moment it was announced.
 
I think what happened, looking at this game as a person who never really held any love for it, is that when it was announced, it was announced in probably in the worst time possible.

The factors involved:
  • The time: NMS was announced in late 2013, during a strange little pocket of time when gaming believed that indie developers would be the saviors of the gaming industry. People ran with the naive notion after successes like Minecraft and Spelunky that small teams and Kickstarters could pioneer a new brighter era of gaming.
  • The place: NMS was first revealed during the VGX awards. For those who have repressed that memory, this was a flailing attempt to appeal to gamers... and it was considered to be one of the most cringe-worthy spectacles in gaming history. At the time, many outlets considered NMS to be the only highlight of the evening, therefore it caught nearly everyone's attention.
  • The exhaustion: As mentioned above, NMS was announced at the tail end of 2013, a year which gave us "The Last of Us," "Grand Theft Auto V," "Bioshock Infinite," and "Call of Duty: Ghosts," among others. This was also about that time when the gaming media began to actively whine loudly about "cognitive dissonance" and were largely exhausted about player 1st and 3rd person shooters. When NMS appeared, looking like this bright sun-kissed endless wonderland of imagination, people exhausted playing the types of games previously mentioned immediately put the game on a pedestal without a second thought.
Now, this isn't to say Hello Games is above fault- far from it. They decided to run this hype train for all that they were worth... and then probably realized they were waaaay over their heads waaaay too late. They, were supposed to be the chosen ones, after all; they couldn't just come out and admit what they showed back in VGX was essentially a proof of concept piece. Their egos got too big and the hopes and aspirations of the gaming horde was too great.

The game was doomed from the moment it was announced.

I think a major part of it is the hype train that they rode on, but they also suffered from being overly ambiguous about their product, let alone some of the straight up lies said during interviews. For so long while that hype train was trucking along the development team was tight lipped about what exactly the point of the game was, what you do, if it's multiplayer or not or what the multiplayer mechanics are, what kind of player choice you can have.

So of course there were misinterpretations of what the game was based on the hype train, because they weren't fully upfront with their game in the way that games that are priced as AAA quality are now. Just take a look at this trailer Rockstar released when GTAV was coming out when they fully went over the mechanics the game has.


There was that one interview where someone just asked Sean Murray yes or no questions about the game, like if you get to that point you should obviously realize you seriously fucked up in getting across what your game is and that it is definitely going to come back to bite you in the ass.
 
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