Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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My criticisms of Nintendo:
  1. Localization staff at NoA are idiots.
  2. They spend too much effort re-releasing stuff.
  3. Needing to pay for online saves backup
 
As someone that never owned Mario & Luigi: Partners In Time but loved Superstar Saga and Dream Land, I should consider myself lucky that they’re going back to the RPG form with the new game in question. It’s even fitting that they called it “Brothership”, since it’s been a while that I get to play as both of them on the same screen when it’s not Super Smash Bros. or Super Mario Bros. related.

Now as far as The Legend of Zelda: Echoes of Wisdom goes, if it’s as fun and stays to the true roots like the remake of Link’s Awakening, then that’s the true win in my book.

Also, a new Metroid Prime game in the works, yet I have not finished any of the other previous installments in the last few years? This is just proof that I am currently slacking as a whole.
 
Mario and Luigi Brotherhood looks nice enough, but I've only played Dream Team (which I liked) so I imagine long time fans think different. Doesn't look anything revolutionary but enough to stick in the radar, though I should probably give priority to Inside Story first
Just so you know, Inside Story is where the series started to get stale.
 
the Mario/Luigi series has always been pretty consistent in it's style. Including the really long unskippable tutorials that walk you through the same basics.
 
unskippable tutorials
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My criticisms of Nintendo:
  1. Localization staff at NoA are idiots.
  2. They spend too much effort re-releasing stuff.
  3. Needing to pay for online saves backup
4. they essentially cancelled nintendo selects so the older switch titles are gonna be at the $60-$70 permanently
 
Romancing Saga 2, looks interesting enough to keep an eye, but I know fuck all about the Romancing Saga, so if anybody wants to give me a quick summary on if it's worth getting into and if I should play 1, it will be welcome.
SaGa games don't really work off experience levels so much as 'keep doing things and you'll eventually learn a special move based on what you did' over and over, and you gain stats through these as well. HP is divided between a normal HP layer that you recover normally, and a second layer that you can't really heal and, once it runs out, you actually die. The games are fairly non-linear as well, although they aren't outright open world - this is a game from the 90s released for the Japanese SNES, now given a new form.

You don't NEED to play Romancing SaGa Minstrel Song, since the settings are very unrelated overall, but it's a case of 'might as well',

Romancing SaGa 2 doesn't exactly have a set protagonist so much as a set role: the heroes are the forces of the Empire, led by the Emperor/Empress. The Emperor/Empress actually changes throughout the story as this is a generational story, so whenever he/she dies the role passes on to their heir.
 
I mean I’ve never broken the screen on either of mine, but I can reasonably predict what would happen if I dropped it down a flight of stairs or on the concrete at the playground like a child might. Not to powerlevel, but my last wagie job involved hawking the things and with no exaggeration at least a third of sales involved a parent having a conversation with a 7 year old about taking better care of this one.

The console being inexpensive to replace is a valid reason for sales to be higher than other consoles, I guess I’m just pointing out that units sold doesn’t necessarily translate directly to playerbase or market share.

I know the DSlite I bought my sister had its hinge break, but I was exclusively pc gaming during the DS’s lifespan so I dont have much experience to compare it with the Switch. My last handheld was the original GBA which you could bounce off the concrete and continue your game without issue.
If anything, it proves my point. Even if a console does have a high replacement rate, it doesn’t mean there’s a lack of interest in the console being rigged by the failure rate. No one would downplay PS2 and DS being a phenomenon even though the latter has problems with fragile hins, why would the Switch be any different?

Also the Switch’s incredible hardware sales has translated to software sales. Ninety-three titles have crossed the million mark, the most for any Nintendo console in history. Zelda, Metroid, Kirby, and Smash Bros. broke new records as far as sales are concerned. Third-party games like Monster Hunter and Dragon Ball have also sold over a million on the platform too.

Not only can it translate to a reliable user base, it already has.
 
4. they essentially cancelled nintendo selects so the older switch titles are gonna be at the $60-$70 permanently
Nintendo selects is effectively used as a clearance sale, and is only made available when the next generation of console has begun sales. The Wii U had it, the Wii had it, the 3DS had it. The Switch will get Nintendo selects some time next year.
 
If anything, it proves my point. Even if a console does have a high replacement rate, it doesn’t mean there’s a lack of interest in the console being rigged by the failure rate. No one would downplay PS2 and DS being a phenomenon even though the latter has problems with fragile hins, why would the Switch be any different?

Also the Switch’s incredible hardware sales has translated to software sales. Ninety-three titles have crossed the million mark, the most for any Nintendo console in history. Zelda, Metroid, Kirby, and Smash Bros. broke new records as far as sales are concerned. Third-party games like Monster Hunter and Dragon Ball have also sold over a million on the platform too.

Not only can it translate to a reliable user base, it already has.
Yeah, when you look at software sales, logically, switch would be the LEAST impacted by double dippers out of the top 3. At 155 million sales, the ps2 has 4 games that sold greater than 10 million, with a peak of 17.3 million. With 154 million sales, the ds has 10 games that sold greater than 10 million, with a peak of 30.8 million. With 142 million sales, the switch has at least 21 games that sold over 10 million, with a peak of 62 million.
 
Nintendo selects is effectively used as a clearance sale, and is only made available when the next generation of console has begun sales.
Gamecube Player's Choice started in 2003, GBA in 2006, DS had nothing, Wii Nintendo Selects started in 2011, 3DS in 2015/2016 depending on region, and Wii U in 2016. They typically start around 1.5 years before the new system is out with the exceptions of Gamecube (started earlier because PS2 was dominating) and DS (never started because it was dominating). I could definitely see Nintendo just not doing anything for Switch.
 
I mean I’ve never broken the screen on either of mine, but I can reasonably predict what would happen if I dropped it down a flight of stairs or on the concrete at the playground like a child might. Not to powerlevel, but my last wagie job involved hawking the things and with no exaggeration at least a third of sales involved a parent having a conversation with a 7 year old about taking better care of this one.

The console being inexpensive to replace is a valid reason for sales to be higher than other consoles, I guess I’m just pointing out that units sold doesn’t necessarily translate directly to playerbase or market share.

I know the DSlite I bought my sister had its hinge break, but I was exclusively pc gaming during the DS’s lifespan so I dont have much experience to compare it with the Switch. My last handheld was the original GBA which you could bounce off the concrete and continue your game without issue.
The Switch is on track to become the best selling console of all time. Are you honestly so retarded that you think it's because people are re-buying Switches because of broken screens?

What do you think those big plastic cases are for?
 
While not confirmed in the Direct, Super Mario Party Jamboree will have online board play once again with 4 player friends or with randos like Mario party superstars. As, the only online component they announced in the Direct was the 20 player Koopathlon(aka Coinathlon from Mario party Star Rush). This info is Comes from the Japanese website for Super Mario Party Jamboree. Mario Party Jamboree
 
I mean I’ve never broken the screen on either of mine, but I can reasonably predict what would happen if I dropped it down a flight of stairs or on the concrete at the playground like a child might. Not to powerlevel, but my last wagie job involved hawking the things and with no exaggeration at least a third of sales involved a parent having a conversation with a 7 year old about taking better care of this one.

The console being inexpensive to replace is a valid reason for sales to be higher than other consoles, I guess I’m just pointing out that units sold doesn’t necessarily translate directly to playerbase or market share.

I know the DSlite I bought my sister had its hinge break, but I was exclusively pc gaming during the DS’s lifespan so I dont have much experience to compare it with the Switch. My last handheld was the original GBA which you could bounce off the concrete and continue your game without issue.
Two questions:
1. What percentage of Switches do you believe must break to achieve these sales numbers?
2. What percentage of Switches breaking becomes so high that it's what everyone talks about when referring to the Switch?
 
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