I think the "GBA/DS/3DS has more games" crowd is forgetting that handheld games take less time and resources to develop, even when compared to console games of their time, and that dev times in general are increasing.
Then make more games that take less resources. I guarantee you Super Mario Wonder isn't taking
that much more resources than Super Mario 3D Land did. There's not really a good excuse here for us not having a new DKC, I understand something like Metroid Prime 4 taking longer, but you're not going to really convince people that Nintendo would be struggling to get another 2D Zelda or something out the door if they wanted to.
Remember, Switch isn't exactly cutting edge hardware, and not every game needs to juice it out anyway.
I don't have numbers, but I guarantee that Mario vs. Donkey Kong didn't take as long to develop as Mario Sunshine, and Sunshine probably took less time than Odyssey. Having one console (that happens to also function as a handheld) shouldn't double the number of games on that console, because those games now require Current Year home console levels of resources.
Maybe not double, but it would be reasonable to expect a bit more at this point, at least from smaller game series. I don't think them ending up with less games is something that should've happened, and Switch is pretty port and remake heavy too...
But I should reiterate I'm satisfied with the library.
That being said, the 3DS library kicked ass (same for DS/GBA), and I think people assumed that Nintendo would at least put out more smaller-scale low-cost games on the Switch. Think "3DS scale and price but now they render at 1080p". Even today, I'm sure people would be more than happy with a new Mario & Luigi with less detailed models at $40.
Yeah, definitely, I think they charged full price for the Link's Awakening remake and it's of a similar scale to something you'd expect on 3DS. I think there were rumors of it coming to 3DS before it was released, leading people to suspect it may have been a project shifted to Switch (don't quote me on that though).
No, you might think that the 3DS, which had graphical output somewhere between the N64 and Gamecube, took just as much time to develop games for as the Wii U/ Switch, but no one with any knowledge of game dev would.
You're forgetting the 3DS's bad start too.
Hyperfixating on graphical output is where you're making your mistake for reasons above, and I don't really care about 3DS' bad start. I'm just looking at what games they have, droughts suck but they mainly only effect you if you are a one system person, and even then only if you don't have a backlog.
Plus the bad start was mainly due to the price, it took off after the price cut and ended up with plenty of games ever since.
stupidest shit i've heard all month
I think what he's trying to say, or what would be a better point if not, is that Switch is basically as strong as what you'd expect a successor to 3DS to be, not a successor to Wii U.
In that sense, you could say "it is comparable to the tech in previous Nintendo handhelds when they were released", as in, DS/3DS was to Wii/Wii U what Switch would've been to a theoretical Wii U 2. It's obviously just a handheld system that can play on TV, if you don't have Switch Lite.
So as of now, when it comes to brand new IP, the Switch is behind every other console of the previous three generations, except the Wii U.
I see. Since it's also lacking in the sequels department too, I think it's pretty much impossible to argue that we came out on top in terms of Nintendo output compared to before.
There's probably business reasons for that, but it certainly is not about development being significantly more expensive or difficult, as some suggest.