Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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Okay, admittedly I don't do VNs that often, so maybe that's why this post is confusing me.

I mean... they're novels. Its even in the name. [...] But again.... maybe there's something about the experience that I'm missing. If so, please feel free to fill me in.
I agree, but in theory I can understand the appeal of a VN... more for a writer than a reader though.

In writing I've had so many times where I'm like "this section would be so much better animated!" or "this would be so much better with music!" or where just in general I don't know how to describe something in text so it would be easier to somehow include a movie of what's going on in my brain.... VNs kinda sorta let writers do that.

Like most good concepts though, its ruined because most of the stories told in VNs could easily be done in traditional formats, and like most Japanese works most of the people don't really have passion or inspiration but just want to copycat something that was popular recently. So hello 2000th stupid book about teen romance...
Visual novels is a term that only gained popularity in the West to refer to titles that japanese players would otherwise classify as (text) adventure games a.k.a. ADV.
And VNs and books are inherently different experiences. The only thing they have in common is that the story is largely conveyed through text. But whereas text is everything a book is, a VN offers music, voice acting, and art to stimulate several senses at once. To that end, VNs don't need to be as descriptive as books with their text in order to sell the fictional setting, they can convey a story through both visual and auditory means simultaneously, and there is nothing essentially wrong with that method.

The format is also very present on other japanese games in general. So, while a westerner may argue about a full VN by pure traditional semantics of the word "game", by any other metric, they are more closely associated with video games than any other medium. Thanks to the influence the two mediums have on each other throughout the history in Japan.
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The thing is that many interesting ADV titles often do not come out outside Japan, including the ones on Switch:
-Hayarigami (and the Shin reboots) are detective games where the player has to solve weird and gruesome cases often referring to japanese urban legends, and depending of your choices, they're either the work of a maniac or actual supernatural hijinks on each chapter. Shin Hayarigami 1 differs a bit on the story branches as there is only one main case in the first playthrough, and completing it unlocks different non-canon scenario routes (a rape dungeon below the local inn, a zombie apocalypse, the entire police force being corrupt bastards that won't back down on torturing suspects, etc). All games involve interrogation and self-reflection sequences, as well as making a relationship chart board to determine the roles of the characters within the cases. Certain prompt choices sometimes have to be unlocked with a Courage point, which are either necessary to advance through the plot or can lead to a Game Over.

-Killer Detective Jack the Ripper. Set in an alternate past London, Arthur, a private detective, was given a heart transplant following an accident where he saved a girl from being run over by a carriage. But said heart belonged to the recently executed Jack the Ripper, now reduced to a soul who can sometimes manage to take control over Arthur's body and murder shit for fun. Like the Hayarigami games, the game is divided into different chapters, and each one of them can be resolved by either the "Arthur" way or "Jack the Ripper" way depending of selected choice prompts (which may lead to game overs as well - followed by theatrical cartoons to tell the player how much they screwed up).

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There are several more on the Nintendo hybrid system such as Doukoku Soushite, Eve Burst Error, Fuuraiki, Buddy Mission Bond, etc.
And this is obviously not getting into VN adaptations of anime series, that give freedom to the player which heroine the MC ends up with instead of the canon pairing.

It's not a game genre up for everyone's tastes obviously, and I like it because it does things different from other types of games I play and I do diversify my game backlog to keep my interest up. Although your last paragraph gives off the impression you haven't scratched the surface of things (including JP media overall) but still make general statements about them.
 
Visual novels is a term that only gained popularity in the West to refer to titles that japanese players would otherwise classify as (text) adventure games a.k.a. ADV.
And VNs and books are inherently different experiences. The only thing they have in common is that the story is largely conveyed through text. But whereas text is everything a book is, a VN offers music, voice acting, and art to stimulate several senses at once. To that end, VNs don't need to be as descriptive as books with their text in order to sell the fictional setting, they can convey a story through both visual and auditory means simultaneously, and there is nothing essentially wrong with that method.
Well technically, ADV refers to the format with a textbox at the bottom, as in most JRPGs, whereas NVLs include VNs which have the text encompassing most if not all the screen (eg. Fate/Stay Night). I think though part of the appeal of VNs for many is that one, given it is one of the few genres in Japan which was PC centric, it was relatively unfettered by the demands of ratings agencies, as games on console or anime is, and thus, while some used them for more...sensual ends, they also tended to have little restraints on creativity and what was permissible to depict. You wouldn't get works like Kara no Shoujo otherwise. Even the VNs on consoles descend from this tradition.

Plus, when much of the narrative is conveyed through text, it necessitates that, to actually be considered good, that the writing and narrative is top tier. There is no, "Oh, the gameplay saves it," good VNs are defined by this (and how hot their anime girls are but lets not kid ourselves many japanese games sell on this point).

And this is obviously not getting into VN adaptations of anime series, that give freedom to the player which heroine the MC ends up with instead of the canon pairing.
Original VNs of anime are always better as well, not the least of which being able to decide the heroine and ending.
 
Well technically, ADV refers to the format with a textbox at the bottom, as in most JRPGs, whereas NVLs include VNs which have the text encompassing most if not all the screen (eg. Fate/Stay Night). I think though part of the appeal of VNs for many is that one, given it is one of the few genres in Japan which was PC centric, it was relatively unfettered by the demands of ratings agencies, as games on console or anime is, and thus, while some used them for more...sensual ends, they also tended to have little restraints on creativity and what was permissible to depict. You wouldn't get works like Kara no Shoujo otherwise. Even the VNs on consoles descend from this tradition.

Plus, when much of the narrative is conveyed through text, it necessitates that, to actually be considered good, that the writing and narrative is top tier. There is no, "Oh, the gameplay saves it," good VNs are defined by this (and how hot their anime girls are but lets not kid ourselves many japanese games sell on this point).
There aren't many NVL-types these days as far as I've seen, besides Nasu's stuff and a few others (like Musicus), at least to warrant their own tag in the eshop whereas the ADV format is a lot more common. And yeah, PC will remain the main platform for japanese visual novels as being less restrictive on violence and sexual contents than the CERO rating board on consoles. I dunno how the hell Chaos;Head on Switch was based on the watered-down PSP/PS3 version (cutting the gore) despite sharing the same nippon +18 rating as the uncensored Vita release though, I remember some japanese articles were mentioning that CERO was getting gayer stricter as of late.

It tends to be more convenient on portable consoles though, and I remember the non-Steam PC versions can be a hassle to setup between their anti-piracy measures or old installers unable to recognize administrator privileges if running on a non-English Windows OS. Console ports of eroge tend to include extra content to make up the loss too.

Original VNs of anime are always better as well, not the least of which being able to decide the heroine and ending.
Yep. For example, the official game adaptations of "My Teen Romantic Comedy SNAFU" on Switch have Shizuka, the homeroom teacher, as an actual romanceable heroine even if it's initially presented as a 'bad ending' joke in the prologue of the first game.
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There are several more on the Nintendo hybrid system such as Doukoku Soushite, Eve Burst Error, Fuuraiki, Buddy Mission Bond, etc.
Okay, my brain woke up when I saw the one screenshot that featured Captain Harlock and... I think that's Emeraldas? Either way, what game is that?
 
Okay, my brain woke up when I saw the one screenshot that featured Captain Harlock and... I think that's Emeraldas? Either way, what game is that?
Super Robot Wars T. SRW is a long running strategy RPG that stars characters from multiple mecha franchises in big, nonsensical crossover stories.

The series is typically Japan only for licensing reasons, but T got a region free English version that you can import off of Play Asia.
 
Okay, my brain woke up when I saw the one screenshot that featured Captain Harlock and... I think that's Emeraldas? Either way, what game is that?
It's Spike Spiegel wanting to capture Captain Harlock for the biggest ransom in the universe, but the space pirate manages to weasel his way out with pure charisma and picking Spike's curiosity on the truth of the Earth Federation (the same EF from the Gundam Universal Century universe)
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As described above, Super Robot Wars is a long-lived franchise of turn-based tactical games and big crossovers of mecha animes (introducing sci-fi animes since SRW V too). They're all thrown and merged together into a somewhat consistent universe in each game with interesting effects on characters interactions. In T for example, Amuro (Gundam CCA), Kouji (Mazinger) and Ryouma (Getter Robo Armaggedon) are childhood friends who went to the One Year War together, much to Bright's grief back then. Domon (Fighter G Gundam, post-anime) acts like a mentor to Van (GUNxSWORD) and Akito (Martian Successor: Prince of Darkness) to help them canalize their desire for revenge. Expelled from Paradise shares the plot with VOTOMS, as well as Magic Knight Rayearth shares its storyline with Aura Battler Dunbine and later on Aim For the Top! Gunbuster.

It's not necessary to be familiar with all anime franchises at once in order to enjoy the games, even if it's full of references. If anything, the SRW games made me watch a bunch of mecha animes I never saw before. The games also include a lexicon of terms and events from each franchise, that can be checked during the VN parts, when they're underlined.

Each SRW game introduces original characters with their own mechs too. In T, you choose between two salarymen, working in the same private industry company (VTX), as the main character: the autistic professional Saizo (male) or the easy-going Sagiri (female).
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I wouldn't say T is a very good Super Robot Wars game compared to others, but I enjoyed the cast and crossover hijinks far more than enough to play up to the very end. The franchise is mainly japanese-only, with a bunch of fan-translations for certain entries (A Portable on PSP which is balls hard, Alpha Gaiden on PS1, and W on the Nintendo DS). 30 was the first SRW game brought over in the West, through PC/Steam, but this game is so terrible that I'd heavily recommend to avoid it at all costs.

It's possible to import the english Switch cartridge on Play-Asia. Although the physical I'm owning is the 'Premium Anime Song & Sound Edition' which is exclusive in Japan, and has all the licensed songs (including opening & ending) of the featured animes. The OP song of Cowboy Bebop is still in the original version, but not the ED song "The Real Folk Blues" which is exclusive to the Premium Anime Song cartridge. The PS4 version has one advantage to import custom song files from the console's media player through USB.



Bamco is pretty gay to disable screenshots after a number of chapters, and video recording of the console, because of license issues and muh spoilers. Meaning I need to use my capture card to circumvent the imposed limitations.
 
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Speaking of SRW type games, I recently made a japanese nintendo account so I could grab Gundam Cross Rays while it was on sale, $40 for the platinum ver, which is cheaper than getting it from steam
 
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So... got the Switch set up, and bought a game at a local game store- Fate Extella Link. Absolute blast. Feels like Bayonetta but infinitely more casual. The Switch runs like a charm, OLED screen looks fantastic, personally I can't tell it's 720p. I think I'm going to complete my first game in over 2 years lol.

If I have any complaints, they swapped the A and B buttons compared to Xbox. A bit annoying, but I'm adapting. It does feel good as a tablet tho, which is how I'm mostly playing it as. Battery life is superb, by the time it needs charging, i feel like its time to touch grass anyway, couldn't ask for more given what it's doing really.

The chips are cool. Yes I tasted it, they do in fact have that bitterant coating like antifreeze to keep little Timmy and Sally from eating it, which considering how small it is, yeah, I can see that happening. The Switch has a nice spring eject, reminds me of a rifle in ways, so extraction of the cartridge is very easy.

The UI is very user friendly. And easy to lock down for kids. As a uncle, i approve of this. You can either choose at start up to lock it down, or not, it's up to you, and I'm glad it gives you the CHOICE.

The controller handle you slide the joycons into feels quite good when all is set up, yet unremarkable at the same time. I'd rather have it in tablet mode with the joycons docked or a dedicated Xbox style controller. Also I do like the full kickstand, which was a BIG reason I bought the OLED over the original. I can be sitting, lying down, at a table, and it adapts to all of it.

The sound from the speakers is ok. I know that was a selling point compared to the base model Switch, but even a pair of 15 dollar Skullcandy earbuds sounds better overall, same with my Sony headset. Part of that I'll say is the price tag: 350$, that's a lot to ask to pack into such a small machine at such low margins, and it's not like they can ask Sony to give them speakers either. So I guess I'm glad they still include a 3.5mm headphone jack unlike a lot of phones.

Closing thoughts. I'm in love with this little gaming tablet. It feels like the final evolution of the DS concept, and what would happen if you kept processing power roughly at Xbox 360 levels for another generation. Turns out, you can do a lot with that. The games are fun, and that matters a lot more to me than horsepower really. I got my 512 gig SD card coming in today, it got rushed, so next paycheck, I'm going on a shopping spree. Until then, I'm going to be clearing Fate Extella Link. Happy Gaming!
 
Lmao, what? Nintendo have used this layout since the SNES. If anything it's Microsoft that swapped buttons around.
I don't care what they call the buttons, but "cancel" goes on the south button and "accept" goes on east button.

I've never messed with it but there is a button remapping option in the system settings that should let you switch A/B and X/Y
That's going to make things even worse and more confusing for most games. It's CY+whatever and we still have games without button remapping.
 
I've never messed with it but there is a button remapping option in the system settings that should let you switch A/B and X/Y
Interesting. Thing is I'm getting used to it, it just means I learn how to use another controller

That's going to make things even worse and more confusing for most games. It's CY+whatever and we still have games without button remapping.
Basically my fear. I'd rather learn than be autistic about it.
 
@SSj_Ness you don't think Mario, Rabbids and XCOM are a good game?
Not really, the story is crap even by Mario standards and Rabbids are insufferable. XCOM is too chance based, missing at point blank happens too often,the Japs do tactical RPGs better, if it was more like Final Fantasy Tactics or Fire Emblem it'd be an improvement.
 
If you are in the market for an Xbox style controller, I personally suggest the Gulikit King Kong Pro 2, made by a Chinese company. Has the exact same design and layout as an Xbone controller (minus the A/B X/Y swap) but the selling point is that it uses Hall effect joysticks and triggers, meaning they will never drift ever. Also has a gyro and NFC along with a bunch of built in commands for adjusting sensitivity and all that, also uses mechanical buttons instead of rubber dome. I believe they also sell them at target under the rebrand of 'Zen Pro'.

I also highly recommend eventually swapping your Joycon sticks out for the Gulikit Hall effect ones, since they still drift like a bitch and Nintendo doesn't care. While you are swapping sticks I would also recommend getting a pair of metal Joycon rail locks. Nintendo decided to only lock the Joycons on the rail with a small piece of plastic, which against the metal Joycon rail will wear down over time and shear the top half off, meaning the controllers will be able to come off while still locked on. You might be able to avoid this if you are very careful when taking them off the rails and make sure the button is fully pressed down, but even after extensive use it will still break down. I got the metal locks years ago and have never had an issue since, prior to that my controllers would fall off while in handheld.
 
If you are in the market for an Xbox style controller, I personally suggest the Gulikit King Kong Pro 2, made by a Chinese company. Has the exact same design and layout as an Xbone controller (minus the A/B X/Y swap) but the selling point is that it uses Hall effect joysticks and triggers, meaning they will never drift ever. Also has a gyro and NFC along with a bunch of built in commands for adjusting sensitivity and all that, also uses mechanical buttons instead of rubber dome. I believe they also sell them at target under the rebrand of 'Zen Pro'.

I also highly recommend eventually swapping your Joycon sticks out for the Gulikit Hall effect ones, since they still drift like a bitch and Nintendo doesn't care. While you are swapping sticks I would also recommend getting a pair of metal Joycon rail locks. Nintendo decided to only lock the Joycons on the rail with a small piece of plastic, which against the metal Joycon rail will wear down over time and shear the top half off, meaning the controllers will be able to come off while still locked on. You might be able to avoid this if you are very careful when taking them off the rails and make sure the button is fully pressed down, but even after extensive use it will still break down. I got the metal locks years ago and have never had an issue since, prior to that my controllers would fall off while in handheld.
Well thant you for the upgrade options! Luckily a lot of this will be in the future since it's brand new, but it's good to know about the aftermarket stuff now.
 
Well thant you for the upgrade options! Luckily a lot of this will be in the future since it's brand new, but it's good to know about the aftermarket stuff now.
If you want to fully pimp your console, there are aftermarket shells for the system and the joycons, even fancy ones that are transparent or ones that re-add a d-pad. You can also get new LED light strips for the controllers that are in different colours, I think there are even LED kits for glowing buttons and the like. Not sure if there are custom shells for the OLED though because if I'm not mistaken its metal? But even a dpad on the joycons is a nice upgrade.
 
If you want to fully pimp your console, there are aftermarket shells for the system and the joycons, even fancy ones that are transparent or ones that re-add a d-pad. You can also get new LED light strips for the controllers that are in different colours, I think there are even LED kits for glowing buttons and the like. Not sure if there are custom shells for the OLED though because if I'm not mistaken its metal? But even a dpad on the joycons is a nice upgrade.
I might do up additional controllers, I like my Zelda controllers too much to mod them too much. Also yeah its metal. The stand is cool to the touch when u fold it out.
 
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