Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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You also clearly aren't counting all of their third party/partner IP since I can name ten off the top of my head that debuted on N64/64DD, even by your own, flawed, standards.
Keep in mind, I'm only counting new IP published by Nintendo (and I excluded Rare because those are not owned by Nintendo). Keeping my other standards in mind, these were the new IPs that Nintendo created for the N64:

1) 1080° Snowboarding(February 1998 )
2) NBA Courtside (April 1998 )
3) Super Smash Bros. (January 1999)
4) Ken Griffey, Jr.'s Slugfest (May 1999)
5) Custom Robo (December 1999)
6) Doshin the Giant (December 1999)
7) Sin and Punishment (November 2000)
8 ) Animal Crossing (April 2001)

If I missed any, feel free to point them out, but I don't think I did. The 64DD only had ten games released for it. I already counted Doshin the Giant. Mario Artist is a spinoff of Mario.

Too bad, the hacking community basically proved it with Fire Emblem and here you are agreeing with me on the other 3.
Apparently there were hacks regarding Fire Emblem and Metroid, so those may have been held back, though doesn't mean that Nintendo are overflowing with games to publish. If anything, Nintendo are moved them back because they realized that dates around their new release window would have been sparse without them. As for Advanced Wars, as I said, that game being moved back had nothing to do with Nintendo's number of games in the pipeline and everything to do with real world circumstances outside Nintendo's control.

Not only are things like the Mario sports games incredibly different, gameplay-wise, than Mario platformers, they are also made with the idea that they can be their own thing if successful.
My list is specifically focused on new, original IP. There is nothing flawed about that methodology, its merely one form of measurement. If you want a more full measure of all of Nintendo's IP, including spinoffs, subseries, etc., you can look on Nintendo wiki's "Nintendo Franchises" page, or this handy, dandy spreadsheet created by some guy on Reddit (a link to the Reddit page where he explains what the colors mean), and it appears to be up to date as it has newer games on it. My list focuses on new IP by console and year, so I consider it far more useful for me personally.

New IP is a silly measure to go by anyway. Why are you doing that instead of, say, games released, or amount of games sent to partner studios....
Keep in mind, this list of IP I have is one I made a long time ago, not necessarily for this discussion, but its of practical use for this discussion. New, original IP is an easy thing to measure rather than getting into the granular of individual game releases. As I said, new IP by Nintendo are most created by second and third party partners. Its rare for Nintendo's internal development division to create newer IP, Splatoon being a notable exception. Even the Mario sports games you brought up, for instance, tend to be created by second and third party studios. For example, Camelot Software Publishing created Mario Golf and Mario Tennis, and developed every game in both series. Mario Strikers was created by Next Level Games, who were independent at the time.

As a matter of fact, I didn't mention new IP once in my post so I'm not sure why you spent so much of your time on it in yours.
To illustrate my point. My point is that Nintendo's system of relying on third and second party support studios is breaking down because they just have fewer studios to work with and the number of studios continues to decrease. New IPs, the main fruit of these partnerships with outside developers, are just one illustration of this. If I really wanted to get into it, I can go game by game, check the developer of the game, and simply see if that developer still exists, was bought out, or continues to work with Nintendo.

For example, lets use the N64 games I already have listed. Of those games, only Animal Crossing and 1080° Snowboarding were strictly internal Nintendo projects. Doshin the Giant was partially developed by Param, who no longer exist. Super Smash Bros. was developed by HAL Laboratory. NBA Courtside was developed by Left Field Productions who ceased to work with Nintendo and later went out of business. Ken Griffey, Jr.'s Slugfest was developed by Angel Studios, who were later bought out by Rockstar and became Rockstar San Diego., and haven't worked directly with Nintendo since, and haven't released a game on a Nintendo console since 2007. All of the Custom Robo games were developed by NOISE, and they haven't worked on that series, or worked with Nintendo since 2006. Sin and Punishment was co-developed with Treasure, who only worked with Nintendo two more times, on Wario World for the Gamecube, and on the Sin and Punishment sequel.

So, just looking at the N64 alone, we can see that almost every company that worked with Nintendo to bring all these games to their console are either out of business, bought out, or years removed from working with Nintendo. I could go console by console, and probably get similar results.

What the fuck. Why??
Call it a personal interest.
 
1) 1080° Snowboarding(February 1998 )
2) NBA Courtside (April 1998 )
3) Super Smash Bros. (January 1999)
4) Ken Griffey, Jr.'s Slugfest (May 1999)
5) Custom Robo (December 1999)
6) Doshin the Giant (December 1999)
7) Sin and Punishment (November 2000)
8 ) Animal Crossing (April 2001)
Wasn't Animal Crossing also exclusive to Gamecube in the west?
 
Isn't Rhythm Doctor basically a Rhythm Heaven clone?
not really from what I can tell
a Rhythm Heaven clone, imo, has to have the visuals completely disconnected from the beat (namely: there is no literal visual representation of the beat, just some unrelated task that syncs with it) whereas Doctor has a very explicit heartbeat that syncs with it
it's also always a heartbeat: the visuals don't change with every level like they do in RH
nor do I see any remixes, a simplified ranking system, etc
it might have similarities but I think Doctor is more of a traditional rhythm game

Doshin didn't get western releases either
Doshin got an EU release
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nothing in America, though
 
@The Demon Pimp of Razgriz , I was including Rare IPs, it doesn’t make sense to exclude them but include those of the other studios. Like you include Angel Studio's Ken Griffy game but exclude Rare's? Why.
I focused specifically on Nintendo owned IPs. The Rare stuff was published by Nintendo (well mostly published; Nintendo didn't publish every Rare game, such as, for example, Conker's Bad Fur Day), but Nintendo don't own the IP, as their ownership passed to Microsoft when they bought out Rare. Had Nintendo bought out Rare, I would have counted them. So I didn't include Banjo Kazooie, for example. In the same vein, in my numbers I don't include any licensed games that Nintendo produced, like the numerous licensed Hamtaro games that Nintendo published, since Nintendo doesn't own the Hamtaro IP.

Wasn't Animal Crossing also exclusive to Gamecube in the west?
The second game (which was the first game to get an international release) was exclusive to Gamecube, yes. For my list, I counted it as a new IP for N64 because the very first game was released on that console in Japan.
 
I focused specifically on Nintendo owned IPs. The Rare stuff was published by Nintendo (well mostly published; Nintendo didn't publish every Rare game, such as, for example, Conker's Bad Fur Day), but Nintendo don't own the IP, as their ownership passed to Microsoft when they bought out Rare. Had Nintendo bought out Rare, I would have counted them. So I didn't include Banjo Kazooie, for example. In the same vein, in my numbers I don't include any licensed games that Nintendo produced, like the numerous licensed Hamtaro games that Nintendo published, since Nintendo doesn't own the Hamtaro IP. The second game (which was the first game to get an international release) was exclusive to Gamecube, yes. For my list, I counted it as a new IP for N64 because the very first game was released on that console in Japan. Well, Nintendo owned Banjo and Conker, they sold those IPs to Microsoft along with their stake in the company. They also, presumably, brought the rights to Tiny, Lanky and Chunky (who were TM Rare for some reason in Dk64) in the same deal. The most confusing asset is the red and yellow zippers from DKR which got used in both Banjo-Pilot and the DS port of DKR. Most likely reason? Nobody noticed or cared.


Edit: Wow, thanks for deleting all of my formatting whike editting this post, shitty phone version of shitty Tor browser worki g with shitty vBulletin replacement forum.
 
Well, Nintendo owned Banjo and Conker, they sold those IPs to Microsoft along with their stake in the company. They also, presumably, brought the rights to Tiny, Lanky and Chunky (who were TM Rare for some reason in Dk64) in the same deal. The most confusing asset is the red and yellow zippers from DKR which got used in both Banjo-Pilot and the DS port of DKR. Most likely reason? Nobody noticed or cared.
Nintendo didn't own the Banjo or Conker IPs. They were owned by Rare. That's why Microsoft got them when they bought the company, otherwise, Nintendo would have retained them. Neither of the Conker games were published by Nintendo, and they weren't the only games released by Rare that weren't. Jet Force Gemini, another N64 game, was not published by Nintendo either, and neither was Perfect Dark. Rare self-published those games. Everything that was in the Donkey Kong and Star Fox games is owned by Nintendo, and was retained by them when Rare was bought out. That's why Nintendo had the rights to use things that originated in the Donkey Kong Country games and Nintendo continued to use things that originated in Star Fox Adventures, like Crystal.
 
Nintendo didn't own the Banjo or Conker IPs. They were owned by Rare. That's why Microsoft got them when they bought the company, otherwise, Nintendo would have retained them. Neither of the Conker games were published by Nintendo, and they weren't the only games released by Rare that weren't. Jet Force Gemini, another N64 game, was not published by Nintendo either, and neither was Perfect Dark. Rare self-published those games. Everything that was in the Donkey Kong and Star Fox games is owned by Nintendo, and was retained by them when Rare was bought out. That's why Nintendo had the rights to use things that originated in the Donkey Kong Country games and Nintendo continued to use things that originated in Star Fox Adventures, like Crystal.
Have they actually used any of Rare's stuff, though? DKC Returns has totally new enemies unrelated to the originals (save for exclusively K. Rool), Star Fox has 1) been dead and 2) the last time it wasn't it wasn't using any Adventures stuff
I wouldn't be surprised if they retained the rights to the properties, but not the character designs
I don't know how that'd work, but from what the games are showing I think Nintendo is ignoring Rare's stuff for good reason and it might be related to that buyout
 
The second game (which was the first game to get an international release) was exclusive to Gamecube, yes. For my list, I counted it as a new IP for N64 because the very first game was released on that console in Japan.
iirc Animal Crossing (U) / (E) is just Doboutsu no Mori e+, the third version of the first game, and the second game of the series is Wild World on DS
 
Nintendo didn't own the Banjo or Conker IPs. They were owned by Rare. That's why Microsoft got them when they bought the company, otherwise, Nintendo would have retained them. Neither of the Conker games were published by Nintendo, and they weren't the only games released by Rare that weren't. Jet Force Gemini, another N64 game, was not published by Nintendo either, and neither was Perfect Dark. Rare self-published those games. Everything that was in the Donkey Kong and Star Fox games is owned by Nintendo, and was retained by them when Rare was bought out. That's why Nintendo had the rights to use things that originated in the Donkey Kong Country games and Nintendo continued to use things that originated in Star Fox Adventures, like Crystal.
every of-era DK 64 media piece gives Rare the trademark on the new kongs. You are flat out wrong.
 
Have they actually used any of Rare's stuff, though? DKC Returns has totally new enemies unrelated to the originals (save for exclusively K. Rool), Star Fox has 1) been dead and 2) the last time it wasn't it wasn't using any Adventures stuff I wouldn't be surprised if they retained the rights to the properties, but not the character designs I don't know how that'd work, but from what the games are showing I think Nintendo is ignoring Rare's stuff for good reason and it might be related to that buyout Theyve used tons of Rare era DK stuff, SFA stuff in Smash and even Banjo (which they owned the rights to, contrary to sperglord's statements) in one of the Mario Artist titles.
 
Have they actually used any of Rare's stuff, though? DKC Returns has totally new enemies unrelated to the originals (save for exclusively K. Rool), Star Fox has 1) been dead and 2) the last time it wasn't it wasn't using any Adventures stuff
I wouldn't be surprised if they retained the rights to the properties, but not the character designs
I don't know how that'd work, but from what the games are showing I think Nintendo is ignoring Rare's stuff for good reason and it might be related to that buyout
Nintendo continued to use Diddy Kong, as one example, though he debuted in Donkey Kong Country. Nintendo used Crystal in every succeeding Star Fox game till the reboot, and used Dinosaur Planet, the setting to Star Fox Adventures, in Star Fox Assault.

every of-era DK 64 media piece gives Rare the trademark on the new kongs. You are flat out wrong.
Wrong about what, exactly? Donkey and Star Fox's IP rights lay with Nintendo, Rare held the IP to everything they created themselves. The Stamper Bros. literally confirmed this in an interview right after the deal went through. Nintendo didn't publish a lot of Rare's games. That's just something that's a matter of public record. As for trademarks, you are probably confusing Rare's own trademark for trademarking the game's content. Rare didn't trademark the Donkey Kong series; those are already owned by Nintendo. Rare's trademark would have been on the games because they developed them and had their name all over them. But characters and concepts remained with Nintendo. Its no different than any other company developing a game that is published by Nintendo. Nintendo owns the rights to the games, the company develops them. I mean, dude, history shows that I'm right and your wrong. Nintendo continued to use the content that Rare created after Rare was bought out, but ceased to use any Rare owned material. I don't know why you are arguing this.

even Banjo (which they owned the rights to, contrary to sperglord's statements) in one of the Mario Artist titles.
The Mario Artists games were made when Rare was still working with Nintendo and partially owned by them, so those games referencing Banjo don't mean that Nintendo owned the rights.

To give another example, the Motion-Sensor Bomb item in Super Smash Bros. originated in Perfect Dark/Goldeneye, though Nintendo didn't publish the former game, and was noted to have come from one of those games in the first two games. After the Microsoft buyout, the item was redesigned, and all references to Perfect Dark and Goldeneye were removed in all subsequent games.
 
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Literally the only consistent comment I've seen come out as a result of this trailer dropping (aside from Pikmin fans gushing. of course) is "THIS MEANS NO DIRECT THIS MONTH REEEEEEE"
 
Nintendo continued to use Diddy Kong, as one example, though he debuted in Donkey Kong Country. Nintendo used Crystal in every succeeding Star Fox game till the reboot, and used Dinosaur Planet, the setting to Star Fox Adventures, in Star Fox Assault.
Nintendo also continues to use Cranky Kong, even though he also debuted in Country as well.
 
On the subject of games from the N64/Gamecube era, anybody else remember this little gem?
cubivore pic.jpeg

This was my favorite game back in the day, and is still a personal favorite now. I would to see this game get either an HD port or a sequel, but the odds of that ever happening are slim to none.

If anyone here hasn't played, I highly recommend trying it out via emulator. It's a flawed game, but it's a unique experience. Not to mention it also has a good soundtrack. That title theme is burned into my brain.

Someone brought up 1080 Snowboarding.

https://youtube.com/watch?v=LtLt32DYWEoIt is coming to virtual console, right?
Still hoping for an HD port of 1080° Avalanche someday. Meanwhile 1080° Snowboarding is being added to Switch Online sometime this year.
 
The only bad thing I can say about the Switch is that some ports really aren't that great on it. Usually they play fine. They just don't look that good. I bought the Destroy All Humans remake on the Switch as well so I could get a physical copy of it. It looks pretty rough on the Switch. It's not the worst looking game. But I played it on the PC mostly and going from the PC to the Switch is a bit rough. The same thing for the Diablo II remake. It just doesn't look as good as the PC version. It's actually looks kind of like original Diablo II almost. It's kind of strange. I guess if you never played Diablo II and all you own is a Switch then it's ok. But the PC or one of the other consoles is probably the better way to go. You can probably get a physical copy of Diablo II for a playstation or Xbox. I even tried hooking the Switch up to my PC monitor which is 1080p and it still didn't make Destroy All Humans look better. It actually looked even uglier. But I have the Crash Bandicoot remakes on the Switch and the Spyro remakes and they look fine. I can barely tell a difference between them and the PC versions. I guess it's hit or miss with some games.
 
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