- Joined
- Oct 28, 2017
Keep in mind, I'm only counting new IP published by Nintendo (and I excluded Rare because those are not owned by Nintendo). Keeping my other standards in mind, these were the new IPs that Nintendo created for the N64:You also clearly aren't counting all of their third party/partner IP since I can name ten off the top of my head that debuted on N64/64DD, even by your own, flawed, standards.
1) 1080° Snowboarding(February 1998 )
2) NBA Courtside (April 1998 )
3) Super Smash Bros. (January 1999)
4) Ken Griffey, Jr.'s Slugfest (May 1999)
5) Custom Robo (December 1999)
6) Doshin the Giant (December 1999)
7) Sin and Punishment (November 2000)
8 ) Animal Crossing (April 2001)
If I missed any, feel free to point them out, but I don't think I did. The 64DD only had ten games released for it. I already counted Doshin the Giant. Mario Artist is a spinoff of Mario.
Apparently there were hacks regarding Fire Emblem and Metroid, so those may have been held back, though doesn't mean that Nintendo are overflowing with games to publish. If anything, Nintendo are moved them back because they realized that dates around their new release window would have been sparse without them. As for Advanced Wars, as I said, that game being moved back had nothing to do with Nintendo's number of games in the pipeline and everything to do with real world circumstances outside Nintendo's control.Too bad, the hacking community basically proved it with Fire Emblem and here you are agreeing with me on the other 3.
My list is specifically focused on new, original IP. There is nothing flawed about that methodology, its merely one form of measurement. If you want a more full measure of all of Nintendo's IP, including spinoffs, subseries, etc., you can look on Nintendo wiki's "Nintendo Franchises" page, or this handy, dandy spreadsheet created by some guy on Reddit (a link to the Reddit page where he explains what the colors mean), and it appears to be up to date as it has newer games on it. My list focuses on new IP by console and year, so I consider it far more useful for me personally.Not only are things like the Mario sports games incredibly different, gameplay-wise, than Mario platformers, they are also made with the idea that they can be their own thing if successful.
Keep in mind, this list of IP I have is one I made a long time ago, not necessarily for this discussion, but its of practical use for this discussion. New, original IP is an easy thing to measure rather than getting into the granular of individual game releases. As I said, new IP by Nintendo are most created by second and third party partners. Its rare for Nintendo's internal development division to create newer IP, Splatoon being a notable exception. Even the Mario sports games you brought up, for instance, tend to be created by second and third party studios. For example, Camelot Software Publishing created Mario Golf and Mario Tennis, and developed every game in both series. Mario Strikers was created by Next Level Games, who were independent at the time.New IP is a silly measure to go by anyway. Why are you doing that instead of, say, games released, or amount of games sent to partner studios....
To illustrate my point. My point is that Nintendo's system of relying on third and second party support studios is breaking down because they just have fewer studios to work with and the number of studios continues to decrease. New IPs, the main fruit of these partnerships with outside developers, are just one illustration of this. If I really wanted to get into it, I can go game by game, check the developer of the game, and simply see if that developer still exists, was bought out, or continues to work with Nintendo.As a matter of fact, I didn't mention new IP once in my post so I'm not sure why you spent so much of your time on it in yours.
For example, lets use the N64 games I already have listed. Of those games, only Animal Crossing and 1080° Snowboarding were strictly internal Nintendo projects. Doshin the Giant was partially developed by Param, who no longer exist. Super Smash Bros. was developed by HAL Laboratory. NBA Courtside was developed by Left Field Productions who ceased to work with Nintendo and later went out of business. Ken Griffey, Jr.'s Slugfest was developed by Angel Studios, who were later bought out by Rockstar and became Rockstar San Diego., and haven't worked directly with Nintendo since, and haven't released a game on a Nintendo console since 2007. All of the Custom Robo games were developed by NOISE, and they haven't worked on that series, or worked with Nintendo since 2006. Sin and Punishment was co-developed with Treasure, who only worked with Nintendo two more times, on Wario World for the Gamecube, and on the Sin and Punishment sequel.
So, just looking at the N64 alone, we can see that almost every company that worked with Nintendo to bring all these games to their console are either out of business, bought out, or years removed from working with Nintendo. I could go console by console, and probably get similar results.
Call it a personal interest.What the fuck. Why??
