Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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I'd still like to know why exactly they pretend StarTropics doesn't exist, like going so far as to not even include the tiniest thing from it in Smash Bros.
I think its literally just Sakurai being butthurt that it wasn't released in Japan. Doesn't want to tell Japanese people that they missed out on a "big" Nintendo first party game (and it's sequel) back in the day.
 
go out of business (Cing, AlphaDream)
Speaking of which, Vanpool (Dylan studio, went on to provide support for multiple Kirby/HAL titles) was dissolved on May 31st. I'll have a big post on the rest of your shit up soon (yay to triple posting) but will have to watch that video thing first.

Needless to say, I don't entirely agree.
 
Speaking of which, Vanpool (Dylan studio, went on to provide support for multiple Kirby/HAL titles) was dissolved on May 31st. I'll have a big post on the rest of your shit up soon (yay to triple posting) but will have to watch that video thing first.

Needless to say, I don't entirely agree.
Starting off, I was expecting lispy faggotry from GVG but got Jon's smug Britishness instead. Six of one, half a dozen of the other. Very first sentence "many of their smaller franchises can only exist with third parties, like.... Metroid." Bzzt, fucking wrong, its being helmed by fully-owned Retro Studios.

Anyways, I am not going to do a super-gay line-by-line rebuttal but Jon totally underestimates how much of "classic" Nintendo output was out-sourced. "Ghost" studios like Tose and Rare did the coding of many NES games for Nintendo, along with most other big Fami/NES game publishers, with Tose doing the actual coding on, for instance, the original arcade Donkey Kong (Miyamoto designed the game in-house, but Tose wrote the code-a fact we know only because they inserted a hidden credit to themselves.) He's also downplaying the amount of output that was coming from Nintendo's longterm partners -Gamefreak, HAL, Rare, Square, Intelligent Systems and Argonaut- in the NES/SNES era.

His sum of Nintendo's teams is seemingly accurate, (I have my own list, which I can post if you want,) but man does Jon sperging turn it into incomprehensible word salad.

However, I think the efficacy of this system has run its course, which is why we are seeing fewer Nintendo titles outside the big releases. This method of increasing Nintendo's development capacity reached its peak in the Gamecube and Wii era, and remained strong for all of Nintendo's handheld consoles. But it collapsed completely by the time of the Wii U, and was even less prominent for the 3DS. The Switch has been mostly carried by Nintendo's first party studios, and a few longtime partners that still provide games, which are primarily Hal Laboratory, Intelligent Systems, Good-Feel, Grezzo, Camelot Software Publishing, and Platinum Games, along with Tose and indieszero to a lesser extent and Nintendo's extensive partnerships with Koei Tecmo and Bandai Namco Games. (this is excluding the Pokemon developers Game Freak Genius Sonority, and Creatures).
Nintendo doesn't have "fewer" titles outside of its big releases. Or, if it does, its by choice. Almost all of its 2023 releases so far are games that were completed in 2022 but deliberately held back. FE Engage, the Prime remaster, Advance Wars Reboot and Everybody 1+2 Switch were all done months to years before release but banked for one reason or another. Not exactly what you'd expect from a company with a release drought.

I think you overestimate exactly how much of Nintendo's current output is primarily done in-house. Here's a list of "Nintendo" stuff that they don't actually act as leads on: Kirby, Smash, Fire Emblem, Pokemon, Mario Sports, Yoshi, 2D Metroid, Mario+Sonic sports, ____ Warriors, Mario+Rabbids, any other IP collab, Fitness Boxing, NSO multiplayer exclusives (Tetris 100, etc,) and anything mobile. There's entire years, like 2018 (Kirby, Pokemont LG, Smash,) that got carried entirely by those partner studios. And rather than switch away from this system, they've doubled down on it. Nintendo purchased 2 of their long-term partners over the course of the Switch's life, but thats it. They haven't formed any new internal units, despite there probably being a business case for splitting up Animal Crossing and Splatoon, or 2D Mario from Pikmin and other side projects. They've backed off from mobile investments, they've stayed out of China and India, they've declined to license out certain "pet" IP or create new teams for it.
 
Many people aren't aware that their favorite cult Nintendo hit, whether that be Chibi Robo, or Dillon's Rolling Western, or Eternal Darkness, or Geist, or Custom Robo, were not worked on internally by Nintendo, but by studios that Nintendo partnered with. Nintendo owns the IP (partially owns in a few specific cases), but the third and second party studios were the ones that made the games. This is why many of these games haven't gotten sequels recently.
Well, the fact that this actually needed to be explained really says an lot about the fanbase, though.

But as far as first-party content goes, it feels like the well is running dry; aside from the inevitable Kirby game or some sort of 2D Mario title, we've basically seen all the unique stuff that Nintendo usually releases over an console's lifespan.
 
Well, the fact that this actually needed to be explained really says an lot about the fanbase, though.

But as far as first-party content goes, it feels like the well is running dry; aside from the inevitable Kirby game or some sort of 2D Mario title, we've basically seen all the unique stuff that Nintendo usually releases over an console's lifespan.
We haven't seen a new Rhythm Heaven yet, and that series marks when a Nintendo platform's pretty much done all it will ever do.
 
Almost all of its 2023 releases so far are games that were completed in 2022 but deliberately held back. FE Engage, the Prime remaster, Advance Wars Reboot and Everybody 1+2 Switch were all done months to years before release but banked for one reason or another. Not exactly what you'd expect from a company with a release drought.
I don't necessarily buy this. The only game we know was purposely delayed was the Advanced Wars remake, and that was entirely because Nintendo didn't want to release a game about war while the war in Ukraine was popping off. There are suspicions that the Prime remasters were held back, but that probably has more to do with the fact that Prime 4 is nowhere close to ready yet, so Nintendo is giving us remasters to tide us over till it is. Everybody 1+2 Switch is a minor release that Nintendo could have dropped anytime.

I think you overestimate exactly how much of Nintendo's current output is primarily done in-house.
No I'm very well aware of how much Nintendo's output is handled by third and second party studios. That was entirely my point. Nintendo is extremely dependent on that output. But its has very much dropped off from the highs of the Gamecube, Wii, and DS years. The Wii U definitely suffered for it. The 3DS suffered, but not as much. You can see it in the number of new IPs Nintendo has released. Nintendo has produced new IPs for every console they've ever released, and, especially in the Nintendo 64/later Gameboy years and later, those IPs tended to be created by their third and second party partners, since Nintendo's internal teams were busy with their big tentpole releases. I actually have a full document I personally created cataloguing every IP Nintendo has ever created, by the year the first game was released and the console it came out for. I specifically ignored spinoffs and subseries, like Mario Kart and the Mario Sports games, and focused only on entirely new, original IP. The numbers of IP created are as follows:

Arcade: 23
Color TV-Game: 1 (treated as a single IP by Nintendo, even though there were 5 games)
Computer Mahjong: 1 (a weird one off device Nintendo created that is treated as its own IP)
Game and Watch: 1 (considered one IP by Nintendo, though there were 30 unique Game and Watch games not based on any existing Nintendo games or licensed games)
Famicom/NES: 29
Famicom Disk System: 15 (Disk System Games released in the U.S. were released on the NES without the add-on)
GameBoy/GameBoy Color: 19
Super Famicom/SNES: 16
Satellaview: 4
Virtua Boy: 5
Nintendo 64: 8
GameBoy Advance: 13
Nintendo Gamecube: 8
Nintendo DS: 48
Wii: 14
Wiiware: 13
DSIware: 25
Nintendo Game Seminar Games: 32 (a series of games made by up and coming developers for various platforms)
Nintendo 3DS: 22
Wii U: 6
Switch: 10
Cellphones: 1
Total: 303 (this does not count IPs that Nintendo only partially owns)

This is a careful tracking of IP and one can notice patterns in the numbers. The Famicom has the most new IP of any home console. This tracks well with what the video posted earlier said: the Famicom era is a high point because development was easier, so Nintendo were free to experiment and handled most of the development in-house themselves, without outsourcing. The Satellaview and Virtua Boy had piss pour numbers. This is because both were failures that saw limited success and didn't have a lot of games produced for them at all. The Nintendo 64, and Gamecube saw a massive dropoff in the home console space; this dove tails with the era where Nintendo were switching to 3D; as Nintendo struggled with the transition, they had to fall back on partnerships: most of the new IPs created by Nintendo during this era were actually made by third and second party studios (note that Rare's IP are not counted here, as Nintendo does not own them). This was also the case with handheld gaming; after the Gameboy started off strong, the Gameboy Advance saw a slight dropoff in IP creation, but most of the Gameboy Advance's new IPs were created by partner studios, as were many new IP for the Gameboy and Gameboy Color. Prime example: Golder Sun.

During the boom years of the Wii and the DS, the DS got 48 new IPs, the most of any Nintendo console, portable or home. The Wii had a smaller, though respectable number at 14. Just like in the previous two generations, almost all of these games were made by second and third party partners, or, in some cases, recently acquired subsidiaries. The Wiiware and DSiware only added to the numbers. In comparison, the 3DS saw a massive dropoff compared to its predecessor. But the nadir for Nintendo was the Wii U. Only 6 new IP during that console's lifespan. It was pathetic. That makes it the worst Nintendo home console in terms of IP generation. Its also the lowest outside of the Virtua Boy and the Satellaview, two utter failures.

The Switch is doing far batter compared to the Wii U, but its still only tracking slightly better than the N64 and Gamecube, despite selling far more units than either console. New IP in the Switch era tend to be much smaller in scale than even new IP of the previous eras, really on the level of indie games, and some were in fact made by indie studios, such, for example, The Stretchers, which was made by Tarsier Studios, the guys behind Little Nightmares. However the large robust support Nintendo enjoyed during the Wii and DS eras has not returned, despite the Switch being a runaway success.

And keep in mind, all the new IP were created at the same time that games in existing franchises were being made. For example, though the Gamecube had low numbers of new IP, it was the last console to see games in many of Nintendo's existing franchises. For example, it was the last console to see a Wave Race game, and the last console to see a 1080 Snowboarding game. It was also the last home console to see a game in Nintendo's Wars series (Battalion Wars). Many of these existing IP have also disappeared, on top of new IP not getting sequels or follow-ups, and the number of new IP declining.
 
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I don't necessarily buy this. The only game we know was purposely delayed was the Advanced Wars remake, and that was entirely because Nintendo didn't want to release a game about war while the war in Ukraine was popping off. There are suspicions that the Prime remasters were held back, but that probably has more to do with the fact that Prime 4 is nowhere close to ready yet, so Nintendo is giving us remasters to tide us over till it is. Everybody 1+2 Switch is a minor release that Nintendo could have dropped anytime.

Too bad, the hacking community basically proved it with Fire Emblem and here you are agreeing with me on the other 3.

I actually have a full document I personally created cataloguing every IP Nintendo has ever created, by the year the first game was released and the console it came out for.
This is deeply flawed. Not only are things like the Mario sports games incredibly different, gameplay-wise, than Mario platformers, they are also made with the idea that they can be their own thing if successful. You also clearly aren't counting all of their third party/partner IP since I can name ten off the top of my head that debuted on N64/64DD, even by your own, flawed, standards.

New IP is a silly measure to go by anyway. Why are you doing that instead of, say, games released, or amount of games sent to partner studios.... Because part of Nintendo's secret sauce of giving up seperate console and handheld products has been the lack of release droughts. As a matter of fact, I didn't mention new IP once in my post so I'm not sure why you spent so much of your time on it in yours.
 
The way people are covering that 1 2 Switch game is really weird. Was there a missive that said every youtuber had to cover it on the same day?

I would have thought it was going to be ignored. What's there to talk about?

I actually have a full document I personally created cataloguing every IP Nintendo has ever created, by the year the first game was released and the console it came out for.
What the fuck. Why??

You need to be threadbanned for this.
 
We haven't seen a new Rhythm Heaven yet, and that series marks when a Nintendo platform's pretty much done all it will ever do.
The music guy behind that, Tsunku ♂️, has had a harder time making music since 2015 when his vocal chords were removed due to cancer. Iirc he's tweeted before about wanting to make Rhythm Heaven again but he might be too busy doing other stuff. The guy has written and produced hundreds of songs, maybe he doesn't have that much new material to make.
Nintendo could obviously get someone else, Tsunku is just a rhythm genius and it would be hard to replace him.

I'm hoping my posting this will cause another Rhythm Heaven to be made. An observed particle reacts, y'know.
 
The music guy behind that, Tsunku ♂️, has had a harder time making music since 2015 when his vocal chords were removed due to cancer. Iirc he's tweeted before about wanting to make Rhythm Heaven again but he might be too busy doing other stuff. The guy has written and produced hundreds of songs, maybe he doesn't have that much new material to make.
Nintendo could obviously get someone else, Tsunku is just a rhythm genius and it would be hard to replace him.

I'm hoping my posting this will cause another Rhythm Heaven to be made. An observed particle reacts, y'know.
Agree. The only game trying to pick up its slack is this utter shit which makes me want to bleach my eyes every time I look at it. I'm not expecting a new Rhythm Heaven any time soon due to Tsunku's vocal chords, but I am hoping and praying regardless
 
I don't necessarily buy this. The only game we know was purposely delayed was the Advanced Wars remake,
Metroid Prime was torn apart by modders and a lot of the file dates point towards it being completed back in 2021. Even Zelda has copyrights in the 3rd party notices from 2021/2022 (although this is probably not an indicator of anything other than them forgetting to update the notices)
 
Hey, its time for me to review a game again. Remember that time a month ago when I reviewed the Xenoblade 1 Remaster or perhaps a few years back when I wrote a shorter review of Xenoblade 2 along with a bunch of other games? Well, 2 years later its time to finish that off with Xenoblade Chronicles: Torna The Golden Country, a DLC expansion that also got a standalone release in the United States. I certainly loved XB2, so did I love this one too? Ehh, not really, read on to find out more...
Oh man, I remember that time I reviewed Torna. Happy memories. This isn't my Zelda review. 145+ hours in and I am nowhere near done yet. Instead its a two pack of Picross S Lord of the Nazarick and Jenny LeClue: Detectivu.

So, much like my actual playing, lets start off with Picross. Its Picross. They've gussied it up this time with some very cheap looking assets of what I assume is an anime or VN. Its about a lich king and his bumbling assistants and what I can only assume is his eternal love quest. I've never seen the show or played the game and quickly stopped giving a fuck but it was this or Kemono Party and I chose the skeleton man over the animal girls. Picross is picross and this does have more side-content then the Sega Master System pack I played a few years ago but you'd be much better off buying a regular version unless you have an actual preference for the IP. I give it a 1 out of 2.

Jenny LeClue: Detectivu is a point and click detective game which reads as a love letter to stuff like Nancy Drew or the Hardy Boys. Or, if you're my age, Scooby Doo. Its oozing with charm and has excellent voice acting but the gameplay is awful. The "puzzles" are simple or easy to brute force and the main thing to hold you back is the slowness of the controls as Jenny "runs" through her 2D world with the speed and grace of Frankenstein's monster.

The plot executes itself with similar grace and by the end of it, when Jenny is listening to her tin-foil hat wearing friend rave about aliens, I could only roll my eyes dejectedly and say "yeah, it might as well be, with everything else they've shoved in here." The game also cuts a few pieces into an either/or choice system, presumably to encourage replays and ends on a cliff hanger. Both rub me the wrong way since the game, by itself, is a relatively short play through (my Switch says I put 10 hours in but I must have had it up while watching Youtubes or something because it didn't feel like 10 hours.)

I brought this game on sale for 2 dollars and didn't feel ripped off but for goodness sake, don't buy it for 20. Or, save yourself some time and just watch an LP instead. I give it 0 out of 2 because there is zero, zeeeeeeeeeeeerrrrooo, gameplay present and wish the VAs well.
 
I like the Switch. I had two at one point thanks to a shipping screw up by UPS. I traded one in at Gamestop. It's the only console on the market that actually tries to be a video game console and not a PC in a plastic shell with hardware you can't upgrade.
 
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