Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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Y'know after watching the Mario movie, I kind of feel like finishing Super Mario 3D world on Nintendo Switch. I had it for a year but I only beat the first world. Im gonna go back and finish it after Im done with Super Mario Bros U Deluxe. Im almost done with it.
Super Mario 3D World is very addictive. I like how each character plays completely differently. You can only 100% it by beating all of the stages with each character, which is autistically fun for me. I understand people hate it because it doesn't have big worlds like Super Mario 64, Sunshine, or Galaxy, but it honestly has great level design and the later secret challenge stages are frustratingly fun to try and beat. I also really enjoyed Bowser's Fury (Since I already own the original game on Wii U, I only got this one because it made me so mad watching OneyPlays utterly fail at it).
 
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Super Mario 3D world is very addictive. I like how each character plays completely differently. You can only 100% it by beating all of the stages with each character, which is autistically fun for me. I understand people hate it because it doesn't have big worlds like Super Mario 64, Sunshine, or Galaxy, but it honestly has great level design and the later secret challenge stages are frustratingly fun to try and beat. I also really enjoyed Bowser's Fury (Since I already own the original game on Wii U, I only got this one because it made me so mad watching OneyPlays utterly fail at it).
3D World completely lost me with its terrible movement controls. It has great level design though. But it controlled bad on the 3DS (wait am I mixing games up?) and moving it to the Switch offered no improvement. Most people will probably really like it. And I beat it both times so it can't be all that bad.

Bowser's Fury on the other hand was great.

Oh 3D Land was the 3DS one and World was the Wii U one, right? Yeah I didn't love World, but Land worked well.
 
The Japanese train game looks semi-normie in this context
It's Densha de Go which is a train simulator arcade franchise, originally born from arcades and released accross different consoles (primarily Playstation as of record) and PC.
Hashirou Yamanote-Sen first released on PS4 then was ported on the Nintendo Switch a couple of months later. As the name implies, you get to drive different kind of trains across the Yamanote line, the busiest and most important train traffic in the Tokyo region area.
2023040823393800_c.jpg Yamanote_Line_(April_2020).png

The objective is rather simple and straight-forward: you have to drive the train from a starting point and reach several stations within a strict timetable & with as little as distance from the prescribed stopping point (represented in the form of a blue diamond). Along the journey, you're expected to obey speed limits (and sometimes asked to drive at a recommended speed), honking at workers, bridges & bystanders to warn your presence. You also get bonus points for turning off the lights at incoming trains from the opposite direction or if your brake is "smooth" (it has to be progressive without ever letting the brake lever go, something I still have issues to pull off correctly).
The amount of passengers and certain meteo conditions can affect the driving too.

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Mission levels are mostly the simple arcade stuff with a mission gauge at the top of the screen that progressively depletes over time and obtaining the best high score at the end. And depending of your performance you're given either bonus points or negative points, a fully depleted gauge instantly ends the level (upon reaching the station). In some levels, you may be tasked to achieve various objectives that are necessary to complete them, such as stopping the train within a certain distance from the stopping point for example (in the second screenshot below, it's specified within 1m of distance and it has to be done twice for the Very Hard difficulty variant of the tutorial level).

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Lately, you can drive different types of trains with their own control schemes, they have to be unlocked upon completing a chain of side levels in the main mode before their availability in Free mode.
For example, instead of using a single stick to speed/brake (up & down) for the default E235 train model, you'll have to use the two analog sticks for the 205 and 103 models (the brake directional scheme also change between the two, either moving horizontally or vertically). The n*103 train (in the second screenshot) also has a different brake system which, even at full effect, doesn't slow down the same as the default E235 so stopping at the first station proved to be an utter failure (and national-wide shamefur dispray) as seen in the third screenshot.

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Also, the Switch version has native support for the special handle controller (built and sold by Zuiki), that's not the case for the original PS4 release.
The game is exclusively in moonrunes but there is a english guide in Gamefaqs which could be useful for non-japanese speakers, although the game itself isn't hard to understand overall on the fly. Some family relatives and friends of mine were able to play easily after quickly explaining the base stuff.

Edit: Just to say that it's the sole train game I bother to play because of the arcade-y approach.

For someone whos never owned a KOF game is XIII a good place to start? I've only Fatal Fury at the arcade and I just got into DarkStalkers because of the Capcom Fighting Collection game I bought for Switch last year. I suck at fighting games but I always liked them.
I'm not good with fighting games either, I just like them mainly for the 2D spriteworks and Arcsys' stylized 3D artstyle.
Granblue Fantasy Versus would be my most played in that genre, counting over 60 hours of playtime in the PC version on Steam. Hence why I would like it to be ported on Switch.
 
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Actually all three of those names are new to me. Tho being made by the Danganronpa devs doesn't inspire confidence as apparently their last two games (Yurukill and World's End Club) kinda sucked.
IzanagiGames is a publisher. Too Kyo games is the dev that's making Master Detective Archives (alongside Spike Chunsoft). They didn't make Yurukill. Also IzanagiGames isn't publishing this one.
 
Wound up spending my Switch Fund this month on two remasters. Night Trap and Double Switch. I used to own the latter on the Sega CD but I no longer do (and I never owned/played Night Trap at all) and after having played FNAF and remembering Retsupurae once describing Five Nights at Freddy's as "Night Trap for Furries".... it made me want to re-experience the originators of the "check different cameras and make magic happen" genre.

Still kinda shocked there isn't an actual FNAF game that takes this premise of you having to actually be proactive by trapping things though. Like right away, it would be a better version of Security Breach if for example you had to control the animatronics and keep bad guys from breaking into the PizzaPlex. Game Designers could probably take more ideas from what games were doing in 1993.

Also we need more cheesy acting and 80s-tastic music. The part where the girls actually sing a song called Night Trap is an absolute banger.
 
Wound up spending my Switch Fund this month on two remasters. Night Trap and Double Switch. I used to own the latter on the Sega CD but I no longer do (and I never owned/played Night Trap at all) and after having played FNAF and remembering Retsupurae once describing Five Nights at Freddy's as "Night Trap for Furries".... it made me want to re-experience the originators of the "check different cameras and make magic happen" genre.

Still kinda shocked there isn't an actual FNAF game that takes this premise of you having to actually be proactive by trapping things though. Like right away, it would be a better version of Security Breach if for example you had to control the animatronics and keep bad guys from breaking into the PizzaPlex. Game Designers could probably take more ideas from what games were doing in 1993.

Also we need more cheesy acting and 80s-tastic music. The part where the girls actually sing a song called Night Trap is an absolute banger.
Night Trap promotes violence against women, you bastard
 
Who is this person and why are they so evil?
Arin Hanson is famous for making the first half-decent "why Ocarina of Time is overrated" video that had compelling arguments that weren't just Sony fanboy shit. That makes people rage.

Oh he might also be a dick or something.

Night Trap promotes violence against women, you bastard
So what you're saying is its amazing?
 
Who is this person and why are they so evil?
There's a thread on him if that helps you figure it out.

To sum it up as much as I recall from memory and skimming his thread briefly, Arin Hanson is a fat lefty twitter sperging retard who is part of the extremely successful YT channel Game Grumps. You might also know him as Egoraptor. He is in short known to talking a boatload of shit, but never really likes getting any which pairs well with him being extremely bad at video games. Think DSP, but with a more successful channel and some semblance of friends. His wife also has a thread here too.

His company also made a shitty VN about gay "daddies".

He is also maybe trooning out or some shit, I haven't paid much attention to him in a couple years but you can see him crossdressing in his thread.

He's a pretty easy guy to not like.
 
Wound up spending my Switch Fund this month on two remasters. Night Trap and Double Switch. I used to own the latter on the Sega CD but I no longer do (and I never owned/played Night Trap at all) and after having played FNAF and remembering Retsupurae once describing Five Nights at Freddy's as "Night Trap for Furries".... it made me want to re-experience the originators of the "check different cameras and make magic happen" genre.
The main thing I remember about the Night Trap remaster is the devs sperging out about how it would never come to Wii U because Howard Lincoln said 20+ years earlier that Night Trap would never be allowed on a Nintendo console and they wanted to spite him. Then the Kickstarter was a disaster and the Switch was a huge success so they came crawling back :story:
He is also maybe trooning out or some shit, I haven't paid much attention to him in a couple years but you can see him crossdressing in his thread.
He’s been on the verge of trooning out for nearly a decade but it just never happens.
 
What's he do? A voice

English VO is inferior anyway. Moon or mute.
Honestly, the fact he's involved at all leads me to question the quality of everything else script related.
Do bear in mind that the Advance Wars remake is a western-exclusive title developed and supervised by americans, Intelligent Systems & Nintendo JP have (seemingly) no involvement and there are still no plans to bring it in Japan either.

本作は、日本向けの「Nintendo Direct | E3 2021」では披露されておらず、現時点では日本でも発売されるのかどうかは不明。任天堂タイトルは、多くの場合海外版でも日本語に対応しているが、米国公式サイトによると、本作は(少なくとも海外版は)日本語には対応しないとされている。本作の国内展開は不透明だが、いずれ正式発表があるものと期待したい。
This title was not shown at the Nintendo Direct | E3 2021 for Japan, and at this time it is unknown if it will be released in Japan. Many Nintendo titles have Japanese language support in their overseas versions, but according to the official U.S. website, this title (at least the overseas version) will not have Japanese language support. The domestic development of this title is uncertain, but we expect an official announcement to be made at some point.
 
Do bear in mind that the Advance Wars remake is a western-exclusive title developed and supervised by americans, Intelligent Systems & Nintendo JP have (seemingly) no involvement and there are still no plans to bring it in Japan either.



Makes sense, considering Advance Wars 1 and 2 on GBA were also Western Exclusives for awhile.

Though that just makes me wonder what the fuck is going on, considering that the Nintendo Wars series up to that point had been Japan-exclusive and then the GBA ones are western-exclusive and seem to be big hits in a country where strategy games usually aren't. I blame the Large Hadron Collider.
 
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