Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

  • ⚙️ Performance issue identified and being addressed.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I may have said it before in this thread but I found BotW to be alright. Like, it was a overall pleasant ride but it's far from being a personal favorite title on the Switch, due of certain flaws. But hey, as @SSj_Ness put it, different strokes for different folks. You can't expect something to win everyone's heart.

What I find funny with Tears of Kingdom though is the whole Switch Pro/Switch 2 thing, hyped up by "leakers" and guillible people for years (despite ignoring various factors), which got memory hole'd.
 
I may have said it before in this thread but I found BotW to be alright. Like, it was a overall pleasant ride but it's far from being a personal favorite title on the Switch, due of certain flaws. But hey, as @SSj_Ness put it, different strokes for different folks. You can't expect something to win everyone's heart.

What I find funny with Tears of Kingdom though is the whole Switch Pro/Switch 2 thing, hyped up by "leakers" and guillible people for years (despite ignoring various factors), which got memory hole'd.
Its funny since by this point in the 3DS life cycle, it had already gotten several revisions and a “new” version that was much better overall. The OLED is just a standard switch with a fancy screen.
 
Am I seriously the only one around here that still loves BOTW and considers it my favorite game of the 2010s?

Sure you don't start out with much stamina, but that's what the upgrades and specific cooked items are for. The rain wasn't much of a problem in my playthrough, so maybe it just varies, but even so, there was always another way for me to proceed. There was far more for me to find besides just more weapons and Korok seeds, and I never really had a problem with the breakable weapons as I was using more creative ways to take out the enemies. Even the whole towers, which I usually malign in Ubisoft games, I found myself enjoying because each was a puzzle in its own right, and they didn't suddenly mark icons on the map. That was for me to discover. Not sure where the complaints about the controls are coming from, and the paraglider, shield surfing, and horses made exploring a breeze.

Do I wish that there was more enemy variety and that the shrines could've used a bit more variety? Of course. But despite that, I still found myself loving the game, and this is coming from someone who has played countless other open-world games such as Skyrim, Witcher 3, RDR2, Elden Ring, and the Far Cry games.
I like BOTW but I don't love it, if that makes sense.

BOTW is like the internet. For awhile its fun to mess around in, but the more time you spend in it, the more this feeling of having seen everything starts to creep in. It starts to feel less like an adventure and more like a routine. Mark this spot on the map and go see if there's a shrine there, etc. It's also, I feel, kinda easy to get OCD when you feel like you were roped into some bullshit on the way to do something else.

I also had some problems with the controls--so many times I found myself wondering why Link was in a crouchwalk when I swear I didn't press the joystick in, and times where it felt like he just wasn't responding to me. This happened on multiple different controllers BTW. It was especially annoying during Lynel fights where I was constantly screaming "I jumped! I know I fucking jumped!"

Ultimately its a case where the game feels like a novelty, sorta like Minecraft--once you get over the initial ooooh factor of the novelty, you start realizing the game doesn't have much to offer besides that. There just isn't much to see and do.

I have to agree with the common complaints about the dungeons as well, all being the same generic aesthetic. I also hated the lack of monster variety and how you run into a lot of the same things in every region, which just helps all regions feel the same. The only difference between ice and grassland is one forces you to wear coats.

And I feel like the story had some missed opportunities. Lots of reviewers say they wish Link hadn't been so emotionless and stoic in the flashbacks and yeah, I totally agree--it just comes off as unnatural that he deals with Zelda's emotions and yet has nothing to say.

Personally, if I were writing BOTW's plot, I would've done something a little different: I'd make it so you play as Ganon, but still wake up in that chamber with memory loss... but Calamity Ganon is still at the castle. Essentially there'd be a sort of thing where all of Ganon's rage got externalized and now what is left is a person who can choose his own destiny. Some people like Impa would know who you are and this would give them a good reason to want to be a bit secretive with you, out of fear that you might choose the dark path. But I'm not a writer for Nintendo and we all know Nintendo would only ever go for the safe and easy stories.

That all being said, the classic-style Zeldas aren't that great either, and whenever I try to replay Ocarina of Time these days I wonder how the fuck people can praise it so highly. For me the only really good Zeldas are the first three--the rest range from "okay" to "fucking miserable."
 
Ultimately its a case where the game feels like a novelty, sorta like Minecraft--once you get over the initial ooooh factor of the novelty, you start realizing the game doesn't have much to offer besides that. There just isn't much to see and do.
I heavily disagree with this. Minecraft has a ton to offer and is a very deep game, but you have to be willing to stick with it and have some imagination. There is a reason Minecraft is so popular, and it is the fact that you can create these sorts of monstrosities if skilled and dedicated enough.
The game is more than a novelty, it just runs off the idea of that it is what the player makes of it. Most cannot fathom the idea of sitting down and building shit like this, while others eat up that the game gives them so many tools to create their masterpiece. The game has plenty to offer, you just need to adjust your mindset to utilize it, otherwise it is a game with no goal.

Mark this spot on the map and go see if there's a shrine there, etc. It's also, I feel, kinda easy to get OCD when you feel like you were roped into some bullshit on the way to do something else.
It sounds like you’re making the game into a chore. A lot of the game is simply not having a real objective and just, seeing what you come across. The only objective is fight Gannon, maybe take control of the Divine Beasts, all of which are marked on the map. Much of the other content you just naturally stumble onto while wandering to those markers. Many shrines and seeds are out in the open and make for good ways of tracking progress and gaining orbs/equipment as you hop from objective to objective.
Most Zelda games aren't gigantic open world games.

Do I have to bust out the picture again

View attachment 4576020
This is not entirely true. Much of the open world has its own dungeon-esque areas. The Tundra region I mentioned before has a lot of holes in the mountain where content is located inside. Next to that in a canyon is literally the bottom image, which contains a room filled with Guardians. The Korok Forest May as well be one big dungeon split into 4 trials with a test to even get in. There are three mazes scattered around the world. There is the Yiga Clan Metal Gear section. I swear there is a complete dark room challenge in the middle top where the player has to navigate a torch room. Terry Town has a giant castle challenge next door filled with flying guardians. Then there is Eventide, with its removal of all equipment challenge. There is also all of Kaas’ songs, that are cryptic puzzles.
 
I heavily disagree with this. Minecraft has a ton to offer and is a very deep game, but you have to be willing to stick with it and have some imagination.
I have imagination, its just whenever I get creative in Minecraft I feel like "why am I doing this and not drawing that comic I've been telling myself I'll do?" It actually kinda makes me feel bad.

I do sometimes have fun with Minecraft when I'm playing with other people though.

It sounds like you’re making the game into a chore.
It's possible.
 
Welp, someone got their hands on the TotK artbook and is leaking the whole thing right now. Looks like we're entering spoiler territory from here on out, boys.
Is the game going to leak weeks early like with Smash and Xenoblade 3? I'll definitely pull the ol' modded Switch out for that... When Xenoblade leaked I no-lifed it for a week straight, same with Smash, and I don't even like fighting games.

Just looked at the leaked art
1676846036194.png
Twilight Princess Twili stuff...? Or just Sheika?

Edit: Wow its amazing how a leak is what makes me actually interested in the game. Just seeing some of what the game offers has made me more excited than any of Nintendo's trailers.
 
Last edited:
This is /v/ levels of retarded. Are giant dungeons really the one and only thing that matter to these people?
Big, varied, interesting dungeons are important. If you just want to fuck around in a field and play these samey shtines then cool, you're apparently not alone, but I found nothing interesting enough to pick it back up after one big play session.

OoT literally shoves you into a proper dungeon right away, with a better story, and neat little city. Freedom is nice but not at the expense of pacing, especially when not finding anything worth the freedom.

Bitches, when are we getting a non-shit starfox?
I'll even take a shit one at this point if it at least has traditional controls.
 
Welp, someone got their hands on the TotK artbook and is leaking the whole thing right now. Looks like we're entering spoiler territory from here on out, boys.
How the hell did someone get their hands on an art book 3 MONTHS EARLY? Has any other first-party Nintendo game leaked so soon before release? I know Pokémon SM was totally spoiled by the demo, but that's the only other game that comes to mind...
 
I'm going to stand by my statement that BOTW was fun for one full playthrough.

Which is fine. I don't expect that I'll ever play any games as many times as I did as a kid, and the world was big enough to make that a long playthrough.

But the thing is, if TOTK is just a few alterations to Hyrule, some sky shrines, some weird Nuts and Bolts build a vehicle systems and more shitty voice acted cinematic lorefag cutscenes...I can't believe it would ever be worth it to me.

I already played BOTW. I'm not interested in paying 70 dollars for glorified DLC and shitty cutscenes. I'm sure Nintendo hardcores will be, and that's fine, but it just seems really lackluster to me.
 
Whatever you say, Marissa.
I don’t know what that means.
I just plain don't like Zelda games
I actually had a lot more fun with the Link’s Awakening remake on the Switch than I did any mainline Zelda since Ocarina of Time. I think they are decent adventure games generally but up until Xenoblade it was Nintendo’s most epic franchise in terms of scope so anyone wanting something like that had Zelda as an option.
 
Back
Top Bottom