Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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Am I seriously the only one around here that still loves BOTW and considers it my favorite game of the 2010s?

Sure you don't start out with much stamina, but that's what the upgrades and specific cooked items are for. The rain wasn't much of a problem in my playthrough, so maybe it just varies, but even so, there was always another way for me to proceed. There was far more for me to find besides just more weapons and Korok seeds, and I never really had a problem with the breakable weapons as I was using more creative ways to take out the enemies. Even the whole towers, which I usually malign in Ubisoft games, I found myself enjoying because each was a puzzle in its own right, and they didn't suddenly mark icons on the map. That was for me to discover. Not sure where the complaints about the controls are coming from, and the paraglider, shield surfing, and horses made exploring a breeze.

Do I wish that there was more enemy variety and that the shrines could've used a bit more variety? Of course. But despite that, I still found myself loving the game, and this is coming from someone who has played countless other open-world games such as Skyrim, Witcher 3, RDR2, Elden Ring, and the Far Cry games.
Well, it's looks great and it's fun to just mindlessly explore, do all of the quests, kill some monsters who are peacefully camping out in the wilderness.

But the world just felt dead mostly because of the lack of enemy variety and there's hardly anything that's out to surprise you. Sure, there's the ninjas, but those guys are an joke.
 
Just rate dumb and move on if they complain about weapon durability. Otherwise no, the world at large, including myself, still loves BotW and considers it one of the best games of all time.
 
I've seen a lotta people complaining about "spawn bug" in botw and recent pokemon game lately. Didn't y'all hear about anything like that happening?
 
I think a substantial amount of it is sunken cost from the consoomers. First console Zelda since 2011, on a new console (even if the consoomers had a Wii U they went and bought the Switch anyway). It HAS to be good
They did not feel that way about Skyward Sword which was released five years after Twilight Princess, even though Nintendo tried to raise hype by calling it a prequel of the Zelda franchise. Nintendo truly was running out of ideas with the Ocarina of Time Zelda formula and needed a reboot. Another factor is that this was also Nintendo’s first crack at an open world title. Skyrim still had some hype all those years later and BOTW looking like it was Nintendo’s take on Skyrim brought even more hype.
OoT is breath taking compared to BotW.
now that's how you really bait.
I agree. It was pretty amazing and it was all on a 32 MB cartridge. But I was much younger then and more easily impressed. BOTW didn’t capture my interest very long and fuck collecting 900 Korok seeds. That was more tedious than the most egregious Rare collectathons.
 
They did not feel that way about Skyward Sword which was released five years after Twilight Princess, even though Nintendo tried to raise hype by calling it a prequel of the Zelda franchise. Nintendo truly was running out of ideas with the Ocarina of Time Zelda formula and needed a reboot. Another factor is that this was also Nintendo’s first crack at an open world title. Skyrim still had some hype all those years later and BOTW looking like it was Nintendo’s take on Skyrim brought even more hype.

I agree. It was pretty amazing and it was all on a 32 MB cartridge. But I was much younger then and more easily impressed. BOTW didn’t capture my interest very long and fuck collecting 900 Korok seeds. That was more tedious than the most egregious Rare collectathons.
Whatever you say, Marissa.
 
Again though, you don't need to get all 900 Korok Seeds. They're just there to give a tiny bonus for your exploration and the like.

And I personally found lots of things worth exploring in the game beyond just the enemies and the like, but hey, that's just me.
You said a few times there's "far more to find than weapons and seeds" but you don't list all these amazing things worth exploring for.

It just feels like with BotW that people who like it and people who don't played different games, and are never on the same page about anything, unlike with other games with conflicting opinions.
 
I just can't imagine being a grown man and getting this emotional about somebody not making a sufficiently joy-inducing replica of one of my childhood toys for me to play with.

It'd be neat if Duke Nukem Forever didn't suck, or if there were a rerelease of XCOM: UFO Defense that was spruced up with 3D models or high-res sprits, or if Metal Arms ever got a sequel, or if the DMC collection on PS3 had redone textures, but for real, they're toys. Who really cares?
Nobody is crying that their favorite toy is getting a shitty rerelease or remaster or whatever, it's not like anyone's life is demonstrably worse by them existing, I just reserve my right to say these things look lazy and shitty and that I think you're retarded if you spend your money on them.
It just feels like with BotW that people who like it and people who don't played different games, and are never on the same page about anything, unlike with other games with conflicting opinions.
I think it's just a matter of what people consider meaningful content in their open world game. A lot of people are apparently content with the puddle deep things you can find in Hyrule. If you need something more meaningful to discover then you're gonna be bored by what's on offer.
 
You said a few times there's "far more to find than weapons and seeds" but you don't list all these amazing things worth exploring for.
That's because outside of the occasional minigame tucked away in an remote location, the shrine that you're already looking for, an handful side quests, or an slumbering boss; there really isn't anything unique to just exploring. Sure, the view is nice, at times; but I wanted something an lot more than that.

Wind Waker had the same problems, plus sailing. Twilight Princess had an little bit more in terms of side activities, but you aren't really compelled to do most of them. However, both WW and TP did an lot more than just some random bowling game or horseback archery (ok, WW was kind of stale)

With Skyward Sword, I never really gotten around to doing that kind of stuff
 
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I don't hate BotW, to be fair to it. It's enjoyable. A very decent zelda game. But I had more fun in a lot of other titles than I did this one. I miss the dungeon formula. I don't care if i'm a basic bitch for it. To me it's what makes it a zelda game. I guess, sure, you could count the trials and divine beasts. But they felt more like diet dungeons and I was left wanting more.
 
I think Monolith Soft's open world game, Xenoblade X, did the whole open world better than BoTW. I know they are fundamentally different types of games, but the design of XCX's world has an actual flow to it, areas are inaccessible until you unlock the mech, but that only unlocks part of the areas, the rest are unlocked when you get flying for the mech. Areas are soft locked through enemy levels and aggro types. It still has a bit of shallowness when it comes to exploration, there is still a lot more to find though, but the actual game by virtue of being a JRPG has much more depth.

Nintendo got the Monolith team to do a lot of the world/level design for BoTW actually. Which resulted in Xenoblade 2 getting rushed out because most of the devs were working on BoTW.

This is my mandatory Monolith Soft dick sucking
 
You said a few times there's "far more to find than weapons and seeds" but you don't list all these amazing things worth exploring for.

It just feels like with BotW that people who like it and people who don't played different games, and are never on the same page about anything, unlike with other games with conflicting opinions.
Mainly all the things that lead up to the Shrines and that flesh out the world. Things like Eventide Island, Memory Locations, the three dragons, Tarrey Town, the giant mazes, and the Leviathan skeletons are just a few of the things I found worth searching for. Everywhere I went, I found myself captivated, and I didn't need icons on a map to find them either.
Elden Ring took everything good that BoTW did and did it better.
Don't get me wrong, Elden Ring is an amazing game (my favorite of 2022). But I still think BOTW beats it for me, at least in terms of freedom in how you tackle the game and interactivity.
I think it's just a matter of what people consider meaningful content in their open world game. A lot of people are apparently content with the puddle deep things you can find in Hyrule. If you need something more meaningful to discover then you're gonna be bored by what's on offer.
Can't say I agree that BOTW is shallow, especially with how many ways you can tackle each objective in it. It rivals the likes of titles from Looking Glass and Ion Storm Austin in terms of flexibility. And it encourages you to be creative as well.
 
It just feels like with BotW that people who like it and people who don't played different games, and are never on the same page about anything, unlike with other games with conflicting opinions.
It’s not exciting, I think that is really the main issue. There are no big bosses or high intense shit in BOTW, it is a game of mindless meandering and the best of its kind. The suggestions people place in here would ruin the game for me. It is not a game about progressive, hell, you can beat it after the intro segment. It is a game about figuring out what you want to do, and how you are going to do it.

A good example would be the temple full of Gaurdians. There are tons of them everywhere, so most players would build up their inventory and grab more hearts from other shrines. I found it early game, said nah, figured out fire created wind, and brute forced the fucker by flying past all of them. It is also how I beat the Korok Trial with all the enemies, didn’t kill a single one like intended.

The fun of BOTW is stumbling into new things, and having some level of ingenuity. I don’t fight in the game as I feel like it wastes resources, so a lot of the fun for me is bullshitting around enemies. Even on Eventide, I didn’t kill the Cyclops, I just flew on top, yoinked the key, then took off. So much of the game just allows me to get away with shit, and I love that.

I love finding new towns, and dragons, and whatever other weird landmarks are sitting around. The game is deep, but it is not vocal about anything. Every problem has a billion solutions for you to figure out if you understand the game mechanics. Some might take this as shallow because it can be too easy, while others love how you can solve shit in such a wide variety of ways. It is a playground that allows you to do anything, some love the freedom, while others want more streamlined experiences.
 
I mean.... there is. Setting aside the five story bosses, there's also hynox and the rock monsters, which can kill an un-leveled player and lynels who can kill even a vet if they don't have Mypha's Grace charged.
Bro, there's only 4 bosses outside of the plot-relevant ones, and most of them are content to just mind their own business. If I wanted an real fight, I'd get around to playing Monster Hunter
 
Bro, there's only 4 bosses outside of the plot-relevant ones, and most of them are content to just mind their own business. If I wanted an real fight, I'd get around to playing Monster Hunter
Yeah, and most Zelda games have zero bosses outside of the main story. What's your point?
 
Yeah, and most Zelda games have zero bosses outside of the main story. What's your point?
Most Zelda games aren't gigantic open world games.

Do I have to bust out the picture again

tan tan.jpg
 
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