Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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Not sure what your issue is. I can put Mario any place I want in 64 and do some retarded moves. Love that game.
He feels too heavy and slow, not nearly as acrobatic as even Mario Sunshine, let alone Mario Odyssey. But I can deal with it and get him to do what I want too. As long as I can see him or where I want to go, that is (and I sometimes can't).

The rainbow road and monkey mountain really show off how bad the camera is. One other thing they could fix is replacing the 2D sprites with 3D. It would improve depth perception, the fire is a little wonky to gauge.
 
not nearly as acrobatic as even Mario Sunshine, let alone Mario Odyssey.
Those games are not acrobatic; those games offer increasingly forgiving mechanisms which allow the player to adjust their inputs and cover for mistakes in approach and timing. Mario 64 is the most precise of the 3D Mario games but also the least forgiving; it is the most acrobatic.
 
Those games are not acrobatic; those games offer increasingly forgiving mechanisms which allow the player to adjust their inputs and cover for mistakes in approach and timing. Mario 64 is the most precise of the 3D Mario games but also the least forgiving; it is the most acrobatic.
Sunshine's level design and challenges account for the increase in player control. It's actually harder than SM64 despite an improved camera and a jetpack. Odyssey admittedly less so.

Improved player control inherently allows for players to alter their inputs and potentially recover from mistakes related to their approach and timing, yes, but building around that still yields a challenging game.

Look at Mega Man, he's nimble compared to the Belmonts' rigid asses, but try telling me they're easy games. If you plopped Mega Man down into Castlevania stages sure but that's not the case.
 
Sunshine in particular is a game I like less as time goes on. When it came out I really liked it a lot. But over the years I find it harder and harder to go back to, mostly because of the level design. It feels very barren and weirdly generic to me. Thinking back over the levels as I write this, I am struggling to come up with one that I want to play. A lot of my thoughts are "ugh I don't want to do that again." Maybe Noki Bay? Maybe??

I think a lot of it is also the music, minus Delfino Plaza and the challenge zones. The GameCube era was not good in terms of audio design. I'll kick a fist up the ass of the Double-Dash music team and their inclusion of whistling sounds.
 
Remasters are the bane of creativity. I hate them.

Play the originals as they were, even if it is on new hardware; and developers spend their time making something new instead of perpetuating the slow death of the hobby.
This is the stance I took with the Spyro trilogy. I'm always been a firm believer of K.I.S.S. (Keep It Simple Stupid). Original was simplistic and you could tell which dragon was from what world just from their looks (Magik Crafters are long with beards, Beast Makers are shorter with more girth, etc..). The remasters art style is too fucking busy. Nevermind the worlds themselves, the dragon models are just as bad. "Oh, the artisans world is full of artists so you have one that paints and another one that decorates cakes... YOU GET IT GUYS??? HAVE WE SPELLED IT OUT CLEARER FOR YOU YET?!?!?!?!"
 
I think a lot of it is also the music, minus Delfino Plaza and the challenge zones. The GameCube era was not good in terms of audio design. I'll kick a fist up the ass of the Double-Dash music team and their inclusion of whistling sounds.
"I don't like the miditastic era of games music"
STFU nigger

This is the stance I took with the Spyro trilogy. I'm always been a firm believer of K.I.S.S. (Keep It Simple Stupid). Original was simplistic and you could tell which dragon was from what world just from their looks (Magik Crafters are long with beards, Beast Makers are shorter with more girth, etc..). The remasters art style is too fucking busy. Nevermind the worlds themselves, the dragon models are just as bad. "Oh, the artisans world is full of artists so you have one that paints and another one that decorates cakes... YOU GET IT GUYS??? HAVE WE SPELLED IT OUT CLEARER FOR YOU YET?!?!?!?!"
There's also the fact that the dragons were redesigned into blatant scalie bait.
I remember looking up the artist and he's happily married, I wonder what his wife thinks with him drawing all these dragon dudes lol.
 
So why are guys bitching about shit from over 20 years ago, again?
  • a trailer
  • for a 1997 game
  • with no improvements over the 1997 original
  • by itself; Banjo-Tooie not included
  • requires an expensive paid yearly subscription to access; cannot be purchased outright
  • an HD remaster was released in 2008, can still be purchased outright to this day, and physical copies were produced in 2015 via Rare Replay
  • but the remaster was exclusive to Xbox 360
  • it's 12 years since that remaster, and it did not get ported to the Switch
  • Nintendo finally rereleases Banjo-Kazooie, via emulation, after numerous reports about the Switch's N64 emulator having all sorts of major problems, like bad input lag in Zelda OoT and outright crashing and wiping saves in Paper Mario
Nintendo fans:
View attachment 2900084

Man, these people are such stereotypes
Did you expect anything less from Nintendo's fanbase?
Shadman_Super_Soyan.jpg

I certainly was expecting the typical "mental health" cope.
 
So why are guys bitching about shit from over 20 years ago, again?

Did you expect anything less from Nintendo's fanbase?
Shadman_Super_Soyan.jpg

I certainly was expecting the typical "mental health" cope.
And these same people, I assume, also hate the idea of paying 60 dollars a year for Online+ or whatever it's called and won't buy it.
 
"I don't like the miditastic era of games music"
STFU nigger
THAT'S NOT WHAT I SAID YOU FUCKING RAPE FAGGOT.

I said Nintendo's GameCube-era (and DS-era) music is not as good as what they produced before and after. There was a very generic malaise over a lot of it. Some tracks were good, but for every Luigi's Mansion you had stuff like Double-Dash, Sunshine, New Super Mario Bros. et cetera. And contrasted against stuff like Metroid Prime, the deficiency in Nintendo's music production of that era is severely lacking.

It is strange because some of their best games also came out in that era, but also some of their most plain games. I think some of that was a result of Hiroshi Yamauchi's long shadow still working its way out of Nintendo as a whole.

Sonic has always had great music. It's just the gameplay, mechanics, story, characters, setting, graphics and themes that suck.
 
So why are guys bitching about shit from over 20 years ago, again?

Did you expect anything less from Nintendo's fanbase?
Shadman_Super_Soyan.jpg

I certainly was expecting the typical "mental health" cope.
I really didn't expect any less, yet I'm still always perplexed as to how these people operate. The one guy in those comments that really chafes my hole is the one that said "finally I can play it again!". It's like he lives in a world where it's illegal to buy and play an old cartridge beyond its year of release.
 
I really didn't expect any less, yet I'm still always perplexed as to how these people operate.
Well, we had Chris' idea of "brand loyalty" as an example, coupled with the rest of his spending habits on plastic shit.

With this, we might as well throw in nostalgia into the mix; since it might as well be the only reason why people who are approaching middle age would want to buy this obvious cash grab.

I'm just waiting to see how long it would take for them to bring it back, again instead of coming out with something new.
 
I really didn't expect any less, yet I'm still always perplexed as to how these people operate. The one guy in those comments that really chafes my hole is the one that said "finally I can play it again!". It's like he lives in a world where it's illegal to buy and play an old cartridge beyond its year of release.
Yeah they are pretty weird. I saw some posts saying that they were in tears.

Now, I also don't mind Nintnedo's online service, its price or the emulation autism. But I also own pretty much all of these games and the original systems and don't like remakes or remasters, so my smug sense of superiority protects me from criticism.
 
Remasters are the bane of creativity. I hate them.

Play the originals as they were, even if it is on new hardware; and developers spend their time making something new instead of perpetuating the slow death of the hobby.
It's less a remaster and more a pure port on better hardware, besides some badly redone HUD sprites in BK and some bog standard mid 2000's XBL features like unlockable gamer pics and themes, they're essentially identical to what released on the 64. IIRC the same people who did the Minecraft ports on the 6th generation console were the ones who worked on it, using the original source code as a base.

I think the only thing that is actively worse is the second Canary Mary race in Cloud Cuckooland has even worse inputs than intended, but it's not unbeatable.
 
It's less a remaster and more a pure port on better hardware, besides some badly redone HUD sprites in BK and some bog standard mid 2000's XBL features like unlockable gamer pics and themes, they're essentially identical to what released on the 64. IIRC the same people who did the Minecraft ports on the 6th generation console were the ones who worked on it, using the original source code as a base.

I think the only thing that is actively worse is the second Canary Mary race in Cloud Cuckooland has even worse inputs than intended, but it's not unbeatable.
The xylophone says "Nintendo" on it, that's all I care about.
 
THAT'S NOT WHAT I SAID YOU FUCKING RAPE FAGGOT.

I said Nintendo's GameCube-era (and DS-era) music is not as good as what they produced before and after. There was a very generic malaise over a lot of it. Some tracks were good, but for every Luigi's Mansion you had stuff like Double-Dash, Sunshine, New Super Mario Bros. et cetera. And contrasted against stuff like Metroid Prime, the deficiency in Nintendo's music production of that era is severely lacking.

It is strange because some of their best games also came out in that era, but also some of their most plain games. I think some of that was a result of Hiroshi Yamauchi's long shadow still working its way out of Nintendo as a whole.

Sonic has always had great music. It's just the gameplay, mechanics, story, characters, setting, graphics and themes that suck.
NSMB was Wii era, IIRC. It also had stuff like Wind Waker, Smash Melee, the aforementioned Prime games and Luigi's Mansion. You're the first person I've heard single out musical direction as a GCN library weakness.
 
Being touched by Michael Jackson has some lasting benefits.
That's not the full ritual, you have to make contact with the control system that Jacques Vallee wrote about in Passport to Magonia, then experience the alteration of said space so your mind is on the same wave length and open, and only then can the hee hee man then touch you in the right ways.

You get nothing out of it if you're not on the right mental plane.
 
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