Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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This take gets more and more right with time: Nintendo knew what they were doing and totally made the right choice when they sold Rare.

The Stamper bros. must have caught the Y2K or something because they were never the same after the 90s.
A bunch of their projects were overly ambitious and amounted to nothing. Stripping out Nintendo IP killed some of their ideas or made the games, especially the GBA ones, much harder sells. Rare was very slow to get on the online multiplayer bandwagon, which is what MS ended up being all about for awhile there. Microsoft didn't give a damn about oversight until they'd randomly have an open holiday spot and then demand whatever was being worked on (PD0) be shoved out the door immediately, regardless of how bad it was. And then after Viva Pinata and B-K: N&B (both fine games, if not 10/10 masterpieces) failed that was the last straw and they became Kinnect bitches before eventually seeing a resurgence from newer employees who weren't the people who made the classics we all love.

So yeah, Nintendo made the right choice. Rare would have taken dump-trucks of money to scale their various teams up to 5th and 6th generation levels of funding, most of their output wasn't going to be good and I think most of Rare's ambitious leads would have left with the Wii's announcement, they always pushed spec-boundaries and would have hated basically being stuck on the Gamecube for an extra six years.

I'll go further though. When MS brought Rare, they got all Rare IP (Killer Instinct, Perfect Dark, etc.) but no Nintendo IP except for Banjo and Conker, who were technically DK characters. MS got the rights to those by paying extra and I think Nintendo made the correct move to sell both of them. They didn't lack for platforming characters and didn't have any teams lined up and interested in making games for them (especially Conker but also Banjo- the humor in those games wasn't Japanese humor and none of them got the playful nature of Kazooie's constant insults) so in this case they sold the two off at what was definitely going to be the height of their popularity/value and invested the money into something, anything, else.
 
I'll go further though. When MS brought Rare, they got all Rare IP (Killer Instinct, Perfect Dark, etc.) but no Nintendo IP except for Banjo and Conker, who were technically DK characters. MS got the rights to those by paying extra and I think Nintendo made the correct move to sell both of them. They didn't lack for platforming characters and didn't have any teams lined up and interested in making games for them (especially Conker but also Banjo- the humor in those games wasn't Japanese humor and none of them got the playful nature of Kazooie's constant insults) so in this case they sold the two off at what was definitely going to be the height of their popularity/value and invested the money into something, anything, else.
You have to love that the re-release of Conker ended up being more censored than the N64 version. Incredible!

And there's the classic story of the Microsoft executive that was under the impression that they had acquired Donkey Kong from Nintendo. :story:
 
You have to love that the re-release of Conker ended up being more censored than the N64 version. Incredible!

And there's the classic story of the Microsoft executive that was under the impression that they had acquired Donkey Kong from Nintendo. :story:
In all fairness, he walked through a hall at Rare, saw a Donkey Kong statue (or cut out? I think it was a statue from E3 but who knows) and off the cuff said, "oh, we own Donkey Kong now?" Only to be immediately told that he didn't. He wasn't a game guy and didn't have any inkling that he'd own Donkey Kong when the deal was made.
 
In all fairness, he walked through a hall at Rare, saw a Donkey Kong statue (or cut out? I think it was a statue from E3 but who knows) and off the cuff said, "oh, we own Donkey Kong now?" Only to be immediately told that he didn't. He wasn't a game guy and didn't have any inkling that he'd own Donkey Kong when the deal was made.
My version is funnier.
 
In all fairness, he walked through a hall at Rare, saw a Donkey Kong statue (or cut out? I think it was a statue from E3 but who knows) and off the cuff said, "oh, we own Donkey Kong now?" Only to be immediately told that he didn't. He wasn't a game guy and didn't have any inkling that he'd own Donkey Kong when the deal was made.
Well at least he didn't chimp out
 
Rare had no business being on the underpowered Wii, even if their Microsoft output has been a mixed bag it would have been a crime to have them relegated to the Wii.
 
Also let's not forget what happened with Yooka-Laylee... Even the OG developers can't make a platformer game in the current year.
They kept going for bigger=better and the level design was all over the place.

Banjo kazooie had pretty evenly laid out levels to collect everything, but YL was just tedious like DK64. You could have probably split a few YL in half and they would have sufficed for two separate levels.

Everything with the characters controlled fine, but level design was a huge drawback.
 
They kept going for bigger=better and the level design was all over the place.

Banjo kazooie had pretty evenly laid out levels to collect everything, but YL was just tedious like DK64. You could have probably split a few YL in half and they would have sufficed for two separate levels.

Everything with the characters controlled fine, but level design was a huge drawback.
JonTron getting axed from the game gave me a great reason to shit on it without elaboration, so I don't have to wax over how Yooka-Laylee just felt like such a cynical nostalgia cashgrab with absolutely no identity of its own, as was the case with every Kickstarter "Remember (character)? He's back! In POG form!" game of the 2010s.

(I also agree with you on the bad level design)
 
JonTron getting axed from the game gave me a great reason to shit on it without elaboration, so I don't have to wax over how Yooka-Laylee just felt like such a cynical nostalgia cashgrab with absolutely no identity of its own, as was the case with every Kickstarter "Remember (character)? He's back! In POG form!" game of the 2010s.

(I also agree with you on the bad level design)
Removing Jon "Going on a Jew Safari" Jafari from anything will turn that thing into shit.

See: GameGrumps
 
What the fuck are they doing with this emulator?!
It emulates a dying CMOS batter perfectly just like the original n64 carts.

I'm waiting for the mario movie because hopefully we'll be getting Mario collections in physical form. With so many games getting turned into TV shows or movies at this point, developers are making new editions of old games or new games entirely.

Nintendo has let quite a few people from Illumination into their higher ranks
It's looking like the multi-movie deal for a Nintendo Cinematic Universe is expanding and it's suggested that it will have heavy influence on their games. Maybe they can finally put some care into remasters.

I mean imagine paying for a $70 game remaster for a movie tie-in and it's 4:3.
 
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$50 for this. They think these ports, and their online service in general, is good enough to be within the price range of their competition.
They're not as invested in online as their competition. Both Microsoft and Sony own actual patents for online technology and have worked together to create network services. Nintendo's online is effectively not run by stuff made by Nintendo themselves and they use Amazon.
 
Pretty cool.

There is also another sequel of Death's Mark announced for Switch (and PS4 as well) which was delayed to September 15 for further quality improvements. Several gameplay footages are present in the first 25 minutes of the recorded livestream below

$50 for this. They think these ports, and their online service in general, is good enough to be within the price range of their competition.
I haven't gotten trouble with the online on multiple games (Taiko Tatsujin matchmaking, EDF2, EDF3, Monster Hunter Rise, etc.) and that was with playing with the japanese folks most of the time, be on wifi or ethernet. Super Smash Bros was the sole game I've regularly experienced issues (to the point it was often unplayable) and it doesn't seem to give you the option to choose servers based on your region like MK8D does.

40€ is too much for an expansion pass that barely adds anything, the base subscription at 20€ covers the base needs. I still think the online should have been free in the first place however.
 
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