Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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IIRC Wii was a mega seller, but a lot of customers never bought more than a few games for it, and sales dropped off after everyone got one and discovered how motion controls aren't really what they were cracked up to be. Even Nintendo fans saw it as not much more than a means to play Xenoblade during its last couple of years.

Switch is getting pretty long in the tooth, there's no denying that. But, it's going nowhere for a while, because:
  • It's practically a monopoly in Japan
  • There are a whole slew of new owners thanks to everyone's favorite Chinese bioweapon
  • One major reason for that being the entire PLANET getting locked down right as a new Animal Crossing game launched, which had such retardedly fortunate timing that I'm sure Bitchute's full of videos blaming it all on Nintendo.
  • The damn thing's running on telephone hardware produced by Nvidia, a business that dominates the video card market, at a time when they haven't been able to keep GPUs in stock because of crypto mining operations, making it so even midrange cards can cost four figures
  • Nintendo's competition is experiencing hefty shortages, especially the entire PlayStation brand, where even PS4s are hard to come by, let alone PS5s. The biggest threat on store shelves is the Xbox Series S, and even those are a little hard to come by right now because of the absolutely dire state of the world
Unless an IRL deus ex machina happens, I could see the Switch going and going with no successor up to its 10th anniversary in 2027. Maybe we'll see another mini revision, like a Switch Pocket, but I don't think Nintendo needs to produce a new platform for a while.
Yeah that's what I've been saying a while back. The Switch is still running strong as hell in spite of its age, whereas the Wii started to decline already around the same timeframe. There is also a massive attach rate in game softwares as well as Nintendo cultivated an audience willing to try out new things rather than just stick to just first-parties.

switch vs wii.png

Also, we're likely going to have 4 more years of Sony fanboys (including Marissa Moira who I guess is shitposting like crazy) seething at the Nintendo Switch, they're sadly that miserable.
 
It doesn't seem that way, they're looking to make something new.


They already started planning for it last year, around the time Nvidia also announced that they're going to stop making key components for all switch models.



They already put out a notice that they're not going to be producing as many Switch systems as originally planned for 2022 and have scaled back.
According to the thing you linked, "Nintendo is currently investing in “internal discussion on concept, timing” and everything else involved with designing, building, and launching a new Nintendo console." But if that's the truth then as of November they were at a minimum around two years off from launching it. Which, yes, is about where both me and you think it will be coming in. These things take years to come together and plan, especially for Nintendo, which continues to insist on changing things like controller capabilities*.

*I don't think there will be any shake-ups this time. The new thing is still going to be able to switch between hh and tv mode, will probably have backwards compatibility (standard on Nintendo handhelds and most home consoles this millennium,) but will probably require a new dock for no good reason and new styled joy cons.
 
I certainly hope the next one is just a "Switch 2" and not reinventing the wheel again.

Nintendo said that the Wii U did not meet their expectations and Reggie called it a failure. I have never heard Nintendo say that the GameCube was a failure; the closest I have heard are musings on Yamauchi's general approach toward system pricing and online capabilities. Both systems ended up profitable even with the Wii U being sold at a minor loss per-unit. The GameCube in particular ran circles around the PlayStation and Xbox hardware of the time and made a profit on every unit sold. And in both cases the first party games released were mostly excellent, even if they didn't match the sales numbers of their competitors.

Failures indeed.
GameCube wasn't a failure but it wasn't number 1, which is what Nintendo wanted to be and why they thought outside the box with the Wii.

IIRC Wii was a mega seller, but a lot of customers never bought more than a few games for it, and sales dropped off after everyone got one and discovered how motion controls aren't really what they were cracked up to be. Even Nintendo fans saw it as not much more than a means to play Xenoblade during its last couple of years.
I'm one of those people, bought a Wii but have only ever had a handful of games for it.

Looking back on it I miss the excitement there was surrounding the early days of the Wii, but motion controls never turned out to be more than fundamentally a gimmick that got old pretty fast.

Switch is getting pretty long in the tooth, there's no denying that. But, it's going nowhere for a while, because:
  • It's practically a monopoly in Japan
  • There are a whole slew of new owners thanks to everyone's favorite Chinese bioweapon
  • One major reason for that being the entire PLANET getting locked down right as a new Animal Crossing game launched, which had such retardedly fortunate timing that I'm sure Bitchute's full of videos blaming it all on Nintendo.
  • The damn thing's running on telephone hardware produced by Nvidia, a business that dominates the video card market, at a time when they haven't been able to keep GPUs in stock because of crypto mining operations, making it so even midrange cards can cost four figures
  • Nintendo's competition is experiencing hefty shortages, especially the entire PlayStation brand, where even PS4s are hard to come by, let alone PS5s. The biggest threat on store shelves is the Xbox Series S, and even those are a little hard to come by right now because of the absolutely dire state of the world
Unless an IRL deus ex machina happens, I could see the Switch going and going with no successor up to its 10th anniversary in 2027. Maybe we'll see another mini revision, like a Switch Pocket, but I don't think Nintendo needs to produce a new platform for a while.
You could be right, but I certainly hope we see a successor before 2027.

Hardware was not, and hasn’t been for a long time, a Nintendo strong point.
Not since the GameCube, which was still more powerful than the PS2, which it's insane to think about Nintendo having a more powerful console than Sony today.
 
Not since the GameCube, which was still more powerful than the PS2, which it's insane to think about Nintendo having a more powerful console than Sony today.
That was mainly over Sony was still figuring out how to build an console. IIRC, the original PlayStation was partially built from an stolen design.
 
I certainly hope the next one is just a "Switch 2" and not reinventing the wheel again.


GameCube wasn't a failure but it wasn't number 1, which is what Nintendo wanted to be and why they thought outside the box with the Wii.


I'm one of those people, bought a Wii but have only ever had a handful of games for it.

Looking back on it I miss the excitement there was surrounding the early days of the Wii, but motion controls never turned out to be more than fundamentally a gimmick that got old pretty fast.


You could be right, but I certainly hope we see a successor before 2027.


Not since the GameCube, which was still more powerful than the PS2, which it's insane to think about Nintendo having a more powerful console than Sony today.
In my opinion, the beginning of the end of Nintendo’s hardware supremacy was the 64. It had such high hopes — all of the “reality engine” hype — and the initial devkits had a lot of potential. However, finalized hardware had significant bottlenecks and much less memory than expected. This caused problems for early developers like Rare, who began coding Goldeneye with the assumption that it would have twice the memory that existed in the final console. They had to degrade all textures by huge margins just to get their game to run at all.

Finally, their insistence on using cartridges bit them in the ass. Sure it was harder to pirate and allowed limited streaming of assets directly from ROM, but the extreme limited capacity caused a mass exodus of developers who simply didn’t want to bother with developing games on such a storage-starved medium. This is one of the reasons you saw devs like Capcom and Square flee to Sony. Could you imagine Nintendo’s strength if it controlled what today is considered Sony’s ip?
 
Did the PS3 even have anything good that WASN'T multi-platform? Im genuinely asking because I can count a shit load of PS2 exclusives that were awesome, but don't remember the PS3 having anything worthwhile.
There was Uncharted, MGS4, Demon's Souls and then later TLOU as far as big deal PS3 games.

Xillia 1 and 2 didn't really get any major traction and they're still stuck on the system along with Graces F.

You had games like Afrika and Aquanaut's Holiday, but both bombed pretty hard. They were two games with very high production values of their time. To remaster Afrika would require deals with Suzuki, Disney, National geographic, Sony itself, and a slew of other brands because the game is laden with them.
 
Did the PS3 even have anything good that WASN'T multi-platform? Im genuinely asking because I can count a shit load of PS2 exclusives that were awesome, but don't remember the PS3 having anything worthwhile.
Are you talking first party or third party? Because I honestly can't name much third party PS3 exclusive that were great that wasn't published by Sony themselves, maybe the PS3 Yakuza games?

There was MGS4, Demon's Souls and then later TLOU as far as big deal PS3 games.

Xillia 1 and 2 didn't really get any major traction and they're still stuck on the system along with Graces F.
Demon's Souls was published by Sony, wasn't it? TLOU certainly was, again I can hardly name any third party PS3 exclusives at all.

However MGS4 is probably the biggest profile third party PS3 game, I still laugh when thinking about the retards who swore up and down it would come to 360, but it's not a great game.
 
Did the PS3 even have anything good that WASN'T multi-platform? Im genuinely asking because I can count a shit load of PS2 exclusives that were awesome, but don't remember the PS3 having anything worthwhile.
Yeah now that you mention it heck even the ps3 didnt have many great titles
those games are the reason why sony titles are movie games
Are you talking first party or third party? Because I honestly can't name much third party PS3 exclusive that were great that wasn't published by Sony themselves, maybe the PS3 Yakuza games?


Demon's Souls was published by Sony, wasn't it? TLOU certainly was, again I can hardly name any third party PS3 exclusives at all.

However MGS4 is probably the biggest profile third party PS3 game, I still laugh when thinking about the retards who swore up and down it would come to 360, but it's not a great game.
The ps3 yakuzas were published by sega not sony
 
PS3 is a generally lacking console on all fronts, it's just being currently looked through with rose colored glasses.

Killzone 3 was shat on for trying to capture Halo's thunder and failing. It's Skyrim port performs the worst out of any of the other ports at the time. Little Big Planet really kind of meandered on the PS3 and not getting the notoriety that they wanted for it. Really the big part of it's legacy is that the Soulsborne became popular there and that later spread to other systems and developers. It also remains the only console to ever have that bad of a launch and to later go on to sell 90 million when people were not expecting the system to sell more than 30 million in it's lifetime.

It was such a contrast to what the PS2 had and that also attributed to it's unpopularity.

those games are the reason why sony titles are movie games
The first ones like Uncharted and TLOU yes, they were very much heavily scripted. Uncharted 1 was really Kill X number of guys to be let out of arena for most of it's progression before getting to scripted set piece. It wasn't like any of the Jak or Crash games when it came to giving the player freedom.

But future examples of the formula have given back far more interactivity to the player. Horizon, Tsushima, and God of War have way more freedom than anything related to what Naughty Dog put out. They seem to be relying less on cinematics are are putting the story aspects into gameplay segments so there's not a hard break in the action.
 
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PS3 is a generally lacking console on all fronts, it's just being currently looked through with rose colored glasses.

Killzone 3 was shat on for trying to capture Halo's thunder and failing. It's Skyrim port performs the worst out of any of the other ports at the time. Little Big Planet really kind of meandered on the PS3 and not getting the notoriety that they wanted for it. Really the big part of it's legacy is that the Soulsborne became popular there and that later spread to other systems and developers. It also remains the only console to ever have that bad of a launch and to later go on to sell 90 million when people were not expecting the system to sell more than 30 million in it's lifetime.

It was such a contrast to what the PS2 had and that also attributed to it's unpopularity.
PS3 was shit, there were some great games on it, but overall it was shit and it permanently killed a certain momentum video games had been on.

I'll spend the rest of my life I guess wondering what it would have been like had the PS3 been a worthier follow up to the PS2.

Even 15 years later I still honestly can't believe what happened really happened, it's just how did Sony manage to fuck it up? A PS3 should have been a sure thing.
 
PS3 was shit, there were some great games on it, but overall it was shit and it permanently killed a certain momentum video games had been on.

I'll spend the rest of my life I guess wondering what it would have been like had the PS3 been a worthier follow up to the PS2.

Even 15 years later I still honestly can't believe what happened really happened, it's just how did Sony manage to fuck it up? A PS3 should have been a sure thing.
Sony got what it wanted, Blu-Ray beating HD-DVD in the format wars. Its just that they had to sacrifice a game console's price-competitiveness to do it. And then the cell was way too hard to program for while Microsoft made a lot of smart choices. Its really not too hard to see what happened. But like I said, Sony got, and still gets, a cut of those BD sales so they came out of things feeling happy anyway.
 
PS3 was shit, there were some great games on it, but overall it was shit and it permanently killed a certain momentum video games had been on.

I'll spend the rest of my life I guess wondering what it would have been like had the PS3 been a worthier follow up to the PS2.

Even 15 years later I still honestly can't believe what happened really happened, it's just how did Sony manage to fuck it up? A PS3 should have been a sure thing.
Their Japanese Playstation Branch handled the design, launch, and initial execution of the PS3 within it's first few years and had a very large amount of influence and control and had very little oversight. IIRC it only sold around 4 million consoles in it's first year so, it was not doing well globally. The revisions for the PS3 were made by different teams outside of Japan and the PS3 failing is why their Japanese branch lost a significant amount of control and influence because the parent company was not pleased at all.

From price tag to everything, it was tone deaf. The future revisions cut the hardware components down signifgantly for not only to make it cheaper to buy but also hardware performance.

They threw a ton of money around saving the PS3 and while it's still considered a low point it's much much higher in it's lifetime sales than other consoles have reached.

It also didn't help that at the same time many developers were also switching over to smart phone games due to lower overhead costs to make them and a greater profit margin.
 
Their Japanese Playstation Branch handled the design, launch, and initial execution of the PS3 within it's first few years and had a very large amount of influence and control and had very little oversight. IIRC it only sold around 4 million consoles in it's first year so, it was not doing well globally. The revisions for the PS3 were made by different teams outside of Japan and the PS3 failing is why their Japanese branch lost a significant amount of control and influence because the parent company was not pleased at all.

From price tag to everything, it was tone deaf. The future revisions cut the hardware components down signifgantly for not only to make it cheaper to buy but also hardware performance.

They threw a ton of money around saving the PS3 and while it's still considered a low point it's much much higher in it's lifetime sales than other consoles have reached.

It also didn't help that at the same time many developers were also switching over to smart phone games due to lower overhead costs to make them and a greater profit margin.
The first iPhone came out in 2007. The actual movement among JP studios early on was to handhelds (and to a lesser extent to java-based JP only mobile systems.)
 
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