Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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Does anybody know if the Expansion Pack emulation has improved at all? I was honestly on the fence over whether to buy it, but it was contingent on the emulations being good quality. I wasn’t surprised to hear that the emulation was bad, just disappointed. Has it gotten any better?
Who would've thought? Whoever shilled $50 for the expansion pass is a massive retard.
 
Does anybody know if the Expansion Pack emulation has improved at all? I was honestly on the fence over whether to buy it, but it was contingent on the emulations being good quality. I wasn’t surprised to hear that the emulation was bad, just disappointed. Has it gotten any better?
Pretty sure it’s still fucked. Do not consoom product.
 
Who would've thought? Whoever shilled $50 for the expansion pass is a massive retard.
It’s an absolute shame. Done properly, it could have been very appealing for casual consumers. It really burned my biscuit that Nintendo made zero effort to have people’s virtual console library migrate past the Wii (though I personally only bought a single game, star fox 64), but I had hoped that they would partially make up for this with a cheap, well done emulation service.

Turns out they delivered neither.
 
Happy New Year to everyone here. 2021 was a good vidya year for the Switch and 2022 is shaping up to be pretty good as well.

January:
6th:
- Demon Gaze (Clouded Leopard Entertainment)
13th: - Duel Princess (Qureate)
20th: - Windjammers 2 (Dotemu)
27th: - Shikabanegurai no Boukenmeshi * (Nippon Ichi Software)
- Gunvolt Chronicles: Luminous Avenger iX 2 (Inti Creates)
28th: - Pokemon Legends: Arceus (The Pokemon Company/Nintendo)
- Record of Lodoss War: Deedlit in Wonder Labyrinth (Playism/Why So Serious?)

February:
4th:
- Maglam Lord (PQube)
8th: - Death End re;Quest 2 (Idea Factory International) (February 11 in Europe)
10th: - Noel the Mortal Fate (Playism/Vaka Game Magazine)
15th: - Dynasty Warriors 9 Empires (western release) (Koei-Tecmo)
22nd/25th: - Monark (western release) (NIS America)
24th: - Atelier Sophie 2: The Alchemist of the Mysterious Dream (Koei-Tecmo / Gust)
- Aonatsu Line * (Entergram)
- Chaos;Head Noah / Chaos;Child Double Pack * (MAGES.)

- CRYSTAR (Furyu/Gemdrops) (launches March 29 in North America & April 1st for Europe by NIS America)
- Taito Milestones (Taito/Hamster Corporation)
- Tsuki no Kanata de Aimashou * (Entergram)
26th: - Dragon Quest X Offline * (Square-Enix)

March:
4th:
- Triangle Strategy (Square-Enix/ARTDINK)
10th: - Chocobo GP (Square-Enix)
- hack//G.U. Last Record (Bandai Namco)
15th: - Phantom Breaker: Omnia (Rocket Panda Games, MAGES., GameLoop)
17th: - Gal*Gun Double Peace (Inti Creates)
- Neptunia x Senran Kagura: Ninja Wars (Compile Heart) (coming at a later date in the West)
- Persona 4 Arena Ultimax (Atlus)
22th: - Rune Factory 5 (Marvelous XSEED)
24th: - Miss Kobayashi’s Dragon Maid: Burst Forth!! * (Bushiroad/Kaminari Games)
- MUSICUS! * (Entergram/OVERDRIVE)

April:
8th:
- Metal Dogs (Kadokawa Games/24Frame)
12th-14th: - 13 Sentinels: Aegis Rim (Atlus/Vanillaware)
14th: - Yurukill: The Calumniation Games (Izanagi Games/G.Rev) (western release set to June 7 in NA & June 10 in Europe by NIS America)
21st: - EVE Ghost Enemies * (El Dia)
- Yomawari 3 * (Nippon Ichi Software)
28th: - Hishou Same! Same! Same! (M2)

No definite date yet:
- Advance Wars 1+2: Re-Boot Camp (Nintendo)
- Azure Striker Gunvolt 3 (Inti Creates)
- Bayonetta 3 (Platinum Games/Nintendo)
- Bomb Rush Cyberfunk (Team Reptile)
- Cotton Fantasy (western release of Cotton Rock n' Roll) (ININ GAMES)
- Digimon Survive (Bandai Namco)
- Earth Defense Force 4.1 for Nintendo Switch * (D3 Publisher)
- Eiyuden Chronicle: Rising (505 Games, Rabbit & Bear Studios, Natsume Atari)
- Kirby and the Forgotten Land (Nintendo/HAL Labs)
- Knights in the Nightmare Remaster * (Sting)
- Lara Croft and the Guardian of Light + Lara Croft and the Temple of Osiris (Square-Enix)
- Little Witch Nobeta (Justdan International, Pupuya Games, SimonCreative)
- Mario + Rabbids: Spark of Hope (Ubisoft)
- Metal Max: Wild West * (Kadokawa Games/24Frame)
- Metal Slug Tactics (Dotemu/Leikir Studio)
- Monster Hunter Rise: Sunbreak (Capcom)
- Omori (OMOCAT)
- OneShot (DANGEN Entertainment/Future Cat)
- Overlord: Escape from Nazarick (Kadokawa Corporation/ENGINES)
- Pocky & Rocky Reshrined (Natsume)
- Prinny Presents NIS Classics Volume 2 (Makai Kingdom: Reclaimed and Rebound + ZHP: Unlosing Ranger vs. Darkdeath Evilman) (Nippon Ichi Software)
- River City Girls 2 (WayForward)
- Splatoon 3 (Nintendo)
- Teenage Mutant Ninja Turtles: Shredder’s Revenge (Dotemu/Tribute Games)
- The Legend of Nayuta: Boundless Trails * (Falcom)
- The Legend of Zelda Breath of the Wild 2 (Nintendo)
- Valis: The Fantasm Soldier (western release) (El Dia)
- Witch on the Holy Night * (Aniplex)
Obviously more to be announced in the coming months.

Just put Fenyx Rising in and there's a 20 minute patch to be installed. This is pissin me off, Switch games aren't supposed to do this, Ubisoft.
I do have a small complaint about not being able to see changelogs (the description for each update + total size in MB or GB) like it was possible on the PSVita.
 
DQX Offline? What the heck is that?
It's basically as the name more or less implies, it's an "offline" version of the MMO Dragon Quest X (which never came in the West since the Wii days) with a chibi artstyle and a more traditional solo gameplay. There is the possibility to share data between the Offline and the Online games which enable bonuses for each version (such as allowing you to start the online version with your job at level 70 upon completing the Offline game).



There is no info for an eventual western release and I wouldn't exactly bet my money for it to come overseas
 
It's basically as the name more or less implies, it's an "offline" version of the MMO Dragon Quest X (which never came in the West since the Wii days) with a chibi artstyle and a more traditional solo gameplay. There is the possibility to share data between the Offline and the Online games which enable bonuses for each version (such as allowing you to start the online version with your job at level 70 upon completing the Offline game).

https://youtube.com/watch?v=nRqgNM1KEMw
https://youtube.com/watch?v=hkSawpQo4eI
There is no info for an eventual western release and I wouldn't exactly bet my money for it to come overseas
Looks cute but I suspect there's be lots of MMO annoyances carried over into the single-player version (grinding, etc.) Also, I guess those italics and stars mean JP release date in the original post. That dampens my enthusiasm for the first bit of next year quite a bit.
 
Looks cute but I suspect there's be lots of MMO annoyances carried over into the single-player version (grinding, etc.) Also, I guess those italics and stars mean JP release date in the original post. That dampens my enthusiasm for the first bit of next year quite a bit.
Yeah. More exactly, they're japanese-only releases until further announcements. 2021 had a bunch of games that stayed that way like Nintendo's Buddy Mission Bond, Densha de Go!, Crayon Shin-Chan Natsuyasumi, EDF2 & EDF3, and most Nippon Ichi Software titles.

Personally, I'm interested in the new Gunvolt game, coming out later this month, as well as in the other Inti Creates games. Triangle Strategy could be good if your choices actually alter the story progression and mission stages. There is also EDF4.1 which I wonder how much the Switch will choke during swarms of dragons and green ants, or the usual spider web-fest. Metal Slug Tactics and TMNT are both in my wishlist too
 
2021 had a bunch of games that stayed that way like Nintendo's Buddy Mission Bond
I hadn't heard of this one before but googling it, it would make a good Nintendo published virtual-only release. I bet it comes out late this year. Also, just going to say it, I have been very unimpressed with first party post-covid releases. 2020 and 2021 have not been good years for the Switch enthusiast, regardless of sales figures.
 
Fall Guys was supposed to come on Switch during summer 2021. It's still not out. Thank fuck for PS4, because Switch always misses out on games.
Would you expect anything less from the console that's weaker than the competition?

Most of what @BananaSplit had posted switches between random indie games, VNs, and the occasional RPG. No wait, that was from an more comprehensive list of what was coming out over the next three months.
 
I hadn't heard of this one before but googling it, it would make a good Nintendo published virtual-only release. I bet it comes out late this year.
It's a rather unexpected first-party title (in the visual novel/adventure genre) which I did like. The game itself is composed of three main sections: the visual novel part (you have choices that won't affect the main story but can reward or penalize your Hero Gauge, the latter which can affect the number of side-content you unlock at the end of a chapter), the investigation part (which consists of collecting information by asking around and moving two characters of your choice from the team in a board-like map with a limited amount of actions) and finally the infiltration part (exploring in a 3D map while solving puzzles from infos you have previously gathered, and with sometimes QTEs).

Arguably, it was an easy game with hardly any challenge but the presentation and visuals were frankly top-notch with the comic book vignettes (giving a more dynamic look than the average VN), Yusuke Murata's artstyle (the guy who did the art of One Punch Man and Eyeshield21 if that rings anyone's bell also quite the westaboo) and the interactions within the main character cast. Took me around 40-ish hours to finish the main content too.

Also, just going to say it, I have been very unimpressed with first party post-covid releases. 2020 and 2021 have not been good years for the Switch enthusiast, regardless of sales figures.
I don't think it was particularly bad, but admittedly I've been more of a Playstation dude in the 2010s while ignoring Nintendo the whole time (I wasn't a fan of the region-locking at a time when I started to develop interest into japanese import titles and the western branches of Nintendo were synonymous with censorship). But I can understand your sentiment.

Would you expect anything less from the console that's weaker than the competition?
At least the Switch has a truckload of games and is readily available in stock for the common man/woman. Convenience and ease of access are much stronger arguments than hardware power, especially when graphics have quite stagnated to the point you barely feel the jump in generations anymore.

A new Switch successor could smooth the rough edges off with a slight increase in power but I would also put the blame on some dev companies refusing to learn what is optimization.
 
At least the Switch has a truckload of games and is readily available in stock for the common man/woman. Convenience and ease of access are much stronger arguments than hardware power, especially when graphics have quite stagnated to the point you barely feel the jump in generations anymore.
Dude nothing is currently in stock every single piece of hardware is experiencing a shortage including VR bullshit. Even Nintendo said they're going to have trouble making more switches and have already started to gather parts for another new model switch because both OLED and Original can't be sourced.

Graphics have not stagnated either, the Matrix Unreal demo pretty much shows how far you can still push things on high end equipment.
 
At least the Switch has a truckload of games and is readily available in stock for the common man/woman. Convenience and ease of access are much stronger arguments than hardware power, especially when graphics have quite stagnated to the point you barely feel the jump in generations anymore.
I'm just tired of seeing shit from five years ago branded as an "new release."

Sure, there's probably a ceiling with the graphics argument; but I'm saying that hardly anyone is willing to invest in anything new with it aside of Nintendo's usual partners and the Indie crowd. When was the last time you saw an cross-platform game that shared an release date with the Switch?
 
The optimization argument also falls flat when the platform is the odd man out. Developers do optimize, but it's always for the platforms that have more in common. There's not much difference between an Xbox and a Playstation from a developer standpoint, both can play ports fine. But the switch doesn't have a large enough user base for third party ports and requires way more effort to cut shit since it's severely underpowered, notice how Bethesda took all that effort for Doom and then didn't bother with any further releases? Their audience are on other platforms and they're going to buy the game the most out of any of them, so sinking more time and money into getting an underpowered port working where it will sell the least doesn't make sense. The switch is not the standard for development so no generalized tools like Unity and Unreal are going to make things specific for it's hardware. All the Unreal 5 improvements are based around Xbox, PC, PS5.

Actual Program Optimization has to take into consideration if it's worth porting something at all. Like yes you can in theory get every game to run on Linux, but is it worth it? Square Enix doesn't go all out with it's PC ports because their main audience is on PlayStation. They're the people who are going to make the majority of sales, same with companies like Atlus.
 
Dude nothing is currently in stock every single piece of hardware is experiencing a shortage including VR bullshit. Even Nintendo said they're going to have trouble making more switches and have already started to gather parts for another new model switch because both OLED and Original can't be sourced.
The irony of the OLED being there so they could source a different display, and they're already running out of that too.
 
When was the last time you saw an cross-platform game that shared an release date with the Switch?
Plenty of them though? Specifically among third-party japanese games which are PS4/Switch multi-platforms many times over. The PS brand isn't currently doing well in Japan either for many reasons so expect more focus on Switch game development in the future.

Now, if you're talking about the western side then yeah it's certainly a different story for western AAAs but I honestly cannot say it's an issue that they're dodging the Switch. The Xbox and PC are also probably a better fit for those, especially in terms of audience.
 
Plenty of them though? Specifically among third-party japanese games which are PS4/Switch multi-platforms many times over. The PS brand isn't currently doing well in Japan either for many reasons so expect more focus on Switch game development in the future.

Now, if you're talking about the western side then yeah it's certainly a different story for western AAAs but I honestly cannot say it's an issue that they're dodging the Switch. The Xbox and PC are also probably a better fit for those, especially in terms of audience.
I don't think you realize just how big a company like Sony is and what they're actually doing with all their different sectors.

Japanese games sell more overseas and they'll get more exposure that way so developers are opting to do that. It's why sony paid billions for Crunchyroll's catalogue so they can have distribution rights to assloads of Japanese IPs. You have every single soulsborne game, Nier, Persona, Falcom game, and the like all reliant on western sales since they've drastically increased. Spike Chunsoft's release of Dangan Ronpa didn't even do well in Japan and they relied on the west to bring the numbers into the profitable sector and that was with the current Switch release.

China and Korea are both heavily involved with every single anime show since animation is outsourced. Sony as a brand in Japan is doing fine, the Japanese are spending billions on their mobile games. Japan just doesn't want consoles but the rest of Asia does. Sony's next portable system is the Playstation VR 2 because it's not infringing on it's console or mobile sector like the Vita did. It's it's own unique space. It's why they've bought up a few asian studios to help with intermediary game production.

You're not seeing Nintendo throw around money to other companies which is what always has allowed Sony to remain a dominat force in the game industry. Nintendo despite all their earnings don't go around cutting deals with smaller companies and instead just focus on themselves.

If Sony offers a company money for an exclusivity deal they would take it if Nintendo is offering them $0. Nintendo's national marketshare in japan is a pittance to the global market which is what developers are aiming for. Especially if development costs get covered by a publisher.
 
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The optimization argument also falls flat when the platform is the odd man out. Developers do optimize, but it's always for the platforms that have more in common. There's not much difference between an Xbox and a Playstation from a developer standpoint, both can play ports fine. But the switch doesn't have a large enough user base for third party ports and requires way more effort to cut shit since it's severely underpowered, notice how Bethesda took all that effort for Doom and then didn't bother with any further releases?
Doom wasn't a one-off, it was a followup to Skyrim selling well on Switch. And it was followed by Wolfenstein 2 , Wolfenstein: YB and Doom Eternal all getting Switch ports. The DE port was delayed for over half a year and came with tons of compromises, they really bent over backwards to get it running. That was 13 months ago, I have no idea what the port studio is doing now. Main Bethesda released 2 PS5 timed-exclusives and then got brought by Microsoft. If you want to know the real reason why future Switch ports aren't likely, thats the actual answer.

Actual Program Optimization has to take into consideration if it's worth porting something at all. Like yes you can in theory get every game to run on Linux, but is it worth it? Square Enix doesn't go all out with it's PC ports because their main audience is on PlayStation. They're the people who are going to make the majority of sales, same with companies like Atlus.
Square's shitty PC ports are all legacy mobile ports poorly stuck onto a computer, aren't they? Their western end does fine on the PC side and I assume that modern JP-side PC releases are "okay" too. Its just the old Final Fantasies that still sell for ten dollars each that people have problems with.
 
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