Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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no offense to purists but I'd be okay with updating it so it doesn't have sprite trees

still top 10 of bing bing wahoo golf games, though NES Golf be forever in my heart

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bought rune factory 5, there is noticeable frame drops but it's not as big of a deal as others were making it out to be, still perfectly enjoyable but it is a shame it has those in the first place

also plan on buying the hori split pad pro, getting tired of drift and since I only use the switch in handheld, the no battery in the controllers isn't a deal breaker
 
So, I have another Switch game "done" and dusted. After playing through Fenyx Rising (which I declined to finish) and Lego City: Undercover (which I did finish) I sunk my teeth into Shin Megami Tensai V. Unlike those last two, this one has received near universal praise and promised an exciting experience for gamers with mature tastes, such as myself. So how come I didn't like it so much? Ahh, spoiler alert, I gave up after "only" playing 25+ hours. So, for those who don't know, the game is an RPG where your party is built not of static characters but of monsters ("demons") recruited in battle (like Pokemon) but then regularly switched out for stronger ones so that your team is constantly changing. There are a wide variety of upgrade paths that could lead to your demons having moves wildly different than their default sets. They are all animated with care and tend to be really cute/scary/funny/whatever the goal of the designers of that demon was. It was a lot of fun to go through and see all the new demons and their battle animations.

And yet, I found the combat to be repetitive-extremely repetitive, mash A to get through it as fast as possible repetitive. But the boss battles were tough as nails hard and needed either grinding, using up your items instead of normal attacks or trial and error to know what the bosses were weak against. They were perhaps the only time where combat got to be exciting, though there were not exactly a lot of them and took prep time to engage in. As for your team, the constant upgrading/merging of monsters left it without the team-based comradery you might expect from a Pokemon competitor. And, since your fellow humans didn't go into battle with you, there wasn't any real love for them as characters either. I literally cannot tell you their names...

So while the combat was a very mixed bag and I did enjoy parts of the world-building (minus the human characters,) there is also the caveat that the levels, though beautifully designed, didn't leave me with a sense of wonder and I quickly got used to what the game would end up looking like. If you've seen one desert with twisted highways and Japanese downtowns in it you've seen them all. There appeared to be only a select few playing fields/maps, though they were all very big. There was also, at least in early game, very little in the way of side-missions/world building. It was very much railroading you down the main plot which was, well, you know what your normal SMT plot is? Yeah, its that again. Modern day Japan with demon invasions and the kids who fight them.

So yeah, I couldn't hack it out. Maybe the game "gets better on the third map" or after you get to hour 30, but I didn't stick it out for that. I give it a 0 out of 2 and advise you to wait for a better RPG.

Just a quick bonus before I play through Assassin's Creed III (the "bad" one), I also played Picross S season 7. I thought it was more Picross though for the first time I didn't 100 percent complete it, since restarting a massive puzzle an hour and a half in just wasn't what I wanted this time. Save me Ubisoft, you're my only hope!
 
bought rune factory 5, there is noticeable frame drops but it's not as big of a deal as others were making it out to be, still perfectly enjoyable but it is a shame it has those in the first place

also plan on buying the hori split pad pro, getting tired of drift and since I only use the switch in handheld, the no battery in the controllers isn't a deal breaker
Rune factory 5 feels like they bit off more than they could chew. Rune factory 1-4 were basically 2D ds games. Combined with the original company going under I imagine they probably didn’t have the experience to make a “big” 3D game. Something like Frontier would’ve probably turned out better. Character models and portraits look great though.
 
Assassin's Creed 3 update: This decade old game has me working through a 40 minute download. The Switch version was apparently a port of the Wii U port. Why on earth did it need this much updating? You are not making me happy, Ubi.
 
Assassin's Creed 3 update: This decade old game has me working through a 40 minute download. The Switch version was apparently a port of the Wii U port. Why on earth did it need this much updating? You are not making me happy, Ubi.
Lmao, I had the same issue with BioShock.

Let me know if there's anything seriously wrong with it.
 
Rune factory 5 feels like they bit off more than they could chew. Rune factory 1-4 were basically 2D ds games. Combined with the original company going under I imagine they probably didn’t have the experience to make a “big” 3D game. Something like Frontier would’ve probably turned out better. Character models and portraits look great though.
I imagine this is the case which is why they didn't add anything new or big QoL changes to the game, but it is a solid game, just same ol same ol
 
if I were you I'd just use my Gamecube adapter + my old ass 2001 gamecube controller that has been a unparalleled champion for 21 years now
I had to retire my GameCube controllers; they had so much use they were becoming less reliable. I usually use a pro controller but for this gathering I gave those to others. In a pinch I was able to use the SNES controller which I've practiced with a lot anyway.
 
Finished playing Serious Sam 3 on the Switch, it's part of the Serious Sam Collection (containing the HD versions TFE & TSE and SS3, including all the DLCs) which is itself a port of the Fusion 2017 on PC. Just like The Talos Principle, it's not a well-optimized Switch port albeit I still found it largely playable, both handheld and docked. The first levels in the city could often chug but the framerate improved noticeably once in the desert.



Video is recorded docked with Graphics mode enabled. There is a Performance mode in the graphics settings for a smoother framerate at the cost of some disabled decals effects. The game includes local split co-op and online, but I haven't tried the former to check how badly it would run on the console and the latter was unsurprisingly dead.
 
So yeah, I couldn't hack it out. Maybe the game "gets better on the third map" or after you get to hour 30, but I didn't stick it out for that. I give it a 0 out of 2 and advise you to wait for a better RPG.
Don't worry, the entire appeal of SMT is that it's supposed to be outrageously difficult. one of the DLC bosses is flat-out designed to be impossible to kill without either game-breaking strategies or an NG+ team of demons. Essentially, in order to beat it you need to demonstrate mastery over the game and all of its mechanics to a level that simply isn't required in most JRPGs.

As you can probably guess, this means the game isn't for everyone and is meant to be extremely niche, Atlus just pumped a lot of money into marketing it which led to the game selling well.
 
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