- Joined
- Mar 20, 2018
Death to America!! Burn the Great Satan!!!Just stopping by to let you all know that anyone that buys this piece of nintendogshit is a an anti American faglord.
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Death to America!! Burn the Great Satan!!!Just stopping by to let you all know that anyone that buys this piece of nintendogshit is a an anti American faglord.
I suspect part of the reason most games opt for going down into caverns and tunnels and ancient underground structures because that way they don't have to worry about getting the scale right -- there's effectively "infinite space" underground so individual dungeons don't have to physically "fit" in the world's geometry. You don't also don't have to worry about them intersecting each other. Any dungeon you can see from a distance from elsewhere in the game's playable area has to fit logically and physically wherever you put it (within reason), especially if it's a climbable high-rise.If I'm honest, one thing I always wanted in more games (open world or not) is more dungeon-like settings that go up, and which have areas where you get to see outside and see how far up you are. Being underground all the time gets a little tedious. Plus I like going to high places in games, and I feel like there aren't enough of them.
If the console actually can live up to 4K and 60 FPS
Just because it can doesn't mean it will most of the time.It can do 4Kp60 HDR 4:4:4, as well as 1440p120 HDR 4:4:4.
It pushes 24 Gbps from the dock using FRL3 (4 lanes, 6 Gbps each) over HDMI 2.1.
Animal crossing would be terrible to put out when the only people who have the console are the enthusiast demographic, casuals aren't going to pick it up en masse until a couple holidays go by. Given they're the same team, the big single player adventure spinoff of splatoon is their primary focus, which I think is a smart decision.I really hope we get a new animal crossing at the end of the year and it's more like new leaf and less like new horizons
F-Zero 99 bringing back the straight up lost media satellaview tracks was pretty kino though.I just want a new f zero![]()
you really couldn't be arsed to link a video or two?Anyone hear about the Pikmin 3 controversy? On the Switch 2, Pikmin 3, which is still being sold for the full $60, is full of graphical bugs that happen every so often (every few minutes usually) and even crashes not experienced since entering the wrong password on NES Metroid, though this time it's through no fault of the player. Arlo, a Nintendo shill, defends this even after experiencing these problems himself. Bear in mind Pikmin 3 was a game that had zero issue working on the previous two consoles it released on, the Wii U and the Switch 1.
I'm surprised the new Nvidia chipset can't just run the older software natively anyway. It's all still ARM-based and unless they radically changed their ABI the old binaries should "just work." Maybe they've jacked up the drivers or the GPU is radically different.The fact a day 1 update to even *have* Switch 1 compatibility with the instead of bundling the Tegra X1 in the Switch 2 to justify that $450 price tag like the PS3 did with the fat models with the justification being that it wasn't quite ready yet should have been a red flag.
IIRC the big difference comes down to the Switch 1's chipset used the Maxwell architecture for the GPU part while the Switch 2's chipset uses Ampere Architecture, and given the changes between the two architectures over 6 years and how apparently the translation layer/emulation/whatever the fuck was focused mostly on the GPU portion of things.I'm surprised the new Nvidia chipset can't just run the older software natively anyway. It's all still ARM-based and unless they radically changed their ABI the old binaries should "just work." Maybe they've jacked up the drivers or the GPU is radically different.
People didn't want accurate emulation. They wanted performance improvements. And you don't get that by shipping a Tegra X1 in the Switch 2 and running all the Switch software on that.The fact a day 1 update to even *have* Switch 1 compatibility with the instead of bundling the Tegra X1 in the Switch 2 to justify that $450 price tag like the PS3 did with the fat models with the justification being that it wasn't quite ready yet should have been a red flag.
Each Switch 1 game bundles its own graphics driver stack and precompiled shaders specifically for the Tegra X1. So the games either need to be rebuilt for the Switch 2 or the Switch 1 has to emulate the graphics hardware of the Tegra X1.I'm surprised the new Nvidia chipset can't just run the older software natively anyway. It's all still ARM-based and unless they radically changed their ABI the old binaries should "just work." Maybe they've jacked up the drivers or the GPU is radically different.
They made this game in 6 months. The most low effort shit I've ever seen from Nintendo outside Pokeshit.That's just embarrassing
https://youtube.com/watch?v=997mEzqyoXM
I've been playing that actually, it's a lot of fun, though the visuals are greatly held back by being on the switch 2, it has to make heavy use of dlss to reach 4k