Retarded Weeb
kiwifarms.net
- Joined
- Dec 17, 2022
That's a bit of an autistic complaint, but I myself am disgusted by Souls games having you attack with a shoulder button or BotW mapping attack to the Y button, so fair enough.It's a 2D game that forces you to move with the analog stick, entirely to facilitate 360-degree aiming which I often felt was more a handicap rather than a cool feature.
Skill issue.Nintendo tried to streamline the controls by making each powerup (missiles, grapple beam, etc) activated by a button combination rather than having to manually select them like in Super Metroid.... but this winds up backfiring because in the heat of the moment, sometimes I can't recall what buttons I have to hold down to have the grapple beam active. Also its affected by the 360-degree aiming as well! So things that were not a big deal in Super Metroid, become an ordeal in Dread.
The adventure is very linear, though at times its unclear where to go--I legit feared that I had softlocked the game a few times, until I found the minor detail I had overlooked that allowed progress to be made. And yet it still has the problem that sometimes a necessary path is hidden behind an unmarked secret which is not indicated in any way.
The game almost feels like it has a "romhack" mentality. In the few cases where you can explore and find things like Energy Tanks... they're always hidden behind some bullshit skill challenge that requires you to be a shinespark master. I wouldn't mind if it was just a few of these things, but it happened so often that after awhile I just stopped getting excited whenever I found one. It felt like the game was almost punishing me, like "Oh, good, you found this hidden item.... now figure out this obtuse game mechanic so you can actually acquire it!" Imagine if in Zelda, every time you found a heart container, you couldn't actually pick it up until you had aced an algebra test. That's what this feels like.
The game just feels "lazy." A lot of the bosses are literally repeats, all the EMMI environments look the same (and kinda look like they could be a stock asset), and halfway thru the game it starts having you fight these bird dudes with spears who are literally just the same battle copy-pasted.
Now, the next things could be a "me" problem, as admittedly I've always had certain problems with 3D graphics, one of them being.... a lot of visuals are unclear. There's this "counter" mechanic where if you press the counter button when you see the enemy flash, you counter them, stunning them and allowing some free hits. But some enemies (like those spear bird guys) have attacks that cause a flash that looks a lot like the counter indicator, which led often to me mistaking one for the other.
Lack of clarity in general is a problem. I've had times where I literally didn't know something was an obstacle (or even present at all) until I ran into it/took damage because it looked like background decoration or blended in too well.
And maybe it's just me, but the game's graphical aesthetic also causes it to come off as looking like it was made on a budget, despite being a AAA title.
And going back to the "romhack" mentality, there's a few boss battles where I was having trouble, and it turned out to be because there was something I was supposed to do that I had no idea I even could do. I literally had to look a few up to realize what the game expected of me (this is more true near the end) and then I realized certain animations were meant to be hints... but besides the existing unclarity of the aesthetic, a lot of the characters and animations are rather small on screen, and I'm not sure how I was meant to make certain connections.
The game makes a weird choice midway thru... the least-spoilery way I can put it is that it stops playing by Classic Metroid rules and starts playing by Fusion rules. This isn't a huge problem per se, but I imagine it can be a weird moment if this happens to be your first Metroid game.
I'm not a massive Metroid fan or anything, I literally just played through all the games for the first time the same year Dread came out and mostly think they're all 8/10 games, but I thought Dread was just as good or a bit better than the rest. The game is a little harder than the previous games, and you just sound like you're mad because bad.And there's probably more I'm forgetting, I could really bitch about Dread all day. And yeah its odd that nobody else seems to have that much of a problem. To be honest I think its a case of Metroid fans being so starved for a new game that wasn't a remake or quirky spinoff that they would've accepted anything.
But of course its also fanboy stupidity being stupidly loyal to a specific franchise. Metroid Dread might have been acceptable if there were no other metroidvanias available right now, but the market is flooded with them and I would say a lot of them are just objectively better than Metroid Dread. I swear, if Dread had been just some indie game without a famous name attached, nobody would be praising this shit.
