Nintendo Fanbase Stupidity General - Rants on the explosive fanbase

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Does Nintendo have a bad fanbase

  • Yes

    Votes: 915 93.2%
  • No

    Votes: 67 6.8%

  • Total voters
    982
This shit is why I stopped feeling sorry for fan projects after like the third time this happened. Every time someone gets the lawyer ninjas on them, they act so surprised that Nintendo would do this, as if for some reason they were different from the other fan projects. Then the Twitter rallying cry goes forth, tons of spam and ourtrage that results in literally no change on Nintendo's policies, and we're back to square one. I don't even care if this makes me a corporate shill, if you're dumb enough to broadcast your Nintendo fan project, you deserve to get C&D.
I really think those retards honestly believe Nintendo is their friend, and wouldn't possibly ever strike them down.
 
This shit is why I stopped feeling sorry for fan projects after like the third time this happened. Every time someone gets the lawyer ninjas on them, they act so surprised that Nintendo would do this, as if for some reason they were different from the other fan projects. Then the Twitter rallying cry goes forth, tons of spam and ourtrage that results in literally no change on Nintendo's policies, and we're back to square one. I don't even care if this makes me a corporate shill, if you're dumb enough to broadcast your Nintendo fan project, you deserve to get C&D.

What gets me is that, to my knowledge at least, as soon as they are struck down they just quit. They don't re-name it and make a few original assets. They just straight up stop because if it isn't a Nintendo fan project what's the point I guess?

It's fucking retarded to put that kind of work into something and then just stop cause you can't use the Nintendo character.

This especially gets me as I love Metroidvanias (or whatever they are called now) so I'd like to play this, but the Metroid branding I can take or leave at this point.

Is it really that hard to make a generic space bounty hunter? Would you even need to change the enemies much? Is it the bare bones fucking story of "planet colonized by precursor race is being exploited/has thing that I'm looking for" that they can't come up with?
 
A Nintendo Life article covering Prime 2D's demise referenced a tweet that said exactly that.
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And how did Nintendrones respond?
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Clarice actually kinda sorta has a point here. There's no one stopping you from making your own game inspired by said franchise.
But then they make an absolutely retarded post like this:
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"SONIC MANIA ONLY EXISTS BECAUSE SEGA'S BEEN HORRIBLE AT MAKING SONIC GAMES AND THEY WERE SO DESPERATE THAT THEY HIRED FANS TO MAKE THE GAME FOR THEM"
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Nintendrones are retarded.

>referencing Shadman
https://youtube.com/watch?v=FQh11Tzj6vk
A lot of these people seem to be younger fans that started with the Wii. Remember Nintendo fans being all for fan games until about the Switch era. Waggle controls rot brains.

Also, Sonic started in the 90's. Saying "for decades" makes it sound like Sonic is as old as Pitfall. Most of the really bad console Sonic games came out in the mid-late 2000's. Half of one decade had mostly bad games in that series. Outside of Sonic Boom, most Sonic games of the 10's were decent at worst.
 
What gets me is that, to my knowledge at least, as soon as they are struck down they just quit. They don't re-name it and make a few original assets. They just straight up stop because if it isn't a Nintendo fan project what's the point I guess?

It's fucking retarded to put that kind of work into something and then just stop cause you can't use the Nintendo character.

This especially gets me as I love Metroidvanias (or whatever they are called now) so I'd like to play this, but the Metroid branding I can take or leave at this point.

Is it really that hard to make a generic space bounty hunter? Would you even need to change the enemies much? Is it the bare bones fucking story of "planet colonized by precursor race is being exploited/has thing that I'm looking for" that they can't come up with?
I feel like it's a combination of insular communities, clout-chasing, and lack of imagination. To fangame devs, they draw so much inspiration from one source and one community that they can't bridge the gap between having the technical skills of making a game and the creativity required to create a brand of their own, so they just fall back on what is familiar to them, even if it puts them into shaky legal grounds. If it's just for clout and hubris, then they do this because they want to be seen as one of "the greats". It's not good enough to be a solid Metroidvania, they have to achieve the prestige of being a Metroid game so good that they impress other Metroid fans.

For a more sympathetic interpretation, the fear of making something on your own probably holds them back a lot too and using brand names is easier to generate hype. I can see why a wannabe game dev doesn't want invest heavily in a project just to find out the general audience doesn't find their ideas all that appealing when they could have been making mods to the original product. (Think of the multiple Smash clones that exist that get out-publicized by Smash mods, because at the end of the day, more people care about Smash characters than Smash mechanics.) I'm not creatively talented, but even I think it's a lot more fun to daydream about original ideas than something like, "what if Metroid but uh...another one?" though that doesn't really work for everyone, I guess.
 
fangame devs, they draw so much inspiration from one source and one community that they can't bridge the gap between having the technical skills of making a game and the creativity required to create a brand of their own, so they just fall back on what is familiar to them, even if it puts them into shaky legal grounds.
In all fairness, anyone can write a story, but making a video game requires an rather broad skillset.
I'm not creatively talented, but even I think it's a lot more fun to daydream about original ideas than something like, "what if Metroid but uh...another one?" though that doesn't really work for everyone, I guess.
A small example of the reason why people are obsessed with rewriting the script for their favorite series is that there's places like the Idea Wiki where literal autists are free to draft episodes out of preschooler shows or whatever else that they're obsessed with, but will never see the light of day because they don't have the means of creating it. There's one who's obsessed with Bob the Builder and was repeatedly banned from Wikipedia for insisting that the series will be rebooted, despite evidence saying otherwise.

I think these fangames creators are too dense to study up on how the industry works.
 
I feel like it's a combination of insular communities, clout-chasing, and lack of imagination. To fangame devs, they draw so much inspiration from one source and one community that they can't bridge the gap between having the technical skills of making a game and the creativity required to create a brand of their own, so they just fall back on what is familiar to them, even if it puts them into shaky legal grounds. If it's just for clout and hubris, then they do this because they want to be seen as one of "the greats". It's not good enough to be a solid Metroidvania, they have to achieve the prestige of being a Metroid game so good that they impress other Metroid fans.

For a more sympathetic interpretation, the fear of making something on your own probably holds them back a lot too and using brand names is easier to generate hype. I can see why a wannabe game dev doesn't want invest heavily in a project just to find out the general audience doesn't find their ideas all that appealing when they could have been making mods to the original product. (Think of the multiple Smash clones that exist that get out-publicized by Smash mods, because at the end of the day, more people care about Smash characters than Smash mechanics.) I'm not creatively talented, but even I think it's a lot more fun to daydream about original ideas than something like, "what if Metroid but uh...another one?" though that doesn't really work for everyone, I guess.
I think you nailed it on the first three points. Insular communities surrounding one game tend to worship that game, and have their own little social hierarchy based on scores or collections or speedrun times, depending on whatever the community deems to be the most important thing. So, for gaming circles as cliquish as Nintendo, your game would get no attention and you'd get no clout even if you made a fantastic Super Metroid clone and called it Repus Diortem staring Sumas Nara, but it'd be all the rage if it used Samus, because those people really are that stupid.

Probably doesn't help that there are some companies that embrace fangames, like Valve, Capcom, Sega, and Team Shanghai Alice. Like I guess if you were a turbo autist who wanted to make an RPG where the Team Fortress boyz and the Touhou ladies crossed paths, you could go as far as monetizing it.

Hell, just starting your game as a fangame and then painting over it with your own characters is a great way to build a game. Undertale is full of stuff that was obviously carbon copied from Mother 3, but tweaked around to be different, and now Undertale stuff is in Smash Bros. When in doubt, just do what the pros did, after all.
 
Probably doesn't help that there are some companies that embrace fangames, like Valve, Capcom, Sega, and Team Shanghai Alice. Like I guess if you were a turbo autist who wanted to make an RPG where the Team Fortress boyz and the Touhou ladies crossed paths, you could go as far as monetizing it.

Hell, just starting your game as a fangame and then painting over it with your own characters is a great way to build a game. Undertale is full of stuff that was obviously carbon copied from Mother 3, but tweaked around to be different, and now Undertale stuff is in Smash Bros. When in doubt, just do what the pros did, after all.
Zun (the creator of Touhou) is a pretty chill dude and let everyone use his characters and setting for any fanwork as long as his name gets mentioned in the credits
And speaking of Undertale, Tobyfox met his senpai Zun and Yoshiro Kimura too, drinking beers together.

Tobyfox meets Zun.png

Interview1.png Interview2.jpg
Link of said interview, albeit it's entirely in japanese. Dunno if there were a translation somewhere.
 
I’ve never realized how most people don’t care for Metroid unless it shows Samus without her suit

With suit
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Without suit
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We let Smash fans really dictate too much on what Samus is supposed to do, while ignore the fact that the Metroid series was a really good series.
 
I’ve never realized how most people don’t care for Metroid unless it shows Samus without her suit

With suit
View attachment 2514866

Without suit
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We let Smash fans really dictate too much on what Samus is supposed to do, while ignore the fact that the Metroid series was a really good series.
I loved super metroid. I've got fond memories playing it with my cousin on the snes as kids being terrified of maridia, or the dragon room as we called it or when you get to tourian and the giant metroid comes at you and you're just like what the fuck.

I enjoyed metroid prime because it was the best looking GameCube game i'd ever seen and it was basically super metroid in 3d.

What they've done to the metroid series though, almost kind of parallels what happened to the alien series, which inspired metroid. Basically, it became a pile of crap that forgot what made it popular.

To be honest, Hollow Knight is probably what I'd consider a true successor to super metroid. It gave me the same feeling playing through it as an adult that playing super metroid as a kid gave me and i've found very few games in my life that have done this.
 
my first Metroid game was Federation Force
That's like saying your first car was pineapple.


When it comes to making your own indie game, and why Freedom Planet turned out fine and Nintendo clones don't. I echo what @Pissmaster said, that Nintendo fans are insular and only play Nintendo, but I want to hammer it home a bit.

I vaguely remember Moviebob lamenting the death of pixel art platform games around the time when those games littered Steam and XBLA. I say vaguely because I don't remember if the timing lined up exactly. Point is, while Shovel Knight managed to pierce the Nintendo fanboy bubble eventually, most didn't count for reasons Nintendrones never explained.

There is no shortage of metroidvanias on Steam, but none have even come close to the classic status of Super Metroid, especially among Nintendrones. Meanwhile, Nintendo can slap the Metroid name on a generic co-op sci-fi shooter game and the fanboys will complain, but still consoom anyway.

To put it another way. Sega fans are loyal to Sega. Sony fans are loyal to Sony. But Nintendo fans are loyal to Nintendo to the exclusion of everything else. So reskinning your game makes it go from lots of interest to barely any.
 
@Judge Dredd
To put it another way. Sega fans are loyal to Sega. Sony fans are loyal to Sony. But Nintendo fans are loyal to Nintendo to the exclusion of everything else. So reskinning your game makes it go from lots of interest to barely any.
Accurate, but it goes a bit deeper. Take for example Xenoblade it was a Nintendo exclusive published by Nintendo but it never gained any sort of popularity until they marketed the Pyra smash bullshit. Xenoblade 2 had the CE sit for years unsold everywhere and it wasn't like people were unfamiliar with the game. Once Smash made a big deal over it and they got their own major event, copies were sold out overnight. The reason being that was the moment Xenoblade became a big deal and it was entirely due to marketing. Shulk and Rex never had a major reveal like that. Suddenly Nintendo itself making a big deal over characters who's games were out for years made all the Nintendrones buy Xenoblade 2.

Meanwhile Shin Megami Tensei they couldn't give a shit about. Now it's a perfectly fine RPG series, but Nintendo fans will avoid anime and have this whole stigma about it unless it's been sanctioned by Nintendo and therefore isn't anime. To them anime is something that challenges Nintendo's superiority and crosses over with people who don't like things that are specifically Nintendo. Xenoblade suffered this fate until the Smash announcement was viewed as the "OK Xenoblade really isn't anime just like Zelda, Fire Emblem, and Pokemon and it's ok to like it".

Stuff like Final Fantasy 7 blowing up also played into this, anime became associated with being anti-nintendo.
 
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There is no shortage of metroidvanias on Steam, but none have even come close to the classic status of Super Metroid,

I'm gonna reiterate...Hollow Knight...play it now.
To put it another way. Sega fans are loyal to Sega. Sony fans are loyal to Sony. But Nintendo fans are loyal to Nintendo to the exclusion of everything else.
Only retards who didn't actually grow up in that era. I had a nes, snes, genesis, 64, emulated most of the good ps1 games on old crappy early 2000's emulators. All those companies had good and shitty games. If you care about which company made them and feel the need to defend these video game companies, you're a zoomer who never actually had those consoles who desperately needs to fit in.
 
Only retards who didn't actually grow up in that era. I had a nes, snes, genesis, 64, emulated most of the good ps1 games on old crappy early 2000's emulators. All those companies had good and shitty games. If you care about which company made them and feel the need to defend these video game companies, you're a zoomer who never actually had those consoles who desperately needs to fit in.
The whole "Nintendo Switch is for cuckolds" thing comes from how there are just so many soyboys in their 30s and 40s who should be old enough to have grown out of that mindset, but just never did.

Though you're thinking in the right direction, since it's funny how romanticized growing up during the pre-Gamecube days are. Most of the kids I knew in school didn't have any video games. The smattering of kids that did usually only had a single console with one game, and that game was usually just some sports one. Even Mario seemed to be relatively unknown, let alone Final Fantasy. The games you'd usually see lining the shelves at Target were mostly sports games and movie tie-ins. Rentals were popular, too, but that experience kind of sucked because the best games would almost always be rented out, leaving me to pick between Cool Spot and Bart's Nightmare.

On top of that, a lot of kids weren't even allowed to play video games at all because of fake news propaganda. According to American news sources, Doom caused the Columbine shooting to occur, and Grand Theft Auto III is teaching your kids how to kill hookers for money. Speaking of which, nobody ever talks about how the Satanic Panic of the 1980s was probably a big reason why RPGs didn't catch on until the late 90s, when Final Fantasy VII and Pokémon were new.

You also couldn't just get Gamebit screwdrivers by mail order, so a broken console was either headed for the trash, or destined to sit in the basement for decades. Bad games were landmines, with how you had to rely on magazines for any info at all, and most stores already had policies against allowing returns on video games. Games also cost $50-80 a pop, and the inflation calculator says those prices in September 1996 are equal to $86.50 - $138.40. Imagine buying a game today that costs $100 and it's a piece of shit and you can't make it past the first level, and you can't even save when you finally do. You can't return it, you can't vent online, and nobody around you even knows what video games are, let alone why you're getting so mad over one. $100 well spent.

I'm not trying to make it sound bad, that's just how it was. There are a hell of a lot more conveniences and resources that have made video games as a hobby so much better than they used to be, and there's definitely something to be said about all the hype on the internet making certain games out to be bigger than they ever were when they were new. Earthbound's a perfect example of it, as I even had a copy as a child, and I enjoyed it a lot, but still thought Final Fantasy VI was the better game. You could get an airship and everyone could learn a massive swath of spells. Earthbound was really linear and straightforward, and full of stuff I wouldn't come to appreciate until I grew up, and that's in part thanks to the internet pointing out tons and tons of details. Earthbound became such a legendary game because Starmen.net had some ultra-turbo autists that treated it like the second coming of Christ way back in the web 1.0 days, right at the same time ZSNES was getting really good, and dial-up connections were stable enough to where the 3MB rom wasn't hard to download. And speaking of which, the poor sales always get attributed to the gross-out ad campaign, right? Nah, I think it just sold poorly because the cover and title don't give a single indication as to what this game even is:

336861-earthbound-snes-front-cover.jpg

It's a big gold spiky thing with... a window? A visor? Is the kid behind the window or reflected in the visor? What is this? Why does the background look like an oil spill? Why do we need a guide? Is this going to be a hard game? Forget this, let's see what else they hav-Ooh, this looks good:

snes_street_hockey_p_uswlhm.jpg


Looks like a wild time, let's buy it.
 
A fuckload of the soy faces are just on the switch because of Nostalgia.

Being that I personally kept all my shit from previous console generations, there's not a whole lot to longingly feel nostalgic about. Like I generally bought the SNES mini because I wanted a legit copy of Starfox 2, I had the majority of games on there already. I mean at this point for retro games if I'm getting something new to add to my collection 9 out of 10 times it's going to be weird shit that only 5 people care about.

The only thing I really miss was the glut of retail stores that catered towards gaming and computers specifically. It made finding shit much much easier than it is now. I still can't buy a PS5 because everything is Online reliant and nobody cares about stopping the bots. Like I remember going to around 8 different gamestores and I was able to get Shadow Hearts 1 and 2 on sale for under 20 bucks, Robot Alchemic Drive, the third .hack GU game, digital devil saga part 2, and the big box set of Raidou with the plushy for less than retail.
 
>Take for example Xenoblade it was a Nintendo exclusive published by Nintendo but it never gained any sort of popularity until they marketed the Pyra smash bullshit.

Uh, no? Xenoblade Chronicles 2 reached 2 million sales long before Pyra was put in Smash.
 
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