Nintendo Fanbase Stupidity General - Rants on the explosive fanbase

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Does Nintendo have a bad fanbase

  • Yes

    Votes: 915 93.2%
  • No

    Votes: 67 6.8%

  • Total voters
    982
tfw the fans are better at remastering Nintendo's old games than Nintendo themselves

If there's one thing you can give Nintendo's fans credit for, it's their considerable ability to cuck them at every turn (Render96, AM2R, Kaze Emanuar, etc.)
 
Forgot about Smash Bros - I can see people sperging about that and Animal Crossing; Zelda doesn't seem like it would be such a sperg magnet to me.

As far Sonic, given that most of the post-Sega Genesis Sonic games were just generic cash grabs which bombed with the critics, I'm shocked that it's still around, let alone something that still has spergs and obsessives.
Doesn't help matters that aside from 3&K most of the genesis era sonic games are awful
 
https://youtube.com/watch?v=bJ9-XwZBvqUtfw the fans are better at remastering Nintendo's old games than Nintendo themselves

If there's one thing you can give Nintendo's fans credit for, it's their considerable ability to cuck them at every turn (Render96, AM2R, Kaze Emanuar, etc.)
That Render96 project is so surreal with the promo rendering that I want to see it done for other N64 games.

 
Doesn't help matters that aside from 3&K most of the genesis era sonic games are awful
I do actually think the Sonic formula was flawed from the get-go - they never really found a way to combine the "speed" aspect of it with solid platform gaming.

Though the artwork, music, and so on was better and more original than what they had in the Mario games released around the same time. (Personal opinion is that Sonic CD is my favorite, partly because of the soundtrack - but the gameplay suffers from the same types of problems that most of the other games did).
 
Random Sega drone: But there's only one solution to this and it's to go faster!!!!

https://youtube.com/watch?v=o8yjmasKgzM
I actually thought of a idea which would improve the game and keep it "speed-centered".

Basically - the time limits would be shorter, and if time ran out, you would lose all your rings and die in one hit - you could extend the time limit by destroying enemies or collecting items. (Similar to some of the "timed" stages in some games like Mario Galaxy games).

So the game would encourage you to go fast and would still have a challenge factor rather than being completely mindless running and jumping around.
 
What's going on with Zelda, aside from people arguing over the timeline and those conspiracy theories?
Zelda also kinda suffers the same problem as series like Final Fantasy. Because (almost) every game is its own self-contained setting instead of one big narrative, each entry has its own group of fanatics that regard it as the pinnacle of the franchise who then sperg out if you say otherwise. Zoomers have grown up and gotten online to push gamecube era Zelda meanwhile enough boomers have come out of the woodwork to praise old SNES era Zelda as the best, so everybody now kinda ignores the tards going “OOT is objectively the best Zelda”. So anytime someone tries to talk about Zelda, it usually devolves into “the one that I played that’s beloved to my childhood nostalgia is the best one, fuck you”.

Breath of The Wild divides it even further, because you have people that enjoyed the new formula and then you have puritans that are afraid botw’s style is permanent, and then go on Kranky Kong-style rants about how old Zelda was better.
 
As far Sonic, given that most of the post-Sega Genesis Sonic games were just generic cash grabs which bombed with the critics, I'm shocked that it's still around, let alone something that still has spergs and obsessives.
As someone said in another thread: the sonic franchise always survived more off of the character than the games.
 
Breath of The Wild divides it even further, because you have people that enjoyed the new formula and then you have puritans that are afraid botw’s style is permanent, and then go on Kranky Kong-style rants about how old Zelda was better.
Breath of the Wild is a Ubisoft game demo, it lacks any real depth and the open world design doesn't lend itself well to anything in the game.

Zelda always had intricate puzzle elements and a a lot of stuff based on good level design, but BOTW didn't have any of that. Any of the Xenoblades had a better utilized open world because they stuck stuff there that was meaningful, either bosses to help exploit to get to max level quicker, gear, or collectibles. BOTW didn't bother doing that and the armor in the game provided no real benefit because the Hyrule guard armor you could purchase in the first town right off the bat and that was cheap to upgrade and had one of the top 3 highest defense in the game. Really outside of that, you had the climbing gear for non combat and everything else was nigh useless.
 
Breath of the Wild is a Ubisoft game demo, it lacks any real depth and the open world design doesn't lend itself well to anything in the game.

Zelda always had intricate puzzle elements and a a lot of stuff based on good level design, but BOTW didn't have any of that. Any of the Xenoblades had a better utilized open world because they stuck stuff there that was meaningful, either bosses to help exploit to get to max level quicker, gear, or collectibles. BOTW didn't bother doing that and the armor in the game provided no real benefit because the Hyrule guard armor you could purchase in the first town right off the bat and that was cheap to upgrade and had one of the top 3 highest defense in the game. Reall outside of that, you had the climbing gear and everything else was nigh useless.
Well, the stealth armor basically breaks the game if you're good at larping like a ninja.

Plus, there isn't a wide variety of monsters to fight, even by Zelda standards.
 
Well, the stealth armor basically breaks the game if you're good at larping like a ninja.

Plus, there isn't a wide variety of monsters to fight, even by Zelda standards.
There's only 3 types of Outdoor bosses, Stone Golems, Ogres, and the fish. But the fish are only like 6 in total for the whole game. I got the 3 medals for killing every single of those outdoor bosses in like 30 minutes and that was supposed to be the post game. Then again I got all possible korok seeds before I went on to beat the final boss and had all shrines cleared. The town building quest was disappointing, it was all material grinding.

It didn't have any real good side activities other than the shrines and that could have been condensed into 1 big 100 level dungeon.
 
I got the 3 medals for killing every single of those outdoor bosses in like 30 minutes
I'm calling bullshit if you didn't used those Ancient Arrows. Because there's around 60 of those bosses and most of them are where you can't fast travel to.
 
I'm calling bullshit if you didn't used those Ancient Arrows. Because there's around 60 of those bosses and most of them are where you can't fast travel to.
Nah I only had like 5 left I didn't kill at least once after the end of the game(you can't check the status until post game). I traversed nearly the whole map because of the Korok seeds. There's a small number that are only really out of the way like the one Magma Golem in the Goron City area, he's located on an island surrounded by lava and you have the glide there, he's the only thing located there and outside of him there's no reason to ever go to that area he's located in.
 
Breath of the Wild is a Ubisoft game demo, it lacks any real depth and the open world design doesn't lend itself well to anything in the game.

Zelda always had intricate puzzle elements and a a lot of stuff based on good level design, but BOTW didn't have any of that. Any of the Xenoblades had a better utilized open world because they stuck stuff there that was meaningful, either bosses to help exploit to get to max level quicker, gear, or collectibles. BOTW didn't bother doing that and the armor in the game provided no real benefit because the Hyrule guard armor you could purchase in the first town right off the bat and that was cheap to upgrade and had one of the top 3 highest defense in the game. Really outside of that, you had the climbing gear for non combat and everything else was nigh useless.
I think a lot of my motivation to keep playing went away when I realized that the four guardians could barely be considered dungeons. The dungeons were always my favorite part of 3D Zeldas so that on top of the combat not quite clicking with me was a bummer. Another thing that needs to be said about BOTW is that it's proof that progression is very important to the Zelda experience. I don't think it's impossible to make a good Zelda out of an open world game but they could've done better in making you feel like you were advancing. The champion power-ups didn't feel all that rewarding compared to the brand new tools and equipment that you'd get throughout a more conventional Zelda.

By far the best experience I had with it was rushing Hyrule Castle as soon as the reins were taken off of me. Fun little dungeon, cool atmosphere and I was pleasantly surprised by how far I was able to make into the final boss with basically whatever equipment I'd found there.
 
I never got the point of this, just look into other fantasy games like FF, Dark Souls and Elder Scrolls.
First time playing Oblivion was like everything I wanted in a Zelda game until I had to deal with the shitty level scaling.
Darksiders is basically dark zelda.

But there's a few reasons people demand the "dark zelda" game.

1. People who were born in the 80s or early 90s likely grew up with a lot of dark fantasy and kids movies that weren't afraid to make kids cry. OoT and Madura's Mask are not only frequently cited as favourites, but they also deal with dark and heavy themes. Nintendo stood on that dark fantasy line, but never took the final step across it.

2. As people got older, they want more depth and maturity from their entertainment, but they also want the nostalgia and comfort of their old favourites. They won't play Skyrim or Dark Souls because they aren't Zelda. Yet as per point one, Nintendo won't deliver the dark, deep game for adults that they crave.

3. For any younger people that forget, when the GameCube was first shown at E3, it had a Zelda trailer. It was just a graphics demo, but people wanted that game. When Twilight Princess was first revealed with the "blades will bleed" trailer, people lost their minds. There were even stories of people breaking into tears.
I should say that this was before consumerist bugmen were a meme. So the crowd going bananas wasn't seen as a bad thing back then.

I've never played Twilight Princess, so I don't know how much of 2004 trailer made it in to final game. Given that people are still clamouring for a game like that, I'm guessing it didn't deliver on that promise. Or it did, and fanboys are never pleased.

I'm curious, what games do the worst examples of Nintendo fans tend to sperg about the most?

(If I had to pick off the top of my head, I'd pick Pokemon). And for whatever reason, my personal experience is there isn't nearly as much of a toxic fanbase centering around Mario or Zelda as there is for other series - such as Pokemon and Sonic (which isn't technically Nintendo, but now primarily appears in games for Nintendo consoles).
Hard to choose a worst. Smash and Pokemon have the worst real world behaviour. I remember hearing about some Pokemon champion losing his title due to shitting in the hotel hallway and throwing it at people. It's hard to argue that any online slap fight is worse than that.
 
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