Nintendo Fanbase Stupidity General - Rants on the explosive fanbase

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Does Nintendo have a bad fanbase

  • Yes

    Votes: 915 93.2%
  • No

    Votes: 67 6.8%

  • Total voters
    982
I don't know why people pretend this is something new from Nintendo when the same company has already released anniversary editions only printed & available for a certain period of time in the past. You could argue this is shitty to pull the digital edition out of the store (and this is true) but knowing my personal experience of import japanese games in the past decade, this is not a rare occurrence exclusive to Nintendo either. Bamco quickly make the premium editions of Super Robot Wars games no longer available on PSN/eshop past the initial release date and Mages often lock games as pre-order exclusives for the newest visual novel titles (you had to buy a first-print PS4 or Vita copy of the shitty Yu-No remake if you wanted to play the original PC98 for instance, which was still CERO-censored though)

I don't understand why people still continue to act like game companies are their close friends or personal lovers and then become dumbfounded by shit like this.
Nintendo is also like, a special kind of retarded. The wii and wii u both used the same architecture as the Gamecube. They could natively run gamecube games in the same way a computer running Windows 8 in 2012 could run software designed for Windows XP in 2002. How hard would it have been to stick Mario Sunshine and Double Dash up on the Nintendo store for $20 back in say, 2014, and let people play it on the Wii U gamepad? Hobbyists got these games working on the Wii U using the gamepad. It would have been trivial for Nintendo to do it and bulk up the library of their struggling console.

I don't think we'll ever fully understand why Nintendo does the things it does.
 
I don't think we'll ever fully understand why Nintendo does the things it does.
Read about the western studios going to them and trying to explains how online should work and what the other systems were doing at the time, they were entirely ignorant of their competition for decades.

Their entire hardware design philosophy is based around being afraid of piracy so they opted to get lesser known or soon to be obsolete parts so there wouldn't be a wide array of avenues for people to hack into them and they could buy up all the companies that still made the parts. This has harmed them way more than helped them.
 
No motion control, but I try to avoid that gimmick shit anyways.
Gyro aim is great for fine adjustments and more games need to use it, the fact that devs like bethesda only patch it in as options for Switch versions despite the DS4 having the functionality is baffling to me. Not all motion controls are waggle shit.
Their entire hardware design philosophy is based around being afraid of piracy so they opted to get lesser known or soon to be obsolete parts so there wouldn't be a wide array of avenues for people to hack into them and they could buy up all the companies that still made the parts. This has harmed them way more than helped them.
The funniest part about that is it doesn't even work and often times there is always methods to hack their consoles regardless of firmware versions 3/4ths of the way into it's life cycle. sometimes it's because nintendo has more of a dedicated community but with stuff like the switch's jigs and the 3ds/wii u's browser exploits it's entirely on nintendo being so behind when it comes to their design.
 
I don't know why people pretend this is something new from Nintendo when the same company has already released anniversary editions only printed & available for a certain period of time in the past. You could argue this is shitty to pull the digital edition out of the store (and this is true) but knowing my personal experience of import japanese games in the past decade, this is not a rare occurrence exclusive to Nintendo either. Bamco quickly make the premium editions of Super Robot Wars games no longer available on PSN/eshop past the initial release date and Mages often lock games as pre-order exclusives for the newest visual novel titles (you had to buy a first-print PS4 or Vita copy of the shitty Yu-No remake if you wanted to play the original PC98 for instance, which was still CERO-censored though)

I don't understand why people still continue to act like game companies are their close friends or personal lovers and then become dumbfounded by shit like this.
Not new, but highly anti-consumer. If Nintendo wants to play stupid fucking games, there are other (some would even say better) ways to get their products.
 
Imagine paying money for a limited edition below average game collection when you can just emulate them with better quality for free.

And no, just because it's limited doesn't mean it would change the quality.
 
Their entire hardware design philosophy is based around being afraid of piracy
I thought it was they were a toy company, and by the time they caught up to the idea that games weren't just for children any more, they were already going down the path of gimmicks. Once the Wii became a fad, Nintendo has tried desperately to recreate it's success.
 
I thought it was they were a toy company, and by the time they caught up to the idea that games weren't just for children any more, they were already going down the path of gimmicks. Once the Wii became a fad, Nintendo has tried desperately to recreate it's success.
No, because another thing is the Switch's game screen was used due to it being nearly obsolete and the plastic quality used for the joycons was because hardly anyone used it. It's entirely for the purpose of control and if any knockoffs or leaked units made it out they could easily trace the source.

They're aware that manchildren exist for long time now, they make up a sizable chunk of pokemon's profits
 
I thought it was they were a toy company, and by the time they caught up to the idea that games weren't just for children any more, they were already going down the path of gimmicks.
Gimmicks are in their very bones, it's part of their cultural DNA.
The most archetypal, defining Nintendo product is the Lefty RX, which was a radio-controlled car that, yes, only turned left. Clever in its own way, cheap, fundamentally unserious. The analogy to, well, just about everything else should be apparent.
Even the Famicom was an exercise in hyper-aggressive cost-trimming, quite often in ways they regretted once video games turned out to be more than a flash in the pan.
The '90s "console wars" where Nintendo competed on quality were an aberration, historically speaking. Before and after that, it's all Leftys.
 
Gimmicks are in their very bones, it's part of their cultural DNA.
The most archetypal, defining Nintendo product is the Lefty RX, which was a radio-controlled car that, yes, only turned left. Clever in its own way, cheap, fundamentally unserious. The analogy to, well, just about everything else should be apparent.
Even the Famicom was an exercise in hyper-aggressive cost-trimming, quite often in ways they regretted once video games turned out to be more than a flash in the pan.
The '90s "console wars" where Nintendo competed on quality were an aberration, historically speaking. Before and after that, it's all Leftys.
What nintendo game has the most gimmicks then? My guess would have to be snake eater 3D:
  • Gyroscope controls
  • Touchscreen controls
  • 3D effects
  • Circlepad pro compatible
The only thing missing is rumble and the touchpad controls on the vita.
 
What nintendo game has the most gimmicks then? My guess would have to be snake eater 3D:
https://youtube.com/watch?v=kGUmXUOLbtY
  • Gyroscope controls
  • Touchscreen controls
  • 3D effects
  • Circlepad pro compatible
The only thing missing is rumble and the touchpad controls on the vita.
They also released this game with a 3ds textured like snake skin (in Japan).
1617137690100.png
 
Mario kart Wii was ass. Mario kart 8 Deluxe was better than Double Dash but Mario kart 64 is still the example of perfection in the series.

You wanna know why MK64 was so good? The tracks were more open and gave you freedom. It had the most official and unoffical short cuts in the series and Battle mode is still the best with Block Fort.
64 is ass. Every other battle mode track aged like ass and getting used to the drift was torture. Wii is based and always will be more based the 8.
 
Battle Mode in Kart is the most overrated pile of shit in gaming. It is trash, has always been trash and will continue to be trash. The fake outcry a couple years ago was a clinic in masturbatory behavior put on by people that have no hope of achieving anything worthwhile in their lives.

Race the karts, faggots.
 
64 is ass. Every other battle mode track aged like ass and getting used to the drift was torture. Wii is based and always will be more based the 8.
Depends on how old you are. I think 64 was my favourite at the time it was new, but because of framerate issues it's aged like milk. 3 & 4 player splitscreen has got to run at like 15 frames a second.
 
Depends on how old you are. I think 64 was my favourite at the time it was new, but because of framerate issues it's aged like milk. 3 & 4 player splitscreen has got to run at like 15 frames a second.
Also different versions of the game have different fucking timers. So even time trials are inconsistent (same with F-ZeroX) I personally don't like the item order in 64. Still fun to play but damn it ages like ass
 
Also different versions of the game have different fucking timers. So even time trials are inconsistent (same with F-ZeroX) I personally don't like the item order in 64. Still fun to play but damn it ages like ass
I think Nintendo 64 games in general have aged really poorly. I played Zelda on my N64 for the first time in about 15 years back around 2018, and the game being locked at 20 frames a second was pretty jarring until I adjusted and got used to it again after a couple hours. I find many games on SNES and Genesis more playable today than N64 games due to things like muddy textures, the short draw distance and framerate issues.
 
I think Nintendo 64 games in general have aged worse than SNES games. I played Zelda on my N64 for the first time in about 15 year back around 2018, and the game being locked at 20 frames a second was pretty jarring until I adjusted and got used to it again after a couple hours.
well remember that it was their first attempt at complete 3d. Snes had some 3d based games (DKC used cgi models or something) By the time Snes came around pixelart and platforming games were basically mastered.
 
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