Nintendo Fanbase Stupidity General - Rants on the explosive fanbase

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Does Nintendo have a bad fanbase

  • Yes

    Votes: 915 93.2%
  • No

    Votes: 67 6.8%

  • Total voters
    982
One thing I would give credit for Nintendo for is receiving Rockstar’s OK to get the original Grand Theft Auto trilogy from the PS2/XBOX era onto the Nintendo Switch.

Granted the trilogy was a playable disaster and a mistake all around, but never in my young years would I witness the day that a GTA game would be playable for the Switch.

The last time we had games like that for Nintendo was when the original Grand The Auto game was made for the Game Boy Advance, where as Chinatown Wars was made for Nintendo DS.

I don’t even remember anyone that I know that played GTA on the GBA, and that was not as a big of a deal than Chinatown Wars being on the DS.
 
Wasn't it also more of an experiment about how much of the Pokémon roster can be cut, and yet people will still buy the games? IIRC, Sword and Shield sold very well, DLC sales was just gravy on top, as well as the additional Switch sales too. IIRC, there's still ~200 or so Pokémon that can't be used in Sword and Shield, and ~69 Pokémon that can't be used in any Switch main line game.

And it also goes to show that voting with your wallet made no difference in the end, despite people going way too far with the Dexit/BBND campaigns. Also, DistantKingdom comparing Dexit with the Hong Kong protests (despite it being a stupid comparison), actually turned out to be true, as limited rosters will be a thing in Pokémon games from now on, and the HK protests were shut out, and HK became even more authoritarian.
Honestly the whole dexit thing seemed overblown to me. Pokemon colosseum is a cult classic, often regarded as a favorite oddball, and yet it contained a whopping 53 obtainable pokemon. I understand calling out gamefreak's retarded reasoning, but the fanbase's insistence on having every 'mon is just as retarded. Do you really need 27 different fish pokemon?

Removing the pokemon gave them an excuse to push pokemon home. GF has done an amazing job of stripping out the social features that once defined pokemon, and throwing a substitute on the field for fans to sink their teeth into. The fanbase is so obsessed with catching 600,700, 800 different monsters in a single title they will salivate over DLC while ignoring how vapid and empty the new games are.

The bigger issue with Sw/Sh is the garbage gameplay, lazy design, pathetic difficulty, overt tutorialization, bugs, graphical slowdowns, and the forced on EXP share.
 
Honestly the whole dexit thing seemed overblown to me. Pokemon colosseum is a cult classic, often regarded as a favorite oddball, and yet it contained a whopping 53 obtainable pokemon. I understand calling out gamefreak's retarded reasoning, but the fanbase's insistence on having every 'mon is just as retarded. Do you really need 27 different fish pokemon?

Removing the pokemon gave them an excuse to push pokemon home. GF has done an amazing job of stripping out the social features that once defined pokemon, and throwing a substitute on the field for fans to sink their teeth into. The fanbase is so obsessed with catching 600,700, 800 different monsters in a single title they will salivate over DLC while ignoring how vapid and empty the new games are.

The bigger issue with Sw/Sh is the garbage gameplay, lazy design, pathetic difficulty, overt tutorialization, bugs, graphical slowdowns, and the forced on EXP share.
Colosseum was not a mainline entry in the series, nobody expected all Pokemon, even the earliest spinoffs usually never had them.

Those other, arguably worse problems exist too, sure, but it's still just stupid to not feature all Pokemon. You can say it's not a dealbreaker, that's reasonable, but you can't say it's a justified choice. It is not.

And this is coming from someone who doesn't complete Pokedexes. I just like seeing old Pokemon. And even so, I'd personally shut the fuck up if they at least locked in the first 151 in permanently.
 
If they can't get 1000 mons done across like half a dozen games then they just don't care and aren't trying.
I think they are trying. The problem with Pokémon is the three company split and the companies’ hellbent desire to make Pokémon a product.

Pokémon is barely even a game franchise anymore and probably classifies better as a toy line at this point. These companies seem to want GameFreak to drop a new title every year for the sole purpose of merch booms. Pokémon needs time, but seems to be getting less over the years while also having more challenges be it hardware upgrades (improving graphics) and more content. Even if the Pokémon company did a major staffing, just given the creative and communication processes, this is asking the impossible. They probably need an extra year, maybe two, if these games are to come out with all features and polish, but because the merch, and anime, and whatever else need to come out in November, the games are cut short on development time.
 
I think they are trying. The problem with Pokémon is the three company split and the companies’ hellbent desire to make Pokémon a product.

Pokémon is barely even a game franchise anymore and probably classifies better as a toy line at this point. These companies seem to want GameFreak to drop a new title every year for the sole purpose of merch booms. Pokémon needs time, but seems to be getting less over the years while also having more challenges be it hardware upgrades (improving graphics) and more content. Even if the Pokémon company did a major staffing, just given the creative and communication processes, this is asking the impossible. They probably need an extra year, maybe two, if these games are to come out with all features and polish, but because the merch, and anime, and whatever else need to come out in November, the games are cut short on development time.
What's in their favor is their console games are exclusive to Nintendo, which aren't graphically demanding and therefore require less resources to create. Pokemon's production values are on par with top tier indie games.

Another thing in their favor is their decades old, formulaic core design. That cuts down a lot of planning and designing, unlike working out an entirely new game or innovative sequel since the skeleton is already there (especially when they're reusing engines between gens).

If they can do this with their relatively tiny team as-is, then scaling up should solve a lot of problems. The best excuse I've heard is that essentially that could dilute the consistency of the team, like clashing art styles or whatever. But they could just farm out the grunt work and maintain creative control while some new hires just do environments, I don't think they could fuck up grass and rocks and water, or special effects.

And it's not like the main games are coming out annually like CoD. They get years in between them.
 
Pokémon is barely even a game franchise anymore and probably classifies better as a toy line at this point.
They make the top ten sales list every year. And bear in mind, thats not the individual console's list, thats across consoles.

I don't know which individual media piece drives the most money in the Pokemon juggernaut but I think the video games are clearly the most important part of the puzzle. You could make an argument for the tv show, I guess, but really that skews too young and huge portions of the fan-base would rather drop dead than watch it. And its downhill from there, the cards and manga/books are popular but probably don't actually drive dollars like games and tv, the merch does but without the media properties it might as well be any other company's stuffed animal- its only a Pokemon if it acts like one on tv.
 
And it's not like the main games are coming out annually like CoD. They get years in between them.
Maybe not mainline, but GameFreak still takes out resources for the remakes and other projects that fill the gap. Stuff like Let’s Go is still taking time and resources even if not mainline. The only things that probably take less on average are the Ultra editions that come a year after a mainline title, otherwise remakes are still cutting in. The fact that a Pokémon rpg seems to have to release every year even if not the next mainline is a problem in the series, doubly so since GameFreak makes all (excluding Diamond and Pearl remakes). Judging from the gaps between general Pokémon titles, the largest seems to be three years which was Arceus (not entirely accurate as it leaves out S&S DLC), otherwise it is two years if that. GameFreak also works on other titles too, probably making it worse. There probably is something to be said that either GameFreak should have more time or stop shitting out remakes after every gen and use the time for a more focused new Pokémon and maybe a different series to add a pallet cleanser for the team.

Another thing in their favor is their decades old, formulaic core design. That cuts down a lot of planning and designing, unlike working out an entirely new game or innovative sequel since the skeleton is already there (especially when they're reusing engines between gens).
The core may be there, but they still need to design like 100 new Pokémon, new areas, new types, etc, all while attempting balance with what is already there. Making a shitload of new models with animations (few there are) takes time which is why Pokémon probably wasn’t sustainable going 3D. I believe the team also wants to innovate contrary to belief, which again, clashes with time.

They make the top ten sales list every year. And bear in mind, thats not the individual console's list, thats across consoles.
True. I guess what I mean is, the merch seems to drive the bus on the business end. They know the games promote it, but instead of looking for high quality, they push to shit a game out so everything can be shipped out on time. Pokémon is bigger than a game franchise and as such it seems to fold to the numerous amount of shit that comes along with each entry to the point where the games are probably not the priority to higher ups, but rather the other products as I believe Pokémon makes most of its money from merch, not that that should really be surprising.

This is probably just my take though.
 
Maybe not mainline, but GameFreak still takes out resources for the remakes and other projects that fill the gap. Stuff like Let’s Go is still taking time and resources even if not mainline. The only things that probably take less on average are the Ultra editions that come a year after a mainline title, otherwise remakes are still cutting in. The fact that a Pokémon rpg seems to have to release every year even if not the next mainline is a problem in the series, doubly so since GameFreak makes all (excluding Diamond and Pearl remakes). Judging from the gaps between general Pokémon titles, the largest seems to be three years which was Arceus (not entirely accurate as it leaves out S&S DLC), otherwise it is two years if that. GameFreak also works on other titles too, probably making it worse. There probably is something to be said that either GameFreak should have more time or stop shitting out remakes after every gen and use the time for a more focused new Pokémon and maybe a different series to add a pallet cleanser for the team.
Doesn't the D&P remakes being made by another team just prove they should expand their own team? Then they wouldn't even need another team to help. Or just relegate remakes and side games to different teams from now on if they stubbornly refuse to expand significantly, then focus on the core entries.

The core may be there, but they still need to design like 100 new Pokémon, new areas, new types, etc, all while attempting balance with what is already there. Making a shitload of new models with animations (few there are) takes time which is why Pokémon probably wasn’t sustainable going 3D. I believe the team also wants to innovate contrary to belief, which again, clashes with time.
Not every generation has 100 new Pokemon, some are dozens fewer, plus they have a vault full of unused designs ready for future games, every generation carried over unused mons ever since gen 2.

They certainly haven't seriously innovated since at least X/Y, the last ones I played. I doubt they're contemplating messing with a formula that works and has forever. Sales are still strong, and reception is fine, if that changes then maybe they'll innovate. I think spinoffs are their testing ground for that inevitability.
 
They make the top ten sales list every year. And bear in mind, thats not the individual console's list, thats across consoles.

I don't know which individual media piece drives the most money in the Pokemon juggernaut but I think the video games are clearly the most important part of the puzzle. You could make an argument for the tv show, I guess, but really that skews too young and huge portions of the fan-base would rather drop dead than watch it. And its downhill from there, the cards and manga/books are popular but probably don't actually drive dollars like games and tv, the merch does but without the media properties it might as well be any other company's stuffed animal- its only a Pokemon if it acts like one on tv.
It’s the merchandise, but the other parts of the franchise, especially the games and anime, are what drive the merchandise.
 
Regarding the whole 'pokemon not having 1,000+ mons' bullshit, while I agree, I also can't help but think of all of the dex fillers across the generations we'd be subjected to.

On the other hand, there's this ol' comparison image I found around the time of Sw/Sh, and it kind of rings true.
 

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I think they are trying. The problem with Pokémon is the three company split and the companies’ hellbent desire to make Pokémon a product.

Pokémon is barely even a game franchise anymore and probably classifies better as a toy line at this point. These companies seem to want GameFreak to drop a new title every year for the sole purpose of merch booms. Pokémon needs time, but seems to be getting less over the years while also having more challenges be it hardware upgrades (improving graphics) and more content. Even if the Pokémon company did a major staffing, just given the creative and communication processes, this is asking the impossible. They probably need an extra year, maybe two, if these games are to come out with all features and polish, but because the merch, and anime, and whatever else need to come out in November, the games are cut short on development time.
You know I never thought I'd say this. But maybe Game Freak should take a leaf out of Call of Duty's book?

Go on a big hiring spree and split Game Freak into three seperate entities. GF1 and GF2 can deal with alternating Pokemon games. GF3 can be in charge of the spinoff titles that they slot in every now and then and want to develop in-house. That way games can continue to come out at a regular pace in line with the merch and the anime, and they'll actually feel like a significant step forward rather than "oh here's another pokemon game".

Also, while we're at it, can we just drop the whole "two game model". Especially if they're going to sell double packs digitally? I get that in the early days it was great since it promoted real-world interaction for trading, so the double packs were just a way to go "one for you, one for me". But the internet age really made this less of a thing, and you can't gift one game from the digital double packs. Now it just seems like a way to double-dip.
 
Also, while we're at it, can we just drop the whole "two game model". Especially if they're going to sell double packs digitally? I get that in the early days it was great since it promoted real-world interaction for trading, so the double packs were just a way to go "one for you, one for me". But the internet age really made this less of a thing, and you can't gift one game from the digital double packs. Now it just seems like a way to double-dip.
It kinda works the same way, if you buy the explicitly sold as double pack with Sword and Shield, as you buy them both, Get Pokemon Sword, and presumably give Pokemon Shield to someone else, which the other dual versions seem not to do for some reason.
 
You know I never thought I'd say this. But maybe Game Freak should take a leaf out of Call of Duty's book?

Go on a big hiring spree and split Game Freak into three seperate entities. GF1 and GF2 can deal with alternating Pokemon games. GF3 can be in charge of the spinoff titles that they slot in every now and then and want to develop in-house. That way games can continue to come out at a regular pace in line with the merch and the anime, and they'll actually feel like a significant step forward rather than "oh here's another pokemon game".
The problem with that model is that GF actually has been "updating" it's game-style in each recent iteration in a way CoD doesn't. S/M, LGP/E, PLA and S/V have been direct updates from each other in a way that only works with the same team making them. You could, I guess, say that shitty port was the B team making the B game, if you want.
 
Found a possible new Nintendo lolcow?

I honestly cannot tell if his vids are ironic? If they are, he seems a little too close for it to be funny rather than the straight cringe it is

Here is the account WhereIsBlake on Tik Tok. A Switch playing Redditor that posts cringe, likely meaning to be funny in mocking Reddit, but he does not seem to hit the mark.

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Here are some examples of his content.

Even Reddit finds him cringe

I would like to thank IFunny user Quwrof_Wrlccywrlir for finding him!

Also, why does this site have no options for Tik Tok videoes?
WhereisBalake is actively fetish posting on his public profiles. If he's cool with everyone knowing that degen shit what is below the surface?
 

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