Nintendo Fanbase Stupidity General - Rants on the explosive fanbase

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Does Nintendo have a bad fanbase

  • Yes

    Votes: 915 93.2%
  • No

    Votes: 67 6.8%

  • Total voters
    982
So Resetera banned Media Creates threads because of unhinged sony fanboys (like you) who got upset over Nintendo continuing to dominate the japanese market entirely?
Nintendo fanboys can be autistic but Sony fanboys are really the most annoying bunch as far I've noticed.
Upset? if only

I just dislike false narratives because they never add up to any actual games. And with the PS5 looking to be getting a ton of large and small RPGs up until 2024 it's continuing the tradition of being a JRPG machine. At this point I'm not seeing Nintendo really cater towards my favorite genre by throwing money at it. If theyw ere really serious they'd have multiple exclusivity deals with Square, Atlus, NIS, Capcom, and Bandai-namco.

It was just typical nintendofan bullshit where they get weirdly possessive of one thing(in this case the Japanese market) and then never follow through on their actions. It's happened before and it will happen again.
 
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Outrage addicts.

There's literally nothing to cry about unless you take your cues from a fucking blue puppet on YouTube.
Arlo’s also talked about hoarding a shitload of copies of Star... StarLinked, I think? It was that Ubisoft game where the Switch version had a StarFox tie in, and it flopped hard. Best Buy had mountains of them on clearance at one point and Arlo alluded to buying one of those mountains.

Did Arlo ever get doxed? I’m surprised I never heard so much as a real name for him.
 
I just dislike false narratives because they never add up to any actual games.
If the top 30 games of Famitsu's list all being Switch titles doesn't qualify as Nintendomination I don't know what does.

Arlo’s also talked about hoarding a shitload of copies of Star... StarLinked, I think? It was that Ubisoft game where the Switch version had a StarFox tie in, and it flopped hard. Best Buy had mountains of them on clearance at one point and Arlo alluded to buying one of those mountains.

Did Arlo ever get doxed? I’m surprised I never heard so much as a real name for him.
He's shown his face at cons before and I've seen people claim he's actually related to Jim Henson despite no one ever saying what his name is.
 
If the top 30 games of Famitsu's list all being Switch titles doesn't qualify as Nintendomination I don't know what does.
Yeah and they're all primarily Nintendo first party titles, this doesn't transfer over to the west which is the larger market and you see series grow and explode just like Tales did.

Tales did what many claimed Dragon Quest was going to do on the Switch.
 
Arlo’s also talked about hoarding a shitload of copies of Star... StarLinked, I think? It was that Ubisoft game where the Switch version had a StarFox tie in, and it flopped hard. Best Buy had mountains of them on clearance at one point and Arlo alluded to buying one of those mountains.

Did Arlo ever get doxed? I’m surprised I never heard so much as a real name for him.
tbh I had fun with Starlink but only bought the 'extreme deluxe' version with all the content for like 40 bucks on black friday digitally. Dunno why they thought it was gonna go super huge unless they did something similar to the Star Fox game with out of ship combat...which I thought they were going to. but instead it stayed in ship but the flight mechanics were pretty fun.
 
Starlink is really frustrating. It's got a lot of cool ideas but the controls are shit and the combat doesn't make sense.

Just like a vast sea of games like it: all you had to do was make Star Fox. You didn't make Star Fox. Why didn't you make Star Fox? Fuck, even if it wasn't on-rails, at least you could have had a logical targeting and flying mechanic so that the game wasn't fighting with you all the time. The best Star Fox we've had since N64 was the first part of the first level in Star Fox Zero before the shitty controls and design choices got in the way. But yeah, Starlink has everything right there and the developers decided to put a bunch of dumb shit in the way of the fun.
 
Starlink is really frustrating. It's got a lot of cool ideas but the controls are shit and the combat doesn't make sense.

Just like a vast sea of games like it: all you had to do was make Star Fox. You didn't make Star Fox. Why didn't you make Star Fox? Fuck, even if it wasn't on-rails, at least you could have had a logical targeting and flying mechanic so that the game wasn't fighting with you all the time. The best Star Fox we've had since N64 was the first part of the first level in Star Fox Zero before the shitty controls and design choices got in the way. But yeah, Starlink has everything right there and the developers decided to put a bunch of dumb shit in the way of the fun.
There's the consensus that on-rails shooters are lacking as a genre. Like you can't ask 60-70 bucks for an on-rails shooter due to how short they usually are. Which would regulate Starfox as a budget title and that wouldn't really fly with Nintendo since Starfox is their own IP. So they try to marry the on-rails segments into other forms of gameplay, but it hasn't worked at all.

Like if you were to make a 15 hour Starfox campaign of nothing but rail segments people would find it lacking or repetitive.

64 at the time worked because 3D was new and it had the rumblepack, there was a lot of ground that was yet to be broken because genres were trying to make the jump to 3d.

Like there's a way to fix it but it would probably require dipping into Wing Commander, Lucas Arts Rogue Squadron or X-Wing/Tie-Fighter and making a bunch of spaceship sim stuff with Starfox, but that's getting into very technical specifics for gameplay that wouldn't have general wide appeal either.
 
Like you can't ask 60-70 bucks for an on-rails shooter due to how short they usually are
It's a shame that gamers nowadays are such massive faggots that they can't wrap their heads around the concept of replaying a game to optimize a run or find alternate routes.

Like if you were to make a 15 hour Starfox campaign of nothing but rail segments people would find it lacking or repetitive.
And they would be wrong.
 
If the top 30 games of Famitsu's list all being Switch titles doesn't qualify as Nintendomination I don't know what does.
That and no amount of "hurr durr muh international market" is gonna change the fact japanese games will primarily follow where their japanese userbase is at by default. The international market doesn't spawn japanese talent, nor does it dictate the kinds of games they want to make or the companies they want to work for. No talented japanese developer worth their salt is gonna work on games for only a bunch of gaijins including myself living a thousand kilometers away will appreciate.

It's like saying the japanese market for anime and mangas don't matter at all on the same logical fallacy that the rest of the world consumes the same products in masse (therefore muh bigger numbers).
 
That and no amount of "hurr durr muh international market" is gonna change the fact japanese games will primarily follow where their japanese userbase is at by default.
They don't though that's the thing, they have not done this since the mid 90's. Every time a major series has made the jump you've gotten smaller similar games to follow it in it's wake and they've taken root in the west. It's been very consistent especially since you have entire series like Yakuza and Dark Souls which have found more success in the west than anywhere else. It is an incredibly dated mindset to think that because they have not worked like that for many consoles generations.

The market for Japanese games is the international market and even stuff like Rune Factory is now gearing itself towards that. Dragon Quest is now trying to appeal toward western audiences with 12.

The only genre of games that really stay exclusive in Japan at this point are mobile games, Japan flat out stopped making specific types of games once mobile development took off in the late 2000's. All the smaller studios switched to those who used to put out smaller games for consoles. So all those budget titles with very specific types of gameplay for the most part died out once mobile became the standard.

When Sega was expecting Sakura Wars to do Persona numbers due to western audiences(and it didn't which was why Shin caused them to pull the plug on the mobile game), none of the major players or even mid to small studios are reliant on Japan. They want international sales. It's why Falcom is now bringing over all the older Kiseki games because the western fans had a sizable base after decades of trying.

International sales are what's keeping these series going, it's why most of these companies even send out questionnaires to the west now to gauge what they want so they can be catered towards.

Games like Monster Hunter which were once deemed only for Japan, changed their gameplay to appeal more towards the west then outdid all their previous Japanese sales combined for a singular installment once World hit internationally, and they have not gone back to the old gameplay systems since. This isn't an isolated case either. Zelda Breath of the Wild is very much a western game in design heavily cribbing everything from Ubisoft.
 
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then outdid all their previous Japanese sales combined for a singular installment once World hit internationally
Press [X] to doubt.

and they have not gone back to the old gameplay systems since. This isn't an isolated case either. Zelda Breath of the Wild is very much a western game in design heavily cribbing everything from Ubisoft.
And this is bullshit too. It might be a "Ubisoft game" to you but it was obviously more closely inspired by Oblivion, Skyrim and GTA than any Ubi game, most of the trope of Ubisoft only making one game with different skins came out while BotW was in active development with systems and goals already mapped out.
 
Press [X] to doubt.


And this is bullshit too. It might be a "Ubisoft game" to you but it was obviously more closely inspired by Oblivion, Skyrim and GTA than any Ubi game, most of the trope of Ubisoft only making one game with different skins came out while BotW was in active development with systems and goals already mapped out.
Breath of the Wild is not close to skyrim at all, I've completed Skyrim to 100% completion. Skyrim is also arguably a better game because it had far larger and elaborate quest chains that brought you to unique locations and landmarks around the world itself. It's not close to GTA since GTA's main appeal was also elaborate mission structure combined with a filled world, where as BOTW is very devoid and also lacks a variety of weapon types and vehicles. Ubisoft's games are the closest in mechanics and content to BOTW including the pointless collectibles.

What people mean by japanese games at this point is akin to K-pop. It has korean varnish in the but it's all western music much like how these games all have western gameplay mechanics. Arcades are dead, everyone's mostly playing gatcha on cellphones, so the major influences that drove direction in the past changed. So the types of games that the publishers are going towards on consoles are going to lean heavily into western inspiration.


Also this is an old graph of Monster Hunter's sales, it's only gotten bigger since then
mhw1.jpg
 
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I find weird tha the Internet is essentially exploding over the voice actor of Mario in the new Mario Bros. film because of... homo... phobia..?

I am surprised that Donkey Kong is appearing in a new Mario Bros. entry again, or tha the voice actor of Po from Kung Fu Panda is voicing Bowser...
...though I would rather have English Dorkly Bowser.
 
I find weird tha the Internet is essentially exploding over the voice actor of Mario in the new Mario Bros. film because of... homo... phobia..?

I am surprised that Donkey Kong is appearing in a new Mario Bros. entry again, or tha the voice actor of Po from Kung Fu Panda is voicing Bowser...
...though I would rather have English Dorkly Bowser.
https://youtube.com/watch?v=XcOSh2hF1nw

Calling it now. The movie starts in the "real world". They have Spike the evil foreman from Wrecking Crew in it too. Act one is Mario & Luigi working on a construction site, who get treated like nobodies by their dickhead foreman Spike. Something happens with Donkey Kong, he grabs a lady and climbs to the top of the site with her or whatever, Mario stops it and is lauded as a hero. That's the inciting incident that upsets the characters' normal routine. Now Mario is famous for rescuing a pretty girl from a gorilla and he's in the news and being interviewed on talk shows and the Mushroom Kingdom where they are having a similar problem with the princess being kidnapped by a big beast catches wind of it. Then the act one turning point that leads to act two and the bulk of the action is he gets sucked into the Mushroom Kingdom like Michael Jordon in the original Space Jam except through a pipe as opposed to a golf hole, and Luigi accidently gets taken along for the ride like in the original Mario & Luigi for GBA. Then the main action gets underway as they have to save the Mushroom Kingdom.

If I'm right when the movie comes out in a year and a half quote this post and reply with a picture of some big titties for me.
 
Breath of the Wild is not close to skyrim at all, I've completed Skyrim to 100% completion. Skyrim is also arguably a better game because it had far larger and elaborate quest chains that brought you to unique locations and landmarks around the world itself. It's not close to GTA since GTA's main appeal was also elaborate mission structure combined with a filled world, where as BOTW is very devoid and also lacks a variety of weapon types and vehicles. Ubisoft's games are the closest in mechanics and content to BOTW including the pointless collectibles.

What people mean by japanese games at this point is akin to K-pop. It has korean varnish in the but it's all western music much like how these games all have western gameplay mechanics. Arcades are dead, everyone's mostly playing gatcha on cellphones, so the major influences that drove direction in the past changed. So the types of games that the publishers are going towards on consoles are going to lean heavily into western inspiration.


Also this is an old graph of Monster Hunter's sales, it's only gotten bigger since then
View attachment 2570419
Here's some alternate MonHun sales charts, showing World as being the biggest, but not bigger than all previous games combined.

As to you talking about BotW again, doesn't matter what you think it plays more like, what does matter is that it was inspired by stuff like TES, even if it came out tasting more like Ass Creed to you. (and for what its worth, the "quest chains" in BotW were very similar to the ones in TES IV where as I don't even think there were side-quests in stuff like AC 1 and 2/2 spin-offs. Which is what was out when BotW began development.)
 
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